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Cutie Mark Crusader Clubhouse
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DON'T JUST LURK THERE! Help me board up the doors and windows! They're coming in!
>Nailing plans to windows and doors.
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We're fine, but we gotta do something about these zombies.

I dunno what else to do toher that haul ourselves up in this building.

We won't last for long like this.


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"The back seemed clear when I came in. I think they are only coming through the front. It's up to you if you want to board the place up, but I say we should run while we still have a chance."


Alright. Let's get out of here.
But where?


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The locomotive steamed north, passing mountainous ravines and forest lined gorges, moving up towards the snow covered areas of what was the Unikon territories. Snow covered each rock and tree, the rivers below roaring with shards of ice tumbling in the torrents. Usually, it was the charge of the Weather Bureau in other parts of Equestria to handle such matters, with Pegasi scheduling these things in advanced, telling ponies in the area to be wary of what storms were to come, what was a perfect day to go out fishing and the like. That wasn't the case out in the Unikon territories; the storms were constant, and the result of a very angry tribe of Thunderbirds that made flight and viable crop growing an impossibility outdoors. Not to mention, forcing most food, water, and supplies to be transported by rail from the southern areas of Equestria.

The train sped on, chugging uphill, the headlamp brilliantly lighting the frozen bands of iron that served as its guides. The familiar timbers bound together and standing upright were soon seen, the glistening lights like stars in the skies coming into view. The mournful cry of the whistle was heard as the donkey at the controls bit and tugged at the pull. Those upon the wall began to open those massive doors bearing the symbol of Celestia and Luna upon them. The locomotive let out another cry as it chuffed through the gates, hauling a heavy load of freight and passengers, the caboose's lanterns swinging as the train soon passed the gates. The ponies upon the wall soon closed the gates as quickly as they could, the loud clang ringing in the air as the lock was soon heard. This was the mining town of Celestia.

The locomotive soon pulled into the station, various trains already at the platforms waiting. The many ponies, mules, and donkeys scurried about, moving crates, equipment, and luggage with them. They crowded the busy station, moving about their way. Several waited until the first train was empty to begin loading into it while the locomotive was detached, turned around, and put back at the front of the other end of the train. Many others moved onto the other platforms for the narrow gauge trains headed for the other two mining towns of Luna and Twilight, as well as the mining company train headed for the gold mine just up the mountain.

A map at the platform showed the only viable saloon and inn to stay at was The Rail Spike, which seemed to sit in the center of Post too long. Click here to view the full text.
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Grim walked along his way…

"The Galavant Gang huh? Hmm I'll have to keep note of that."

He looked on down at his travel papers. It said [i]Grim Weather, independent contractor[/?] all along with date of birth and other menial information. Grim smirked at his title though, it was a more polite way of saying Unikon's newest killer for hire.

He puts his papers away for now and checks on his equipment, making sure everything is there and not left behind on the train. Once done he went on down to the main office, seems to be a great place to get some work done.

Once he got on up to the main building, he took a deep breath, pushed open the door, and got his papers out to be ready just in case. He wasn't sure what to expect in such a rural area.


The main building of the station seemed to funnel in and out ponies, mules, donkeys, and gryphons like no one's business. Each were heavy with equipment for the mines they were bound for, a scant few standing at the doors wore the battered heavy wool brown uniforms of the Militia, a variety of rifles strapped across their backs.

Many looked to be in misfitting outfits, and were shuddering in the cold draft that came in from the open door. With the massive variety of the weapons they carried, these colts and stallions clearly weren't well trained, nor were they much of a police presence within the region. Though they did the job well enough, if they could.

The line of booths ahead had branching lines, a testament to the madness of bureaucracy that controlled most everypony in the world in this day and age. The Railroad office had three lines: Tickets, Arrivals, and Employment. The Mining company had two: Pay and Employment/Housing. And finally, sat the Militia window, offering Pay, Recruitment, Boarding, and equipment.


Grim looked around, being in the main area he had quite a few options to take from here on out. He remembered that he was interested in the Gallavant Gang terrorizing the train tracks. With them raiding the trade lines, a flow of income and resources into such a desolate could kill the town, even if the Gang itself is unaware of this. So Grim decided to stand in line for however long it took to get up to the Attendant that ran the Rail Office's "Employment" desk.

Once he gets up there, he inquire about the Galavant Gang.-"Excuse me, I was hoping to look for work as a mercenary and I was interested in taking a job that related to the troubles the rail lines have been having with a local gang."

 No.7647[Reply][Last 50 Posts]

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This is the ToE roleplay thread where players who have created their own pony character can come on in and adventure with others in the world of MLP. If you want to join the thread then please check out the OOC thread and submit a character sheet and await for approval.

All of the rules stated in the ToE core rule book is applied here with the exception of a few house rules.  First off when a character gains a new level, they will upgrade a single trait of their choice, upgrade their Cutie Mark Skill, and upgrade/learn 3 new skills. Skills can not be upgraded more than once per level. Also a character will only ever have two quirks to their character and will not gain new quirks when raising their level.

Final Word
The last thing to note is that if you have any questions or suggestions then you may contact me in the OOC thread or in the discord chat if you want to make a voice call. I hope you sign up and join us for these adventures

Signed, Critical Hit
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From watching lots of superhero cartoons and comics, I've learned of one thing:
If the body cannot be found, that doesn't mean they're dead.


I do gotta go now but I put an update in the OOC



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So ends the tale of Summer Rye.

 No.6883[Reply][Last 50 Posts]

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Roll up a hero if you want to join, you find the rules here: >>5083 (OP)

You find yourself in the city of Trallop, a large town in the northern parts of the Middlerealm. Nestled at the southern coast of huge Nine-Eyes Lake it is usually the last friendly and civilized place those travelling north get to visit for many days or weeks.

You were looking for work in the hopes of earning a few coins when you were contacted by George Coalblazer whom many just call “Trallop George”. He is a well-known merchant who dominates the trade in the northern parts of the world. He had heard of your past endeavors and seeks bold and competent men and women. That sounds just like you, doesn't it? But will you be up for the task?
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Well, I guess that's settled then. It will take me a bit but the next adventure will start soon!

Thanks for joining!


>>16087  sorry it took so long
>>16088  thank you!


It's OK. I know you're very busy and all and at least we got to finish it in the end.

And I guess we can continue discussion on >>5083+50 until the next RP thread is ready.


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You are standing at the south end of a large, grassy field that is surrounded on three side by small houses.  To the north, pink double doors stand open and beckon you inside of a three-story, circular building with dozens of windows and a red domed roof.  An arched stone bridge leads east across a small river.  A dirt path leads west around the southern edge of the town square.  A large fountain is visible to the northwest at the far edge of the field.

A manila envelope lies at your feet.
There is a brass lantern here.
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You are standing in the middle of a lavish spa which provides standard spa services including mud baths, seaweed bath wraps, horn filing, massages, mane styling, and of course hooficures.  There is a large bathing pool here.  There are several personal mud baths, bathtubs, massage tables, and lounges distributed around the edge of the room.  An azure earth pony looks expectantly at you from behind a counter near the front door.  A door marked "sauna" leads east.


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>hails the spa pony

"Good day to you!"


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Dan Thread

 No.5982[Reply][Last 50 Posts]

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Roll up a hero if you want to join, you find the rules here: >>5083

On the west coast of the Middenrealm - at the Sea of the Seven Winds - lies Havena, an old town with a deep history. A town that once was in size only to Middenrealm capital of Gareth but centuries ago was devastated by a tidal wave. Most say it was divine punishment for a sacrilege caused by its inhabitants. Pestilence followed the flood, then the orcs came, and for the longest time the glory days of Havena were a thing of the past.

Today though Havena is once again of the largest cities of the Realm and a hub for trade with all different countries. And yet, when the inhabitants look out to the west they can still see ruins of sunken parts of the city. Only the most daring venture there and test their luck, to find treasures and old wisdom in the sunken, crumbled buildings. Many never return.

But what you see right now is a tankard of ale and maybe a hot meal. You are a tavern in the more rugged parts of town, where seamen tell their tales and song and laughter are to be had.

Any form of magic with the exception of healing magic is forbidden in Havena!

Post too long. Click here to view the full text.
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So Geldor, how was that for your first adventure?


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And for finishing the adventure you also receive 150 experience points + 25 as bonus for defeating the kraken!

Not enough to reach a new level, but not bad nevertheless.


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 No.5107[Reply][Last 50 Posts]

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Roll up a hero if you want to join, you find the rules here: >>5083

Gareth, capital city of the Middle Realm and with 140,000 inhabitants the by far biggest city of the continent; your travels have lead you here eventually, a city where everything is possible, where great wealth and great poverty meet.

Not only does Emperor Hal I. reside here, ruler of the Realm, but the city also calls some of the largest and wealthiest temples of the Twelve Gods its home, from the Pentagon-Temple of Hesinde, Goddess of Wisdom and Magic, to the gigantic City of Light, the largest temple of Praios, the King of Gods and God of Kings, highest of the Twelve.

Theaters, arenas, academies of magic, market places where all goods imaginable from all across the continent are traded… there is little that Gareth does not offer.

As you make your way through the easternmost part of the city – an area still bearing a more rural flair – you come across a more unusual sight. You see young woman in her early twenties of stunning beauty, carrying a way too large basket full of exotic fruit on top of which she balances a 1.5 meter long staff. Squeezed under one arm she carries a large book and pinched between two fingers a sheet of paper that could be map. She wears a long red gown embroidered with arcane symbols, proving that she is a wizard. Already two oranges fall out of the basket and she tries to stop them with a foot before they roll away.
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Wate rlevels can be beautiful to look at but not to go in with all that swimming, water based puzzles and drowning etc.

But if you want our next adventure to be submerged then OK.


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Looks like we have come to a decision.


Not gonna enjoy getting wet all that much, but yeah.

Should very least be a sewer level. Sewer levels are alright.

 No.3943[Reply][Last 50 Posts]

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The world of Aventuria beckons and there is always work for heroes to go on (more or less) epic adventures! Aventuria is a medieval-stylish fantasy world where lots of exciting fun is to be had!

Quickly roll up a hero and the fun may begin.

Your heroes have five possible stats:

Roll a d6 and add 7 for each of the stats (giving each stat a value of between 8 and 13)!

You can roll up your stats here or just use a d6 at home! But don’t return with every stat being a 13, you cheater!
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It's the new stat you rolled those six times for! >>5060!


Huh, usually whenever you asked me to roll a stat I just type [d20+whatever] and hope you're satisfied with the result.


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I'll be starting a new adventure tomorrow or on Friday in a separate thread.


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Ye find yeself in yon dungeon. Ye see a SCROLL. Behind ye SCROLL is a FLASK.

Obvious exits are NORTH, SOUTH, and DENNIS.

What wouldst thou deau?
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Did you pick it as a trait earlier in the campaign? You need to keep your card up to date.


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I could mix some together for you
>roll for alchemy
1d20 = 9

 No.3741[Reply][Last 50 Posts]

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[Humans/Humanoid Creatures#], [Sci-Fi#], [Adventure#], [PURPS 1st Edition:Basic Sci-Fi Package#], [Pencil and Paper#], [Story Driven#], [Party Focus#]

Welcome to the Cybernetic Rebirth Campaign/Thread, this is where players can join together and play out through the story of Cybernetic Rebirth. If you have any questions or want to put in your very own character, you can message me on the thread itself. Don't worry we won't mind and we would be glad to add more players to the group.

The rules for the campaign can be found here


it details everything you need to know about the Basic Sci-Fi Package as well as to how to create your character. If you do make a character, you must share it with the email


so that I can make sure everything is in order.
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that sounds great! Please let me know if i can help!


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Not much anyone can do right now. May go and make an advanced version of my system to better fit roll20 or go back to my roots which would be back in Ponychan. For now though I'll continue to wait and check this site everyday.


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Let me know if i can help, Critical! i would love to see this roleplay take off again.

 No.337[Reply][Last 50 Posts]

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"Alicorn who wields the Elements of Harmony.
Is rightwise queen, born of Equestria."
-Prophecy foretold by Starswirl the Bearded.
(Of course nopony has ever seen an alicorn, let alone believe in them.)

In this RP we we play ponies during medieval time. Equestria is currently ruled by the founding ponies who struggle to run the newly found country.

As for how we can play it, I was considering we could use the Fighting Fantasy game system to play.
We could have four stats:
Skill is for attacks, abilities and magic.
Stamina is how much health you have and occasional test of strength and endurance.
Luck is for how fortunate or charming you would be in certain situations.

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If that is the case, I am going to start making a character. Itll probably be done quickly, but if the RP starts again before I have a computer again, Ill have to get into it later on, once my computer situation is resolved.

Btw, that means dont wait up if you are ready to start.


I'll start the RP after a week or two, I'm still sorting out new stats and gameplay mechanics with Critical.

I'm thinking the RP can start around a conflict, like maybe Dream Castle is attacked by Diamond Dogs or Grogars forces or something.


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I plan to start the RP either before the end of this week or the next, depends what non-Ponyville.us things i have to sort out with my brother.

Inspired from the first few books of Redwall, I'm thinking the first campaign would be against Grogar of Tambelon who wants to enslave ponies and take over Equestria. The first stronghold he must topple is Dream Castle.

Critical hit is designign a sort of ponyversal RPG system we can use for all Pony RPGs which I think it's cool. Dunno when it'll be ready though.


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I'm looking to start up a fun, show style open thread with the setting being the town of Ponyville. But! For some mysterious reason, Ponyville has run out of cherries! And no one knows why!

Princess Celestia is off on duties, and the main six are too busy with their separate missions to help out their home town. So together, the citizens of Ponyville must solve the mystery of why the cherries have not been delivered!

Roles that will probably need to be filled:

-Shop keepers

-Adventurers To Solve The Mystery! (perhaps volunteers or elected through the actual rp thread? Otherwise OOC is fine)


-A villain?

If this sounds like a fun idea for a thread, then let's make it happen cap'n!
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I'm actually not too good at doing stat systems, as most of the rps I have been in were honor based unless a LOT of battling was going on. Otherwise we usually gave character sheets as just a little background on our characters, like a short bio and what they look like and some of the major things they can do.


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Well you are the DM and what you say goes.

Anyways is my character in?

Forgot the pic


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Oh haha, sorry if I gave that impression! I never meant for there to be a DM, but rather just a party roleplay where everyone adds to the story how they like, and we just discuss in the ooc where we would like the thread to go.

And yes, of course your character is in! It is an open thread after all :P


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[Casual] [Open] [Mystery]

A glowing neon sign lights the street with a blue glow: "Ruby's Night Club"

Inside, the doors are unlocked, and the DJ puts on the first track of the night.

Ruby unlocks the door and takes her position behind the bar. Waiting for the night to wander in.

This /rp/ is very open. Chill, dance, chat, whatever.

Heck, use this club as a side location in your own rp for your characters to unwind. Have fun doin' whatever, but if you get too rowdy (like starting fights 'n bothering other patrons, etc), Ruby will boot you out of the club (but only until the next night).

There is a mystery to be solved regarding the history of Ruby and the building, but there's no need to seek that out if it doesn't interest you. But it's there if it does.

A map of the club will be provided below. Changes will be made to the map as necessary. (Dice and card decks can be found on the large table upstairs)
Post too long. Click here to view the full text.
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It's a bit late in the night but is this still going? I don't wanna see it die.


Yeah, I plan on continuing it, but it seems the site itself is rather unpopulated lately.

Hopefully more people begin to show up. I'll try to bring some more people into the thread sometime, but if no one else comes, I'll probably just close it up.


Fair enough.

Critical headed on inside of the bar as usual, hopefully to get some drinks.

 No.10[Reply][Last 50 Posts]

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[#Action/Adventure] [#Canon: Fo:e, 4 Years after] [#Grim/Dark] [#Pencil and Paper(recommended)] [#Stats System]

Welcome to the Wasteland Stories thread, here you can either sign up or rp here if you're character has been given the thumbs up from me. So let's get the technical stuff out of the way

Building a Character
What you'll need to submit will be…

Description: (Pic can be used instead)
History: (Optional but it would be nice)
Inventory: (If you don't put anything here, you'll start with no armor and just a regular pistol. If I don't accept your inventory, then pistols for you)
Traits: (Select 2)
Lvl: (This is for veteran players only, if you have partaken in this thread on Ponychan then you may start your character at Lvl 15, select a total of 14 skills or spells or raise your stats up by 14 points. Otherwise you start at Lvl 1)
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Yeah I needed a break.


This RP hasn't been touched for awhile.

Hey Critical… did you know theres an upcoming Las Pegas episode?


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Nothing soothes a rusty bumper like rustes, Kachoth!

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