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Roll up a hero if you want to join, you find the rules here: >>5083

On the west coast of the Middenrealm - at the Sea of the Seven Winds - lies Havena, an old town with a deep history. A town that once was in size only to Middenrealm capital of Gareth but centuries ago was devastated by a tidal wave. Most say it was divine punishment for a sacrilege caused by its inhabitants. Pestilence followed the flood, then the orcs came, and for the longest time the glory days of Havena were a thing of the past.

Today though Havena is once again of the largest cities of the Realm and a hub for trade with all different countries. And yet, when the inhabitants look out to the west they can still see ruins of sunken parts of the city. Only the most daring venture there and test their luck, to find treasures and old wisdom in the sunken, crumbled buildings. Many never return.

But what you see right now is a tankard of ale and maybe a hot meal. You are a tavern in the more rugged parts of town, where seamen tell their tales and song and laughter are to be had.

Any form of magic with the exception of healing magic is forbidden in Havena!

(Game will start tomorrow or in the days after, depening on how many join the fun.)
810 posts and 425 image replies omitted. Click reply to view.


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"Alright, shall we go then?"


File: 1486497815054.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>6830  lead the way


Yeah, this should be more easier. No Krakens to worry about and on solid land.

Yeah, you know this city bette rthan us, can you show us the way?


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"Well, off we go."

Geldor leads you south, the muddy, dark waters of the sunken city always to your right. Eventually you leave the houses of the city behind you and only here and there are smaller sheds and buildings.

Then at last - the paved road has turned into a small, dirty path by then - you reach a building that from your opinion could be the former temple.

Something of a hall has remained, wholly covered in climbing plants. Big blocks of stone lie around it, some still forming whta might have once been walls.

In front of the ruin is large patch of yellow and red flowers.


>Examines the flowers.
(SInce he grew up around nature, can I take some sort of roll if I have any elven wisdom on these flowers?)


>you see the flowers and know they are crocus


Well, I guess we'll look inside, find this "trusty friend" whatever it may look like.


> consider the flowers and follows Vitis inside


>roll for Intuition +3


d20 + 3 = 14


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> thinks the trusty friend is under the flowers
1d20 + 3 = 16


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You see a patch of flowers within the ruins… you see a wall that has suspicious cracks in it… you see a large block that might have a hole underneath…


I think you could be right. If his body has hope for renewal then obviously that renewal will be new life, thus the plants.


> looks under the block


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It's too dark to see.


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Hold on, I'll get my-
>Pats himself down.


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"I have a rope if that is of any help."

>roll Intuition +3 once again


1d20 + 3 = 6!


d20 + 3 = 23


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While Vitis was still fixed on the large block, Nazom noticed something: Several smaller stones were lying in a strange manner, almost as if arranged.

After examining them he noticed that they formed something that looked like a lizard or salamander - the symbol of Tsa.


>Vitis turned his attention back to the flowers, though he didn't want to dig up any corpses under there, if any.


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Hey, look at these stones.  They're arranged like that lizard you were talking about.


>Goes over and takes a look.


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"Look at that… totally missed it. You have good eyes, Mr. Nazom. Now, who has a shovel?"


He's a dwarf, he doesn't need a shovel to dig.


>that's racist! And yes, he does. =P


Not racist if it's true.
>Sits on the large stone to watch.


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>>6856  Why don't you just wave your wand and blast the dirt away?


Because I'm not some sort of fairy, thats racist presumption.
And here I thought better of you.


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"I wouldn't mind seeing either."


Elves use wands just as much as human mages do. I don't need a wand for my magic since it's common spells most elves know.


>mages use staffs, only charlatans use wands


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"You know what… while you two bicker, I'll head back to town to buy a shovel."


A sticks a stick. Now enough being insensetive, please dig.


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> grabs a stick and starts digging
fine!  lazy good-for-nothing pointy-ear *grumbles*


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You use a stick and begin to feebly dig in the ground. If only you had some proper tools.

>roll for Strength +7


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1d20 + 7 = 12


Elven sharp hearing is a fact also.

But will go look for whatever tools you can use.
>Looks around.


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>heh, close enough

You have to work real to make any progress but after you loosen up the ground - which takes several long minutes - you begin to dig a small hole.

Eventually, you start using her hands instead to scoop the earth out and eventually you find a small chest.


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> pulls out the chest
so this is mine then because I dug it up, right Elfy?  
>opens the chest


If it's Lhimwiggs treasure it belongs to the Temple of Efferd.


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As you open the chest you discover several blasphemous objects. You see statues with folded hands and without faces - the symbol of the cursed Nameless God; and several crude, sharp weapons that might have been used in rituals.


I guess this is it…  Ithink, his letter said he stole from the nameless god to deliver to Efferds temple.

We can finally set his soul to rest.


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"Sounds like a plan!"


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harumph…  Ok, let's get this back to the priest then.


Yep! We did it gents!


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You return to the temple with the treasure at hand. The priests are shocked to see the unholy relics and statues in the chest but take it with grim faces.

They thank you for your efforts and assure you that Gondor has found his peace now at last - his duties to Efferd fulfilled.

They also bring you a pouch with gold pieces, there is 40 for each of you inside (including Geldor). Your just reward.


So Geldor, how was that for your first adventure?


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And for finishing the adventure you also receive 150 experience points + 25 as bonus for defeating the kraken!

Not enough to reach a new level, but not bad nevertheless.


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