No.6883[View All]
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Roll up a hero if you want to join, you find the rules here:
>>5083 (OP)
THROUGH THE MISTMOOR
——————–
You find yourself in the city of Trallop, a large town in the northern parts of the Middlerealm. Nestled at the southern coast of huge Nine-Eyes Lake it is usually the last friendly and civilized place those travelling north get to visit for many days or weeks.
You were looking for work in the hopes of earning a few coins when you were contacted by George Coalblazer whom many just call “Trallop George”. He is a well-known merchant who dominates the trade in the northern parts of the world. He had heard of your past endeavors and seeks bold and competent men and women. That sounds just like you, doesn't it? But will you be up for the task?
1067 posts and 504 image replies omitted. Click reply to view. No.16040
>>16038Naz goes to work...
Test for strength
1d20 - 3 = -1 No.16041
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>>16039 no trouble at all!
>>16040 huzzah
No.16042
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>>16040And he does so with great skill.
The crate opens, inside are an assembly of copper ingots. Naz counts thirty in total.
No.16043
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>>16042 hey Vin! catch!
>tosses the ingots one by one to Vin and continues searching the wreckage No.16045
>>16043Vin searches the cart but all he can find is an empty glass bottle. It seems that the contents of the crate was the only valuables that have passed the test of time.
>>16044Vin tries to catch the ingots...
Dexterity
1d20 - 2 = 9 No.16050
>>16049Vin rolls for Intelligence
1d20 = 6Naz rolls for Intelligence
1d20 - 2 = 12 No.16052
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>>16050Both judge that the 30 ingots are worth about 90 gold pieces.
No.16054
>>16052An awesome find, but it may not be ours. Could be Coalblazers.
>>16053Let's head back andcontinue on with the caravan. I have a feeling we'll be reaching our goal soon.
No.16056
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>>16054>>16055The caravan moved on and as the shadows grew longer they could at long last see the Nine-Eyes Lake stretching out before them! And after only a few minutes they found the street that ran along its shores - and here it was actually still intact.
No.16062
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After a final night on the street the caravan moved on, hurrying along the road towards the town of Thunderbrook on the norther edge of the Lake.
As the next night was approachign they could see the lights of the town up ahead.
They have done it! For the first time in many weeks a caravan arrived in the town with valuable supplies.
No.16065
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It was barely a week in fact. ;)
Parel Notgelf invited everyone to the best hotel of the town and after a hearty meal and a good night's sleep it was time for your reward.
5 % of all the wares that reached the town would be yours. With the orcs having looted one of them, 80 % of the goods were still here; that meant both of you received 14 gold pieces as reward.
Regarding the ingots, it turned out that they had indeed belonged to a small local trader who had years ago went bankrupt when the caravn disappeared. The bank he owed the money to was quick to take the ingots but after the last debts were paid both of you received 20 gold pieces.
No.16066
>>16065Still pretty good. So whats my current total?
(40d 146s 0h)
No.16067
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Both of you also receive 250 experience points for successfully finishing the adventure.
That meant you both reached a new level.
Please tell me which of your Abilities you wish to increase by 1 and whether you wish to increase either your attack or defense by 1.
Also, Naz gets +1d6 health (roll yourself please); Vin gets 1d6+2 which he can freely distribute between health and mana.
No.16069
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FINALLY: Because you did such an amazing job pulling and pushing out those four carts without failing at all, you get two free rolls to increase your Strength by 1.
Please roll a d20 twice; if you roll higher than your current Strength it will incrase by 1 (you got two chances).
No.16071
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>>16070Right, 74d now.
Oh my, unfortunately you failed both chances... ah well, that's how it goes.
No.16073
>>16071Ah I see. Chances at what?
>>16072Equally, with that spare point for Mana.
No.16074
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>>16065>>>16067 health:
1d6 = 6what are my stats again?
>>16069 1d20 = 8 1d20 = 13!
No.16075
>>16073The chances to increase Strength by 1 (see
>>16069)
Go it, health +2, mana +3.
No.16076
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>>16074Well done, that's Strength+1 for you!
Now you have:
Courage: 11
Intelligence: 12
Intuition: 13
Charisma: 10
Dexterity: 11
Strength: 12
Attack: 11
Defense: 9
No.16079
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>>16077It will be turned into a trading route for about one year. During that year all the caravans will take that route in order to get to Thunderbrook and back.
After that, the original road will have been repaired and being much shorter and less dangerous your swamp-road will be all but forgotten except for by a handful of trackers.
No.16082
>>16079Oh, and I was imagining it as a quaint forest road for many to take.
>>16080Courage: 10
Intelligence: 11
Intuition: 13
Charisma: 12
Dexterity: 13
Strength: 9
Attack: 11
Defence: 11-1
>To Naz.So, what do we do now?
No.16084
>>16081Got it!
>>16082Your stats are correct!
No.16085
>>16083Alright.
And once we're well rested, we head of to Lowangen, as planned... about a year and a half a go.
No.16088
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>>16085>>16086Well, I guess that's settled then. It will take me a bit but the next adventure will start soon!
Thanks for joining!