>>1209422I'm not familiar enough with the genre to really say, but, considering there aren't a pile of actions or skills you gotta think about, I don't think it's quite applicable.
I'd describe the player-side combat as 'dark souls' esque. The pal-side is pretty much entirely inactive from your own end, save for activating pals; Placing, as well, should you use a mod to restore the throwing ability.
>, I am perfectly aware that there are plenty more than the few popular examples people like to dig up.Sure; My point was more that it is not really "a lot of" the designs. The vast majority are unique designs, and even those that're 'ripoffs' in a sense are usually different enough to be their own thing.
>Like I said - I am on Palworld's side on standing up to Nintendo trying to crack down on the genre and its conventions as a whole.Sure, as am I. The point was more, though, that they WERE cracked down on hard by Nintendo.
Nintendo just overstepped massively trying to do it, and Palworld, unlike most games, let alone indie ones, had the integrity to actually fight them on it even at great costs to themselves.
Frankly, it's something that has needed to happen for ages, and I was expecting would only really occur when, though this may've been whistful thinking, some fans get together to challenge some of their more shady practices.
Though this is certainly an acceptable route.
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