>>1211537Yeah, I will admit, ran out of steam for it a little.
I knew rigging it wouldn't be straight-forward, but the whole exercise here from my "orbman" on Curvy3D, finishing touches on Blender and playable on Godot was for an easy method to make playable characters. In a way, putting my time and effort in my test-man meant I haven't been learning Godot all this time.
Granted, there is MakeHuman (both Blender add-on, and steam app) or MB-Lab which are free and lets you make human characters for you and would save me a lot of trouble if I used them (and will likely use them in the future), but I would also like to make characters of my own style than just generated from an addon. I can't make 3D character models "professionally" and the orbman method is the closest I come to it. Yes, boolean orbs together leads to excess polygons which is why I regard it a "dirty" method, but it's still an efficient method to me.
But overall, I need to figure out how to rig my test-man now. I installed Rigify and I even installed an addon for Rigify to allow Godot-prepared armatures, now I can either bind the bones to the polygons manually and set how the polygons bend and weigh, but I believe their maybe an "auto-rig" function to Blender that may do it all for me.
I like to keep in mind that all the hassles I'm going through, someone more knowledgeable than me may have also gone through the same hassles, and made Blender addons to skip said hassles... such as MakeHuman and MB-Lab to skip the hassle of making human characters from scratch.
But, yes, sometimes I take a break from this experiment/project.
• When I'm not working on one project, I try to do a bit more on another project.
• My past mistake is biting off more than I can chew. While I still want to do lots of things (make games, animation, etc), a jack of all trades I am not. But I am hoping if I am can make bare-bone gameplay demos, I can re-use those demos to make games with.
• Crocotile 3D is currently -20% off on Steam. There's not much coverage of it, but basically a low-poly 3D modelling program that's more ideal if you want to make something like a 3D RPGMaker like game. I might get it for low-poly projects in mind.