No.5083[Last 50 Posts]
File: 1475607419118.png (128.04 KB, 322x375, 322:375, twi192.png) ImgOps Google
Your heroes have six Abilities:
——————————-
Courage
Intelligence
Intuition
Charisma
Dexterity
Strength
Roll a d6 and add 7 for each of the Abilities (giving each Ability a value of between 8 and 13)! The higher the better!
You can roll up your Abilities here or just use a d6 at home! But don’t return with every Ability being a 13, you cheater!
HIGH STRENGTH/DEXTERITY
———————–
If you have a Dexterity of 13 you may increase your Attack OR Defense by 1 point.
If you have a Strength of 13 you do 1 additional point of damage with any weapon.
The same is true once your Dexterity or Strength reaches 15 and then every two points thereafter.
MONEYS AND STARTING GEAR:
————————-
The starting money you have is (1d6+6)*10 Silver pieces, thus 70 - 120!
The currency is: 1 Gold Piece = 10 Silver Pieces = 100 Copper Pieces.
All heroes start with a basic set of clothes (boots, socks, loin cloth, pants, and vest) and a backpack. A wizard also his staff, robe and hat (see 'WIZARDS').
NAME, RACE, CLASS etc.
———————-
Come up with a nice name for your hero. And your character should have a gender too! You can play as a human, a dwarf, an elf or a wizard (which is a ‘special’ human)!
HEALTH:
——-
Depending on your race/class you will start with 20 to 35 hit points (HP), don’t lose them all! When you reach 0 you fall unconscious and will died within a few minutes unless someone helps you. If you reach -5 you’re totally dead.
HUMANS:
——-
Humans start with 30 hit points (HP). They cannot use magic (unless they are wizards).
BECOMING A WARRIOR (HUMANS ONLY)
——————————–
Every Human starts a simple Adventurer – but if he is skilled enough he can enroll at one of the many Warrior Academies or Schools and become a full-fledged Warrior. Becoming a warrior is expensive, costing 500 gold pieces, and requires certain abilities, i.e. the warrior-to be needs to have Courage and Strength of at least 13 and has to be at least at level 5 (1000 exp.).
After a year of hard training he receives his “diploma”, proof that he is a warrior. This gives him the privilege to carry his arms in any town, participate in all knightly tournament sports and is allowed to wear plate armor.
Due to the hard training the new Warrior can raise both his Attack and Defense by 1 point and can raise either his Courage or Strength by 1 point. All attack and defense maluses when wielding two-handed weapons are also reduced by 1 point for a Warrior.
DWARFS:
——-
Dwarfs start with 35 hit points (HP). They cannot use magic.
Dwarfs have a natural ability to see better in the darkness than any human could.
ELVES:
——
Elves start with 25 hit points (HP) and 25 magic points (MP). Elves also start with the ‘SPELLS for ELVES’.
Elves have a natural ability to see better in the darkness than any human could.
WIZARDS:
——–
Wizards are humans who (like all elves) have the ability to cast magic. They have studied for many years at an Academy of the Arcane Arts. After passing the final exam on their Academy they receive permanent sign stamped (magically) onto their left hand.
They start with 20 hit points (HP) and 30 magic points (MP). Wizards start with the ‘SPELLS for ELVES’ AND the ‘SPELLS for WIZARDS’!
A wizard also starts with his Staff (think Gandalf’s staff) which is indestructible! The Wizard’s Staff does 1d6+1 Damage and cannot be bought or sold. A wizard also starts with a traditional wizard’s robe and a tall pointy hat without brim.
A wizard is only allowed to either you use his Staff or a Dagger in combat. Also, a wizard may not use armor better than a Padded vest. He may not use a shield or helmet.
In closing, a wizard is by law not allowed to disguise himself in any way. People must be able to tell he is a wizard, meaning he usually wears the traditional cloak and pointy hat and his Staff.
ROLLING CHECKS/TESTS:
———————
In order to make a successful Ability check (or roll for attack/defense) you roll a d20. To be successful your die roll (which might get modified by the DM, i.e. me) must not be higher than your Ability (or attack/defense value).
Example: You have a Courage of 13. In order to make a successful (unmodified) Courage check your d20-roll must not be higher than 13!
A 1 is a critical success, a 20 a critical failure!
ROLLING CHECKS WITH MODIFICATIONS:
———————————-
Sometimes checks can be modified for various reasons. If something is particularly easy you will get a – (minus) modifier. If something is super difficult you might get a + (plus) modifier. You roll your d20 as usual but subtract/add the modifier after rolling and still must not be higher than your Ability (or attack/defense value).
Example: You have Courage of 13 and must roll a check +5 because you are facing a particularly ugly demon! You roll your d20, then add the +5. The result must not be higher than you 13 in order to be successful.
Example 2: You are in combat against a bandit. Your Attack is 12 and have the high ground, making it easier for you to hit your foe. Your attack gets a -2 modifier. To attack you roll the d20, then subtract the –2. If you are not higher than your 12 the attack was successful!
MAGIC:
——
If you are an elf or wizard you have Magic Points (MP) with which to cast spells! Casting spells is easy, you just do what it says under “Use” at the spell information and pay how the amount of MP it mentions. No skill checks are required to use a spell!
SPELLS for ELVES:
—————–
Name: BALSAM
Use: It transforms the caster’s MP into HP for the injured person.
How to: Place your hand on the forehead of an injured person and speak the magic word.
Costs: 1 MP per 1 HP
Name: FLIM FLAM
Use: A small light sphere appears above your head (following around as you walk), illuminating the area as a good lantern would.
How to: Say the magic words and snip your fingers.
Costs: 1 MP per 5 minutes
Name: FORAMEN
Use: Magically opens locks.
How to: Touch a lock three times with your hand while saying the magic word. In order to counter a CLAUDIBUS you have to pay an additional 6 MP.
Costs: 8 MP
Name: ARMATRUTZ
Use: Creates invisible (skin-tight) armor of 4 Armor Class around you, only useful against physical attacks.
How to: Touch your breast and say the magic word.
Costs: 2 MP per battle round
Name: VISIBILI
Use: Makes your body invisible (not your clothes, armor etc.!). Can also be used on others!
How to: Say the magic word and wink.
Costs: 2 MP per 5 minutes (You can only make yourself invisible for [Character’s Level x 5 minutes] max.; 15 minutes have to pass before using the spell again)
Name: FULMINICTUS
Use: Invisible lightning bolt against (living) targets.
How to: Point at the target and say the magic word.
Range: 7 meters
Costs: 1 MP per 1 Damage
Name: BANNBALADIN
Use: Makes the target think you’re his best friend. Roll [Character’s Level + 1] d6 and add your Charisma. The spell only succeeds if your result is higher than the opponent’s Monster Class (the equivalent to how dangerous he/she is) plus 3d6.
How to: Look the target in the eye and say the magic word.
Range: 5 meters
Duration: 15 minutes
Costs: 8 MP per target
Example: An elf (level 3) wants to enchant a weak goblin (Monster Class 5). The elf rolls 4d6 (3 cause he is level 3 plus 1) and adds his Charisma. The goblin rolls 3d6 + 5 (his Monster Class). The spell works if the elf’s result is higher than the goblin’s.
Other spells exist but only the wisest and most responsible elves are taught them by the elders of their race.
SPELLS for WIZARDS:
——————-
Name: ATTRIBUTO
Use: Increases an Ability of your choice by 4 points for a short time. Only one Attribute may be increased at a time!
How to: Touch a body part related to the Ability (e.g. your head for Intelligence) and say the magic word. Can also be used on friends.
Duration: See costs
Costs: 7 MP per minute
Name: CLAUDIBUS
Use: Strengthens locks or makes doors harder to break down. Doors get an additional +6 modifier if someone tries to forcefully open them. A FORAMEN costs an additional 6 MP to open a lock.
How to: Touch a lock three times with your hand while saying the magic word.
Duration: see Costs
Costs: 6 MP + 1 MP per hour duration
Name: HORRIPHOBUS
Use: The spell casts immense fear into your opponent, making him flee in terror before the wizard. The opponent is allowed to roll a Courage-check (+ wizard’s level) in order to counter the effect.
How to: Shake your fist at the foe and scream the magic word!
Duration: Your Level x 5 minutes
Range: 7 meters
Costs: 20 MP
Name: IGNIFAXIUS
Use: A fire bolt flies straight at the opponent. If he sees it in time he can evade it with a successful (modified) Dexterity check. The fire bolt does up to Xd6 damage where X is the Wizard’s level +2. The fire bolt can ignite materials like wood easily.
How to: Point at the target with your index and middle finger and say the magic word.
Range: 10 meters
Costs: 1 MP per 1 Damage
Name: PARALYSIS
Use: In order to see if the spell is successful the wizard has to roll 2d6 at level 1, 3d6 at level 2 etc.
If the roll is higher than the opponent’s Monster Class it was successful.
The opponent gets coated in a magical field that is as hard as stone. He cannot move a muscle anymore (he can still see if he had his eyes open – though cannot turn his eyeballs). The field cannot be penetrated, meaning the foe cannot be harmed in any way. The opponent also does not need to breathe anymore while under the spell, thus throwing him in deep water while under the spell won’t kill him. His weight does not change.
How to: Say the magic word while looking at your foe and hit your right hand fist into your left hand palm.
Duration: Your Level x 5 minutes
Range: 5 meters
Costs: 13 MP
Name: PENETRIZZEL
Use: You can look through walls.
How to: Lean your forehead against the wall you wish to see through and speak the magic word.
Duration: Your Level x 5 seconds
Costs: 4 MP plus 2 MP per 30 cm (one foot) thickness of the wall.
Other spells exist but only the wisest and most powerful wizards can learn them eventually if they visit their Academy or find old scrolls and books teaching the magic arts.
FIGHTING!
———
Every new hero starts with an Attack (AT) of 10 and a Defense (DEF) of 8! Combat is fought in Combat Rounds. In ever round you can attack once and defend once! A Combat round takes 5 seconds.
INITIATIVE:
———–
Those with the highest Courage go first!
HOW TO DEAL DAMAGE:
——————-
If you hit and your opponent cannot defend you roll your damage, e.g. with a sword you roll a d6 and add 4. Let’s say you rolled 4, thus make 4+4 = 8 damage. From that damage the opponent deducts his Armor Class, e.g. 3 if he wears Leather Armor. He receives 8-3 = 5 damage which he deducts from his 30 Hit Points.
In order to speed things up please add a ‘potential damage roll’ right away whenever you Attack. So when you make a successful hit I can subtract the damage from the foes right away.
WEAPONS:
——–
Chose any one you want!
Two-handed Sword: 1d6+6 damage, Attack malus of -3, Defense malus of -4; costs 160 silver pieces
Bastard Sword (2-handed): 1d6+5 damage; Attack malus of -2, Defense malus of -3; costs 100 silver pieces
Sword: 1d6+4 Damage; costs 80 silver pieces
Saber: 1d6+3 Damage; costs 60 silver pieces
Short Sword: 1d6+2 Damage; costs 40 silver pieces
Dagger: 1d6+1 Damage; Defense malus of -4; costs 20 silver pieces
Fists: 1d6 Damage; free
NOTE: If you Attack with your Fists and the opponent defends successfully with a weapon you'll get half that weapons damage. If you successfully defend a weapon with your bare fists you'll still get half the weapon damage.
RANGE WEAPONS:
————–
To attack with a Range Weapon you roll with your Dexterity Ability. The roll gets modified (by me) based on how big the target is and how well you can see it (light, cover etc.).
Throwing Knife: 1d6+1 Damage, Range: 10 meters; Costs 20 silver pieces
Throwing Spear: 1d6+2 Damage, Range: 20 meters; Costs 15 silver pieces
Throwing Axe: 1d6+3 Damage, Range: 20 meters; costs 45 silver pieces
Bow: 1d6+3 Damage, Range: 40 meters; costs 5 silver pieces
Long Bow: 1d6+4 damage, Range: 60 meters; costs 50 silver pieces
Cross Bow: 1d6+5 damage, Range 60 meters; costs 125 silver pieces
Each arrow costs 2 silver pieces.
Each crossbow bolt costs 4 silver pieces.
ARMOR:
——
Chose any one you want!
Chain mail: 4 Armor Class; Dexterity malus of -1; costs 200 silver pieces
Leather armor: 3 Armor Class; costs 80 silver pieces
Padded vest: 2 Armor Class; costs 40 silver pieces
Normal clothes: 1 Armor class; costs 20 silver pieces
Leather helmet: 1 Armor Class; costs 30 silver pieces
Shield: 1 Armor Class; costs 25 silver pieces (not usable with 2-handed weapons)
MORE STUFF TO BUY:
——————
You can buy other stuff too, like rope, torches… just ask for it and I'll tell you the price.
LEVELS
——
Every hero starts at level 1. You gain experience at the end of each completed adventure. Once you gain 100 experience points you reach level 2, level 3 at 300, level 4 at 600, level 5 at 1000 etc.
Once you reach a new level you can increase an Ability of your choosing by 1, increase either Attack or Defense by 1 and gain 1d6 permanent HP (dwarfs and humans) or 1d6+2 HP and/or MP that you can freely divide between the two (elves, wizards).
QUESTIONS?
———-
Just drop me a line!
No.5085
File: 1475769049351.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google
>>5083 mind posting my stat sheet?
No.5088
File: 1475771707235.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google
>>5087 I'd like to buy some stuff:
Sword, Leather Armor, Leather Helmet, Shield
No.5089
File: 1475773114671.png (315.69 KB, 731x765, 43:45, zec9.png) ImgOps Google
>>5088"That's quite a purchase there, good Sir. I'll take your old vest and short sword for 30 silver pieces, if you wish."
No.5090
File: 1475773517284.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google
>>5089 I'm keeping the short sword, but I'll part with the vest.
No.5091
File: 1475773562282.png (273.59 KB, 836x720, 209:180, zec10.png) ImgOps Google
>>5090"I'll give you 15 silver for that old thing…"
No.5093
File: 1475773668105.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google
>>5092You sure are heavily armed and armored now. I'll be adding a list of more weapons and armor soon.
No.5094
File: 1475773971328.jpg (59.25 KB, 670x509, 670:509, Dwarf_Fortress__Cheese_Art….jpg) ImgOps Exif Google
>>5093 awesome! also, I need to buy a new/spare chisel. can I sell the 3 feathers?
No.5095
File: 1475774149293.png (32.05 KB, 192x195, 64:65, zec1.png) ImgOps Google
>>5094"Those feathers aren't worth more than a copper. I got an assortment of chisels here, 5 pieces in various sizes. Only 20 silver."
No.5096
File: 1475774212625.png (64.86 KB, 500x281, 500:281, zec19.png) ImgOps Google
>>5095"But… you seem a tad short of money, hmmm?"
No.5097
File: 1475774229829.png (981.82 KB, 1024x918, 512:459, dwarf_fortress__the_father….png) ImgOps Google
>>5095 deal on the feathers. pretty sure I don't have 20 silver.
No.5098
File: 1475774325196.png (449.25 KB, 720x720, 1:1, zec26.png) ImgOps Google
>>5097"Well… you bought quite a lot there already. Give me your old chisel and you have a deal for 15 silver."
No.5100
File: 1475774627915.png (430.04 KB, 864x481, 864:481, zec12.png) ImgOps Google
>>5099You got an assortment of 5 different chisels now, from thick to thin to extra pointy. Well suited to work on any kind of stone.
No.5101
File: 1475775099876.jpg (45.22 KB, 800x457, 800:457, dig_damn_you.jpg) ImgOps Exif Google
>>5100 can't wait to put them to good use
No.5102
File: 1475775183075.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>5101I'll be starting a new game tomorrow. Hopefully it'll be fun.
No.5103
File: 1475783097066.png (1.7 MB, 2480x3508, 620:877, Gesundheit1.png) ImgOps Google
(Are we playing now? I don't feel to up for RPing, might be coming down with something.)
No.5104
File: 1475783272320.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google
>>5103Nope, just some in-between item buying/selling.
No.5105
File: 1475783344358.png (1.29 MB, 2480x3508, 620:877, Gesundheit2.png) ImgOps Google
>>5104Oh OK. I
think I am coming down with something, I just feel a bit queezier today than usual and don't really have my mind in it for RPing.
No.5108
File: 1475857926033.png (1.04 MB, 1280x720, 16:9, guard30.png) ImgOps Google
Below several new weapons and pieces of armor!
WEAPONS [2H = two-handed]
————————-
War Hammer (2H): 2d6+2 damage; Attack malus -1, Defense malus -3; costs 140 silver pieces
Two-handed Sword (2H): 1d6+7 damage; Defense malus -1; costs 160 silver pieces [Warrior only]
Battle Axe (2H): 2d6 damage; Attack malus -1, Defense malus -2; costs 80 silver pieces
Halberd (2H): 1d6+6 damage; Defense malus -1; costs 200 silver pieces
Bastard Sword (2H): 1d6+6 damage; Attack malus of -1, Defense malus of -1; costs 100 silver pieces
Spear (2H): 1d6+5 damage; Defense malus -3; costs 50 silver pieces
Morning Star: 1d6+5 damage; Attack malus -1, Defense malus -1; costs 100 silver pieces
Sword: 1d6+4 damage; costs 80 silver pieces
Axe: 1d6+4 damage; Defense malus -1; costs 60 silver pieces
Rapier: 1d6+3 damage; Initiative +1; costs 75 silver pieces
Saber: 1d6+3 Damage; costs 60 silver pieces
Short Sword: 1d6+2 Damage; costs 40 silver pieces
Heavy Dagger: 1d6+2 Damage; Defense malus -1; costs 30 silver pieces
Spiked Club: 1d6+2 Damage; Attack malus -2, Defense malus -1; costs 15 silver pieces
Club: 1d6+1 Damage; Attack malus -1, Defense malus -1; costs 15 silver pieces
Dagger: 1d6+1 Damage; Defense malus -4; costs 20 silver pieces
Fists: 1d6 Damage; free
RANGE WEAPONS:
————–
Heavy Crossbow: 1d6+8 damage, Range 180 meters; loading 10 rounds; costs 250 silver pieces
Crossbow: 1d6+5 damage, Range 60 meters; loading: 4 rounds; costs 125 silver pieces
Long Bow: 1d6+4 damage, Range: 200 meters; loading: 2 rounds; costs 50 silver pieces
Composite Bow: 1d6+3 damage, Range 80 meters; loading: 1 rounds; costs 60 silver pieces
Bow: 1d6+3 Damage, Range: 40 meters; loading: 1 round; costs 5 silver pieces
Throwing Axe: 1d6+3 Damage, Range: 20 meters; costs 45 silver pieces
Throwing Spear: 1d6+2 Damage, Range: 20 meters; Costs 15 silver pieces
Throwing Knife: 1d6+1 Damage, Range: 10 meters; Costs 20 silver pieces
Each arrow costs 2 silver pieces.
Each crossbow bolt costs 4 silver pieces.
BODY ARMOR:
———–
Plate mail (full): 7 Armor Class; Dexterity malus -2; costs 1000 silver pieces [Warrior class only]
Plate mail (light): 6 Armor Class; Dexterity malus -1; costs 500 silver pieces [Warrior/Dwarf only]
Cuirass: 5 Armor Class; Dexterity malus -1; costs 300 silver pieces
Chain mail: 4 Armor Class; Dexterity malus of -1; costs 200 silver pieces
Leather armor: 3 Armor Class; costs 80 silver pieces
Padded vest: 2 Armor Class; costs 40 silver pieces
Normal clothes: 1 Armor class; costs 20 silver pieces
HELMETS:
——–
Pot helmet: 4 Armor Class; Intuition malus -2; costs 120 silver pieces [Warrior class only]
Sallet: 3 Armor Class; Intuition malus -1; costs 100 silver pieces
Chain coif: 2 Armor Class; costs 80 silver pieces [together with chain mail +1 AC]
Reinforced leather helmet: 2 Armor Class; costs 45 silver pieces
Leather helmet: 1 Armor Class; costs 30 silver pieces
SHIELDS (not usable with 2-handed weapons):
——————————————-
Heavy shield: 3 Armor Class; Attack malus -2, Defense bonus +3; costs 100 silver pieces
Round shield: 2 Armor Class; Attack malus -1, Defense bonus +2; costs 70 silver pieces
Buckler: 1 Armor Class, Attack malus -1, Defense bonus +1; costs 40 silver pieces
Shield: 1 Armor Class; costs 25 silver pieces
No.6089
File: 1477981073788.png (1.46 MB, 1141x869, 1141:869, Crit's porn.png) ImgOps Google
Should I try and throw my dice once more into the fray of the roleplaying scene?
If not on this thread then maybe my own with my own ruleset which I have the character sheet set up for a hint on how it will be played.
https://docs.google.com/document/d/195pHxy79TlBYZ0r_HswmCDH8AB_u2JRu0Bqgk1twrns/pubWill probably release the rp with very simple rules and finish the real rules later.
Still debating with myself whether or not to do it on here or Ponychan.
https://www.youtube.com/watch?v=kBcMV4ndgjU No.6091
File: 1477982252357.png (185.92 KB, 680x745, 136:149, trixie22.png) ImgOps Google
>>6089That's a good looking character sheet you made. It has all the important things on it.
No.6092
>>6091Yeah, I've been doing this sort of thing for a long time now, like maybe one to two years.
Only problem though is that I make my system much too difficult for the average person to use and that often deters people from joining. With this system I aim to make it much more simple and with a better layout that is more friendly to the player such as the already generated rolls, a dedicated space for inventory done in by slots, and an area for character feats for when you level up.
No.6093
File: 1477983743518.jpg (148.77 KB, 1920x1080, 16:9, trixie31.jpg) ImgOps Exif Google
>>6092Yeah, the more elaborate a system becomes the more difficult it gets for newcomers.
No.6094
File: 1478018629984.png (2.25 MB, 1024x768, 4:3, Link WoG.png) ImgOps Google
HI Critical! Be just like old times! But I'm an elf now not a ghoul.
No.6150
File: 1478499355148.png (753.01 KB, 3508x2480, 877:620, Map of Dirth.png) ImgOps Google
Off-topic but wanted to show this off.
I've been working on my very own fantasy world of elves, dwarves, orcs and such for my very own high fantasy franchise someday. Planet Dirth is the world of Elevyn. Unlike most high fantasy world which is heavy on mythological lore, things like giant asteriod that ended the Dragon (dinosaur) Age, biological evolution, environmentalism and nuclear warfare play important roles in the lore of Elevyn.
Still a WIP and not all the locations are named yet. I'm not too good at making up languages either to give unique sounding names. Would like to make an MMORPG based on this world someday with really huge maps to explore.
No.6151
File: 1478577594389.png (545.67 KB, 989x886, 989:886, 3. Dulset Tarn 2.png) ImgOps Google
Hmmm, let's see what I can get.
Courage: d6 + 7 = 12
Intelligence: d6 + 7 = 12
Intuition: d6 + 7 = 9
Charisma: d6 + 7 = 10
Dexterity: d6 + 7 = 10
Strength: d6 + 7 = 8
No.6153
File: 1478578914062.png (118.44 KB, 900x900, 1:1, 1. Dulset laugh.png) ImgOps Google
>>6152Yup, I'll try to come up with that stuff tomorrow. With stats like these, I may as well be a college student!
No.6211
File: 1480937451910.gif (704.75 KB, 350x263, 350:263, Pingu shuffle.gif) ImgOps Google
I want to play… but would also like to play with a friend.
Is anyone else around?
Critical Hit? You wanna join in?
No.6212
>>6211Sorry I haven't been on, I've been busy with work and trying to get a car, still working on the car part.
Anyways right now I'm trying to start something on Ponychan as well as getting a hold of List. He emailed me but that was weeks ago. So now I'm trying to get a hold of him by getting him on Discord on a chat room I made.
https://discord.gg/BQPcKyg No.6213
File: 1481309873069.png (30.2 KB, 565x633, 565:633, Christmas feels.png) ImgOps Google
>>6212Aww, I'm all out of partners.
And really would like to go on that adventure up north…
No.6214
File: 1481310859613.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google
>>6213One day we will. But it is too dangerous to go alone.
No.6216
>>6215Epic friend me on Discord and join my RP on Roll20. List will be there.
CriticalHit#9854
No.6217
File: 1482439823996.jpg (267.67 KB, 1022x569, 1022:569, Discord own a GameGear.jpg) ImgOps Exif Google
>>6216But I don't have Discord…
No.6218
File: 1482835583026.png (88.28 KB, 1856x2924, 464:731, dash191.png) ImgOps Google
No.6219
File: 1483032676342.png (43.46 KB, 500x500, 1:1, Epic Mount is lurking.png) ImgOps Google
No.6220
File: 1483231035735.png (33.42 KB, 1024x1311, 1024:1311, glimlurk.png) ImgOps Google
No.6221
File: 1483257541896.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>6220Hi ⛵, feel like continuing the RPG? I think you mentioned it's taking too much time or something to that extent?
No.6222
File: 1483294130055.png (358.17 KB, 894x894, 1:1, starlight_glimmer_by_party….png) ImgOps Google
>>6221 I would like to, but it takes a lot of time right in the middle of the day. I can't really do anything else simultaneously without getting behind in the RP.
No.6223
File: 1483297916651.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>6222Hm, yes, that's certainly true. Got any ideas how to fix that? For me it's no issue cause I got nothing else to do (cause it's usually at night for me).
No.6224
File: 1483299400694.png (204.9 KB, 1024x896, 8:7, vector___smoothlight_glimg….png) ImgOps Google
>>6223 dunno. if you wouldn't mind sending me a message on steam or discord if I'm getting behind, that would probably be sufficient. I just need a popup so I can look away from the page without missing too much.
No.6225
File: 1483307380873.png (88.73 KB, 322x322, 1:1, dash450.png) ImgOps Google
>>6224Sounds good. I don't use discord but I'm on Steam pretty much daily. My handle is Clarity (got a little Rainbow Dash image as icon). Feel free to send me an friend request.
No.6226
File: 1483308250115.png (241.22 KB, 1024x1377, 1024:1377, cute_starlight_glimmer__by….png) ImgOps Google
>>6225 Apparently there are 2117 results for Clarity. Mine's Gakumerasara if you'd like to add me instead.
No.6227
File: 1483372837641.png (274.95 KB, 960x715, 192:143, dash229.png) ImgOps Google
>>6226It used to be a rare name! I added you.
No.15707
File: 1535218597755.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
Update of combat rules
To speed up combat in the future the attack VS. peree fighting style will be removed. Instead the attack value plus weapon value will be added and instantly tested against the opponent's peree plus AC value.
For example:
Waldemar has an Attack of 12 and carries a sword doing 1d6+4 potential damage.
Alrik has a Peree of 10 and wears armor worth 5 AC.
Waldemar attacks first, rolling 1d12+1d6+4 VS. Alrik's 1d10+5. If Waldemar rolls higher than Alrik the difference will be instantly deducted as damange from Alrik's health. If Alrik rolls equal or higher, the attack has failed.
No.15708
File: 1535321744915.jpg (56.57 KB, 480x340, 24:17, Treehouse village.jpg) ImgOps Exif Google
As we discussed on Steam, I'd like to change the name of my elf.
No longer Vitis Vinifera, his name will be "Vinifera Grapevine".
Since TDE elves have surnames based on matter of things than traditional surnames.
From the city of Andergast there is a dirt road that is popular amongst caravans that lead through the forest. On the other side of the forest, between the outskirt and the woodland itself, is the small town of Holzmund (which I believe is german for "Wood mouth", as in the Mouth of the Woods. Though I'll probably forget the name.).
Here is where the meadow elf VInifera Grapevine lived, so named because his family (all named after latin words for grapes) own a popular grapevine orchard where wine makers in Andergast favour.
However elves have gone missing from Holzmund and there has been rumours of Feylamia lurking the woodlands. Eventually Holzmund became a ghost town. With his own family missing, Vinifera sets off to the world in hopes to find a means to save his family and the other elves from the Feylamia that ruined Holzmund.
If it turns out there is a canon place like Holzmund in the world of Aventura, then sure let's go with that instead.
No.15713
File: 1536071257922.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google
>>15711>>15712We had almost finished the last adventure before we had to stop. So I want to finalize it first (which should only take about one or two sessions) before starting a new one.
As for when, when do you normally have time nowadays?
No.15744
File: 1536274751798.png (74.56 KB, 500x500, 1:1, Epic Mount is reading.png) ImgOps Google
So when will we continue?
No.15751
File: 1536648337080.png (Spoiler Image, 121.73 KB, 800x1000, 4:5, IMP Title.png) ImgOps Google
So after balancing things in my life and working on the new RP, I am now basically ready to launch The Iron Mecha Poni. A story centered on a futuristic Equestrian empire set out on the home planet and three colonies.
Any thoughts?
Rules
https://docs.google.com/document/d/12IHsSA3SL2O7IAtjFhzl_OXuwLnk_xEhj9k3z4pUe4U/edit?usp=sharing1 Pre-generated Character
https://docs.google.com/document/d/1FeLI0-Uo2JM-yFq6Iz0Vp2joH-1JqPv2H0lNv8f4fqM/edit?usp=sharing No.15752
oops! sorry
>>15713 sounds good!
Monday, Tuesday, and Wednesday afternoons are best. Friday and Saturday afternoons are worst. Mornings and nights are bad all around.
>>15749 woo!
>>15751 looks interesting, though I will probably be sitting this one out as well
No.15753
File: 1536764366505.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google
>>15752Neat, care to give me your Steam handle so we can set up stuff again in the future?
>>15751Hi Crit. Sorry but I'll have to pass for the time being. For now I want to focus on my own RPG again and with my "real life" RPG campaings I simply have no time to focus on yet another game.
Sorry to disappoint you. The concept looks pretty good though, reminds me a little of Shadowrun.
No.15754
File: 1536777469588.png (1.83 MB, 1920x1080, 16:9, Poni Luna Model.png) ImgOps Google
>>15752>>15753Two pass ups? Cripes I might be putting this on Ponychan after all and thats fine and all. If both Ponyville and Ponychan won't do this on I'll just go write this as a fic on fimfiction
No.15755
File: 1536779448064.png (141.94 KB, 1024x698, 512:349, luna33.png) ImgOps Google
>>15754Sounds good. I think Ponychan's RPG community is still pretty strong. Those guys there never post outside their games I think.
No.15756
>>15753 it's Gakumerasara
>>15754 if you do write it up as a fic, post some links for us!
No.15757
File: 1536862733598.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>15756Thanks, I sent you an invite.
No.15760
File: 1536891028220.jpg (101.69 KB, 1280x720, 16:9, A dwarf flagellates an elf.jpg) ImgOps Exif Google
>>15756So Naz, I made a recently reply on
>>15759 so we can continue when you feel like it.
Also, Vitis name is Vinifera Grapevine now. See it as a minor, soft-reboot of his character.
No.15762
>>15760Good old Warhammer: Shadow of the Horned Rat. Love that game.
>>15761Monday is perfect for me as well.
No.15771
>>15769>>15770But we agreed we we're going to continue from that given it's only a stretch away from finishing.
I had a tab open to that thread all day.
No.15775
File: 1537376973822.png (43.46 KB, 500x500, 1:1, Epic Mount is lurking.png) ImgOps Google
>>15774I'm always around.
No.15777
>>15776Wanna continue from
>>15759 ?
No.15779
>>15778If you're not up for it thats fine.
Plus I think our game master is absent.
No.15782
>>15781OK thats fine.
Hopefully my computer will be up and propper soon so we can all play together. The Swamp RP was nearly finished where we left it.
No.15786
File: 1537457004985.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
>>15785Well, I'm ready. ^^
No.16092
File: 1540714199438.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
The first adventure was called "The Dark Tower" in which you saved Liscer - the son of merchant Marbit Telpers - from outlaws hiding in a tower in the Demon Fallows swamp near the town of Gareth. You also discovered a young woman named Apolda who was trapped underneath the tower.
The second adventure was "The Unwanted Guest" were you met the sorceress Morena Gyldenstar and helped solving the death of her former mentor in Gareth. Turned out a demon of sorts was summoned because the house was built from wood from the Demon Fallows. Morena gave Vinifera a letter for Salix Horrigan in the town of Lowangen who should have information regarding the Feylamia.
The third adventure was "The Diving Bell" where you went treasure hunting in the town of Havena at the sea. You even had to use the Diving Bell, a glass sphere for sub-sea exploration to get a piece of the treasure map.
And the last adventure was "Through the Mistmoore" where you worked for the trader Trallop George. An earthquake caused the Nine-Eyes Lake (nine-eyes are eel-like creatures living in the lake) the flood the surrounding areas, destroying the coastal street at the edge of the Mistmoore and you found an alternative route through the swamp to the town of Thunderbrook.
No.16093
File: 1540745699324.jpg (101.69 KB, 1280x720, 16:9, A dwarf flagellates an elf.jpg) ImgOps Exif Google
>>16092>The first adventure was called "The Dark Tower" in which you saved Liscer - the son of merchant Marbit Telpers - from outlaws hiding in a tower in the Demon Fallows swamp near the town of Gareth. You also discovered a young woman named Apolda who was trapped underneath the tower.I think I vaguely remember that one. There was a wizard who temporarily helped us.
>The second adventure was "The Unwanted Guest" were you met the sorceress Morena Gyldenstar and helped solving the death of her former mentor in Gareth. Turned out a demon of sorts was summoned because the house was built from wood from the Demon Fallows. Morena gave Vinifera a letter for Salix Horrigan in the town of Lowangen who should have information regarding the Feylamia.That I remember. It was a "Halloween special" of sort given a haunted demon house adventure around October.
>The third adventure was "The Diving Bell" where you went treasure hunting in the town of Havena at the sea. You even had to use the Diving Bell, a glass sphere for sub-sea exploration to get a piece of the treasure map.I have little memory of this, though the "pieces of treasure map"... ... ... ... ... rings a bell.
>And the last adventure was "Through the Mistmoore" where you worked for the trader Trallop George. An earthquake caused the Nine-Eyes Lake (nine-eyes are eel-like creatures living in the lake) the flood the surrounding areas, destroying the coastal street at the edge of the Mistmoore and you found an alternative route through the swamp to the town of Thunderbrook.Our recent adventure.
No.16097
>>16096Ah OK. I was suggesting to Clarity around Decmeber, where wherever we go has snow in it.
But if December is inconveniant (like, if you;'d rather concentrate on Christmas, family and such) then next year is fine too.
No.16102
File: 1541765679959.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
Around Christmas sounds good to me.
No.16382
File: 1545116282027.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>16380Almost. I'll see if I can get a hold of Sailboat.