No.19106[Last 50 Posts]
File: 1628789574375.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
We'll be starting a new adventure soon.
No.19107
File: 1628791104620.jpg (73.74 KB, 616x353, 616:353, Winery sim.jpg) ImgOps Exif Google

How I imagine what Vinifera been up to since last adventure...
Ever since defeating and Feylamia with the Silver Lantern, he has returned to what's left of Aumund. Despite being a ghost town falling into ruin he still wanted to make something of it.
He chose an old tower (maybe an old watchtower or a clocktower) into a place where the Silver Lantern can be kept safe. Sheltered from the weather but open to the light of the night sky, the silver lantern can gather plenty of moonlight throughout the year and Vinifera can bring it down whenever he needs it to fight dark creatures. But in it's tower it shines like a beacon to warn threats the town is protected.
Other than guardian of the lantern, Vinifera is trying to get his family business up and running again to be like how it was in his youth. With his parents talking about the quality of grapes and vines and helping them out on the vineyard with the other workers and living happy easy life.
Whenever orcs from Thunata has offered to help him, he gladly welcomes them. And as promised, Nazum has a home in Aumond as well (that is if he chose to stay in Aumond or not). But most of the time he takes on most of the work himself and struggling to ressurect his family heritage, prefusing to let go of the past.
No.19108
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>>19107>clocktowerElves don't have clocks (which are generally extremely rare). So a watch tower.
Vinifera could hear the sound of a horse in the distance, slowly approaching. A tall figure set upon it, a human wearing the insignia of the Beilunk Riders, the continent's best and trusties (and most expensive) messenger service.
No.19109
File: 1628947210778.jpg (1016.71 KB, 2560x1440, 16:9, Limael's_Vineyard.jpg) ImgOps Exif Google
>>19108VInifera was working in the fields. He was concerned that the vineyards were not growing as efficiently as they were during his fathers time. He wiped the sweat of the brow and curses the effort he was putting into something so fruitless.
He hears the sound of horse riding and turns over to see the rider approaching him.
No.19110
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>>19109The messenger alit from the horse and approached with long steps, lifting a hand as a greeting. "Are you Vinifera Grapevine? I was told I would find him here."
No.19111
>>19110"Yeah, I'm Grapevine."
He stops what he was doing and see's what the Rider wants.
No.19113
>>19112"Uh thanks."
Vinifera never had something so personally delivered to him before. He checks the seal to see if it was recognisable to him.
No.19116
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>>19115Critical miss... what a way to start off an adventure.
You have not even the slightest idea what that seal might be.
No.19117
File: 1628958481214.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google
>>19116Vinifera was dumbfounded, still, better sucha miss now than crucially later.
He picks the wax seal open and reads the contents of the scroll.
No.19118
File: 1628959010784.jpg (875.4 KB, 2481x3508, 2481:3508, Letter from the Academy.jpg) ImgOps Exif Google
>>19117It's a letter from a school of magic.
No.19119
>>19118"Stoerrebrandt-College in Riva?
"Her "Spectabilis"?"
"Hm... and demon sightings."
He looks up to the watchtower which currently had the Silver Moon Lantern. If that worked agains the Feylamia then it might work against whatever it was that troubled Riva... then again may risk being stolen or lost on the journey. However he still had the silver dagger which was made by the same enchanted elven silver as the lantern itself.
"I should concentrate on helping the farm but these people... may need our help."
He turns to the rider.
"If you need to return with an answer, would you like to stay for awhile while I consult my partner on this? You and your horse can rest and..."
He didn't have much to offer to drink given it would be awhile before any of these grapes are ready to be made into wine.
"...well we have water, maybe my friend will have more suitable drinks."
No.19120
File: 1628959880682.gif (1.23 MB, 432x614, 216:307, derpy22.gif) ImgOps Google
>>19119"No reply is needed. And a bit of bread and a cup of water will be enough. I have to be on my way, there are many more messenges that need urgent delivery."
No.19121
>>19120"Thank you very much."
He showed the rider to the winery kitchen where he could help himself to bread and water. The rider could see the place was cleaned up rather recently but the whole place looked like it had better days. Then again from the other decaying and overgrown buildings in what's left of this ghost town it was a wonder why an elf would want to try and start up an old winery here of all places.
No.19124
File: 1629720568153.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google
>Naz is sitting with the fellows from Thunata by a fire, drinking ale, and sharing a story.
So then I said, then I said... "I've found that thing you lost. It's illuminating!"
>Naz slaps one of his drinking buddies on the back, who seems possibly surprised.
Illuminating! Can you believe it!?
>Naz downs his drink and then looks over to Vin.
Oh hey! Come to join us?
No.19125
>>19124"Hi Naz!" He goes over to him, glad to see Nazim has settled well in what's lefft of this little outpost of a town.
He sat by his friend. Instead of showing him the letter straight away he wanted to see what he was up to.
No.19126
File: 1629805073109.gif (6 MB, 640x333, 640:333, 57f79b5fdd08959f358b4cef.gif) ImgOps Google
>>19125 I was just getting to the part where you tried to put the crystal in sideways!
>Naz laughs heartily and leans over to refill his flagonCare to join us for some ale? I picked up a couple of casks, courtesy of the caravan last weekend.
No.19127
>>19126"I think I remember that adventure."
>He sits down next to him."Of course. Speaking of adventure, hjow would you feel about visiting the port city of Riva?"
No.19128
File: 1631195561605.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google
>>19127 A port city? sounds dreadful. What's in Riva?
No.19129
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You can roll for Intelligence to see if you know anything about that town.
No.19130
File: 1631323508415.jpg (100.4 KB, 800x600, 4:3, Dwarf and Elf.jpg) ImgOps Exif Google
((Oh! I didn't know we we're continuing.))
>>19128"The college of..."
He was unsure how to pronounce the name so he read it on the letter slowly.
"Sto-erre-brandt, if I am pronouncing it right. There are some bad stuff going on there and the dean, or "spectabilis", would like to meet us about it in the port city of Gulf."
He hands him the note to read.
"Here..."
>>19118 No.19131
File: 1631356161928.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google
>>19129>reads the note between sips of alemmm hmmm. yes... heroic deeds. uh-huh...
I hope the Magister realizes that 'special abilities' don't come cheap!
>takes a swigAll right. Count me in.
No.19132
File: 1631360132998.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google
>>19131Regardless of the cost, should we do it because it's the right thing to do?
No.19135
File: 1631360847662.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google
>>19134 You can count on my steel.
No.19136
>>19135"Alright. Let's prepare and head out."
((Clarity says he's meeting with some friends so he can't GM at the moment so we'll probably have to wait. I guess though given we're at the comforts of home we could probably revise our inventory for equipment from our previous adventures as well as whatever current supplies we have. Though Iduno if Clarity would want to limit us to what we can and can't bring. Like, we don't have bags of holdings so we can't literally take everything out the fridge or armory if we have one since the ending of our last adventure.))
No.19137
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>>19136You can bring of course all the items you already have.
And you can of course use your money to purchase other things.
No.19138
>>19137OK, here's my stuff:
Inventory:Playing cards (game “Boltan”, i.e. poker)
Kolja Swintkoop’s note
>>19118Lantern (12hr oil)
Ripped cloth
Bandages (4; give 1d6-1 Health back)
Ointment (1; made of Tarnela herbs)
Waterskin (full)
Long dagger with fox symbol
EquipmentDouble-Khunchomer sword (d6+6, -1 Def, -1 Init) [Stored in guard house]
Leather armour (3 Arm)
Ventures cloak (grey, for rainy weather)
Grapevine brooch
Silver bracelet
As for the Silver fox amulet, Underground map
>>18524, Silver lantern and the strangely bent, half-melted amulets, they'll be kept in Aumond. Vinifera has remade the tallest tower in Aumond into a makeshift "micro-dungeon" with the elven silver used to protect the tower from dark creatures that would try to take the lantern.
However, VInifera will wear the silver bracelet and keep the silver dagger on him, in case they run into feylamias or other dark creatures that maybe critically weak against such silver.
Will I be able to take any provisions from the kitchen?
No.19140
File: 1631469629958.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
Nazom purchases the following:
- a halberd
- ink
- a crucible
- clay
- a whetstone.
No.19142
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>>19141Sure, no problem at all with that.
No.19146
File: 1631990776103.jpg (186.64 KB, 470x624, 235:312, Nazom.jpg) ImgOps Exif Google
Here's all of Nazom's stuff...
No.19147
File: 1631990893163.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
>>19146 ((I travel light.
does that say that I can see in the dark?))
No.19148
File: 1631990914887.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
So, are you ready to head to the harbor town of Riva? It's only a trip of a couple of days away from where you dwell.
No.19151
File: 1631991103716.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google
I have made my preparations.
>slings his belongings onto his back>>19149 ((at first I thought it said I can see while drunk))
No.19153
>>19151Vinifera prepared his travelling pack.
"So, shall we head off?"
No.19154
File: 1631991453119.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google
>>19153 aye, lead the way
No.19155
File: 1631991651249.jpg (493.32 KB, 1280x801, 1280:801, Riva Innenstadt.jpg) ImgOps Exif Google
You travel for a good week until you reach the harbor town of Riva, situated at the Gulf of the same name.
Located at the mouth of the river Kvill it is a haven of proud citizenship in the wilderness, where decency and stability are highly valued.
A good 2,600 people dwell there, protected by the high walls and battlements and the well guarded gates.
No.19158
File: 1631991921810.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google
>>19156 any idea where to meet the magister? maybe we will find him in a local tavern
No.19160
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>looks around for a tavern
No.19162
File: 1631992304732.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google
>>19159 feeling jolly? what say you?
>laughs obnoxiously No.19164
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>>19163>holds the door open and gestures the elf insideafter you!
>continues laughing No.19166
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>>19163The hotel was situated at the big market square of the town. Numerous important looking buildings where there: the big market hall, the city court, an armor shop, the traders guild and the temple of Phex, god of traders and thieves.
As you enter the hotel you find it that 'cozy' would be the perfect description for it. An exceptionally clean place with comfortable wooden tables and chairs. Expensive looking wooden panels adorned the walls. A few people were there enjoying their lunch.
No.19167
>>19166Vinifera goes to the reception desks and asks.
"Hey um, we're two from Aumond. Is anyone expecting us by chance?"
No.19168
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>>19167"Greetings, gentlemen, welcome to the Hotel Riva... Wherever you may come from, everyone is welcome here. I'm afraid, what were your names again?"
No.19170
>>19169"My name is Ardor Zitenau, I own this humble establishment." He skips a through pages of the book on his desk.
"I'm afraid I cannot find your names... have you booked a room?"
No.19171
File: 1631993255042.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google
>>19170 We haven't booked a room. We were invited here on "business" by [insert guy's name here]
No.19172
>>19170"We were told all our expenses will be sorted? We got a letter asking for us to be here."
He showed the receptionist the letter.
>>19118 No.19173
>>19171>>19172He grooms his goatee while reading the message, looking a bit aghast.
"Oh, gentlemen, this is a hotel. You are obviously looking for the esteemed College. It's outside of town, barely a mile to the north."
No.19174
>>19173"Ah, thank you very much. We'll head over there then."
He calls to Naz.
"Naz, we're heading to the college!"
He reads the letter again.
"Or... should we go to the port city of Gulf? I dunno. I don't wanna be going back and forth places."
No.19176
>>19175"Alright. Let's head out."
He thanks the receptionist and leaves.
No.19178
File: 1631993743081.jpg (560.57 KB, 1216x828, 304:207, Akademie Riva.jpg) ImgOps Exif Google
>>19174>>19175>>19176You leave the town again and after a good fifteen minutes you find what certainly is the Stoerrebrandt College, a local school of magic.
No.19182
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>>19180>walks up to the dwarfgreetings; scouting a dig site?
No.19183
>>19181Alas, no mages or scholars seemed around... maybe they were busy in the building, going about their studies?
>>19182The dwarf lifted his hammer slowly, glee in his eyes... just then he heard the voice of Nazom, looked up... then down to the ground again and grumbled in disappointment.
The dwarf was bold, had a fiery red beard and was certainly a hundred years old.
"Oi, why did you have to disturb me? Now that blasted mole has buggered off and will eat more of me roses!"
No.19184
>>19183He overheard the conversation.
"Moles in the holes?"
No.19185
File: 1631994630744.jpg (45.22 KB, 800x457, 800:457, dig_damn_you.jpg) ImgOps Exif Google
>>19183 have you tried digging them out?
No.19186
>>19184"Aye, there's no end to theses pests!"
>>19185"Digging them out? Friend, do you know what that'd do to me roses and tulips? I'd do more damage than those blasted garden rats would do!"
He eyes the two, surprised to see such an odd duo.
"What are ye lads up to anyway, this is a school of magic."
No.19187
File: 1631994844074.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google
>>19186 We're here to see Solja Swintkoop
No.19188
>>19186"I dunno much about gardening... but I find it peculiar for moles to want to eat roses. They eat worms and underground grubs and their digging offer ventalation and turned earth for soil. At least that's what I know about moles. As for why we're ehre we were asked to come here."
He shows him the letter, not wanting to repeat the details.
>>19118 No.19189
>>19188"Ventilation! Bah! Tell that to me poor roses, they are hanging their heads ever since those moles showed up! What's an elf know about ventilation... now us dwarfs, we know all about tunnels..."
>>19187>>19188He looks up as he sees the letter.
"Master Swintkoop, eh? Must be important I guess... just go knock at the door, they'll let you in if you show them the letter."
No.19190
File: 1631995180907.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google
>>19189 good luck with the moles then. give 'em a good whack.
No.19191
>>19189"I know about vineyards. Moles can damage the roots of plants such as roses when borrowing for grubs. I suppose if you want to get rid of moles put some foul-smelling something in their holes, they have accute sense of smell."
Vinifera realised he was going off topic. Trying to get the vineyard the florish back in Aumond had been difficult for him but he knew basic gardening stuff because of it.
The dwarf responded to him about where to find Master Swintkoop.
"Thank you. Good luck with your roses."
No.19192
>>19190>>19191He wished them good luck and already had the hammer in hand again, ready to strike down any mole that would come across him.
As the two knocked on the door of the academy it was soon opened by a lanky wizard of maybe 20 years of age.
"Welcome to the Stoerrebrandt College... How may we help you?"
No.19193
File: 1631995596837.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google
>>19192 Good afternoon; we're here to see Solja Swintkoop
No.19194
>>19193"Yeah, we we're called."
Flashes the letter like an important pass.
No.19195
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>>19193>>19194"Ah, yes, indeed!" He said in slight surprise. "Please, let me lead the way."
Through the portal of the main building he leads you into the large entrance hall, a two-story hall with a gallery, in which the paintings of the school Deans and revered graduates hung. Findings from school expeditions could also be admired there in showcases.
The young wizard led you into the western part of the school, through a large, two-story lecture hall and from there to reception rooms of the Spectability, the Dean of the school.
No.19198
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Interesting thread, guys...
No.19199
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>>19198Hey hey, thanks for the visit.
No.19200
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>>19199It is my pleasure!
No.19201
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Ready to continue?
No.19204
File: 1632334725592.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google
>>19195>>19202>>19203As you are lead into the reception room you are greeted by two mages. One of the is male, about 50 years of age, having a well groomed goatee.
He introduces himself as Kolja Swintkoop, specialist in bookkeeping. He is the one who wrote you the letter.
The is a sorceress in her 70s, having thin grey hair, a broad jaw and strangely piercing, milky eyes.
She introduces herself as Rhenaya Cerrillio, the Dean of the Academy.
No.19205
>>19204Vinifera was a bit put off by her eyes but tries not to make a fuss about it.
"Hello, I'm VInifera Grapevine from Aumond, and this is my friend Nazom. You wanted to see us?"
No.19207
>>19205>>19206You can roll for Intelligence to know if it's normal.
"Thank you for coming on such a short notice, the Spectabilis (a title of honor for a Dean) says. We have learned about the heroics in regarding the elven vampire... and frankly, we - or rather the town - is in need of people who have such special 'adventurous' abilities."
No.19209
File: 1632335226804.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google
>>19207 1d20 = 9What do you need of us exactly?
No.19210
>>19209As you examine her more closely you realize that the reason she has such strange eyes is that she's almost blind.
"Heroes... or mercenaries... whichever term you prefer to use. Daring men who offer their services for a price of gold! Evil is afoot."
One of the servants of the school bring some refreshments of wine, beer and sandwiches.
No.19211
File: 1632335647270.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google
>>19210>beerYou spoil us
>goldNow you're speaking dwarven! No evil is too dangerous, and no fee is too exorbitant. What sort of evil are we talking about?
>graciously accepts the beer and toasts the hosts No.19212
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>>19211She nods and gives a weak smile, having a sip of wine herself.
"Where to start? Several people have gone missing, sheepherders and peat diggers who live in the countryside. The city guard should have more details.
A trading caravan from the town of Lowangen was attacked by orcs. There have been casualties among the guards. Supposedly demons were among the attackers!
And the peat diggers living at the edge of the marshes have reported sightings of strange... mixed creatures, as they called it. Chimeras! Horned wolves, if their descriptions are correct."
No.19213
File: 1632336170102.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google
>>19212 demons, you say?
and so, you want us to investigate and find a solution?
what's the pay?
No.19214
>>19213"The people of the trading caravan said the orcs (a good dozen it were) were in cahoots with demons. We questioned them and they mentioned 'glowing red eyes' in the fog and unearthly howling sounds."
She took another swig of wine.
"So... we cannot confirm demons - and hopefully it was just the imagination playing tricks on them."
"What we want you to do is find out whether all these occurrences have something to do with each other. Find out what is going on, and stop it - if you can. We are a school, so we have to take care of our students, and cannot undertaker any missions ourselves. And the city guard is more interested on safeguarding the city itself. Though, as I said, they did some investigation from all I heard.
As for payment... the city council is willing to pay each of you 100 gold pieces. We will personally add another 100 gold pieces for each of you."
No.19215
Vinifera was somewhat distracted but he returned to his senses.
>>19212>>19214"Hm... this sounds a bit familiar..." He wonders if there is any connection with the caravans and the orcs from their older adventure through a swamp.
No.19216
>>19214>drinks his beer while listening>resists the urge to spit his drink at hearing 200 gold pieces eachI think you might have found the right pair of adventurers for the job
>>19215 don't you agree, Vin?
>>19214 Has anyone here at the school had any sort of similar experience recently?
No.19217
File: 1632337012722.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google
>>19216"I am glad we have come to an agreement. We will pay you 50 gold pieces up front.
Oh yes, regarding the chimeras... we asked a local trapper to look for traces. His name is Boronian Steinhauer, he lives at the outskirts of town. He found some tracks but thinks they looked very much like those of goats.
As for your question: No! Luckily there have been no sightings of any sorts here, nor have any of our students gone missing."
No.19218
>>19216"Of course, though we would of accepted the task for free if it was that dire..." Remembering he has a wineyard he was trying to get back on it's feet. "...Not that the money wouldn't be appreciated."
>>19214>In continuing with Naz's quesiton."Has any of the students or staff gone missing that maybe related?"
No.19219
>>19218She shakes her head firmly.
"No, all our students are accounted for - as are the teachers. And for the time being we also perform no field trips."
No.19220
>>19217"We could start with asking him about what he knows... then perhaps ask the guards for a missing persons list so we could narrow down some witnesses."
>>19219"That's good."
Vinifera made a mental note of this, given if this is magic related then it be suspicious that the Academy is not involved in this some shape of form. If someone is creating chimeras he pressumes they must be some sort of powerful mage, so the academy would be a hot spot for them.
No.19221
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>>19217 we will definitely pay him a visit
That's fortunate. What about the dwarf groundskeeper? No reports of evil moles?
>>19220 sounds like a good plan
>eats a sandwich No.19223
>>19221She laughs. "Ah, so you met him. No, no evil moles - thought he will surely disagree. But luckily we only have regular old moles on our grounds."
>>19222((That's modern knowledge. He sees his flowers are withering so he blames the moles.))
No.19224
>>19223Vinifera would like to see the groundskeeper dwarf before they leave, to take a rose as a sample.
"A'ight, so I guess we can go find Boronian to start the investigation."
No.19225
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>>19224>>19223after our payment up front, of course
No.19226
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>>19225>>19224As you leave the Academy - with all the well wishes from the Dean - you receive your 50 gold pieces.
No.19227
>>19226"Thank you."
As they leave they pass by the rose garden again.
"Hold up Naz, I wanna go see if the dwarf gardener can give me one of his roses"
No.19228
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>>19226 we won't disappoint
>>19227 ah yes, of course
No.19231
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>>19230 any luck with the moles?
No.19232
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>>19231"You bet I did! I got one of them buggers! But there's always more of the brood."
No.19233
File: 1632338249505.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google
>>19232>is impressedhow did you manage to get it?
No.19235
File: 1632338322328.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19233"Dwarfish perseverance!" He proclaimed proudly.
No.19239
File: 1632338611173.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google
>>19235 with it, you're sure to get 'em all
>>19238 rose-snatching elves, too
No.19240
File: 1632338678424.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19239"Watch out for them, laddy. Want to know more about what's going on underground than a dwarf. I know the roots of me roses."
No.19241
>>19238"P-please, just the one rose you can part with..."
He figures buttering him up might be the way.
"...though I can see why you would be hesitant to part with any of them. Not even a weedy one in the bunch. As a gardener I can see your skill and tender care in these beautiful roses."
No.19244
>>19243He continues to try and stroke the dwarfs ego.
"To think, with how most dwarves regard elves as the pansy-loving, tree-hugging, nature-baring beings we are, you can brag that even other elves admire your roses that they have requested from your garden."
>Charisma d20 = 15 No.19246
>>19245He signed and looked around for what to do.
>Perception d20 = 15He would of accepted a rose that the gardender personally uprooted for disposal.
No.19248
>>19246Alas... a bad day for rolls.
>>19247So did the gardening dwarf.
No.19250
File: 1632339329873.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google
So, what's next?
No.19251
File: 1632339440677.png (30.91 KB, 195x181, 195:181, at_your_service.png) ImgOps Google
>>19250 good luck with the rest of the moles. we'll leave you and your roses in peace.
>>19249 to the town guard?
No.19252
>>19250He bid the gardener fairwell.
>>19251Yes, town guard and then... oh what was his name? Boronian Steinhauer.
No.19253
File: 1632339646433.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google
>>19252 hes on the outskirts, so maybe we can find him on the way
No.19255
File: 1632339853459.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google
>>19254 sounds good
>the two start walking back toward town No.19256
File: 1632340063563.jpg (7.31 MB, 4073x5757, 4073:5757, Karte Riva.jpg) ImgOps Exif Google
After a short 15 minute walk you reach the town once more.
Here's a map to make navigation easier.
No.19259
File: 1632340374024.png (519.23 KB, 1280x720, 16:9, guard21.png) ImgOps Google
>>19257They inform you that the barracks (and the captain) are located in Castle Drake at the port entrance. (#1 on the map)
>>19258(No, so the heroes have still some town exploration to do.)
No.19260
>>19259After the guards pointing where on the map and some directions, they roughly knew where to go.
"Thanks."
No.19264
File: 1632341006811.png (958.66 KB, 620x877, 620:877, Rondra.png) ImgOps Google
>>19263The guards informed him that the guard captain, Patras Uffaran, would see them in fifteen minutes.
As Nazom stepped up the steps of the tower to find the shrine he was greeted by a strong, cold draft. Through narrow arrow slits he could see the wide ocean.
The shrine itself showed a painting of the Goddess, some donations of coins, candles and even what seemed to be blood could be found on the small altar.
No.19266
File: 1632341509040.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google
>>19264>drops a coin in the donation jar (or equivalent)>>19265>whispers loudly to Vinnow this is my kind of goddess, Vin. well endowed, in the arts of war.
No.19267
File: 1632341588160.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google
((Gotta stop for today, bed time for me.))
No.19268
File: 1632341655298.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google
>>19267 ((ok, good night!))
>>19265 ((see you next time!))
No.19269
>>19266"And here I figured you liked her for being well endowed."
He shrugs.
"I'm just not one for war. Especially if I'm simply told to fight someone elses battled. All that bloodshed and conquest. It's only glorious to the winning side."
He get's up and approach the statue to admire it.
"Still, if I were to take up a fight, it be a fight for peace and a world free from evil."
>>19268((See you soon.))
No.19270
File: 1632852616238.jpg (17.99 KB, 193x253, 193:253, Patras Ulfaran.JPG) ImgOps Exif Google
Eventually, the captain of the guard was available and you were beckoned into his office.
Guard captain Patras Ulfaran was a man in his early 60s and certainly found behind his desk rather than out on the streets nowadays...
No.19272
>>19271He pointed at a couple of simple wooden chairs for you to take a seat.
"Certainly... But may I first ask who you are? You are not from around here, obviously."
No.19275
File: 1632853005931.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google
>>19273"The academy? I see. Well, ask away then, what in particular do you wish to know?"
>>19274It was a simple office, wooden desk, chairs and boards full with books and even more scrolls. A pair of wall hangings were the only adornments. The single, narrow window allowed for little light to enter.
No.19276
>>19275"What we know so far is that various people have went missing. And that a caravan has been attacked by orcs, some claim the orcs were companied by demons.
Those who went missing were petediggers who witness strange creatures.
We figured if we knew some of those who went missing then perhaps we can ask people who knew them, such as witnesses who saw them last."
No.19278
File: 1632853620740.jpg (17.99 KB, 193x253, 193:253, Patras Ulfaran.JPG) ImgOps Exif Google

>>19276>>19277"We only questioned a few people in the area. It is our duty to protect the people in the town, not venture off into the swamplands where these sightings have supposedly been made."
He takes out a scroll and begins to read a few notes.
"We asked a few of the sheepherders who visit town. They mentioned that some went missing... animals returned home on their own or were found astray by other herders. Some animals were found dead and partially eaten - dogs or wolfs most likely."
He read further...
"Regarding the orcs and demons... we talked to the men of the caravan that was attacked: They were attacked by a good dozen orcs. Some of them had bows. They claim 'demons' were among the attackers but we can make little of that story. Two of the guards (a man and woman, both around 30) are missing since the attack; likely dead. The other caravan members fled to Riva, leaving their carts and goods behind. Later on the carts were found though, but part of the good were missing - mostly alcohol and dwarvish knifs."
No.19281
File: 1632853857851.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google
>>19278 Where can we find the sheepherders?
No.19283
File: 1632854129094.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
>>19282 Are there any taverns you'd recommend?
No.19284
File: 1632854452986.jpg (17.99 KB, 193x253, 193:253, Patras Ulfaran.JPG) ImgOps Exif Google
>>19283He thinks for a moment. "Most likely in the 'Fox's Coat' in the western part of town. Lots of crooked folk there, but cheap enough for the sheepherders to spend their money in.
No.19285
File: 1632854671478.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google
>>19284 sounds promising. thank you for your time
>heads out with Vin to find the Fox's Coat No.19286
File: 1632854944983.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19285It is quite a long walk there, going all the way around the port facilities and over the single, large stone bridge crossing the river.
You reach the part of town called 'Undere Wyk' (translating to 'lower aisle'). Here, mainly those craftsmen live whose trade is associated with dirt, noise and stench (tanners as well as tar, pitch or salt boilers).
As you look around for the tavern in question, you notice a placard requesting help and offering a reward.
No.19288
>>19286 hmmm
>reads the placard>>19287 there's time to enjoy the local flavor
No.19292
File: 1632855621508.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google
>>19291You manage to read it: A Holberc (apparently some live in Riva too) named Heffel Gulak asks for help... some of their dogs have been stolen and he offers a reward.
No.19293
File: 1632855787644.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
>>19289 Hey Vin, someone's missing dogs
>points to the signbut first...
>goes in and takes a look around inside No.19295
File: 1632855902203.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19293As you enter the tavern you see an assembly of riff-raff of all trades, day laborers and simple workmen who try to relax after a hard day of toil.
No.19296
File: 1632856080158.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google
>>19294 A Holberc named Heffel Gulak asks for help had some of his dogs stolen. There's a reward.
>>19295>listens to the conversations while wandering up to the bar and orders a drink No.19297
>>19296"Missing dogs? We gotta help."
>>19295Observes the rough-types.
No.19299
>>19298Goes over to the stockman.
"Hello."
No.19300
File: 1632856537901.gif (2.76 MB, 801x756, 89:84, aj98.gif) ImgOps Google
>>19299"Hello there... what can I do for you?"
No.19302
File: 1632856736263.png (162.32 KB, 500x379, 500:379, aj71.png) ImgOps Google
>>19301"Whatever for? You don't like the city guard and heck if they will find any of 'em... I bet it's the orcs who took them."
No.19303
File: 1632856788667.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google
>>19300 have you lost any animals yourself?
No.19304
File: 1632856872571.png (174.86 KB, 356x463, 356:463, aj86.png) ImgOps Google
>>19303"No, not me. And the animals are the smallest problem. I've heard from at least three herders that have gone missing and part of the stock with them."
No.19305
>>19302Due to the guys farmer accent and the hussle and bussel noise of the tavern, he didn't quite understood what he said.
"You... don't like the local guards?"
>>19304"And claims of creatures that have been sighted?"
No.19306
File: 1632857015788.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google
>>19304 Do you know where they went missing from?
No.19307
File: 1632857232514.png (268.12 KB, 640x360, 16:9, aj70.png) ImgOps Google
>>19305"They care about the town I guess... but us stockmen don't live here."
>>19305>>19306"Some of us looked around, of course. Once we found traces of heavy boots and what appeared to be drag-marks. But that's it. Well, the herding dogs were gone too... all of them. Not dead or anything, just gone."
No.19312
File: 1635098381706.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
Everyone ready to continue? Do you need a short summary?
No.19314
File: 1635098686461.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google
The heroes were in the harbor town of Riva.
They were contacted by the Academy of Magic there because things have happened... people have gone missing, supposedly chimeras and demons have been seen. Orcs too.
You talked to the people of the Academy, talked to the captain of the city guard and found a wanted posted by some Holbers (half-orc, half-elf folk) needing help because their dogs have gone missing.
When we finished you were in an inn, asking about those missing dogs and the missing people.
No.19316
>>19315Well, time to think of a new one. For example, you could inquire with the Holberks regarding the missing dogs.
Or you could ask the tracker who searched the area for the academy.
No.19317
>>19316He ponders for a moment, still feeling a bit lagged at his train of thought.
"Maybe we should talk to the Holberks."
No.19318
File: 1635099261234.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
>looks around the tavern
No.19319
File: 1635099320331.png (305.66 KB, 544x576, 17:18, aj41.png) ImgOps Google
>>19317>>19318The sheepherder you were talking with gave you a puzzled look.
"Is there anything else I can help you with?"
No.19320
File: 1635099407272.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google
>>19319 tell us about your sheep
No.19321
File: 1635099608605.png (145.92 KB, 900x772, 225:193, aj40.png) ImgOps Google
>>19320"Everything's alright with them so far. But like I said, some of the herders have gone missing, some of the dogs have gone missing and some sheep too. It's pretty unsafe outside at the moment."
No.19323
>>19319>>19321Vinifera looked a bit confused, as if he was out of sorts a bit, trying to recall his train of thoughts.
He turns to Naz.
"We should ask the tracker. The tracker has searched academy grounds... right?"
No.19324
File: 1635099762056.png (360.68 KB, 856x557, 856:557, aj55.png) ImgOps Google
>>19322"Just today, Sir. I have no choice but do what I get paid for by the farmers."
No.19326
File: 1635099793021.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google
>>19323 maybe most definitely!
>>19324 what do the farmers have to say about things?
No.19327
File: 1635099845048.gif (2.76 MB, 801x756, 89:84, aj98.gif) ImgOps Google
>>19326"Well, they aren't happy about their sheeps having gone missing mostly. It often takes days to gather up what's left of them as they are all over."
No.19329
>>19328"Oh no, it has happened over many weeks. Every once in a while some of the herders have gone missing. Sometimes a dog too. And sheep.
No one has witnessed it. I heard that some of the peat diggers have gone missing too.
We searched but only found some tracks from heavy boots."
No.19331
File: 1635100091039.png (234.21 KB, 394x368, 197:184, aj27.png) ImgOps Google
>>19330"No, no remains at all. They are just gone. Maybe some of the them have wandered into the nearby swamps and drowned there."
No.19333
File: 1635100344813.png (201.25 KB, 800x450, 16:9, aj32.png) ImgOps Google
>>19332He ponders for a bit.
"Well... actually, yes. I think I saw something at night. About the size of wolves, two or three of them. My dog started acting strangely too. I thought it was wolfs. Gave a real creepy growl though... very strange."
No.19335
File: 1635100665864.jpg (16.12 KB, 383x344, 383:344, aj169.jpg) ImgOps Exif Google
>>19334"A pack, maybe... but so many times in such a short time. And no one was able to kill any of them? It's not like we're unarmed. I doubt it. It never happened before. Wolfs don't live in this part, only further away in the woods."
No.19338
>>19336"No, not really. I know where he lives though. His name is Boronian Steinhauer."
>>19337"Like I said, no wolves in these parts."
No.19339
File: 1635100968951.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google
>>19338 Where can we find him?
No.19340
>>19338"Normally no, but it could be a desperate pack of wolves from elsewhere that had to leave their usual territories and desperate enough to attack populated places. Or they could be beasts that are controlled by something or someone."
>>19338>>19339"Yes, where can we find the tracker?"
No.19342
File: 1635101194292.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
>>19341>>19340Vin, let's see if the Tracker can give us some more leads.
>thanks the sheep herder No.19343
>>19342"Good idea."
>>19341"Thank you for your help."
No.19344
File: 1635101391726.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google
>>19342>>19343A good twenty minutes later they found the shed at eastern part of town near the city wall.
A bald man with greying hair, well into his 50, was sitting in front of the shed, carving into a piece of wood with a sharp knife.
No.19346
File: 1635101498539.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google
>>19344 Greetings; we're looking for t---
>>19345 No.19347
File: 1635101536054.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19345>>19346"I am Boronian Steinhauer. Hunter is my profession and I am a good tracker if I do say so myself. I work for anyone who pays, the Academy included."
No.19348
File: 1635101754428.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google
>>19347 Are you still in the service of the Academy?
No.19350
File: 1635101977234.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google
>>19349 Did you find anything interesting?
No.19351
File: 1635102113239.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19350"Well, the Academy sent me out to see if there are any tracks because people have gone missing near the marshlands. They particularly asked if there were any unusual tracks...
I did find tracks indeed - and they were unusual. They appeared to be made by goats."
No.19354
>>19352>>19353"Into the marshes. And it's quite unusual as goats don't dwell here. Wild goats I mean. And from what I know no one owns any goats here either.
I didn't feel anything off, though of course I've heard about the stories. Strange creatures, orcs and whatnot.
I've been out hunting for 40 years. I don't spook easily."
No.19355
>>19354Vinifera wondered if it was cloven devil-hooves or the likes.
"Any particular direction through the marshes?"
No.19356
File: 1635102545472.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google
>>19354 We're investigating the disappearances as well on behalf of the Academy. Would you be willing to help us track down the goats? There's surely a hefty paycheck in it for you.
No.19357
File: 1635102608973.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19355"I could follow them for a good mile before I lost them. They were leading south into the deeper marshes."
>>19356"He rubbed his chin. Well, some coin would always come in handy. What are you offering?"
No.19361
>>19358 I agree
>>19357 how's 40 gold sound?
No.19362
File: 1635102921996.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19360>>19361"40 gold?! We can leave right away, I'll find you your tracks."
No.19363
>>19361"As in, you're giving him 40 durats along with my 20 or we both giving him 20 durats?"
>>19362"Alright. While we won't ask you to go into danger this includes making sure we're there and back again safely."
No.19364
>>19363 20 each
>>19362 excellent
No.19368
File: 1635103367918.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19366He pockets the coins after biting into a coin to test it.
"Do you have your things with you? We might have to camp out in the marshes."
No.19374
File: 1635103988566.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19372>>19373Naz has the sharper ears today... he could hear a commotion in an alleyway up ahead. A young female voice gave a surprised - or scared - shriek.
No.19375
File: 1635104040056.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google
>>19374>>19373quick! something up ahead!
>runs toward the commotion No.19377
File: 1635104147320.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google
>>19375>>19376Boronian was following you. As you reached the shady alley you saw four obviously drunk men of bad character surrounding a young elven girl. She seemed rather taken aback and confused.
No.19379
>>19377Vinifera steps forward.
"I think she has had quite enough for tonight. You should leave her alone."
No.19380
File: 1635104473608.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google
>>19378>>19379The four man seemed surprised at firs as the trio arrived. They swore and shook their fists, swearing that they only wanted to show the young lass the good places of town.
>roll for Charisma No.19383
File: 1635104720348.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19381>>19382They gave toothy grins as they judged the elf... but as they saw the grim Nazom standing there their expressions changed. They slowly backed off - still swearing - and left.
No.19384
File: 1635104762378.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google
>>19383 are you alright, ma'am?
No.19386
File: 1635104959187.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19384>>19385"Oh... hello. Who are you?" She looked confused at the other men leaving. "How strange..."
No.19391
File: 1635105551369.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19389>>19390"Oh, I hope I haven't startled you. I saw a filthy rat... there's so much filth and bad air in this place. How can humans live here? I already miss the forest and meadows..."
She shook her head and sighed.
"Oh, yes! I have come here searching for our kinsman Navahon. He deals with the humans of this town every two months and has not returned from his last trip."
No.19392
>>19391"I'm more of a country rural elf myself. We thought your screams was because of those drunkards?
What exactly is Navahon's business around here?"
No.19393
>>19392She seemed to have not even realized the men were trying to do something to her. She seemed to have no experience with humans or towns or anything related to it.
"To trade. He trades carvings and herbs for various things."
No.19396
File: 1635106117267.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19394>>19395"I... I don't know. He never mentioned that. He just says he comes here to trade.
We are the Dew-Wanderers... we live in a forest, a day's walk to the east of this town. Are you a dwarf?"
No.19397
File: 1635106188273.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
"I have seen an elf selling herbs a couple of times on the market square. Not recently though."
No.19398
>>19396>>19397Vinifera wants to help her, but with hardly much information to go by and the fact Boronian was waiting patiently for them to travel through the swamps tonight, he didn't see much he could do for her.
"I think what would be best is to return home to the forest. After me and Naz return from the swamp we can help look for your friend."
He turns to Naz.
"Unless we divide and investigate. One of us goes east to the forest, the other south to the swamp."
No.19401
>>19400"So we should divide for the time being?"
((I know splitting up the party in a TTRP is harrowing for dungeon masters. But if both players cannot be present to continue the RP then we could take turns when available.))
No.19402
File: 1635106603622.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google
>>19401((Yeah, we could do that. Anyway, I'm afraid it's bed time for me. I hope we can continue soon.))
No.19404
>>19402Good night.
>>19403"A'ight. One of us helps Lauriel, the other is with Boronian. Who should it be?"
No.19405
>>19402 (good night!)
>>19404 I'll leave it up to you.
No.19409
File: 1635430992035.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
So, what will Vinifera do then?
No.19410
>>19409He goes up to Lauriel.
"May I come with you? I have some questions for the Dew-Wanderers."
No.19411
File: 1635431196268.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19410"What kind of questions? I am sure I can tell you all you wish to know."
No.19413
>>19412"She shakes her head. No, there has been nothing out of the ordinary in the forest nor its surroundings." she says with certainty, after all she lives there.
"As for Navahon, he talks little of this time in the city, nor do we ask much. It's a strange place..." she says, half to herself, looking around.
"How can humans live in these dead buildings of rock and dead wood? Even the ground is made of cold stone."
No.19414
>>19413"Eh humans are like that and we elves aren't that different. We have our own needs and comforts just like they do even if those requirements are different. But take them away and starve them long enough and the worse of us will claw to the surface."
He ponders at what he thought of for awhile.
"So, your friend Navahon, anywhere in particular in town he does business you know of?"
No.19415
File: 1635432060000.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19414"I am not sure we have much in common. We live in different worlds... and perhaps you have already dwelled in theirs for too long, friend."
She ponders for a moment.
"But be it as it may, Navahon only mentioned that he would trade in the big town of men, in a rocky tomb where much trading is done."
No.19419
>>19418"Perhaps so..."
A rocky tomb where trading is done... certainly Navahon meant the market hall at the main square.
No.19420
>>19419Vinifera looks around the street.
"I guess I can show you around this town a little so you can get to know people around here more. All the while we can try and find your friend. I'm guessing the market hall would be close to something that looks like a tomb."
No.19421
>>19420She agrees though she feels uncomfortable. There were so many people, so many distorted sounds, so much stone and such stench unknown to her.
Eventually you reach the market hall. It was almost 20 meters high and had an elaborately painted wooden ceiling inside. Inside there were numerous market stands.
Outside were galleries with various dealers (astrologers, tooth-pullers, portrait painters, apothecary ...).
No.19422
>>19421As they walked through the market together, Vinifera asks a few more questions.
"So Navahon, what exactly did he traded in?"
No.19426
>>19425He takes her to the apothecary.
"Hello?"
No.19428
>>19427((What's the apoth look like?))
"Hello, I was wondering if you were familiar with any other elves. Do you know Navahon?"
No.19429
File: 1635436992332.jpg (12.06 KB, 142x166, 71:83, Apothecary.JPG) ImgOps Exif Google
>>19428"Elves? Well, I know the one running that tavern in town... But a Navahon? What does he look like?"
No.19431
>>19430"He is slim, having blond hair with two plaits over his ears. Blue eyes. About as tall as I am. He sells wooden carvings and herbs."
The pharmacists eyes light up.
"Ah, him... yes, yes, I remember him now! Blond elf selling herbs. Haven't seen him in months."
No.19433
File: 1635439799373.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19432"I think he left again right away. Certainly didn't sleep inside town."
Lauriel shook her heads.
"It's been a few months since he was last here." She sighs. "That means he likely never even made it into the town. We should ask the people at the gates."
No.19435
File: 1635779738095.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19434She nods and lets Vinifera take charge as she was not certain where the gates where.
No.19436
>>19435He leads the way to the gates until he come across the guards.
"Hello Hello, I was wondering if I can inquire something."
No.19437
File: 1635779963714.png (419.79 KB, 1280x720, 16:9, guard17.png) ImgOps Google
>>19436A pair of guards was stationed at each of the gats. There was little traffic going on.
"Yes, what is it?"
No.19439
File: 1635780290731.png (416.14 KB, 900x900, 1:1, guard19.png) ImgOps Google
>>19438They talked to each other for a few moments. "No, we haven't seen any elves besides of a female one today, and I think that's her right there."
No.19441
File: 1635780521612.png (59.95 KB, 180x322, 90:161, guard6.png) ImgOps Google
>>19440"There are no records being taken, there's no need to. We just control anyone coming in who's not a citizen."
No.19443
File: 1635785515486.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>19442They inform Vinifera and Lauriel that there is nothing like a usual hangout for elves in town. It is very rare that any of them drop by and if so they will likely sleep at any random inn like anyone else.
No.19444
>>19443"I see."
He turns to Lauriel.
"Per chance Boronian ever told you where he usually sleeps in town?"
No.19446
File: 1635787543082.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19444(You mean Navahon. Boronian is the human tracker.)
"Navahon never mentioned that. I think he usually slept outside of town really as he did not want to stay inside that much."
No.19451
>>19450"OK, lead the way."
((I can't access my stat sheet at the moment, but what would happen if I use mind-friending spell on another elf?))
No.19452
File: 1635789650085.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19451((The same as with anyone else really.))
Lauriel and Vinifera left Riva behind them and ventured down the road taking them east. It was an often used road, broad and well maintained.
No.19459
File: 1635790509462.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google
>>19457>>19458Unfortunately your spell has failed to do anything by 1 measly point.
No.19460
((I'm back upstairs.))
>>19459"Damn..." he thought to himself. "Hopefully she didn't know what I was trying to do."
For all he knew, she could be the one behind all these dissapearances of late and is actually some powerful sorceress. It was suspicious for even a rather secluded elf to not know basic human stuff. All he can do is keep his guard up around her without alerting her to anything, that is if she isn't already suspicious of him.
No.19461
File: 1635791060214.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19460They slowly kept on walking along the road. It was a slow walk because Lauriel kept her eyes peeled on the area to the left and right of the road to find any signs of her friend.
She did not seem to have noticed him trying to cast a spell on her.
No.19462
>>19461So it seems... But he figured if he tried again then his next failure might alert her. He will still be nice to her but will keep sharp and suspicious around her.
"Let's look around the area. Signs of tracks, struggle or anything he might have dropped."
((Does it still cost 8MP if failed?))
No.19467
File: 1635791892348.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
>>19466It appeared to be a small elfish brooch. Lauriel walked on over to give it a look and realized it was her friend's! She wore a similar one.
No.19468
>>19467"Hm..."
He looks around the area where he found it, trying to see if it looks like a struggle or not.
No.19472
File: 1635792268837.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19471"Look, there's an old fireplace over there!" Lauriel called from a bit further up ahead.
No.19478
File: 1635792965996.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
Roll for Intuition and Perception.
If you make a fire first (or use a FLIM FLAM spell) the rolls are both -3.
No.19479
>>19478Vinifera figured lighting the fire would be a bad idea. After all whatever took Navahon away might have found him by his fire light.
Init.
d20 = 1Perc.
d20 = 9 No.19480
File: 1635793499680.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
>>19479As you looked around you found out the following:
- There were signs of a struggle. Scrub marks of someone being dragged were leading south east.
- There are print marks of four pairs of boots.
- You found three elvish arrows. Two stuck in a tree, one stuck in the ground.
No.19482
File: 1635793700468.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19481They were fired from the camp towards the south east.
No.19483
>>19482"If I had to guess", he said to Lauriel, "Navahon was here. He encountered three intruders. He appeared to shoot first given the range of the arrow."
He examines the footprints, to see how big they were.
No.19484
File: 1635793888993.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google
>>19483The prints were about human sized. And not the kind of footwear an elf would wear.
No.19486
File: 1635794301416.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19485"Navahon never had any human shoes. He wears our people's footwear."
No.19487
>>19486"Huh..."
He looked around one more time, looking for more elven-like foot prints. Even looking along the trejectory of the arrows.
No.19490
File: 1636571855747.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google
>>19489You carefully examine the surroundings once more. You find no further tracks from Navahon the elf.
No.19494
File: 1636572596158.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google
>>19493She listened carefully. "Oh no... that does not bode well but what you have just said makes sense. I fear you read the marks right...."
"Let's follow the drag marks then."
>roll for Intuition -2 No.19496
File: 1636572846885.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19495Alas, it seemed your talking to Lauriel distracted you from your task. You lose the track after just a few paces.
No.19497
>>19496"Ah! Gods dammit!"
He retakes his steps and tries to find the drag marks.
"Well it's roughly south east of here, right?"
No.19500
File: 1636573363876.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google
>>19499Your focus was much better now, you notice that the trail goes across the street and continues to the other side.
>roll for Perception -1 No.19502
>>19501Nice roll... you can easily follow the trail and eventually it leads to the edge of the treacherous marshlands.
>roll for Intuition OR
>roll for Perception No.19505
File: 1636573805219.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>19503>>19504Ah shoot... well, the trail leads deeper into the marshes. It would be dangerous to go on from here without Nazom.
No.19506
>>19505"Damn." (Too late for perception roll)
"It's too risky to go in..."
No.19507
File: 1636574014170.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19506"Yes, it looks like treacherous round. Poor Navahon. What shall we do now?"
No.19508
>>19507"If Naz was here we could brave this together... I mean, I guess I could go alone..."
He tries to evaluate the risk of going into a trecherous place.
"And I know you shouldn't come with. Way too dangerous."
No.19509
File: 1636574273507.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google
>>19508She nods... "I understand. You seem to be an experienced traveler, while I only know the woods of my home well."
It's definitely too dangerous to continue on alone, who knows what you would find. Or who would find you.
No.19512
>>19511He turned red a little at the thought she feels more safe with him than with her people.
"Okay. Let's head back then."
No.19518
File: 1646324381619.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
Recap:
Evil is afoot near the harbor town of Riva.
- Caravans have been ambushed and robbed (by orcs and supposedly by demons).
- People have gone missing who live outside of town.
- Supposed sightings of chimeras.
The local academy of magic has asked you to assist and find out what is going on.
During your investigations you were helped by the local tracker Boronian who also helped the academy earlier.
He has found tracks of goats that lead into the swamp.
You also met an elf girl named Lauriel who was looking for her friend Navahon. He seems to have been kidnapped near the town and was dragged into the swamp as well.
When we stopped, Lauriel and Vinifera were heading back to town to meet up with Nazom and Boronian.
No.19526
File: 1646329868499.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19524"I think I saw your friend and that elf maiden... We should meet up with them."
Boronian shoulders his bow and approaches them.
No.19528
File: 1646330110581.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
"Well met! Did you find anything?"
No.19532
File: 1646330830980.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
>>19530 You're right. we'll have to pack plenty of ale for the journey.
No.19533
File: 1646330889570.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19532"Well... that too I suppose."
>>19531"Not much really, just the same rumors we have already heard before."
No.19535
File: 1646331270493.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google
>>19534"I can stay at my camp if you think it's the best course."
No.19536
>>19535"We dunno what we will be up against, or if it's preying on elves in particular."
((I can't remember the kill history.))
"I should make sure you're safe with your people."
No.19539
>>19538"Okay."
>To Naz."I'm gonna take her back."
No.19541
File: 1646331787207.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
((I think it's best to fast forward to the next day.))
No.19542
>>19540He nods and he and Lauriel head back to her camp.
"So where abouts are you staying then?"
No.19543
File: 1646412421870.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google
On the next day, Vinifera and Nazom met up with Boronian. If required, he'd come along with them into the swamp.
The elf maiden Lauriel was staying in the tavern where she had found some lodging for the time being.
No.19544
File: 1646412468350.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
I've packed provisions for the trip.
No.19545
File: 1646412511628.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19544How many? Provisions cost 1 silver per person per day.
No.19546
>>19543Vinifera checked over his equipment to make sure he had everything.
https://docs.google.com/document/d/18n_2FA9VjmMHgLFTIpPARm9KSpSEb-SmlUIvRhylXRI/edit?usp=sharing"I have some provisions left over... if they're still good."
No.19548
File: 1646412604547.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google
>>19545 11, primarily of ale of course
No.19551
File: 1646412858495.jpg (80.19 KB, 709x625, 709:625, Dwarf_35541c_5698177.jpg) ImgOps Exif Google
>>19550 it's necessary life blood
No.19552
File: 1646412904380.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
I have heard that dwarfs can drink a lot indeed, and still walk streight.
No.19553
>>19551Vinifera gives him a look of uncertinty.
>>19552"I hope so. I'm not carrying him."
No.19554
File: 1646413001522.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google
>>19552 I can
only walk straight after I've had my fill
>>19553 I'm bringing plenty for you, too
No.19555
File: 1646413043687.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
So, what will you do now? Just head into the swamp hoping for the best? Start out where the elf was kidnapped?
Or got a different plan in mind?
No.19556
>>19554"Thanks". Couldn't help but appreciate the gesture.
>>19555"I think we should start where the kidnapping take place and follow the tracks from there."
No.19557
File: 1646413185726.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google
>>19556 that sounds like a good plan to me
No.19559
File: 1646413294791.jpg (1.78 MB, 2560x1920, 4:3, Sumpf.jpg) ImgOps Exif Google
The marshes beckon, stretching out before you for uncountable miles.
In what order will you walk, if any?
No.19561
>>19559"I want to start at Navahon's campsite, find where the drag marks were going then fin a lead that we can follow."
He ponders.
"If only we had an animal that can track by scent."
No.19564
>>19562Vinifera looked around where he saw the drag marks last time and now that it was day could see where they were going.
👀
d20 + 4 = 21 No.19565
File: 1646413874794.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
Boronian used his sharp senses... 1d20 + 4 = 7
No.19566
>>19563>>19564>>19565It was a good thing they had Boronian with them. He was a skilled tracker and found some tracks that led straight into the swamp.
"Here they are... not easy to see, not easy to follow either."
No.19570
File: 1646414180352.jpg (46.04 KB, 451x450, 451:450, k4dlpefr7vjz.jpg) ImgOps Exif Google
>>19569 of course. you can count on my steel.
>hands over halberd No.19573
File: 1646414395393.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19571>>19570"Thank you, keep your eyes open."
The heroes dared the marshes. The squish and squash of their feet was all they heard, their boots wet over and over. Boronian often stopped and stooped low to search for tracks.
>roll for Perception +3 twice! No.19577
File: 1646414553604.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google
>>19574>>19575>>19576Nazom proved to have the best eyes... he noticed that there was something lying just a few feet up ahead on the ground up ahead.
No.19579
File: 1646415514557.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19578You need to move closer. From further away you can only tell it's small and made of metal.
No.19580
>>19579Vinifera noticed that Naz has found something and goes over to check what he has found.
"What you found there Naz?"
No.19581
File: 1646415616387.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>19579>>19580He only noticed it in the distance too. Gotta move closer.
No.19585
File: 1646416305215.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19584Oh no! Vinifera missed a hidden snag under water and slight twists his foot.
Roll for 1d3 damage.
No.19587
File: 1646416451299.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>19586At least you are now at the item that Nazom saw. It's a brooch... elvish, too.
No.19588
>>19587"Gods dammit."
He nursed his foot and turn his attention to the brooch.
"Oh hey, an elven brooch, a bit like mine."
He inspects it.
No.19591
File: 1646416956782.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19590"The young elf must have dropped it. By chance, of on purpose. Let's hope for the latter, it would mean he still has his wits about him. But we are indeed on the right track."
No.19594
>>19593"I best hold onto Navahon's brooch until I can give it back to him."
d20 + 1 = 4This time careful not to trip or hurt himself on the wet swampy ground like last time.
No.19595
File: 1646417458943.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19594The small group proceeds based on the direction Vinifera suggests, deeper into the marshes.
After a short break of food and ale <-1 ration> you press on.
Unfortunately, the local insect population is eager to have lunch too... which means your skin.
>roll for Strength -3 No.19597
>>19596You only lose 1 health from dozens of stings... but at least you can resist scratching.
Rolling for Nazom:
d20 - 3 = 9 No.19598
File: 1646418865217.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google
That was some good ale.
No.19601
File: 1647360575412.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19600Let's see what we see...
1d20 + 3 = 14 No.19602
File: 1647360724325.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google
>>19600>>19601Unfortunately you have lost sight of any other tracks than your own. Slowly the sun was setting over the marshlands.
No.19603
File: 1647360792658.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google
>>19602maybe we should find somewhere dry to setup camp and keep looking in the morning
No.19604
>>19603Boronian nodded. "Yes, that does sound prudent. It's very dangerous to keep on moving in the dark... we might wander straight into danger otherwise."
Of course, finding a dry spot is not exactly easy either.
>roll for Perception>roll for Intuition No.19608
File: 1647361238995.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19606>>19607With keen eyes you find a perfect spot to set up camp. There's even a small stream with fresh water close by.
You also manage to set up a proper camp and Boronian lights a fire.
No.19609
File: 1647361292955.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
>>19607 good eye there. I wasn't think we'd ever find a dry spot
No.19611
File: 1647361435159.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google
>>19608 what are you burning there?
No.19612
File: 1647361443035.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19609>>19610"The fire will at the same time bring the mosquitos to us but many will burn the fire, too. It's a two-edged sword."
It's good you brought rations, you all consume one.
No.19615
File: 1647361559130.png (981.82 KB, 1024x918, 512:459, dwarf_fortress__the_father….png) ImgOps Google
>>19612 fine ale after a long day's journey
>passes some satchels around>>19614 good thinking
No.19618
File: 1647361903290.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19617"Very well... I wonder if we shouldn't set up some guards though. We're rather deep in the swamp. Can be dangerous."
No.19623
>>19622"Honestly, I dunno. I know were after Navahon and there's something out there but that's all I recall."
((I forgotten the reasons that lead up to this point.))
No.19627
File: 1647362570725.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google
>>19626can't hear you, already asleep!
No.19628
File: 1647362642137.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19627>>19623"I guess that only leaves the two of us to protect the camp. Well... wake me when it's my turn."
No.19629
>>19624((That's the recap for the start of the adventure, I just can't recall what we surmised so far. I know we interviewed a few individuals and "something" was out there, possibly demon, posibly orc, that's all I recall. I think I had some ideas and theories but I forgotten them.))
>>19628Vinifera nods and stays up.
No.19630
File: 1647362702630.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google
>snores loudly
No.19631
>>19629That's pretty much all you found out so far. And everything was happening around the marshes where you're now.
I recall your theory that the gardener dwarf of the magical academy was shady because he said the moles were eating his flowers.
>>19629>>19630Nazom's snoring makes staying awake in the middle of the night easier - which is good.
No.19632
>>19631((Oooh yeah I had reasons to think that but I forgotten them. But I think it had something to do with my suspicion that the very academy that called us had the problem right under their nose or something.))
>>19631As he listens to the snoring, he murmers quietly to himself.
"Hopefully any would be predators will regard the snoring as berastly and stay away."
No.19633
File: 1647363043008.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google
>>19632((Yes, you thought the academy was involved in some way.))
>roll for Strength -2>roll for Perception +2 No.19634
>>19633((Yeah. Either they know and needed us as patsies, or that there were students in the academy who were doing bad stuff in their school without them knowing about it.))
💪
d20 - 2 = 9👀
d20 + 2 = 13 No.19635
File: 1647363338280.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19634Vinifera stayed awake, no matter how dark the night.
But... was there something moving in the dark?
>roll Perception +2 No.19636
File: 1647363379137.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google
>snores some more
No.19637
>>19635Something caught his attention as he stared onto a patch of darkness. Perhaps paranoia?
👀
d20 + 2 = 11 No.19638
File: 1647363509317.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google
>>19637Not paranoia - Morfus! Dangerous slug like creatures that dwell in the swamps. Two were slowly but surely crawling closer. Almost 3 meters long they were long and hungry.
No.19639
>>19638"The heck?"
He gets up and tries to take a better look at them, but doesn't approach. He also judges how fast they were going. They were slugs after all.
No.19641
File: 1647363838230.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google
>continues sleeping
No.19642
>>19640🧠
d20 + 4 = 19Vinifera doesn't seem the point to wake the others up and that he could easily just take out his sword and cut them up. They don't look very agile.
No.19644
>>19643He loudly yells a swear, probably waking up the others.
He still plans to chop these slow slugs up.
No.19645
File: 1647364249426.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19643Boronia gave a yell as he awoke. Luckily the stings did not damage as he wore some leather armor.
Nazom too awoke, a sting landing in his beard.
No.19646
File: 1647364310186.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google
>>19645 hey, it's not morning yet! wait, what are those!? baronian, any idea?
>grabs his weapon No.19647
File: 1647364414519.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19646"Morfus! Watch out for their stings... they are poisonous!"
No.19648
File: 1647364464408.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
The Morfus approached, you have the initiative and may attack first.
No.19649
File: 1647364527025.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google
>>19647 noted!
>>19648 swings at a blob
No.19650
>>19647"I wish I knew that first."
He prepares his sword and fight the slugs.
"They are slow right? We can easily chop 'em up?"
No.19651
>>19649Which weapon will you use?
1d6+5 Sword
1d6+7 Halberd
1d6+4 Throwing Axe (4); 20 m
No.19652
File: 1647364666761.jpg (46.04 KB, 451x450, 451:450, k4dlpefr7vjz.jpg) ImgOps Exif Google
>>19651 halberd, the ole chop chop
No.19653
>>19650"They are very sturdy, they can take many blows... but you seem strong enough to take them."
Vin attacks:
1d20 = 51d6 + 6 = 9Morfu 1 tries to evade:
1d20 = 8 No.19654
>>19653Vinifera's blade connects! A heavy blow!
>>19653Nazom attacks:
1d20 = 121d6 + 7 = 8Morfu 2 tries to block:
1d20 = 9 No.19655
File: 1647364825813.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google
>>19654Success, the other Morfu too is heavily hit.
The two big slugs shake their bodies and fire off some stings.
1d20 = 201d6 = 5 Vin
1d20 = 71d6 = 2 Vin
1d20 = 151d6 = 6 Vin
1d20 = 191d6 = 3 Naz
1d20 = 61d6 = 1 Naz
1d20 = 151d6 = 1 Naz
No.19656
File: 1647364869485.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19655Each is hit by once but your armor blocks the stings easily.
Your moves.
No.19657
File: 1647364941340.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google
>>19656 hah! too easy.
>tries to slice a slug in half No.19658
>>19656I try to stab and cut the snails up.
"Sorry I didn't wake you guys sooner. I thought I could handle a bunch of snails alone."
No.19659
>>19657Nazom tries something special there...
1d20 + 4 = 161d6 + 11 = 17The slug tries to evade:
1d20 = 16>>19658Vinifera attacks:
1d20 = 171d6 + 6 = 10The Morfu tries to block:
1d20 = 6 No.19660
File: 1647365126969.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google
>>19659Nazom misses the heavy blow by an inch... Vinifera's stab digs deep.
The Morfu don't have tough hides, but a lot of stamina. They try to attack once more.
1d20 = 161d6 = 2 Vin
1d20 = 161d6 = 6 Vin
1d20 = 101d6 = 6 Vin
1d20 = 51d6 = 5 Naz
1d20 = 141d6 = 2 Naz
1d20 = 21d6 = 6 Naz
No.19661
File: 1647365201636.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google
>>19660Nazom gets bombarded with splinters! But his thick armor is no match for the stings. Luckily they weren't aimed at Vinifera.
Your turns!
No.19662
File: 1647365261693.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google
>>19661 ouch! damn slugs...
>stabs the slug instead No.19664
>>19662>>19663Nazom tries does some stabbing with the halberd!
1d20 = 191d6 + 7 = 8The slug tries to evade:
1d20 = 20>>19658Vinifera attacks as well with a cut:
1d20 = 191d6 + 6 = 12The second Morfu tries to block:
1d20 = 3 No.19665
File: 1647365547121.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google
>>19664Both swing and stab wide! Must be the darkness. Beside them Boronian too was attack and lands a hit with his short sword.
The Morfus go on the offense!
1d20 = 161d6 = 2 Vin
1d20 = 21d6 = 1 Vin
1d20 = 141d6 = 2 Vin
1d20 = 21d6 = 6 Naz
1d20 = 11d6 = 4 Naz
1d20 = 81d6 = 2 Naz
No.19667
File: 1647365607422.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google
>>19665They have aimed well this time! And - oh no! Nazom feels one of the stings going right through his armor, piercing into his skin! 4 damage.
Your turns!
No.19674
>>19670Nazom goes for a heavy blow again!
1d20 + 3 = 181d6 + 10 = 12The slug tries to evade:
1d20 = 8>>19658Vinifera attacks:
1d20 = 31d6 + 6 = 7The Morfu tries to block:
1d20 = 4 No.19675
File: 1647365989571.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19674Nazom hits the ground, sending mud everywhere!
>>19674Oh no! Vinifera would have landed a fine blow there but the slug heaved its heavy body gently sideway, making the sword glance off its slimy hide.
As Boronian lands another blow one of the Morfus has had enough and turns away.
The other takes a breather.
Your turns!
No.19677
>>19676It's 3 meters long and weighs 100 kilos!
That requires Strength +10!
No.19679
File: 1647366200204.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google
>>19678Let's say it was an attempt...
No.19680
File: 1647366265071.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google
>>19679 they're so heavy, and yet so fast!
>grabs some salt and throws it at the slug No.19681
>>19675Vinifera was confused at how a slug dodge it's attack.
"C'MERE"
He sides swipes it.
No.19682
>>19680There's no salt in your inventory! Also, they are pretty slow.
The Morfu aims its attack solely at Nazom!
1d20 = 171d6 = 41d20 = 121d6 = 61d20 = 201d6 = 11d20 = 21d6 = 31d20 = 11d6 = 31d20 = 51d6 = 1>>19681Vinifera attacks:
1d20 = 101d6 + 6 = 12The Morfu is busy attacking and can't evade the attack.
No.19683
File: 1647366510820.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19682Another sting goes right through Nazom's armor! 3 damage!
>roll Strength+1 again>>19682A heavy hit! The other Morfu too has had enough and slowly sinks back into the swamp.
No.19685
>>19684Excellent, no damage!
You have been victorious!
No.19686
File: 1647366750047.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
yeah, we showed them!
>picks the barbs and stingers out of his armor
No.19687
File: 1647366830070.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google
>>19686You find
1d6 + 1 = 2 intact stings, each worth 2 silver pieces!
No.19688
File: 1647366907731.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google
>>19687 these could be useful...
No.19689
File: 1647367158525.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
I think it's a good time to stop there for today.
No.19691
File: 1647367353304.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google
>>19689 (good place to pick up)
>>19690 hah! look how our foes run. or slide.
No.19693
File: 1647967714854.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19692>>19691"At least they are gone. Are you guys hurt?"
No.19695
File: 1647968183004.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google
>>19692 did you manage to get one?
>>19693 it's fine. nothing some good ale won't fix
No.19696
>>19695"Anyone want to switch shifts or no longer feel like sleeping?"
He looks up to the sky to see what time it was.
No.19697
File: 1647968303732.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19694>>19695Naz, you're at 46/54 life.
Vin, you're at 31/35 life. Full magic.
Boronian gave a nod as he looked at you, you both seemed in good condition indeed.
No.19699
File: 1647968563081.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19698It was some time after midnight, the night would still last several hours at this point.
But Boronian had no issue with taking the next shift for a couple of hours.
No.19700
File: 1647968586087.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google
>>19696 I'm awake for now
No.19702
>>19700>>19701Boronian sat down and made sure the fire was staying lit after the others had fallen asleep. After a couple of hours he slowly roused Nazom from his deep slumber.
"It's your turn, day will break in two hours or so."
No.19706
File: 1647969058137.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19703>>19704Even though some bugs still enjoyed a drink of blood, there were less around than during the day.
>>19705You notice that only a little wood is left at this point. You had to either find some or spend the final hour of the shift in darkness.
No.19710
File: 1647969521554.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google
>>19709You look around in the dark, few stars were out - or hidden behind clouds. At least your dwarfish eyesight helped you a bit, used to darker places.
You find some wood but it is all wet - as was to be expected in a swamp. But to make matters worse, you suddenly feel one of your feet was stuck in the marshy ground, and you couldn't move it out...
>roll Strength +6 No.19714
File: 1647969900064.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19713You manage at last... but your boot remains behind, lost in the swamp.
No.19717
>>19716>>19715Vinifera didn't really get to sleep despite the effort. Now he was looking at a dwarfs rump as said dwarf was hands deep in the muck.
"Naz, what are you doing?"
No.19723
File: 1647970435763.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google
>>19722Hooray! There's the boot!
No.19727
File: 1647970620500.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google
>>19725 I got it!
>>19726 you little devil! get out of there!
>flips the boot over and starts shaking it No.19729
File: 1647970749698.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google
>>19727The snake wasn't very happy about this, landing on the floor along with the muck that had gathered in the boot from it's time in the swamp.
>>19728Well, it was stuck in the swamp (under'water').
No.19730
File: 1647970844295.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google
>>19729"You'd think it be thankful. Why would any creature let alone serpent enjoy writhing around in that muck."
No.19732
File: 1647970945057.png (264.16 KB, 1280x720, 16:9, celes9.png) ImgOps Google
>>19731>>19730The snake slithered away back into the swamp and soon disappeared.
Day was coming at last...
No.19733
>>19732Vinifera looked up to the sky, seeing the inky black night giving way to the early blue skies of dawn. He never liked trying to go to sleep at this time.
"At this rate none of us will be getting enough sleep."
No.19735
File: 1647971153760.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19733>>19734You got enough sleep, a good six hours in total.
You can regenerate 1d6-1 life each (please roll).
No.19738
File: 1647971385424.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google
>>19736>>19737Refreshed and after using up one of your rations for breakfast you continue your journey through the swamp, Boronian walking in front, searching for dry spots with his long stick.
But of course, you also needed to find traces of the missing elf.
>roll for Perception +4 No.19741
>>19739>>19740Excellent, you find old but still visible foot prints and even a torn piece of cloth on a bush.
You follow the traces up a small knoll...
>roll Strength -2 No.19744
File: 1647971982153.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google
>>19742>>19743While Nazom marches ahead, Vinifera has some issue getting up the small hill, breathing heavily as he's finally up (-1 Strength for a few hours).
As you stand on top of the knoll, you look down at a big lake in the marshes. Fog covers its surface though you can catch glimpses of an island in the middle... the traces lead to the edge of the lake.
No.19745
>>19744"I'm a bit out of shape..."
Looks down at the lake.
"You think there is something on that island?"
No.19749
File: 1647972269328.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google
>>19748>>19747Oh, a natural 1! Through the fog you can see a dark, tall shape... there is a tower on that island!
No.19751
File: 1647972380358.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google
>>19750 I don't see anything from here... but let's check it out
No.19752
File: 1647972425952.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
"But how do we get across? I'm not sure I want to swim in that water..."
No.19755
File: 1647972750278.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19753You did just that, searching the shoreline... the lake was big, you soon realize it would take all day. But after just a bit of searching you find a landing stage. There was a dinghy too - but unfortunately, it was half sunk.
No.19756
>>19754"To the righf side and we'll go around."
>>19755"See? Told you we'd find a boat.. Or what's left of one."
No.19762
File: 1647973292810.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google
>>19760 here!
>looks to see where they lead No.19763
File: 1647973530615.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google
>>19762>>19761Alas, the traces led just to the landing stage. It was clear that it had been used often in the past by whoever was dwelling on the island.
As the fog lifted you saw another landing spot on the island for a few moments with two boats towed to it.
>roll for Intelligence +1 No.19766
File: 1647973853617.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>19764>>19765You go through your inventory list and figure that - if you cut up Vinifera's water skin and use Nazom's hammer and nails you could fix the dinghy... at least for one ride.
No.19768
File: 1647973956594.jpg (76.72 KB, 800x998, 400:499, batdwarf_by_markdobson_d1r….jpg) ImgOps Exif Google
>>19766>>19767maybe it's time to put your rain roof to the test
No.19771
File: 1647974168889.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19770You really lack the tools to use any other items. Like a small handsaw or a planer.
No.19772
File: 1647974172043.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
>>19769>>19770better find something quick or I'll be turning this rain roof into a rain floor
No.19778
File: 1647974578003.png (449.13 KB, 1280x738, 640:369, aj26.png) ImgOps Google
>>19776>>19777Well, well... let's note you down as semi-crafty.
The dinghy is repaired and appears safe and seaworthy, at least for a single trip.
No.19781
File: 1647974806191.png (176.29 KB, 407x358, 407:358, aj23.png) ImgOps Google
>>19779>>19780Off you go, Boronian has some remote knowledge of how to steer the dinghy and you pull the two oars that were lying in it.
>roll for Strength -2 No.19784
File: 1647975097595.jpg (37.97 KB, 793x422, 793:422, aj24.jpg) ImgOps Exif Google
>>19782>>19783You did a good job and were almost at the other side...
>>19776>>19777...when your poor Intelligence-rolls catch up to you. You were crafty but made quite a plunder in planning it all.
The dinghy sank!
Roll Strength once more to swim ashore!
No.19786
File: 1647975172347.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google
>>19784 1d20 = 5this isn't my fault
No.19787
File: 1647975272064.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google
>>19785>>19786You make it ashore along with Boronian. You're wet, but safe!
And here I suggest we stop this time.
No.19788
>>19787"Dammit, give us a moment to dry up/"
((Yeah, nows good time to stop.))
No.19790
File: 1648576933235.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19788>>19789After taking some time to dry yourself properly you find yourself on the island. Behind you is fog that makes it hard to make out the sore where you came from.
Up ahead is treacherous swamp... and a looing dark tower not too far away.
No.19795
File: 1648577375220.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19794"We have to be careful... I don't like the look of this island."
No.19796
>>19795"I agree."
Tries to find hard footing over the swamp and walks as carefully as he can.
No.19798
File: 1648577532519.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>19796>roll for Intuition>>19797Oh no, a critical failure... if there were any traces, you sure have trampled all over them!
No.19799
File: 1648577609755.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
>>19798there don't appear to be any tracks here!
>stomps around kicking debris everywhere No.19801
File: 1648577752924.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google
>>19800As you move slowly forward you notice it just in time! Another Morfu snail is resting in the muck, barely noticeable.
It apparently has not noticed you yet. You can try to walk around it if you like...
No.19805
File: 1648578000224.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
1d20 - 4 = 1
No.19807
File: 1648578345230.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google
>>19804>>19805>>19806The Morfu turns its slug-eyes as Vinifera kicks some mud in its direction... but then decides to go back to resting.
No.19811
>>19809"His buddies were not so dumb last night when they almost had us."
>>19810Let's go around left side of it
No.19812
>>19811that way is surely a trap!
>points to the rightyeah, let's go left
No.19813
File: 1648578711613.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google
>>19811>>19812The ground is much more solid there, you pass reeds and crooked old trees.
>roll for Perception No.19816
File: 1648578911249.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google
>>19814>>19815Your eyes are glued on the ground... which is prudent. Unfortunately you miss a cloud of mosquitos who are having a hay day as they come down on you.
>you lose 1d2 = 2 Charisma from all the stings for the time being No.19818
File: 1648579190688.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19817"Those damn mosquitos... I'm really tired of them."
No.19824
File: 1648579658037.jpg (188.33 KB, 655x466, 655:466, Widderhyäne.JPG) ImgOps Exif Google
>>19822>>19823I see we're having the good rolls today...
You stumble forward, Nazom almost losing a shoe in the muck again... you sink deep, almost to your knees and make quite a ruckus...
Suddenly you hear a dangerous growling before you... before you stands a creature like a wolf but it has horns like a big ram. On second glance it looks more like a hyena than a wolf.
It bares its fangs and snarls.
No.19825
>>19824"Guys we've got trouble."
Vinifera turns to draw his sword. He didn't want to chance it this time and was ready to attack when he can.
No.19827
File: 1648579857086.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
>>19825The creature was apparently looking for trouble, bloodthirst seemed to burn in its eyes as it slowly approached...
>>19826You find a stick!
No.19829
File: 1648579925229.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google
>>19827>picks up the stickhere boy
>whistles at it and shakes the stickyou want the stick? want the stick? go get the stick!
>throws the stick No.19830
File: 1648580018811.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19828You prepare to strike...
>>19829When Nazom throws the stick!
>roll for Dexterity! No.19832
File: 1648580160398.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google
>>19831Nazom throws the stick! The creature hesitates for a moment... then suddenly turns and chases after it with a chilling howl.
You can try to get away!
No.19835
File: 1648580645732.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
>>19833>>19834You make a run for it... the creature does not seem to follow you - for now.
And soon enough you reach 3 meter high wall with a large metal gate. Behind it looms the tower...
(Time to stop for today.)
No.19840
File: 1649268095673.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google
hmmm, what do you two think?
>investigates the gate hinges, mechanisms if any, locks, latches, etc.
No.19841
File: 1649268169571.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19840You notice on first glance that there is no lock.
The hingest must be on the inside and out of your view.
No mechanism is visible.
No.19846
File: 1649268432891.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google
>>19844Now that's dwarfish strength, you give the door a mighty rattle... but it doesn't even move.
>>19845You try to push the gate open, but it doesn't even move an inch.
No.19847
>>19846"Maybe it's a pull?"
Tries pulling on it than pushing it.
No.19849
>>19847There's nothing to hold on to in order to pull it.
>>19848Well, the wall is 3 meters (10 feet) high and so is the gate.
No.19850
File: 1649268782624.jpg (48.91 KB, 620x439, 620:439, gate_kit_a.jpg) ImgOps Exif Google
>>19848He looks up to see if the rails are sharp on top.
>>19849If it's a gate, wouldn't their be bars to hold onto?
No.19852
File: 1649268972027.jpg (124.19 KB, 1024x683, 1024:683, gate.jpg) ImgOps Exif Google
>>19850No, they aren't sharp at all.
And it's this kind of gate, just pure metal with some rivets.
No.19853
File: 1649268999280.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19851In which direction will you follow the wall?
No.19854
File: 1649269033649.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google
>>19853 just looking both ways first
No.19855
>>19852"Hm perhaps we could climb over it."
>>19851>>19853"Unless you want to check around it? You check one direction, I'll check another and we meet up at back?"
No.19858
File: 1649269160773.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google
>>19854The wall runs a good 15 meters in each side.
>>19855Of course, if you give it a try.
No.19859
File: 1649269172733.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google
>>19856 that seems like a better idea
No.19860
>>19858>>19859"Yes. Alright".
Vinifera taps the lock of the gate three times with his finger.
"Foramen" No.19861
File: 1649269506066.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google
>>19860There was no lock visible... but you figure there has to be some kind of mechanism behind the door.
You perform your spell... but nothing happens. You come to the conclusion that this door simply cannot be opened at all!
No.19862
File: 1649269618753.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google
>mumbles under his breathfigures...
>>19860 I'll check this way
>goes to the right No.19864
File: 1649269725088.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google
>>19862>roll for perception>>19863You come to the corner of the wall, will you go around it?
No.19867
File: 1649269901467.png (10.23 KB, 500x500, 1:1, Untitled.png) ImgOps Google
>>19864((Corner of the wall? Somthething like this?"))
No.19869
File: 1649270100186.png (36.69 KB, 4116x2381, 4116:2381, corner.png) ImgOps Google
>>19867No, more like this. The green blob being you.
No.19870
File: 1649270164917.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google
>>19868The wall continues on for a good 30 meters... to the left is the wall, to the right the treacherous swamp.
No.19873
File: 1649270353410.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google
>>19871You just go around the corner and... there's a smaller wooden door!
Also, the high, thick tower rises up at the end of the wall.
>>19872>roll for Perception -2 No.19877
File: 1649270694501.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19876You continue on walking along the sturdy looking brick wall. It's old, must have been built many decades ago. You reach the next corner.
>roll Perception -2 No.19879
File: 1649270809274.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19878Nazom was blind and deaf to his surrounding as he walked around the corner. There loomed the tower, rising up before him at the end of the wall.
No.19882
File: 1649271043622.png (14.51 KB, 1016x688, 127:86, map.png) ImgOps Google
This might explain it better.
No.19883
File: 1649271188623.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19880You see no lock. You give it a push and - there being a handle - a pull.
But it won't budge, it appears to be locked somehow.
>roll for Perception>roll for Perception -3>>19881You reach the tower, over 25 meters it rises into the sky. It's made of dark stone, not a single window is in it! But thin smoke can be see drifting away from its very top.
No.19886
File: 1649271412499.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google
>>19884Excellent rolls, even a critical success there on the second one!
Through a crack you can see a latch that keeps the door locked from inside.
What's more, you can hear voices from inside... Orcs! Two of them, they seem to laugh and have a jolly time. You also hear growling like from an animal.
No.19888
File: 1649271701840.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google
>>19884 Vin! find anything?
No.19889
>>19886"Hm... I could use magic... or I can outsmart them."
Vinifera looked towards the opposite direction of the door, to see what is out there in front of the door.
>>19888"Hello Naz. Yes. This wooden door is locked and beyond it is two orcs... and maybe something else. But I have a cunning plan."
1. Loudly knock on the door.
2. Hide behind the corner of the wall.
3. Once the orcs come to investigate, throw a rock or something towards the swamp causing a distraction.
While the Orcs are distracted, we slip by into the wooden door and lock it behind us, keeping them out.
"And that's the plan. Hey wears Boronian? I don't want to accidentally lock him outside with the orcs."
No.19890
File: 1649272010783.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19889There was nothing but swamp, stretching out before him...
Boronian approached, he had wondered off for a bit himself.
"Everything is clear, no wilde creatures close by" he said as he returned.
No.19891
File: 1649272164375.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google
>>19889 they might be dumb enough to fall for it. dumb orcs.
No.19892
File: 1649272286926.png (8.14 KB, 500x501, 500:501, Untitled.png) ImgOps Google
>>19890>>19891"We knock loudly and then hide around this corner. And if they're not far away from the door, we can throw a rock or something to draw them away from the door far enough for us to slip by.
Once inside we lock the door behind them."
No.19893
File: 1649272335291.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19892"Let's hope they are stupid enough and fall for it. If not, we're in for a fight."
No.19894
>>19893"I hope so."
"Naz, you pick up a large stone and hide behind the corner with Boroniam... unless you want to do the knocking."
No.19896
File: 1649272570483.jpg (45.22 KB, 800x457, 800:457, dig_damn_you.jpg) ImgOps Exif Google
>>19894 right
>looks around for a large stone No.19900
>>19899Vinifera nods as NAzom hides.
With the pommel of his sword, Vin starts knocking loudly at the wooden door, practically bashing at it. At a good three seconds of loud bashing and banging he quickly dashes to the corner to hide.
No.19901
File: 1649273190439.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19900There is suddenly loud growling, even barking coming from behind the door.
Then it is opened and an angry orcish voice can be heard, shouting in their own language!
No.19910
File: 1649273619886.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google
>>19909Well done. The orcs rush out, all three of them, bearing sharp scimitars and leather armor. Shouting angrily.
No.19913
File: 1649273857260.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google
>>19911>>19912All three of you sneak into the open door and close it behind you. You stand in a big shed that seemed to have been built right behind the wall.
(And here I'll stop for today).
No.19914
File: 1650049843207.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google
I can't believe that worked
No.19915
File: 1650049894998.jpg (604.51 KB, 1179x1029, 393:343, Shed.JPG) ImgOps Exif Google
This is the shed you're in. There's another door to the north (plus two small windows), and an open passage to the right leading into a smaller room.
No.19916
>>19915Vinifera makes sure the door they just entered through was locked behind them, so that they couldn't get back in. Still, he kept an ear out for them for when they no doubt return and bang on the door.
But for now he inspects the cages.
No.19918
File: 1650050154314.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>19916There's a total of four dogs in the cages, shaggy mutts all of them. One barks loudly.
>>19917There's animal food in them. Not just fit for dogs.
No.19919
>>19918Vinifera tries to calm the dogs.
"Oh hey there, easy friend!"
Though it's understandable given the dogs didn't recognise these strangers.
No.19921
File: 1650050314849.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19919The dog barks loudly and seems scared and confused.
>>19920He begins to gobble the food down eagerly and is much calmer now.
No.19922
>>19921"Let me try something..."
Copying Naz, he took took some food and reached his arm into the cage to offer the dog the food,m knowing full well risking his arm in the progress.
No.19923
File: 1650050579897.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google
>>19922You had to be careful, the dog was so eager on getting the food that it was possible he'd accidently bite you.
With food being handed out, the other dogs started to bark as well.
No.19925
>>19923VInifera was willing to feed the dogs. Even willing to pet the scared one if it would approach.
"Naz, I don't think these dogs are inheritly evil animals. Just kept in poor conditions. I think we should help them if we can."
No.19926
File: 1650050738535.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19924>>19925The dogs were eating with gusto.
Suddenly there was a rattling at the door. Then some cursing, then more rattling, then a hard kick that made the door shake.
No.19927
>>19926"Naz, you do you, I'll be right back."
He goes over to the door.
"What's the password?"
No.19928
File: 1650050862436.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19927For a moment there was silence... then he heard an angry orcish voice.
No.19931
>>19928"Alright. Was worth a shot."
Vinifera goes back to the cages.
"Naz, open the cages, lead all the dogs out here with the food. I have a plan."
Vinifera quickly looks over the caged dogs to see the biggest, toughest doggy they had.
No.19932
File: 1650051233393.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19931There was one that was bigger than the others.
Harder rattling could be heard at the door. One of the dogs barked loudly as a reply.
No.19933
>>19930 I might be able to use some of these tools
>looks at the saw and hammer>>19931 what's the plan?
>gets some more food ready and starts opening cages No.19934
File: 1650051430450.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>19933You notice the padlocks on the cages. But you recall there were keys hanging in the smaller room... you try them out and they fit the cages.
Two orcs seem to be busy throwing themselves against the door... it would give way soon.
No.19936
>>19932>>19933"I'll open this cage and befriend this dog. It will take a lot of magic out of me. But if you can open the other cages we can get a pack of dogs on our side."
Vinifera goes to the big dogs cage.
"OK, I know you probably don't like me, but I'm going to help you and see where it goes from there."
Vinifera whispers
"Foramen" and taps the padlock three times.
While he knows there are probably keys around
>>19934 would probably take too long finding the right key. So will have to do this now.
No.19940
>>19938With the cages open, VInifera coaxes out the biggest, toughest looking dog they had.
"C'mon lad. I need a favour from you."
>>19939"We need the help from the Alpha."
No.19943
File: 1650052088782.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google
>>19942Nothing comes your mind... do your spell!
One of the orcs has wedged his sword blade into the door - it will give any moment.
No.19944
File: 1650052140989.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google
>>19942 maybe they already don't like the orcs
No.19945
>>19944"They're gonna if we can lead them."
>>19943"Alright buddy. You're gonna be the alpha but I need to be the leader, so here goes."
He rasied his hand to the dog and says
"Bannbaladin" and proceeds to rest his hand on the dogs head.
No.19947
File: 1650052465557.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19945>>19946The dog looks up at you and seems to like you a lot.
No.19948
>>19947"I dunno if my spell means you can understand me eprfectly, but you need to lead these dogs against your captors. Are you with me?"
He prepares his sword.
"Then we're taking you all back to your homes afterwards."
No.19951
File: 1650052761467.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google
>>19950You can tell that none of these dogs are made for fighting... maybe the dog you used your spell on would stay, but you're sure as soon as that door to the swamp is open, those dogs will bolt and try to find their ways home.
No.19953
>>19951"O-Okay, you're not fighting dogs."
Vinifera opens the door to the tower
"Can you at least get all the dogs in here where they will be safe? Me and Naz will defend you. We promise."
Not quite what Vinifera had in mind given they're not a pack of hunting dogs as he thought, but he'll be damned if he endanged god doggies on his watch.
"It might be just us to fight them Naz."
No.19955
File: 1650053042021.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
>>19953The dog gave a bark. One of the dogs went into hiding as the door rattled louder than ever. The other two decided to bark some more.
>>19954Yes, you found some two-by-fours in the work room.
No.19961
File: 1650053365574.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google
>>19959>>19960You manage to reinforce the door, this will hold for quite a well.
After more angry shouting - mixed with lots of barking - the rattling stopped.
No.19962
>>19961"Alright. That'll hold a while. Let's check for a back exit and get these dogs out."
Vinifera quickly runs over to the tower where the dogs were hiding. Looking around the room while assuring the dogs they'll be fine.
No.19963
File: 1650053861848.jpg (211.4 KB, 1179x1029, 393:343, Shed2.JPG) ImgOps Exif Google
No.19965
File: 1650053954529.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>19962You find the hiding dog sitting under the working table. Boronian is there too, trying to coax it out.
No.19966
File: 1650054020690.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>19964It opens... the first thing you see is a big hedge in front of you... and you hear the raw laughing and singing of more orcs to the left.
No.19967
>>19965"We may have to defend these dogs. It was foolish of me to get them to fight"
Notice Naz at the other door.
"Boronian, can you lead the dogs back to town?"
No.19968
File: 1650054117268.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19967I might, if we find a way out of here.
No.19972
File: 1650054406509.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19971"Yes, but where should I take them? Our only escape route was boarded up."
No.19973
File: 1650054516546.png (128.04 KB, 322x375, 322:375, twi192.png) ImgOps Google
Time to stop for today I'm afraid, almost bed time for me.
No.19975
>>19973((Yes. Let's continue from
>>19974 another time.))
No.19976
File: 1650054580218.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google
>>19971>>19972We'll have to deal with the orcs first.
>>19973>>19974((good night))
No.19978
File: 1652008385077.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
Time to continue.
No.19979
File: 1652008514745.png (30.91 KB, 195x181, 195:181, at_your_service.png) ImgOps Google
maybe we can use the dogs to distract them
No.19981
File: 1652008938292.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
"I'll be right behind you."
No.19982
File: 1652008944818.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google
>>19980 if we can get the dogs to run in first, that might confuse the orcs.
No.19985
>>19984"Alright, let's do this."
He looks over to the alpha and indicates to him what they were gonna do. The dogs will hound the orcs and distract them while they fight the orcs.
No.19988
File: 1652009421555.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google
>>19987I said OR! Pick one and roll once more.
No.19989
>>19988Uh.. the successful one... no? OK.
Charisma.
d20 - 3 = 10 No.19990
File: 1652009758527.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
>>19989The dog seems to be listening. At least he will do his best - as far as he can.
No.19991
>>19990"Alright, let's do this."
Vinifera prepares his sword to fight and readys himself against the orcs. When the orcs break through the dogs will surround, bark and bite at them while he and Naz will directly fight.
No.19993
File: 1652009985934.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19991>>19992So, where will be heading now? You know, the orcs seem to have stopped trying to get inside. The rattling and shouting had stopped a while ago.
No.19995
File: 1652010116666.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19994"Got it." Boronian readies his bow.
No.19996
>>19993"Oh... I thought... they were trying to get in and we had to prepare for battle.
Well I guess if we're not doing that, we should try and get these dogs back home."
>>19994"Yeah let's look around first before we head out."
No.19998
File: 1652010259053.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google
>>19996 can't the dog help us with the orcs on the inside?
No.19999
File: 1652010290723.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>19997Boronian slowly opens the door to the yard... peeking inside. He points that three orcs who are laughing and drinking. Apparently they haven't noticed anything off so far.
No.20001
File: 1652010445926.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google
>>20000Boronian sneaks outside, luckily the fog surrounding the island was in here too, though not very thick.
No.20002
File: 1652010564786.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google
>follows Boronian
No.20005
>>20001>>20002Vinifera sneaks around the other way. Given the dogs were following him he figured he'd be less conspicuous so instead he lead the pack a fair bit a way and waited for Boronian and Naz to start the fight.
He could still see the fire from the orcs and can still hear his friends. All he had to do was wait in the fog.
No.20007
File: 1652010833414.jpg (4.07 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google
>>20005Show me where you're sneaking to.
No.20008
File: 1652010938768.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google
>>20006The orcs did not seem to be bother and kept on drinking.
No.20009
>>20007Vinifera looked around the court yard and figured "This place doesn't look all that big and this mist isn't that thick enough to conceal me and a pack of dogs."
He looks over to Naz and indicates he will stay in the kennel area and wait for them to start fighting before he engages.
No.20015
File: 1652011333592.jpg (4.16 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google
>>20014Very good!
You sneak quite a bit closer.
No.20017
File: 1652011536260.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google
>>20016Two are sitting with the back to you, a third one is opposite to them and could see if you he weren't busy drinking.
Their weapons are lying next to them.
No.20021
File: 1652012008321.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
>>20020>roll for Courage!What is Vinifera doing?
No.20024
File: 1652012122443.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
>>20023The orcs seemed surprised, but not all that shaken by a single dwarf, even if he had an advantage.
Roll for Charisma +3!
No.20026
File: 1652012283173.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>20025>>20023Unfortunately, Naz sounded way better in his head than he actually did.
Two of the orcs reached for their weapons while the third one (who had the halberd pointed at him) was sitting still.
No.20028
>>20026"I guess this is my cue."
VInifera whistled a little to indicate the dggs to follow him. "C'mon!" He said in an excited tone to encourage them.
He then proceed to back up Naz with a small pack of domestic dogs.
No.20029
File: 1652012569494.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google
>>20027From this range you cannot miss!
1d6 + 4 = 8 damage
1d6 + 4 = 7 damage
The third orc rolled aside, hurting himself on the halberd. [1d6+7-3] damage
Boronia fired a shot and hit!
1d6 + 5 = 11 damage
>>20028Two of the dogs start growling, then one ran out, another followed... then all the dogs came running towards the orcs.
One pounced at an orc, knocking him over while the other dogs for the time being decided to only bark loudly and circle them.
No.20031
>>20029This was the plan.
The dogs distract while Naz, Vin and Bor fight.
No.20033
>>20031You catch up with the others, you can attack next round.
Boronian reloads.
>>20032Attack
1d20 = 4 for
1d6 + 7 = 9 potential damage.
No.20035
>>20033Hit!
One orc his at the dog
1d20 = 4.
The other attacks Naz!
1d20 = 3 for
1d6 + 5 = 9 potential damage.
No.20037
File: 1652012928057.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google
>>20036Nazom is hit for no damage, his armor is too thick!
>>20034Got it.
Nazom, what are you doing next turn?
No.20039
>>20038Two have gotten quite some hits but are still in decent shape. They too are armored and have lots of health.
The third one is doing great.
No.20042
File: 1652013302642.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google
>>20040Vinifera arrives and attacks
1d20 = 191d6 + 6 = 12. Orc 3 ties to evade
1d20 - 2 = 14.
Boronian fires at orc 1:
1d20 = 11d6 + 6 = 11Naz throws his axes at orcs 1 and 2:
1d20 = 31d6 + 4 = 71d20 = 11d6 + 4 = 6 No.20043
>>20042Critical hit by Boronian... orc 1 falls over with an arrow in his neck and no longer moves.
Critical hit by Naz at orc 2! He is badly injured.
Vin misses!
Orc 2 attacks Naz who cannot evade.
1d20 = 51d6 + 5 = 10Orc 3 attacks Vinifera:
1d20 - 2 = 21d6 + 5 = 8 No.20044
>>20043Naz is hit! 1 Point of damage.
Vinifera tries to evade:
1d20 = 20 No.20045
File: 1652013465133.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>20044Critical failure! Vinifera stumbles and drops his weapon! Oh no.
No.20047
>>20045"Aw shit!"
While the plan was for the dogs to distract his opponent, he hoped that in doing so he would fight the orcs that the dogs were distracting before the orcs would harm the dogs. Now he was the one in harms way.
Given the floor is rather muddy (was it?) he attempts to sling mud in the orcs face so that he could have time to grab his sword.
No.20049
>>20048Boronian reloads.
Naz attacks orc 3 with the halberd
1d20 = 91d6 + 7 = 10.
>>20047Vinifera flings mud at orc 3!
1d20 = 20 Dexterity
One of the dogs attacks orc 3:
1d20 = 21d6 + 3 = 8 No.20050
File: 1652013776987.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google
>>20049Orc 3 tries to evade.
1d20 - 2 = 16>>20049Critical failure again! The mud lands on one of the dogs who barks angrily at Vinifera!
The dog bites the orc!
No.20052
File: 1652013910586.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google
Orc 2 attacks Nazom 1d20 = 171d6 + 5 = 11.
Nazom evades: 1d20 = 15
Orc 3 attacks Vinifera: 1d20 = 141d6 + 5 = 9
Vinifera evades: 1d20 - 2 = 7
No.20053
The orcs miss their attacks!
>>20051Got it!
What's Naz doing?
No.20056
File: 1652014121348.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google
>>20054Vinifera attacks orc 3:
1d20 = 111d6 + 6 = 8The orc tries to evade:
1d20 = 19>>20054Nazom rushes at orc 2:
1d20 + 4 = 51d6 + 11 = 16The orc tries to evade:
1d20 = 6Boronian fires!
1d20 = 81d6 + 6 = 11One of the dogs attacks orc 3:
1d20 = 111d6 + 3 = 6 No.20057
Vinifera, Boronian and the dog score hits! Naz's mighty rush attack mows down the orc, killing him.
>>20056The final orc swings heavily at Nazom!
1d20 + 4 = 171d6 + 10 = 13Nazom evades:
1d20 = 5 No.20058
File: 1652014277418.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>20057He misses!
Your turns!
No.20060
>>20057>>20058"Good!"
Turns his attention to the last orc to fight.
No.20061
>>20059>>20060Vinifera attacks orc 3:
1d20 = 191d6 + 6 = 7The orc tries to evade:
1d20 = 6Nazom sweeps at orc 3’s feet:
1d20 + 3 = 81d6 + 7 = 13Boronian reloads!
The dogs bark madly, one decides to flee back tot he shed.
No.20062
File: 1652014710375.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google
>>20061The orc gets swept off his legs and falls dead to the ground amidst the other two!
You have won!
No.20064
>>20060 they could have just
not reached for their weapons...
>>20062>checks to see if any of the orcs are alive No.20066
File: 1652015105698.jpg (4.07 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google
>>20064You examine them but you notice that they are dead.
Boronian tries to get his two arrows back from the orcs bodies.
1d6 = 31d6 = 6>>20065The dogs are wildly barking for a while but eventually they fall silent.
One of the dogs was badly hurt.
Vinifera finds:
>some herb-beds, but no one is growing there at the moment because of the season>the entrance to the dark tower, a heavy wooden gate with a big keyhole No.20067
>>20066Vinifera noticed the limping dog and goes to check on it.
"You fought bravely friend. Let me check on you."
No.20069
>>20067The dog groans in pain, his wound is rather deep.
>>20068Roll 4x 1d6... if you roll 1-5 they are undamaged and can be re-used.
Boronian noticed one of his arrow shafts has broken. The pockets the other arrow.
No.20073
>>20069"Naz, if you can find any healing potions or the like, let me know.!"
He returns his attention to the dog.
"Easy, let me help you."
He has been carrying an ointment made from Tarnela herbs all this time. He took one of the bandages he had and soaked it in the ointment. He then proceeds to wrap the dogs wound in the bandage.
No.20075
>>20074Thank you.
This lucky puppy not only is well bandaged with special ointment, but Vin uncorks the potion bottle and allows the dog to lap at the potion.
No.20076
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>>20073The ointment seems to enhance the bandage's healing proportions as the dog is wrapped up properly. He seems to feel much better.
1d6 + 1 = 5>>20072Nazom searches the orc bodies. He finds the scimitars they were using, they cannot hold up with your own weapons.
One orc has a big double-bitted key on him.
Another has a flask with a strong smelling liquid in it. It could have healing proportions despite the scent.
There's also
1d20 = 7 silver and
1d20 = 3 copper coins.
No.20077
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