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 No.19106[Last 50 Posts]

File: 1628789574375.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

We'll be starting a new adventure soon.

 No.19107

File: 1628791104620.jpg (73.74 KB, 616x353, 616:353, Winery sim.jpg) ImgOps Exif Google

How I imagine what Vinifera been up to since last adventure...

Ever since defeating and Feylamia with the Silver Lantern, he has returned to what's left of Aumund. Despite being a ghost town falling into ruin he still wanted to make something of it.

He chose an old tower (maybe an old watchtower or a clocktower) into a place where the Silver Lantern can be kept safe. Sheltered from the weather but open to the light of the night sky, the silver lantern can gather plenty of moonlight throughout the year and Vinifera can bring it down whenever he needs it to fight dark creatures. But in it's tower it shines like a beacon to warn threats the town is protected.

Other than guardian of the lantern, Vinifera is trying to get his family business up and running again to be like how it was in his youth. With his parents talking about the quality of grapes and vines and helping them out on the vineyard with the other workers and living happy easy life.

Whenever orcs from Thunata has offered to help him, he gladly welcomes them. And as promised, Nazum has a home in Aumond as well (that is if he chose to stay in Aumond or not). But most of the time he takes on most of the work himself and struggling to ressurect his family heritage, prefusing to let go of the past.

 No.19108

File: 1628839777215.png (165.8 KB, 422x431, 422:431, derpy6.png) ImgOps Google

>>19107
>clocktower
Elves don't have clocks (which are generally extremely rare). So a watch tower.


Vinifera could hear the sound of a horse in the distance, slowly approaching. A tall figure set upon it, a human wearing the insignia of the Beilunk Riders, the continent's best and trusties (and most expensive) messenger service.

 No.19109

File: 1628947210778.jpg (1016.71 KB, 2560x1440, 16:9, Limael's_Vineyard.jpg) ImgOps Exif Google

>>19108
VInifera was working in the fields. He was concerned that the vineyards were not growing as efficiently as they were during his fathers time. He wiped the sweat of the brow and curses the effort he was putting into something so fruitless.

He hears the sound of horse riding and turns over to see the rider approaching him.

 No.19110

File: 1628953203937.png (52.02 KB, 500x580, 25:29, derpy9.png) ImgOps Google

>>19109
The messenger alit from the horse and approached with long steps, lifting a hand as a greeting. "Are you Vinifera Grapevine? I was told I would find him here."

 No.19111

>>19110
"Yeah, I'm Grapevine."
He stops what he was doing and see's what the Rider wants.

 No.19112

>>19111
He hands you a scroll, sealed with red wax. "This is for you. Transport has already been paid for, as usual."

 No.19113

>>19112
"Uh thanks."
Vinifera never had something so personally delivered to him before. He checks the seal to see if it was recognisable to him.

 No.19114

>>19113
You have to roll Intelligence +6 for that. It's difficult as you have little knowledge about seals.

 No.19115

>>19114
Vinifera looks at the seal. d20 + 6 = 26

 No.19116

File: 1628958365316.jpg (43.64 KB, 640x374, 320:187, dash450.jpg) ImgOps Exif Google

>>19115
Critical miss... what a way to start off an adventure.

You have not even the slightest idea what that seal might be.

 No.19117

File: 1628958481214.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google

>>19116
Vinifera was dumbfounded, still, better sucha  miss now than crucially later.

He picks the wax seal open and reads the contents of the scroll.

 No.19118

File: 1628959010784.jpg (875.4 KB, 2481x3508, 2481:3508, Letter from the Academy.jpg) ImgOps Exif Google

>>19117
It's a letter from a school of magic.

 No.19119

>>19118
"Stoerrebrandt-College in Riva?
"Her "Spectabilis"?"
"Hm... and demon sightings."
He looks up to the watchtower which currently had the Silver Moon Lantern. If that worked agains the Feylamia then it might work against whatever it was that troubled Riva... then again may risk being stolen or lost on the journey. However he still had the silver dagger which was made by the same enchanted elven silver as the lantern itself.

"I should concentrate on helping the farm but these people... may need our help."

He turns to the rider.

"If you need to return with an answer, would you like to stay for awhile while I consult my partner on this? You and your horse can rest and..."
He didn't have much to offer to drink given it would be awhile before any of these grapes are ready to be made into wine.
"...well we have water, maybe my friend will have more suitable drinks."

 No.19120

File: 1628959880682.gif (1.23 MB, 432x614, 216:307, derpy22.gif) ImgOps Google

>>19119
"No reply is needed. And a bit of bread and a cup of water will be enough. I have to be on my way, there are many more messenges that need urgent delivery."

 No.19121

>>19120
"Thank you very much."
He showed the rider to the winery kitchen where he could help himself to bread and water. The rider could see the place was cleaned up rather recently but the whole place looked like it had better days. Then again from the other decaying and overgrown buildings in what's left of this ghost town it was a wonder why an elf would want to try and start up an old winery here of all places.

 No.19122

>>19121
The messenger praised the elf's hospitality before he wolfed down the bread and water. Only a few minutes later he mounted his horse and departed on more errands.

 No.19123

Vinifera goes over to the few guys who came with him from Thunata.

>If Naz decides to go with Vinifera to Aumund.
"Hey guys, you seen Naz around?"

>If Naz and Vinifera decided to part ways.
"Glad I found you guys."

 No.19124

File: 1629720568153.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google

>Naz is sitting with the fellows from Thunata by a fire, drinking ale, and sharing a story.
So then I said, then I said...  "I've found that thing you lost.  It's illuminating!"
>Naz slaps one of his drinking buddies on the back, who seems possibly surprised.
Illuminating!  Can you believe it!?
>Naz downs his drink and then looks over to Vin.
Oh hey!  Come to join us?

 No.19125

>>19124
"Hi Naz!" He goes over to him, glad to see Nazim has settled well in what's lefft of this little outpost of a town.

He sat by his friend. Instead of showing him the letter straight away he wanted to see what he was up to.

 No.19126

File: 1629805073109.gif (6 MB, 640x333, 640:333, 57f79b5fdd08959f358b4cef.gif) ImgOps Google

>>19125  I was just getting to the part where you tried to put the crystal in sideways!
>Naz laughs heartily and leans over to refill his flagon
Care to join us for some ale?  I picked up a couple of casks, courtesy of the caravan last weekend.

 No.19127

>>19126
"I think I remember that adventure."
>He sits down next to him.
"Of course. Speaking of adventure, hjow would you feel about visiting the port city of Riva?"

 No.19128

File: 1631195561605.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19127  A port city?  sounds dreadful.  What's in Riva?

 No.19129

File: 1631200730511.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

You can roll for Intelligence to see if you know anything about that town.

 No.19130

File: 1631323508415.jpg (100.4 KB, 800x600, 4:3, Dwarf and Elf.jpg) ImgOps Exif Google

((Oh! I didn't know we we're continuing.))

>>19128
"The college of..."
He was unsure how to pronounce the name so he read it on the letter slowly.
"Sto-erre-brandt, if I am pronouncing it right. There are some bad stuff going on there and the dean, or "spectabilis", would like to meet us about it in the port city of Gulf."

He hands him the note to read.
"Here...">>19118

 No.19131

File: 1631356161928.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19129
>reads the note between sips of ale
mmm hmmm.  yes...  heroic deeds.  uh-huh...
I hope the Magister realizes that 'special abilities' don't come cheap!
>takes a swig
All right.  Count me in.

 No.19132

File: 1631360132998.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google

>>19131
Regardless of the cost, should we do it because it's the right thing to do?

 No.19133

File: 1631360493885.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>19132  Right, that too.

 No.19134

>>19133
So, I know that we defeated the feylamia and that we're trying to get Aumund back on it's feet, but should we go to Port Gulf and see what they want with Riva? If we can help with something no one else can then we should probably hear them out.

 No.19135

File: 1631360847662.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19134  You can count on my steel.

 No.19136

>>19135
"Alright. Let's prepare and head out."

((Clarity says he's meeting with some friends so he can't GM at the moment so we'll probably have to wait. I guess though given we're at the comforts of home we could probably revise our inventory for equipment from our previous adventures as well as whatever current supplies we have. Though  Iduno if Clarity would want to limit us to what we can and can't bring. Like, we don't have bags of holdings so we can't literally take everything out the fridge or armory if we have one since the ending of our last adventure.))

 No.19137

File: 1631421905871.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19136
You can bring of course all the items you already have.

And you can of course use your money to purchase other things.

 No.19138

>>19137
OK, here's my stuff:

Inventory:
Playing cards (game “Boltan”, i.e. poker)
Kolja Swintkoop’s note >>19118
Lantern (12hr oil)
Ripped cloth
Bandages (4; give 1d6-1 Health back)
Ointment (1; made of Tarnela herbs)
Waterskin (full)
Long dagger with fox symbol

Equipment
Double-Khunchomer sword (d6+6, -1 Def, -1 Init) [Stored in guard house]
Leather armour (3 Arm)
Ventures cloak (grey, for rainy weather)
Grapevine brooch
Silver bracelet

As for the Silver fox amulet, Underground map >>18524, Silver lantern and the strangely bent, half-melted amulets, they'll be kept in Aumond. Vinifera has remade the tallest tower in Aumond into a makeshift "micro-dungeon" with the elven silver used to protect the tower from dark creatures that would try to take the lantern.

However, VInifera will wear the silver bracelet and keep the silver dagger on him, in case they run into feylamias or other dark creatures that maybe critically weak against such silver.

Will I be able to take any provisions from the kitchen?

 No.19139

>>19138
Of course, you can take as many provisions as you like.

 No.19140

File: 1631469629958.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Nazom purchases the following:

- a halberd
- ink
- a crucible
- clay
- a whetstone.

 No.19141

>>19139
I suppose... uh, six healthy portions of provisions. Each enough to quell hunger for awhile or so.

 No.19142

File: 1631539421861.png (368.8 KB, 700x700, 1:1, aj13.png) ImgOps Google

>>19141
Sure, no problem at all with that.

 No.19143

Almost forgot, Nazom also bought a hatched and 4 throwing axes.

 No.19144

((Wait, did I "used" the rip cloth awhile back? Eitherway it's probabvly worst for ware now so I'll remove that from my inventory.))

 No.19145

>>19144
Duly noted.

 No.19146

File: 1631990776103.jpg (186.64 KB, 470x624, 235:312, Nazom.jpg) ImgOps Exif Google

Here's all of Nazom's stuff...

 No.19147

File: 1631990893163.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19146  ((I travel light.
does that say that I can see in the dark?))

 No.19148

File: 1631990914887.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

So, are you ready to head to the harbor town of Riva? It's only a trip of a couple of days away from where you dwell.

 No.19149

>>19147
Yes it does!

 No.19150

File: 1631991061158.gif (661.02 KB, 245x189, 35:27, SPongebob write that down.gif) ImgOps Google


 No.19151

File: 1631991103716.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

I have made my preparations.
>slings his belongings onto his back
>>19149  ((at first I thought it said I can see while drunk))

 No.19152

>>19151
((That perhaps would be a special ability too!))

 No.19153

>>19151
Vinifera prepared his travelling pack.
"So, shall we head off?"

 No.19154

File: 1631991453119.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19153  aye, lead the way

 No.19155

File: 1631991651249.jpg (493.32 KB, 1280x801, 1280:801, Riva Innenstadt.jpg) ImgOps Exif Google

You travel for a good week until you reach the harbor town of Riva, situated at the Gulf of the same name.

Located at the mouth of the river Kvill it is a haven of proud citizenship in the wilderness, where decency and stability are highly valued.

A good 2,600 people dwell there, protected by the high walls and battlements and the well guarded gates.

 No.19156

>>19154
And thus our treped adventurers were off for new journey.

 No.19157

>>19155
Well, here we are. I guess we look for a tavern and ask if we're expected.

 No.19158

File: 1631991921810.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19156  any idea where to meet the magister?  maybe we will find him in a local tavern

 No.19159

>>19158
"I guess so. He said it was urgent. I didnt think to send a reply saying we we're coming or where to meet. But if it was urgent he'd be around here somewhere."

 No.19160

File: 1631992191343.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>looks around for a tavern

 No.19161

As you examine the area you find two establishments... a hotel called "Hotel Riva" and a more rustic tavern called "The Gay Elf".

 No.19162

File: 1631992304732.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google

>>19159  feeling jolly?  what say you?
>laughs obnoxiously

 No.19163

>>19162
"Well, I can't find any reaction pictures to respond to this without that christmas movie with Will Ferrell so let's just go into the hotel and ask around."

 No.19164

File: 1631992708172.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19163
>holds the door open and gestures the elf inside
after you!
>continues laughing

 No.19165

>>19164
He rolls his eyes and enters with a tut. He was going to remember this one for awhile.

 No.19166

File: 1631992803998.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19163
The hotel was situated at the big market square of the town. Numerous important looking buildings where there: the big market hall, the city court, an armor shop, the traders guild and the temple of Phex, god of traders and thieves.

As you enter the hotel you find it that 'cozy' would be the perfect description for it. An exceptionally clean place with comfortable wooden tables and chairs. Expensive looking wooden panels adorned the walls. A few people were there enjoying their lunch.

 No.19167

>>19166
Vinifera goes to the reception desks and asks.
"Hey um, we're two from Aumond. Is anyone expecting us by chance?"

 No.19168

File: 1631992989176.jpg (15.33 KB, 198x190, 99:95, Ardor Zitenau.JPG) ImgOps Exif Google

>>19167
"Greetings, gentlemen, welcome to the Hotel Riva... Wherever you may come from, everyone is welcome here. I'm afraid, what were your names again?"

 No.19169

>>19168
"I'm Vinifera Grapevine and this is my friend Nazom."

 No.19170

>>19169
"My name is Ardor Zitenau, I own this humble establishment." He skips a through pages of the book on his desk.

"I'm afraid I cannot find your names... have you booked a room?"

 No.19171

File: 1631993255042.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>19170  We haven't booked a room.  We were invited here on "business" by [insert guy's name here]

 No.19172

>>19170
"We were told all our expenses will be sorted? We got a letter asking for us to be here."

He showed the receptionist the letter. >>19118

 No.19173

>>19171
>>19172
He grooms his goatee while reading the message, looking a bit aghast.

"Oh, gentlemen, this is a hotel. You are obviously looking for the esteemed College. It's outside of town, barely a mile to the north."

 No.19174

>>19173
"Ah, thank you very much. We'll head over there then."

He calls to Naz.
"Naz, we're heading to the college!"

He reads the letter again.

"Or... should we go to the port city of Gulf? I dunno. I don't wanna be going back and forth places."

 No.19175

>>19174  Let's check out the school first

 No.19176

>>19175
"Alright. Let's head out."

He thanks the receptionist and leaves.

 No.19177

>thanks the receptionist on the way out
>>19176  what's another mile, huh?

 No.19178

File: 1631993743081.jpg (560.57 KB, 1216x828, 304:207, Akademie Riva.jpg) ImgOps Exif Google

>>19174
>>19175
>>19176
You leave the town again and after a good fifteen minutes you find what certainly is the Stoerrebrandt College, a local school of magic.

 No.19179

>>19178
>looks around for anyone outside

 No.19180

>>19179
As you look around you don't see any young wizards or sorceresses who learn their trade here, nor any old bearded magicians... but close by in a rather beautiful garden with roses and tulips there was a grumpy looking dwarf who was starting at the ground, hammer in hand.

 No.19181

>>19179
>>19180
Vinifera notice the other dwarf, but continues to look around. He thought there would be mages and scholars here studying. It is a college after all. Maybe they're on some sort of holiday break?

 No.19182

File: 1631994286858.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19180
>walks up to the dwarf
greetings; scouting a dig site?

 No.19183

>>19181
Alas, no mages or scholars seemed around... maybe they were busy in the building, going about their studies?

>>19182
The dwarf lifted his hammer slowly, glee in his eyes... just then he heard the voice of Nazom, looked up... then down to the ground again and grumbled in disappointment.

The dwarf was bold, had a fiery red beard and was certainly a hundred years old.

"Oi, why did you have to disturb me? Now that blasted mole has buggered off and will eat more of me roses!"

 No.19184

>>19183
He overheard the conversation.
"Moles in the holes?"

 No.19185

File: 1631994630744.jpg (45.22 KB, 800x457, 800:457, dig_damn_you.jpg) ImgOps Exif Google

>>19183  have you tried digging them out?

 No.19186

>>19184
"Aye, there's no end to theses pests!"

>>19185
"Digging them out? Friend, do you know what that'd do to me roses and tulips? I'd do more damage than those blasted garden rats would do!"

He eyes the two, surprised to see such an odd duo.

"What are ye lads up to anyway, this is a school of magic."

 No.19187

File: 1631994844074.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19186  We're here to see Solja Swintkoop

 No.19188

>>19186
"I dunno much about gardening... but I find it peculiar for moles to want to eat roses. They eat worms and underground grubs and their digging offer ventalation and turned earth for soil. At least that's what I know about moles. As for why we're ehre we were asked to come here."
He shows him the letter, not wanting to repeat the details. >>19118

 No.19189

>>19188
"Ventilation! Bah! Tell that to me poor roses, they are hanging their heads ever since those moles showed up! What's an elf know about ventilation... now us dwarfs, we know all about tunnels..."

>>19187
>>19188
He looks up as he sees the letter.

"Master Swintkoop, eh? Must be important I guess... just go knock at the door, they'll let you in if you show them the letter."

 No.19190

File: 1631995180907.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>19189  good luck with the moles then.  give 'em a good whack.

 No.19191

>>19189
"I know about vineyards. Moles can damage the roots of plants such as roses when borrowing for grubs. I suppose if you want to get rid of moles put some foul-smelling something in their holes, they have accute sense of smell."

Vinifera realised he was going off topic. Trying to get the vineyard the florish back in Aumond had been difficult for him but he knew basic gardening stuff because of it.

The dwarf responded to him about where to find Master Swintkoop.
"Thank you. Good luck with your roses."

 No.19192

>>19190
>>19191
He wished them good luck and already had the hammer in hand again, ready to strike down any mole that would come across him.

As the two knocked on the door of the academy it was soon opened by a lanky wizard of maybe 20 years of age.

"Welcome to the Stoerrebrandt College... How may we help you?"

 No.19193

File: 1631995596837.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19192  Good afternoon; we're here to see Solja Swintkoop

 No.19194

>>19193
"Yeah, we we're called."
Flashes the letter like an important pass.

 No.19195

File: 1631996001134.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19193
>>19194
"Ah, yes, indeed!" He said in slight surprise. "Please, let me lead the way."

Through the portal of the main building he leads you into the large entrance hall, a two-story hall with a gallery, in which the paintings of the school Deans and revered graduates hung. Findings from school expeditions could also be admired there in showcases.

The young wizard led you into the western part of the school, through a large, two-story lecture hall and from there to reception rooms of the Spectability, the Dean of the school.

 No.19196

((And that's where we end today.))

 No.19197

((alright; have a good one!))

 No.19198

File: 1632076675603.png (260.56 KB, 1561x2319, 1561:2319, 50D4EF79-CDA7-47BC-961D-83….png) ImgOps Google

Interesting thread, guys...

 No.19199

File: 1632076975018.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19198
Hey hey, thanks for the visit.

 No.19200

File: 1632078000238.png (196.18 KB, 2400x1800, 4:3, AC8DAC33-7DB9-4230-93B1-F2….png) ImgOps Google

>>19199
It is my pleasure!

 No.19201

File: 1632333250117.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Ready to continue?

 No.19202

>>19201
I'm ready.

 No.19203

File: 1632334409805.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>19201  aye

 No.19204

File: 1632334725592.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google

>>19195
>>19202
>>19203
As you are lead into the reception room you are greeted by two mages. One of the is male, about 50 years of age, having a well groomed goatee.

He introduces himself as Kolja Swintkoop, specialist in bookkeeping. He is the one who wrote you the letter.

The is a sorceress in her 70s, having thin grey hair, a broad jaw and strangely piercing, milky eyes.

She introduces herself as Rhenaya Cerrillio, the Dean of the Academy.

 No.19205

>>19204
Vinifera was a bit put off by her eyes but tries not to make a fuss about it.
"Hello, I'm VInifera Grapevine from Aumond, and this is my friend Nazom. You wanted to see us?"

 No.19206

File: 1632334845438.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19204
>thinks this must be normal for mages

 No.19207

>>19205
>>19206
You can roll for Intelligence to know if it's normal.

"Thank you for coming on such a short notice, the Spectabilis (a title of honor for a Dean) says. We have learned about the heroics in regarding the elven vampire... and frankly, we - or rather the town - is in need of people who have such special 'adventurous' abilities."

 No.19208

>>19206
((Epic is AFK for a bit, so please continue without him.))

 No.19209

File: 1632335226804.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19207  1d20 = 9
What do you need of us exactly?

 No.19210

>>19209
As you examine her more closely you realize that the reason she has such strange eyes is that she's almost blind.

"Heroes... or mercenaries... whichever term you prefer to use. Daring men who offer their services for a price of gold! Evil is afoot."

One of the servants of the school bring some refreshments of wine, beer and sandwiches.

 No.19211

File: 1632335647270.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19210
>beer
You spoil us
>gold
Now you're speaking dwarven!  No evil is too dangerous, and no fee is too exorbitant.  What sort of evil are we talking about?
>graciously accepts the beer and toasts the hosts

 No.19212

File: 1632335911204.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google

>>19211
She nods and gives a weak smile, having a sip of wine herself.

"Where to start? Several people have gone missing, sheepherders and peat diggers who live in the countryside. The city guard should have more details.

A trading caravan from the town of Lowangen was attacked by orcs. There have been casualties among the guards. Supposedly demons were among the attackers!

And the peat diggers living at the edge of the marshes have reported sightings of strange... mixed creatures, as they called it. Chimeras! Horned wolves, if their descriptions are correct."

 No.19213

File: 1632336170102.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19212  demons, you say?
and so, you want us to investigate and find a solution?
what's the pay?

 No.19214

>>19213
"The people of the trading caravan said the orcs (a good dozen it were) were in cahoots with demons. We questioned them and they mentioned 'glowing red eyes' in the fog and unearthly howling sounds."

She took another swig of wine.

"So... we cannot confirm demons - and hopefully it was just the imagination playing tricks on them."

"What we want you to do is find out whether all these occurrences have something to do with each other. Find out what is going on, and stop it - if you can. We are a school, so we have to take care of our students, and cannot undertaker any missions ourselves. And the city guard is more interested on safeguarding the city itself. Though, as I said, they did some investigation from all I heard.

As for payment... the city council is willing to pay each of you 100 gold pieces. We will personally add another 100 gold pieces for each of you."

 No.19215

Vinifera was somewhat distracted but he returned to his senses.

>>19212
>>19214
"Hm... this sounds a bit familiar..." He wonders if there is any connection with the caravans and the orcs from their older adventure through a swamp.

 No.19216

>>19214
>drinks his beer while listening
>resists the urge to spit his drink at hearing 200 gold pieces each
I think you might have found the right pair of adventurers for the job
>>19215  don't you agree, Vin?
>>19214  Has anyone here at the school had any sort of similar experience recently?

 No.19217

File: 1632337012722.jpeg (158.95 KB, 662x927, 662:927, Rhenaya Cerrillio.jpeg) ImgOps Google

>>19216
"I am glad we have come to an agreement. We will pay you 50 gold pieces up front.

Oh yes, regarding the chimeras... we asked a local trapper to look for traces. His name is Boronian Steinhauer, he lives at the outskirts of town. He found some tracks but thinks they looked very much like those of goats.

As for your question: No! Luckily there have been no sightings of any sorts here, nor have any of our students gone missing."

 No.19218

>>19216
"Of course, though we would of accepted the task for free if it was that dire..." Remembering he has a wineyard he was trying to get back on it's feet. "...Not that the money wouldn't be appreciated."

>>19214
>In continuing with Naz's quesiton.
"Has any of the students or staff gone missing that maybe related?"

 No.19219

>>19218
She shakes her head firmly.

"No, all our students are accounted for - as are the teachers. And for the time being we also perform no field trips."

 No.19220

>>19217
"We could start with asking him about what he knows... then perhaps ask the guards for a missing persons list so we could narrow down some witnesses."

>>19219
"That's good."
Vinifera made a mental note of this, given if this is magic related then it be suspicious that the Academy is not involved in this some shape of form. If someone is creating chimeras he pressumes they must be some sort of powerful mage, so the academy would be a hot spot for them.

 No.19221

File: 1632337376670.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19217  we will definitely pay him a visit
That's fortunate.  What about the dwarf groundskeeper?  No reports of evil moles?
>>19220  sounds like a good plan
>eats a sandwich

 No.19222

>>19221
"It was a bit suspiious he claimed moles were eatting the roots of his roses. Moles don't eat roots."

 No.19223

>>19221
She laughs. "Ah, so you met him. No, no evil moles - thought he will surely disagree. But luckily we only have regular old moles on our grounds."

>>19222
((That's modern knowledge. He sees his flowers are withering so he blames the moles.))

 No.19224

>>19223
Vinifera would like to see the groundskeeper dwarf before they leave, to take a rose as a sample.

"A'ight, so I guess we can go find Boronian to start the investigation."

 No.19225

File: 1632337690129.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>19224
>>19223
after our payment up front, of course

 No.19226

File: 1632337769881.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19225
>>19224
As you leave the Academy - with all the well wishes from the Dean - you receive your 50 gold pieces.

 No.19227

>>19226
"Thank you."

As they leave they pass by the rose garden again.

"Hold up Naz, I wanna go see if the dwarf gardener can give me one of his roses"

 No.19228

File: 1632337875717.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19226  we won't disappoint
>>19227  ah yes, of course

 No.19229

>>19228
The two head back to the garden. While Vinifera is not a powerful page, he still had his suspicion that the roses maybe effected by whatevers going on.

 No.19230

The dwarf was taking a rest, sitting on several sacks of soil, wiping his brow. His hammer was leaning next to  him and even now he was glancing at the flower beds.

 No.19231

File: 1632338035737.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>19230  any luck with the moles?

 No.19232

File: 1632338116214.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>19231
"You bet I did! I got one of them buggers! But there's always more of the brood."

 No.19233

File: 1632338249505.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>19232
>is impressed
how did you manage to get it?

 No.19234

>>19232
"I was wondering, given the damage done to your roses, if I can take one of them? Not the fresh ones, the ones that are worse off. I have my suspicions that it may not be moles that are the cause of the problem."

 No.19235

File: 1632338322328.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19233
"Dwarfish perseverance!" He proclaimed proudly.

 No.19236

>>19234
You need a successful Charisma roll for that.

 No.19237

>>19236
"Please..."
d20 = 16

 No.19238

>>19237
"Me beloved roses?! Never!" bellowed the dwarf and was already reaching for his hammer.

 No.19239

File: 1632338611173.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>19235  with it, you're sure to get 'em all
>>19238  rose-snatching elves, too

 No.19240

File: 1632338678424.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19239
"Watch out for them, laddy. Want to know more about what's going on underground than a dwarf. I know the roots of me roses."

 No.19241

>>19238
"P-please, just the one rose you can part with..."
He figures buttering him up might be the way.
"...though I can see why you would be hesitant to part with any of them. Not even a weedy one in the bunch. As a gardener I can see your skill and tender care in these beautiful roses."

 No.19242

>>19239
"C'mon I just want the one rose, not the whole garden."

 No.19243

>>19241
>>19242
You can try another Charisma roll.

 No.19244

>>19243
He continues to try and stroke the dwarfs ego.
"To think, with how most dwarves regard elves as the pansy-loving, tree-hugging, nature-baring beings we are, you can brag that even other elves admire your roses that they have requested from your garden."
>Charisma d20 = 15

 No.19245

>>19244
The dwarf remained adamant! No roses would be dug out as long as there was hope to save one.

>Roll for Perception

 No.19246

>>19245
He signed and looked around for what to do.
>Perception d20 = 15
He would of accepted a rose that the gardender personally uprooted for disposal.

 No.19247

File: 1632339093238.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19244
>rolls his eyes

 No.19248

>>19246
Alas... a bad day for rolls.

>>19247
So did the gardening dwarf.

 No.19249

>>19248
"Well... they're nice roses." He shrugs.

 No.19250

File: 1632339329873.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

So, what's next?

 No.19251

File: 1632339440677.png (30.91 KB, 195x181, 195:181, at_your_service.png) ImgOps Google

>>19250  good luck with the rest of the moles.  we'll leave you and your roses in peace.
>>19249  to the town guard?

 No.19252

>>19250
He bid the gardener fairwell.

>>19251
Yes, town guard and then... oh what was his name? Boronian Steinhauer.

 No.19253

File: 1632339646433.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>19252  hes on the outskirts, so maybe we can find him on the way

 No.19254

>>19253
"Yep. But let's stop by the guard station and ask for a list of the recently missing."

 No.19255

File: 1632339853459.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>19254  sounds good
>the two start walking back toward town

 No.19256

File: 1632340063563.jpg (7.31 MB, 4073x5757, 4073:5757, Karte Riva.jpg) ImgOps Exif Google

After a short 15 minute walk you reach the town once more.

Here's a map to make navigation easier.

 No.19257

>>19256
>asks the guards at the north gate for the location of the barracks / guard captain

 No.19258

>>19256
((No legend to tell us what the numbers are?))

 No.19259

File: 1632340374024.png (519.23 KB, 1280x720, 16:9, guard21.png) ImgOps Google

>>19257
They inform you that the barracks (and the captain) are located in Castle Drake at the port entrance. (#1 on the map)

>>19258
(No, so the heroes have still some town exploration to do.)

 No.19260

>>19259
After the guards pointing where on the map and some directions, they roughly knew where to go.
"Thanks."

 No.19261

>>19259  thank you, sirs
>to the castle!

 No.19262

Castle Drake is a good 600 years old, defiant looking castle. The city garrison and the dungeon are housed here.

There is also a shrine of the war goddess Rondra in the draughty residential tower.

Large gargoyles can be found adorned the walls and towers.

 No.19263

File: 1632340688637.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19262
>asks to see the guard captain
>takes a look at the shrine

 No.19264

File: 1632341006811.png (958.66 KB, 620x877, 620:877, Rondra.png) ImgOps Google

>>19263
The guards informed him that the guard captain, Patras Uffaran, would see them in fifteen minutes.

As Nazom stepped up the steps of the tower to find the shrine he was greeted by a strong, cold draft. Through narrow arrow slits he could see the wide ocean.

The shrine itself showed a painting of the Goddess, some donations of coins, candles and even what seemed to be blood could be found on the small altar.

 No.19265

>>19264
Vinifera waited to see the captain, but watches Nazom to see what he's up to.

 No.19266

File: 1632341509040.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>19264
>drops a coin in the donation jar (or equivalent)
>>19265
>whispers loudly to Vin
now this is my kind of goddess, Vin.  well endowed, in the arts of war.

 No.19267

File: 1632341588160.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

((Gotta stop for today, bed time for me.))

 No.19268

File: 1632341655298.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19267  ((ok, good night!))
>>19265  ((see you next time!))

 No.19269

>>19266
"And here I figured you liked her for being well endowed."
He shrugs.
"I'm just not one for war. Especially if I'm simply told to fight someone elses battled. All that bloodshed and conquest. It's only glorious to the winning side."

He get's up and approach the statue to admire it.

"Still, if I were to take up a fight, it be a fight for peace and a world free from evil."

>>19268
((See you soon.))

 No.19270

File: 1632852616238.jpg (17.99 KB, 193x253, 193:253, Patras Ulfaran.JPG) ImgOps Exif Google

Eventually, the captain of the guard was available and you were beckoned into his office.

Guard captain Patras Ulfaran was a man in his early 60s and certainly found behind his desk rather than out on the streets nowadays...

 No.19271

>>19270
Hello captain, may we enquire about the mysterious dissapearances of late?

 No.19272

>>19271
He pointed at a couple of simple wooden chairs for you to take a seat.

"Certainly... But may I first ask who you are? You are not from around here, obviously."

 No.19273

>>19272
He sits down. "Nope. We were asked by the acadamy to investigate the cause of  dissapearances."

 No.19274

File: 1632852891210.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>19272
>takes a seat and looks around the office

 No.19275

File: 1632853005931.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19273
"The academy? I see. Well, ask away then, what in particular do you wish to know?"

>>19274
It was a simple office, wooden desk, chairs and boards full with books and even more scrolls. A pair of wall hangings were the only adornments. The single, narrow window allowed for little light to enter.

 No.19276

>>19275
"What we know so far is that various people have went missing. And that a caravan has been attacked by orcs, some claim the orcs were companied by demons.

Those who went missing were petediggers who witness strange creatures.

We figured if we knew some of those who went missing then perhaps we can ask people who knew them, such as witnesses who saw them last."

 No.19277

>>19275  have your guards made any useful findings?

 No.19278

File: 1632853620740.jpg (17.99 KB, 193x253, 193:253, Patras Ulfaran.JPG) ImgOps Exif Google

>>19276
>>19277
"We only questioned a few people in the area. It is our duty to protect the people in the town, not venture off into the swamplands where these sightings have supposedly been made."

He takes out a scroll and begins to read a few notes.

"We asked a few of the sheepherders who visit town. They mentioned that some went missing... animals returned home on their own or were found astray by other herders. Some animals were found dead and partially eaten - dogs or wolfs most likely."

He read further...

"Regarding the orcs and demons... we talked to the men of the caravan that was attacked: They were attacked by a good dozen orcs. Some of them had bows. They claim 'demons' were among the attackers but we can make little of that story. Two of the guards (a man and woman, both around 30) are missing since the attack; likely dead. The other caravan members fled to Riva, leaving their carts and goods behind. Later on the carts were found though, but part of the good were missing - mostly alcohol and dwarvish knifs."

 No.19279

((Epic is afk for a bit! Please go on without him for now!))

 No.19280

((BRB, might be awhile.))

 No.19281

File: 1632853857851.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19278  Where can we find the sheepherders?

 No.19282

>>19281
If you're lucky in town in the taverns - but mostly likely outside town going about their duties. Most live on the farms an hour or so away from Riva and only visit once a month or so.

 No.19283

File: 1632854129094.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19282  Are there any taverns you'd recommend?

 No.19284

File: 1632854452986.jpg (17.99 KB, 193x253, 193:253, Patras Ulfaran.JPG) ImgOps Exif Google

>>19283
He thinks for a moment. "Most likely in the 'Fox's Coat' in the western part of town. Lots of crooked folk there, but cheap enough for the sheepherders to spend their money in.

 No.19285

File: 1632854671478.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19284  sounds promising.  thank you for your time
>heads out with Vin to find the Fox's Coat

 No.19286

File: 1632854944983.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19285
It is quite a long walk there, going all the way around the port facilities and over the single, large stone bridge crossing the river.

You reach the part of town called 'Undere Wyk' (translating to 'lower aisle'). Here, mainly those craftsmen live whose trade is associated with dirt, noise and stench (tanners as well as tar, pitch or salt boilers).

As you look around for the tavern in question, you notice a placard requesting help and offering a reward.

 No.19287

>>19284
>>19285
"Thank you for your help. After I pry my alcoholic friend here from the tavern we'll do what we can to help."

 No.19288

>>19286  hmmm
>reads the placard
>>19287  there's time to enjoy the local flavor

 No.19289

>>19288
"Alright, one pint then we're off"

 No.19290

>>19288
It's written in a very crude Common...

>roll for Intelligence -2

 No.19291

>>19290  1d20 - 2 = 1

 No.19292

File: 1632855621508.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>19291
You manage to read it: A Holberc (apparently some live in Riva too) named Heffel Gulak asks for help... some of their dogs have been stolen and he offers a reward.

 No.19293

File: 1632855787644.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19289  Hey Vin, someone's missing dogs
>points to the sign
but first...
>goes in and takes a look around inside

 No.19294

>>19293
What's it say? Looks familiar.

 No.19295

File: 1632855902203.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19293
As you enter the tavern you see an assembly of riff-raff of all trades, day laborers and simple workmen who try to relax after a hard day of toil.

 No.19296

File: 1632856080158.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19294  A Holberc named Heffel Gulak asks for help had some of his dogs stolen.  There's a reward.
>>19295
>listens to the conversations while wandering up to the bar and orders a drink

 No.19297

>>19296
"Missing dogs? We gotta help."

>>19295
Observes the rough-types.

 No.19298

>>19296
>>19297
Most people seem to be talking about the daily happenings, work, the wife etc. But you also notice a young lad who appears to be a stockman - at least you guess so from his sheepskin coat and stick.

 No.19299

>>19298
Goes over to the stockman.

"Hello."

 No.19300

File: 1632856537901.gif (2.76 MB, 801x756, 89:84, aj98.gif) ImgOps Google

>>19299
"Hello there... what can I do for you?"

 No.19301

>>19300
"We're just asking around of the dissapearances and beast sightings of late."

 No.19302

File: 1632856736263.png (162.32 KB, 500x379, 500:379, aj71.png) ImgOps Google

>>19301
"Whatever for? You don't like the city guard and heck if they will find any of 'em... I bet it's the orcs who took them."

 No.19303

File: 1632856788667.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19300  have you lost any animals yourself?

 No.19304

File: 1632856872571.png (174.86 KB, 356x463, 356:463, aj86.png) ImgOps Google

>>19303
"No, not me. And the animals are the smallest problem. I've heard from at least three herders that have gone missing and part of the stock with them."

 No.19305

>>19302
Due to the guys farmer accent and the hussle and bussel noise of the tavern, he didn't quite understood what he said.

"You... don't like the local guards?"

>>19304
"And claims of creatures that have been sighted?"

 No.19306

File: 1632857015788.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>19304  Do you know where they went missing from?

 No.19307

File: 1632857232514.png (268.12 KB, 640x360, 16:9, aj70.png) ImgOps Google

>>19305
"They care about the town I guess... but us stockmen don't live here."

>>19305
>>19306
"Some of us looked around, of course. Once we found traces of heavy boots and what appeared to be drag-marks. But that's it. Well, the herding dogs were gone too... all of them. Not dead or anything, just gone."

 No.19308

>>19307
"Missing herding dogs? Has other dogs went missing?"

 No.19309

>>19308
He just shrugs.

 No.19310

>>19309
He wonders to himself, are demons assosiated with the orcs stealing dogs?

 No.19312

File: 1635098381706.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Everyone ready to continue? Do you need a short summary?

 No.19313

File: 1635098505889.jpg (9.88 KB, 243x208, 243:208, 2016-08-23-1471953931-9314….jpg) ImgOps Exif Google

>>19312  summary!

 No.19314

File: 1635098686461.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

The heroes were in the harbor town of Riva.

They were contacted by the Academy of Magic there because things have happened... people have gone missing, supposedly chimeras and demons have been seen. Orcs too.

You talked to the people of the Academy, talked to the captain of the city guard and found a wanted posted by some Holbers (half-orc, half-elf folk) needing help because their dogs have gone missing.

When we finished you were in an inn, asking about those missing dogs and the missing people.

 No.19315

>>19314
((I did had a plan of investigation... but I forgot what I had in mind.))

 No.19316

>>19315
Well, time to think of a new one. For example, you could inquire with the Holberks regarding the missing dogs.

Or you could ask the tracker who searched the area for the academy.

 No.19317

>>19316
He ponders for a moment, still feeling a bit lagged at his train of thought.

"Maybe we should talk to the Holberks."

 No.19318

File: 1635099261234.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>looks around the tavern

 No.19319

File: 1635099320331.png (305.66 KB, 544x576, 17:18, aj41.png) ImgOps Google

>>19317
>>19318
The sheepherder you were talking with gave you a puzzled look.

"Is there anything else I can help you with?"

 No.19320

File: 1635099407272.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>19319  tell us about your sheep

 No.19321

File: 1635099608605.png (145.92 KB, 900x772, 225:193, aj40.png) ImgOps Google

>>19320
"Everything's alright with them so far. But like I said, some of the herders have gone missing, some of the dogs have gone missing and some sheep too. It's pretty unsafe outside at the moment."

 No.19322

>>19321  When were you last out with your herd?

 No.19323

>>19319
>>19321
Vinifera looked a bit confused, as if he was out of sorts a bit, trying to recall his train of thoughts.

He turns to Naz.
"We should ask the tracker. The tracker has searched academy grounds... right?"

 No.19324

File: 1635099762056.png (360.68 KB, 856x557, 856:557, aj55.png) ImgOps Google

>>19322
"Just today, Sir. I have no choice but do what I get paid for by the farmers."

 No.19325

>>19323
((He has searched the swamplands where people have gone missing.))

 No.19326

File: 1635099793021.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19323  maybe most definitely!
>>19324  what do the farmers have to say about things?

 No.19327

File: 1635099845048.gif (2.76 MB, 801x756, 89:84, aj98.gif) ImgOps Google

>>19326
"Well, they aren't happy about their sheeps having gone missing mostly. It often takes days to gather up what's left of them as they are all over."

 No.19328

>>19324
>>19326
"Y-yes, sorry. I'm a bit out of sorts. So you were just out with the herd today and witness the sheep or dognapping?"

 No.19329

>>19328
"Oh no, it has happened over many weeks. Every once in a while some of the herders have gone missing. Sometimes a dog too. And sheep.

No one has witnessed it. I heard that some of the peat diggers have gone missing too.

We searched but only found some tracks from heavy boots."

 No.19330

>>19329  Have you found any sheep remains?

 No.19331

File: 1635100091039.png (234.21 KB, 394x368, 197:184, aj27.png) ImgOps Google

>>19330
"No, no remains at all. They are just gone. Maybe some of the them have wandered into the nearby swamps and drowned there."

 No.19332

>>19329
"I see. Have you heard any strange or epculiar noises out in the fields or place of work? Eerie noises or the very least a sense or paranoia?"

 No.19333

File: 1635100344813.png (201.25 KB, 800x450, 16:9, aj32.png) ImgOps Google

>>19332
He ponders for a bit.

"Well... actually, yes. I think I saw something at night. About the size of wolves, two or three of them. My dog started acting strangely too. I thought it was wolfs. Gave a real creepy growl though... very strange."

 No.19334

>>19333
"Hm... so could be wolves killing sheep and dogs?"

 No.19335

File: 1635100665864.jpg (16.12 KB, 383x344, 383:344, aj169.jpg) ImgOps Exif Google

>>19334
"A pack, maybe... but so many times in such a short time. And no one was able to kill any of them? It's not like we're unarmed. I doubt it. It never happened before. Wolfs don't live in this part, only further away in the woods."

 No.19336

>>19333  Have you talked with the tracker about it?

 No.19337

>>19335
"Wolves could be provoked though. But I won't rule out the accounts of demons and what-not."

 No.19338

>>19336
"No, not really. I know where he lives though. His name is Boronian Steinhauer."

>>19337
"Like I said, no wolves in these parts."

 No.19339

File: 1635100968951.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19338  Where can we find him?

 No.19340

>>19338
"Normally no, but it could be a desperate pack of wolves from elsewhere that had to leave their usual territories and desperate enough to attack populated places. Or they could be beasts that are controlled by something or someone."

>>19338
>>19339
"Yes, where can we find the tracker?"

 No.19341

>>19339
He explained where he was living, in another part of town but easy to find.

 No.19342

File: 1635101194292.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19341
>>19340
Vin, let's see if the Tracker can give us some more leads.
>thanks the sheep herder

 No.19343

>>19342
"Good idea."

>>19341
"Thank you for your help."

 No.19344

File: 1635101391726.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>19342
>>19343
A good twenty minutes later they found the shed at eastern part of town near the city wall.

A bald man with greying hair, well into his 50, was sitting in front of the shed, carving into a piece of wood with a sharp knife.

 No.19345

>>19344
"Hello, is this Boronian Steinhauer? Tracker for the Academy?"

 No.19346

File: 1635101498539.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19344  Greetings; we're looking for t---  >>19345

 No.19347

File: 1635101536054.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19345
>>19346
"I am Boronian Steinhauer. Hunter is my profession and I am a good tracker if I do say so myself. I work for anyone who pays, the Academy included."

 No.19348

File: 1635101754428.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>19347  Are you still in the service of the Academy?

 No.19349

>>19348
"I searched the area near the swamp for them. That was my job. So, no at the moment I'm not."

 No.19350

File: 1635101977234.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>19349  Did you find anything interesting?

 No.19351

File: 1635102113239.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19350
"Well, the Academy sent me out to see if there are any tracks because people have gone missing near the marshlands. They particularly asked if there were any unusual tracks...

I did find tracks indeed - and they were unusual. They appeared to be made by goats."

 No.19352

>>19351
"Goat tracks... Did you per chance heard any noises? Or perhaps felt any thing off? Like paranoia?"

 No.19353

>>19351  Where did the goat tracks lead?

 No.19354

>>19352
>>19353
"Into the marshes. And it's quite unusual as goats don't dwell here. Wild goats I mean. And from what I know no one owns any goats here either.

I didn't feel anything off, though of course I've heard about the stories. Strange creatures, orcs and whatnot.

I've been out hunting for 40 years. I don't spook easily."

 No.19355

>>19354
Vinifera wondered if it was cloven devil-hooves or the likes.

"Any particular direction through the marshes?"

 No.19356

File: 1635102545472.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19354  We're investigating the disappearances as well on behalf of the Academy.  Would you be willing to help us track down the goats?  There's surely a hefty paycheck in it for you.

 No.19357

File: 1635102608973.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19355
"I could follow them for a good mile before I lost them. They were leading south into the deeper marshes."

>>19356
"He rubbed his chin. Well, some coin would always come in handy. What are you offering?"

 No.19358

>>19356
"Having a tracker show us the way would help than us fumbling for goats in the swamp."

 No.19359

>>19357
"If the Academy won't pay a feel fr you help, I can offer 20 gold." (I forgot the the currency was called other than gold, silver and bronze hundreds)

 No.19360

>>19359
As he heard that offer he instantly got up. "You have a deal. We can leave any time."

 No.19361

>>19358  I agree
>>19357  how's 40 gold sound?

 No.19362

File: 1635102921996.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19360
>>19361
"40 gold?! We can leave right away, I'll find you your tracks."

 No.19363

>>19361
"As in, you're giving him 40 durats along with my 20 or we both giving him 20 durats?"

>>19362
"Alright. While we won't ask you to go into danger this includes making sure we're there and back again safely."

 No.19364

>>19363  20 each
>>19362  excellent

 No.19365

>>19363
"Let me just grab my bow." He said, a couple of minutes later he came out with his gear, bow, quiver and hunting knife. Also a long stick to feel the ground in the dangerous marshes.

 No.19366

>>19365
Vinifera gives him his half of the payment. Whenever Naz wants to give him his half now or later is his decision.

 No.19367

File: 1635103321309.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19366
>will pay his half later

 No.19368

File: 1635103367918.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19366
He pockets the coins after biting into a coin to test it.

"Do you have your things with you? We might have to camp out in the marshes."

 No.19369

>>19368
"We have everything. We're hardy adventuring sorts."

 No.19370

Boronian Steinhauer led you towards the city gates when he suddenly stopped. Did you hear that?

>roll for Perception

 No.19372

>>19370
>1d20 = 5

 No.19373

>>19370
d20 = 19

 No.19374

File: 1635103988566.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19372
>>19373
Naz has the sharper ears today... he could hear a commotion in an alleyway up ahead. A young female voice gave a surprised - or scared - shriek.

 No.19375

File: 1635104040056.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19374
>>19373
quick!  something up ahead!
>runs toward the commotion

 No.19376

>>19375
He follows Naz.

 No.19377

File: 1635104147320.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>19375
>>19376
Boronian was following you. As you reached the shady alley you saw four obviously drunk men of bad character surrounding a young elven girl. She seemed rather taken aback and confused.

 No.19378

File: 1635104268909.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>19377  Hey!

 No.19379

>>19377
Vinifera steps forward.
"I think she has had quite enough for tonight. You should leave her alone."

 No.19380

File: 1635104473608.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>19378
>>19379
The four man seemed surprised at firs as the trio arrived. They swore and shook their fists, swearing that they only wanted to show the young lass the good places of town.

>roll for Charisma

 No.19381

>>19380
d20 = 15

 No.19382

>>19380  1d20 = 3

 No.19383

File: 1635104720348.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19381
>>19382
They gave toothy grins as they judged the elf... but as they saw the grim Nazom standing there their expressions changed. They slowly backed off - still swearing - and left.

 No.19384

File: 1635104762378.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>19383  are you alright, ma'am?

 No.19385

>>19383
Vinifera gave a smirk. Thinking they were intimidated by him and not the obviously more sturdier dwarf next to him.

 No.19386

File: 1635104959187.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19384
>>19385
"Oh... hello. Who are you?" She looked confused at the other men leaving. "How strange..."

 No.19387

>>19386
"I'm vinifera, and this is my friend Naz and Boronian."

 No.19388

>>19387
"Hello, friend elf, I am Lauriel Eveninsgsong. Have you seen my friend?"

 No.19389

>>19388
"No sorry. Naz heard your screams and we just arrived."

 No.19390

>>19388  We didn't see anyone else.  Did you lose your friend?

 No.19391

File: 1635105551369.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19389
>>19390
"Oh, I hope I haven't startled you. I saw a filthy rat... there's so much filth and bad air in this place. How can humans live here? I already miss the forest and meadows..."

She shook her head and sighed.

"Oh, yes! I have come here searching for our kinsman Navahon. He deals with the humans of this town every two months and has not returned from his last trip."

 No.19392

>>19391
"I'm more of a country rural elf myself. We thought your screams was because of those drunkards?

What exactly is Navahon's business around here?"

 No.19393

>>19392
She seemed to have not even realized the men were trying to do something to her. She seemed to have no experience with humans or towns or anything related to it.

"To trade. He trades carvings and herbs for various things."

 No.19394

>>19393
"Yeah but, does he have anyone in particular to trade to? Such as someone he does business with? Maybe a place or a name?"

 No.19395

>>19393  Where did you come from?

 No.19396

File: 1635106117267.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19394
>>19395
"I... I don't know. He never mentioned that. He just says he comes here to trade.

We are the Dew-Wanderers... we live in a forest, a day's walk to the east of this town. Are you a dwarf?"

 No.19397

File: 1635106188273.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"I have seen an elf selling herbs a couple of times on the market square. Not recently though."

 No.19398

>>19396
>>19397
Vinifera wants to help her, but with hardly much information to go by and the fact Boronian was waiting patiently for them to travel through the swamps tonight, he didn't see much he could do for her.

"I think what would be best is to return home to the forest. After me and Naz return from the swamp we can help look for your friend."

He turns to Naz.
"Unless we divide and investigate. One of us goes east to the forest, the other south to the swamp."

 No.19399

File: 1635106344902.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>19396  that I am.

 No.19400

>>19398  sounds good to me

 No.19401

>>19400
"So we should divide for the time being?"

((I know splitting up the party in a TTRP is harrowing for dungeon masters. But if both players cannot be present to continue the RP then we could take turns when available.))

 No.19402

File: 1635106603622.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19401
((Yeah, we could do that. Anyway, I'm afraid it's bed time for me. I hope we can continue soon.))

 No.19403

>>19401  depends on Lauriel I suppose

 No.19404

>>19402
Good night.

>>19403
"A'ight. One of us helps Lauriel, the other is with Boronian. Who should it be?"

 No.19405

>>19402  (good night!)
>>19404  I'll leave it up to you.

 No.19406

>>19405
"Hm... I perhaps best go with Lauriel to her elven community. Not all elves are as open and accepting to dwarves as I am and they might be more comfortable talking to another elf than a non-elf. Will you be alright out in the swamps with Boronian? I don't want you to feel you got the short end of the stick here."

 No.19407

>>19406  That will do.  We'll find the beasts in no time.

 No.19408

>>19407
"A'ight. We'll meet up at the tavern tommorow evening and discuss what we find out."

 No.19409

File: 1635430992035.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

So, what will Vinifera do then?

 No.19410

>>19409
He goes up to Lauriel.

"May I come with you? I have some questions for the Dew-Wanderers."

 No.19411

File: 1635431196268.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19410
"What kind of questions? I am sure I can tell you all you wish to know."

 No.19412

>>19411
"Quesitons like, if your people have seen anything strange happenings around your part of the forest, or maybe someone knows more of Navahon to get a better lead on his dissapearance."

 No.19413

>>19412
"She shakes her head. No, there has been nothing out of the ordinary in the forest nor its surroundings." she says with certainty, after all she lives there.

"As for Navahon, he talks little of this time in the city, nor do we ask much. It's a strange place..." she says, half to herself, looking around.

"How can humans live in these dead buildings of rock and dead wood? Even the ground is made of cold stone."

 No.19414

>>19413
"Eh humans are like that and we elves aren't that different. We have our own needs and comforts just like they do even if those requirements are different. But take them away and starve them long enough and the worse of us will claw to the surface."

He ponders at what he thought of for awhile.

"So, your friend Navahon, anywhere in particular in town he does business you know of?"

 No.19415

File: 1635432060000.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19414
"I am not sure we have much in common. We live in different worlds... and perhaps you have already dwelled in theirs for too long, friend."

She ponders for a moment.

"But be it as it may, Navahon only mentioned that he would trade in the big town of men, in a rocky tomb where much trading is done."

 No.19416

>>19415
"Rocky tomb? How much of humans do you know about in general"?

 No.19417

>>19416
"They live short lives, take more from the world than they give and they cower before gods. Most are good and peaceful though, but there are too many of them. So our elders say."

>roll for Intelligence +2

 No.19418

>>19417
"You are right that they tend to take more than they need and fear many-many gods. Isn't that reason enough to pity them?"

d20 = 4

 No.19419

>>19418
"Perhaps so..."

A rocky tomb where trading is done... certainly Navahon meant the market hall at the main square.

 No.19420

>>19419
Vinifera looks around the street.
"I guess I can show you around this town a little so you can get to know people around here more. All the while we can try and find your friend. I'm guessing the market hall would be close to something that looks like a tomb."

 No.19421

>>19420
She agrees though she feels uncomfortable. There were so many people, so many distorted sounds, so much stone and such stench unknown to her.

Eventually you reach the market hall. It was almost 20 meters high and had an elaborately painted wooden ceiling inside. Inside there were numerous market stands.
Outside were galleries with various dealers (astrologers, tooth-pullers, portrait painters, apothecary ...).

 No.19422

>>19421
As they walked through the market together, Vinifera asks a few more questions.
"So Navahon, what exactly did he traded in?"

 No.19423

>>19422
"He traded wooden carvings and herbs for whatever we need or bring us joy. A blade, a pretty bauble, spices ..."

 No.19424

>>19423
"Hm... I guess we should ask around the apothacy then."

 No.19425

>>19424
"You have more experience with humans... I let you do that."

 No.19426

>>19425
He takes her to the apothecary.

"Hello?"

 No.19427

>>19426
An elderly man welcomed them. "Hello there, what can I get you?"

 No.19428

>>19427
((What's the apoth look like?))

"Hello, I was wondering if you were familiar with any other elves. Do you know Navahon?"

 No.19429

File: 1635436992332.jpg (12.06 KB, 142x166, 71:83, Apothecary.JPG) ImgOps Exif Google

>>19428
"Elves? Well, I know the one running that tavern in town... But a Navahon? What does he look like?"

 No.19430

>>19429
"Uh... she can describe him. All I know he does business around here trading carvings and herbs."

 No.19431

>>19430
"He is slim, having blond hair with two plaits over his ears. Blue eyes. About as tall as I am. He sells wooden carvings and herbs."

The pharmacists eyes light up.

"Ah, him... yes, yes, I remember him now! Blond elf selling herbs. Haven't seen him in months."

 No.19432

>>19431
"Months? That's how long he's been gone? Tell me, do you know if has friends in town, or places he prefers to spend time in?"

 No.19433

File: 1635439799373.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19432
"I think he left again right away. Certainly didn't sleep inside town."

Lauriel shook her heads.

"It's been a few months since he was last here." She sighs. "That means he likely never even made it into the town. We should ask the people at the gates."

 No.19434

>>19433
"Alright. The gate keepers may know of something."

 No.19435

File: 1635779738095.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19434
She nods and lets Vinifera take charge as she was not certain where the gates where.

 No.19436

>>19435
He leads the way to the gates until he come across the guards.

"Hello Hello, I was wondering if I can inquire something."

 No.19437

File: 1635779963714.png (419.79 KB, 1280x720, 16:9, guard17.png) ImgOps Google

>>19436
A pair of guards was stationed at each of the gats. There was little traffic going on.

"Yes, what is it?"

 No.19438

>>19437
"We we're wondering if you've seen any other male elves of late. We're looking for a missing friend. A Dew-Wanderer elf who comes to town to sell carvings and wares. Have you seen him around?"

 No.19439

File: 1635780290731.png (416.14 KB, 900x900, 1:1, guard19.png) ImgOps Google

>>19438
They talked to each other for a few moments. "No, we haven't seen any elves besides of a female one today, and I think that's her right there."

 No.19440

>>19439
"I see. Perchance you know of anyone who keep records of visitors to tow who may help us?"

 No.19441

File: 1635780521612.png (59.95 KB, 180x322, 90:161, guard6.png) ImgOps Google

>>19440
"There are no records being taken, there's no need to. We just control anyone coming in who's not a citizen."

 No.19442

>>19441
"But not coming out if we can't find our friend... OK, where else could elves potentially hang out around here?"

 No.19443

File: 1635785515486.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19442
They inform Vinifera and Lauriel that there is nothing like a usual hangout for elves in town. It is very rare that any of them drop by and if so they will likely sleep at any random inn like anyone else.

 No.19444

>>19443
"I see."

He turns to Lauriel.

"Per chance Boronian ever told you where he usually sleeps in town?"

 No.19445

>>19444
(On downstairs computer, almost forgot my tripcode.)

 No.19446

File: 1635787543082.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19444
(You mean Navahon. Boronian is the human tracker.)

"Navahon never mentioned that. I think he usually slept outside of town really as he did not want to stay inside that much."

 No.19447

>>19446
"Okay, I guess we'll walk towards where the Dew Wanderers reside and see if we can find any clues to what happened to him."

 No.19448

>>19447
(Sorry, AFK for 10 minutes or so.)

 No.19449

>>19448
That's fine. Though hoprfully notification will alert me of your response.

 No.19450

>>19447
"I think I know which way he usually travels, we can surely follow it."

 No.19451

>>19450
"OK, lead the way."

((I can't access my stat sheet at the moment, but what would happen if I use mind-friending spell on another elf?))

 No.19452

File: 1635789650085.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19451
((The same as with anyone else really.))

Lauriel and Vinifera left Riva behind them and ventured down the road taking them east. It was an often used road, broad and well maintained.

 No.19453

>>19452
As they walked, Vinifera let Lauriel walked ahead a bit. She was unaware of him raising a hand Jedi-style towards her but she softly heard him say... "Bammbaladin"

 No.19454

>>19453
Roll 6d6 plus 12 please.

 No.19455

>>19454
d20 + 12 = 21

 No.19456

>>19455
No, 6d6, not a d20.

 No.19457

>>19456
((Thank goodness, worst roll ever. Spell probably would of backfired on me and I ended up simping. Plus the projector is a bit blurry. Might hea back upstairs.))

6d6 + 12 = 35

 No.19458

>>19457
[3d6 + 25 = 36]

 No.19459

File: 1635790509462.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>19457
>>19458
Unfortunately your spell has failed to do anything by 1 measly point.

 No.19460

((I'm back upstairs.))

>>19459
"Damn..." he thought to himself. "Hopefully she didn't know what I was trying to do."
For all he knew, she could be the one behind all these dissapearances of late and is actually some powerful sorceress. It was suspicious for even a rather secluded elf to not know basic human stuff. All he can do is keep his guard up around her without alerting her to anything, that is if she isn't already suspicious of him.

 No.19461

File: 1635791060214.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19460
They slowly kept on walking along the road. It was a slow walk because Lauriel kept her eyes peeled on the area to the left and right of the road to find any signs of her friend.

She did not seem to have noticed him trying to cast a spell on her.

 No.19462

>>19461
So it seems... But he figured if he tried again then his next failure might alert her. He will still be nice to her but will keep sharp and suspicious around her.

"Let's look around the area. Signs of tracks, struggle or anything he might have dropped."

((Does it still cost 8MP if failed?))

 No.19463

>>19462
((No, a failed spell costs half the MP)).

>roll for Perception +4 three times.

 No.19464

>>19463
Vinifera looks around the dirt road.
d20 = 9d20 = 19d20 = 19d20 = 6

 No.19465

>>19464
It was already getting late as Vinifera noticed a small object stuck and trodden into the muddy ground on the roadside.

 No.19466

>>19465
He picks it out from the ground and wipes off the mud with his gloves, getting a better look at it.

 No.19467

File: 1635791892348.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19466
It appeared to be a small elfish brooch. Lauriel walked on over to give it a look and realized it was her friend's! She wore a similar one.

 No.19468

>>19467
"Hm..."
He looks around the area where he found it, trying to see if it looks like a struggle or not.

 No.19469

>>19468
>roll for Perception

 No.19470

>>19469
d20 = 18

 No.19471

>>19470
You looked and looked but you did not seem to find anything.

d20 = 10

 No.19472

File: 1635792268837.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19471
"Look, there's an old fireplace over there!" Lauriel called from a bit further up ahead.

 No.19473

>>19472
"Alright. Let's investigate. But stay behind me, it could be trouble."

 No.19474

>>19473
She nodded and stayed behind Vinifera, wondering if he would find anything.

 No.19475

>>19474
Vinifera approaches the campfire, but stays just outside of the fires range of light. He looks to see if anyone is around the fire.

 No.19476

>>19475
It was an old fireplace and there as no light at all. You'd have to either light one or use a spell.

 No.19477

>>19476
Instead of lighting the fire, he looks around to see if he can find anything. Maybe this was Navahon's campsite.

 No.19478

File: 1635792965996.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Roll for Intuition and Perception.

If you make a fire first (or use a FLIM FLAM spell) the rolls are both -3.

 No.19479

>>19478
Vinifera figured lighting the fire would be a bad idea. After all whatever took Navahon away might have found him by his fire light.

Init. d20 = 1
Perc. d20 = 9

 No.19480

File: 1635793499680.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19479
As you looked around you found out the following:

- There were signs of a struggle. Scrub marks of someone being dragged were leading south east.
- There are print marks of four pairs of boots.
- You found three elvish arrows. Two stuck in a tree, one stuck in the ground.

 No.19481

>>19480
Vinifera tries to line up the arrows to some of the print marks on the ground, trying to guess how the arrows were fired.

 No.19482

File: 1635793700468.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19481
They were fired from the camp towards the south east.

 No.19483

>>19482
"If I had to guess", he said to Lauriel, "Navahon was here. He encountered three intruders. He appeared to shoot first given the range of the arrow."

He examines the footprints, to see how big they were.

 No.19484

File: 1635793888993.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>19483
The prints were about human sized. And not the kind of footwear an elf would wear.

 No.19485

>>19484
"Hm... He could of been wearing human shoes, but so would his attackers. This might rule out big-footed orcs."

 No.19486

File: 1635794301416.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19485
"Navahon never had any human shoes. He wears our people's footwear."

 No.19487

>>19486
"Huh..."
He looked around one more time, looking for more elven-like foot prints. Even looking along the trejectory of the arrows.

 No.19488

>>19487
Roll for Perception twice.

 No.19489

>>19488
d20 = 16d20 = 8

 No.19490

File: 1636571855747.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>19489
You carefully examine the surroundings once more. You find no further tracks from Navahon the elf.

 No.19491

>>19490
"Hmm... Was  Navahon perhaps skilled in archery?" He asked Lauriel.

 No.19492

>>19491
She nods. "Yes, he was. All of us are to an extent. And these arrow were definitely of elvish craft."

 No.19493

>>19492
"Well, if I had to guess. Navahon was camping out here. However he was approached by three humans. These humans subdue him and dragged him off south east. Given the range of the arrow it's possible he shot first meaning he felt threatened by the humans. Either they were hiding for him to do ill intent or might be possible they were just a bunch of humans who investigating the light of his fire, dodged the arrow and went on the defence. Eitherway we should go south east to follow these drag marks.

 No.19494

File: 1636572596158.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>19493
She listened carefully. "Oh no... that does not bode well but what you have just said makes sense. I fear you read the marks right...."

"Let's follow the drag marks then."

>roll for Intuition -2

 No.19495

>>19494
"I'm hoping it will all be just a misunderstanding that can be resolved. But if not, you might want to return to your people and let me rescue Navahon on my own. It might get dangerous."

d20 - 2 = 16

 No.19496

File: 1636572846885.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19495
Alas, it seemed your talking to Lauriel distracted you from your task. You lose the track after just a few paces.

 No.19497

>>19496
"Ah! Gods dammit!"
He retakes his steps and tries to find the drag marks.
"Well it's roughly south east of here, right?"

 No.19498

>>19497
Lauriel examines the tracks and nods "Yes, it seems so..."

>roll Intuition -2 once more

 No.19499

>>19498
d20 - 2 = 7

 No.19500

File: 1636573363876.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19499
Your focus was much better now, you notice that the trail goes across the street and continues to the other side.

>roll for Perception -1

 No.19501

>>19500
d20 - 1 = 2
Vinifera keeps close to the trail and follows it.

 No.19502

>>19501
Nice roll... you can easily follow the trail and eventually it leads to the edge of the treacherous marshlands.

>roll for Intuition
OR
>roll for Perception

 No.19503

>>19502
>Intuition d20 = 14

 No.19504

Lauriel rolls too...

d20 = 20

 No.19505

File: 1636573805219.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19503
>>19504
Ah shoot... well, the trail leads deeper into the marshes. It would be dangerous to go on from here without Nazom.

 No.19506

>>19505
"Damn." (Too late for perception roll)
"It's too risky to go in..."

 No.19507

File: 1636574014170.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19506
"Yes, it looks like treacherous round. Poor Navahon. What shall we do now?"

 No.19508

>>19507
"If Naz was here we could brave this together... I mean, I guess I could go alone..."
He tries to evaluate the risk of going into a trecherous place.
"And I know you shouldn't come with. Way too dangerous."

 No.19509

File: 1636574273507.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19508
She nods... "I understand. You seem to be an experienced traveler, while I only know the woods of my home well."

It's definitely too dangerous to continue on alone, who knows what you would find. Or who would find you.

 No.19510

>>19509
"Let's return to town... unless you wish to return to your people."

 No.19511

>>19510
"No, I will come with you for now. I feel tired and I fear that evil is afoot in this place. It is no good being out here on my own."

 No.19512

>>19511
He turned red a little at the thought she feels more safe with him than with her people.
"Okay. Let's head back then."

 No.19518

File: 1646324381619.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

Recap:
Evil is afoot near the harbor town of Riva.
- Caravans have been ambushed and robbed (by orcs and supposedly by demons).
- People have gone missing who live outside of town.
- Supposed sightings of chimeras.

The local academy of magic has asked you to assist and find out what is going on.

During your investigations you were helped by the local tracker Boronian who also helped the academy earlier.

He has found tracks of goats that lead into the swamp.

You also met an elf girl named Lauriel who was looking for her friend Navahon. He seems to have been kidnapped near the town and was dragged into the swamp as well.

When we stopped, Lauriel and Vinifera were heading back to town to meet up with Nazom and Boronian.

 No.19519

>>19518
Vinifera and Lauriel wait ninfront of the tavern for Nazom and Boronian. All alone in the late evening.

 No.19520

>>19518  (did we find anything?)

 No.19521

>>19520
(The hottest lead are the tracks leading into the swamp outside.)

 No.19522

>>19521  (are Baronian and Naz off on their own then?)

 No.19523

>>19522
(Yes, cause were 'AFK' the last time I played with Epic solo. He was outside of town, found the tracks, now heads back to meet up with you.)

 No.19524

File: 1646329769761.png (106.46 KB, 500x500, 1:1, Dwarf_94666d_5693223.png) ImgOps Google

>>19523
>waits for Baronian

 No.19525

Vinifera and Lauriel were still alone and waiting.
"So... Mmmh, do you.. drink wine per chance?"

 No.19526

File: 1646329868499.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19524
"I think I saw your friend and that elf maiden... We should meet up with them."

Boronian shoulders his bow and approaches them.

 No.19527

File: 1646329908957.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>19526  right!

 No.19528

File: 1646330110581.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"Well met! Did you find anything?"

 No.19529

>>19528
"Yes, we found Navahon camp site. There appear to be sign of struggle and draging towards the swamp. It's likely two individeuals jumped Navahon and dragged him off."

 No.19530

>>19529
"I see. We should prepare properly and head there tomorrow morning. We mustn't wait too long or the lead might grow cold."

 No.19531

>>19530
"I agree. So what have you two discovered? Hoping for a visual of whatever it is we're dealing with."

 No.19532

File: 1646330830980.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19530  You're right.  we'll have to pack plenty of ale for the journey.

 No.19533

File: 1646330889570.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19532
"Well... that too I suppose."

>>19531
"Not much really, just the same rumors we have already heard before."

 No.19534

>>19533
"I see. I should probably escourt Lauriel back to her camp. It sounds like things will be getting dangerous from here on if we're gonna go after them."

 No.19535

File: 1646331270493.gif (76.1 KB, 386x536, 193:268, Lauriel.gif) ImgOps Google

>>19534
"I can stay at my camp if you think it's the best course."

 No.19536

>>19535
"We dunno what we will be up against, or if it's preying on elves in particular."
((I can't remember the kill history.))
"I should make sure you're safe with your people."

 No.19537

>>19536
((The kill history is unknown, just a bunch of people missing; no other elves.))

 No.19538

>>19536
"Well, I won't return to the forest unless I know what happened to Navahon. But I will stay at my camp for now, thank you."

 No.19539

>>19538
"Okay."

>To Naz.
"I'm gonna take her back."

 No.19540

File: 1646331740842.jpg (118.2 KB, 500x726, 250:363, tumblr_nfrg8gHHg51s2slyjo1….jpg) ImgOps Exif Google

>>19539  Ok; be careful

 No.19541

File: 1646331787207.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

((I think it's best to fast forward to the next day.))

 No.19542

>>19540
He nods and he and Lauriel head back to her camp.

"So where abouts are you staying then?"

 No.19543

File: 1646412421870.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

On the next day, Vinifera and Nazom met up with Boronian. If required, he'd come along with them into the swamp.

The elf maiden Lauriel was staying in the tavern where she had found some lodging for the time being.

 No.19544

File: 1646412468350.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

I've packed provisions for the trip.

 No.19545

File: 1646412511628.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19544
How many? Provisions cost 1 silver per person per day.

 No.19546

>>19543
Vinifera checked over his equipment to make sure he had everything.
https://docs.google.com/document/d/18n_2FA9VjmMHgLFTIpPARm9KSpSEb-SmlUIvRhylXRI/edit?usp=sharing

"I have some provisions left over... if they're still good."

 No.19547

>>19546
Yes, they were still good.

 No.19548

File: 1646412604547.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19545  11, primarily of ale of course

 No.19549

File: 1646412676029.png (490.93 KB, 845x627, 845:627, aj9.png) ImgOps Google

>>19548
Duly noted.

 No.19550

>>19548
Ale isn't exactly healthy. If you're sloshed you'll react slow to surprise attacks or may fail to strike accurately.

 No.19551

File: 1646412858495.jpg (80.19 KB, 709x625, 709:625, Dwarf_35541c_5698177.jpg) ImgOps Exif Google

>>19550  it's necessary life blood

 No.19552

File: 1646412904380.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

I have heard that dwarfs can drink a lot indeed, and still walk streight.

 No.19553

>>19551
Vinifera gives him a look of uncertinty.

>>19552
"I hope so. I'm not carrying him."

 No.19554

File: 1646413001522.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>19552  I can only walk straight after I've had my fill
>>19553  I'm bringing plenty for you, too

 No.19555

File: 1646413043687.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

So, what will you do now? Just head into the swamp hoping for the best? Start out where the elf was kidnapped?

Or got a different plan in mind?

 No.19556

>>19554
"Thanks". Couldn't help but appreciate the gesture.

>>19555
"I think we should start where the kidnapping take place and follow the tracks from there."

 No.19557

File: 1646413185726.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>19556  that sounds like a good plan to me

 No.19558

>>19557
"I have a feeling the tracks will lead round to the swamp which is better than chancing it blindly in the swamp."

 No.19559

File: 1646413294791.jpg (1.78 MB, 2560x1920, 4:3, Sumpf.jpg) ImgOps Exif Google

The marshes beckon, stretching out before you for uncountable miles.

In what order will you walk, if any?

 No.19560

>>19558
>>19559
maybe we should spread out a bit to cover more area as we look

 No.19561

>>19559
"I want to start at Navahon's campsite, find where the drag marks were going then fin a lead that we can follow."

He ponders.
"If only we had an animal that can track by scent."

 No.19562

>>19560
>>19561
You are at the camp. The trail leading towards the marshes.

>roll Perception +4

 No.19563

d20 + 4 = 10

 No.19564

>>19562
Vinifera looked around where he saw the drag marks last time and now that it was day could see where they were going.

👀d20 + 4 = 21

 No.19565

File: 1646413874794.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

Boronian used his sharp senses... 1d20 + 4 = 7

 No.19566

>>19563
>>19564
>>19565
It was a good thing they had Boronian with them. He was a skilled tracker and found some tracks that led straight into the swamp.

"Here they are... not easy to see, not easy to follow either."

 No.19567

>>19566
"Thanks Boronian. They may not be easy to follow, but it's better than searching aimlessly. Let's follow."

 No.19568

>>19566
>>19567
good eye
>follows

 No.19569

>>19568
"Nazom, can I lend your halberd? I need a firm stick to test the ground before? There can be unsafe spots where you suddenly sink in as we proceed. The ground can be treacherous."

 No.19570

File: 1646414180352.jpg (46.04 KB, 451x450, 451:450, k4dlpefr7vjz.jpg) ImgOps Exif Google

>>19569  of course.  you can count on my steel.
>hands over halberd

 No.19571

>>19570
"Let's let Boronian leadf the way. He knows these swamps better than us."

 No.19572

>>19571  I agree

 No.19573

File: 1646414395393.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19571
>>19570
"Thank you, keep your eyes open."

The heroes dared the marshes. The squish and squash of their feet was all they heard, their boots wet over and over. Boronian often stopped and stooped low to search for tracks.

>roll for Perception +3 twice!

 No.19574

>>19573
👀d20 + 3 = 19d20 + 3 = 9d20 + 3 = 21

 No.19575

>>19573
1d20 + 3 = 12
1d20 + 3 = 5
(brb)

 No.19576

d20 + 3 = 11
d20 + 3 = 16

 No.19577

File: 1646414553604.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19574
>>19575
>>19576
Nazom proved to have the best eyes... he noticed that there was something lying just a few feet up ahead on the ground up ahead.

 No.19578

>>19577
"Found anything?"

 No.19579

File: 1646415514557.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19578
You need to move closer. From further away you can only tell it's small and made of metal.

 No.19580

>>19579
Vinifera noticed that Naz has found something and goes over to check what he has found.
"What you found there Naz?"

 No.19581

File: 1646415616387.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19579
>>19580
He only noticed it in the distance too. Gotta move closer.

 No.19582

File: 1646415894769.gif (324.18 KB, 1045x832, 1045:832, trixie_arms.gif) ImgOps Google

>>19581
He approaches.

 No.19583

>>19582
>roll for Intuition

 No.19584

File: 1646416133067.jpg (87.8 KB, 587x529, 587:529, jojo approach.jpg) ImgOps Exif Google

>>19583
d20 = 14

 No.19585

File: 1646416305215.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19584
Oh no! Vinifera missed a hidden snag under water and slight twists his foot.

Roll for 1d3 damage.

 No.19586

>>19585
"Faaaaaaaa-"
d3 = 3

 No.19587

File: 1646416451299.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19586
At least you are now at the item that Nazom saw. It's a brooch... elvish, too.

 No.19588

>>19587
"Gods dammit."
He nursed his foot and turn his attention to the brooch.
"Oh hey, an elven brooch, a bit like mine."
He inspects it.

 No.19589

>>19588
It is similar and yet different than the brooch you owned. Simpler, made of brass, with flower ornaments that are so typical for elves.

 No.19590

>>19589
"It must mean we're on the right track! What do you make of this Boronian?"

 No.19591

File: 1646416956782.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19590
"The young elf must have dropped it. By chance, of on purpose. Let's hope for the latter, it would mean he still has his wits about him. But we are indeed on the right track."

 No.19592

>>19591
"Where do we go from here? Anymore tracks to follow?"

 No.19593

>>19592
"It is getting more and more difficult to find the tracks... the water covers up every step. I think what we need is an educated guess based on the direction of the trail so far, and the brooch..."

>roll for Intuition +1

 No.19594

>>19593
"I best hold onto Navahon's brooch until I can give it back to him."

d20 + 1 = 4
This time careful not to trip or hurt himself on the wet swampy ground like last time.

 No.19595

File: 1646417458943.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19594
The small group proceeds based on the direction Vinifera suggests, deeper into the marshes.

After a short break of food and ale <-1 ration> you press on.

Unfortunately, the local insect population is eager to have lunch too... which means your skin.

>roll for Strength -3

 No.19596

>>19595
"Gah! Damn mozzies."
d10 - 3 = 6

 No.19597

>>19596
You only lose 1 health from dozens of stings... but at least you can resist scratching.

Rolling for Nazom:
d20 - 3 = 9

 No.19598

File: 1646418865217.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

That was some good ale.  

 No.19599

Roll for Perception +3!

 No.19600

File: 1647360443593.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>19599  1d20 + 3 = 18

 No.19601

File: 1647360575412.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19600
Let's see what we see...

1d20 + 3 = 14

 No.19602

File: 1647360724325.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>19600
>>19601
Unfortunately you have lost sight of any other tracks than your own. Slowly the sun was setting over the marshlands.

 No.19603

File: 1647360792658.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19602

maybe we should find somewhere dry to setup camp and keep looking in the morning

 No.19604

>>19603
Boronian nodded. "Yes, that does sound prudent. It's very dangerous to keep on moving in the dark... we might wander straight into danger otherwise."

Of course, finding a dry spot is not exactly easy either.

>roll for Perception
>roll for Intuition

 No.19605

>>19603
"Good idea. Hopefully we can find fresh tracks in the morning. But lets set up camp, and hopefully a way to make sure the bugs won't drain us of our fluids by morn."

 No.19606

1d20 = 3  1d20 = 15

 No.19607

>>19604
d20 = 1
d20 = 11

 No.19608

File: 1647361238995.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19606
>>19607
With keen eyes you find a perfect spot to set up camp. There's even a small stream with fresh water close by.

You also manage to set up a proper camp and Boronian lights a fire.

 No.19609

File: 1647361292955.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19607  good eye there.  I wasn't think we'd ever find a dry spot

 No.19610

>>19608
>>19609
"No worries. I just hope the bugs won't be a problem." He said as he slaps a mosquito.

 No.19611

File: 1647361435159.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19608  what are you burning there?

 No.19612

File: 1647361443035.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19609
>>19610
"The fire will at the same time bring the mosquitos to us but many will burn the fire, too. It's a two-edged sword."

It's good you brought rations, you all consume one.

 No.19613

>>19612
Vin had one of his rations (he was down to 4).

 No.19614

>>19611
"I brought some dry firewood along" Boronian says. "Just enough for a day, let's hope we won't have to spend another night here."

 No.19615

File: 1647361559130.png (981.82 KB, 1024x918, 512:459, dwarf_fortress__the_father….png) ImgOps Google

>>19612  fine ale after a long day's journey
>passes some satchels around
>>19614  good thinking

 No.19616

>>19615
Boronian takes a firm swig from the skin. "Thank you, very refreshing. I hope tomorrow we will be able to find some proper tracks from that elf fellow."

 No.19617

>>19616  wake me up early!
>prepares to lay down on his travel pack

 No.19618

File: 1647361903290.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19617
"Very well... I wonder if we shouldn't set up some guards though. We're rather deep in the swamp. Can be dangerous."

 No.19619

(brb)

 No.19620


 No.19621

>>19618
"I can take first shift."

 No.19622

>>19621
Boronian nods. "Very good, I'll take the second one... I wonder what we have gotten ourselves into here."

 No.19623

>>19622
"Honestly, I dunno. I know were after Navahon and there's something out there but that's all I recall."

((I forgotten the reasons that lead up to this point.))

 No.19624

File: 1647362302127.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19518
Here's the recap.

 No.19625

(back)

 No.19626

>>19625
Will Nazom take the third shift?

 No.19627

File: 1647362570725.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19626
can't hear you, already asleep!

 No.19628

File: 1647362642137.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19627
>>19623
"I guess that only leaves the two of us to protect the camp. Well... wake me when it's my turn."

 No.19629

>>19624
((That's the recap for the start of the adventure, I just can't recall what we surmised so far. I know we interviewed a few individuals and "something" was out there, possibly demon, posibly orc, that's all I recall. I think I had some ideas and theories but I forgotten them.))

>>19628
Vinifera nods and stays up.

 No.19630

File: 1647362702630.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>snores loudly

 No.19631

>>19629
That's pretty much all you found out so far. And everything was happening around the marshes where you're now.

I recall your theory that the gardener dwarf of the magical academy was shady because he said the moles were eating his flowers.

>>19629
>>19630
Nazom's snoring makes staying awake in the middle of the night easier - which is good.

 No.19632

>>19631
((Oooh yeah I had reasons to think that but I forgotten them. But I think it had something to do with my suspicion that the very academy that called us had the problem right under their nose or something.))

>>19631
As he listens to the snoring, he murmers quietly to himself.
"Hopefully any would be predators will regard the snoring as berastly and stay away."

 No.19633

File: 1647363043008.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19632
((Yes, you thought the academy was involved in some way.))

>roll for Strength -2
>roll for Perception +2

 No.19634

>>19633
((Yeah. Either they know and needed us as patsies, or that there were students in the academy who were doing bad stuff in their school without them knowing about it.))

💪d20 - 2 = 9
👀d20 + 2 = 13

 No.19635

File: 1647363338280.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19634
Vinifera stayed awake, no matter how dark the night.

But... was there something moving in the dark?

>roll Perception +2

 No.19636

File: 1647363379137.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>snores some more

 No.19637

>>19635
Something caught his attention as he stared onto a patch of darkness. Perhaps paranoia?
👀d20 + 2 = 11

 No.19638

File: 1647363509317.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google

>>19637
Not paranoia - Morfus! Dangerous slug like creatures that dwell in the swamps. Two were slowly but surely crawling closer. Almost 3 meters long they were long and hungry.

 No.19639

>>19638
"The heck?"
He gets up and tries to take a better look at them, but doesn't approach. He also judges how fast they were going. They were slugs after all.

 No.19640

>>19639
Slugs they were indeed, surely each weight a 100 kilos. And they were slow. On firm ground you could easily outwalk them. But there was little firm ground here. In just a minute they would be here.

>roll for Intelligence +4

 No.19641

File: 1647363838230.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>continues sleeping

 No.19642

>>19640
🧠d20 + 4 = 19

Vinifera doesn't seem the point to wake the others up and that he could easily just take out his sword and cut them up. They don't look very agile.

 No.19643

>>19642
Up they slowly came and they didn't need light to see well. As they came closer, suddenly they shot sharp stings from the holes in their bodies as he misjudged their dangerousness.

1d20 = 131d6 = 5
1d20 = 121d6 = 1
1d20 = 121d6 = 2
1d20 = 91d6 = 3
1d20 = 111d6 = 3
1d20 = 151d6 = 2
1d20 = 191d6 = 1

 No.19644

>>19643
He loudly yells a swear, probably waking up the others.
He still plans to chop these slow slugs up.

 No.19645

File: 1647364249426.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19643
Boronia gave a yell as he awoke. Luckily the stings did not damage as he wore some leather armor.

Nazom too awoke, a sting landing in his beard.

 No.19646

File: 1647364310186.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>19645  hey, it's not morning yet!  wait, what are those!?  baronian, any idea?
>grabs his weapon

 No.19647

File: 1647364414519.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19646
"Morfus! Watch out for their stings... they are poisonous!"

 No.19648

File: 1647364464408.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

The Morfus approached, you have the initiative and may attack first.

 No.19649

File: 1647364527025.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>>19647  noted!
>>19648  swings at a blob

 No.19650

>>19647
"I wish I knew that first."

He prepares his sword and fight the slugs.

"They are slow right? We can easily chop 'em up?"

 No.19651

>>19649
Which weapon will you use?

1d6+5        Sword        
1d6+7        Halberd        
1d6+4        Throwing Axe (4); 20 m        

 No.19652

File: 1647364666761.jpg (46.04 KB, 451x450, 451:450, k4dlpefr7vjz.jpg) ImgOps Exif Google

>>19651  halberd, the ole chop chop

 No.19653

>>19650
"They are very sturdy, they can take many blows... but you seem strong enough to take them."

Vin attacks: 1d20 = 51d6 + 6 = 9
Morfu 1 tries to evade: 1d20 = 8

 No.19654

>>19653
Vinifera's blade connects! A heavy blow!

>>19653
Nazom attacks: 1d20 = 121d6 + 7 = 8
Morfu 2 tries to block: 1d20 = 9

 No.19655

File: 1647364825813.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google

>>19654
Success, the other Morfu too is heavily hit.

The two big slugs shake their bodies and fire off some stings.

1d20 = 201d6 = 5 Vin
1d20 = 71d6 = 2 Vin
1d20 = 151d6 = 6 Vin
1d20 = 191d6 = 3 Naz
1d20 = 61d6 = 1 Naz
1d20 = 151d6 = 1 Naz

 No.19656

File: 1647364869485.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19655
Each is hit by once but your armor blocks the stings easily.

Your moves.

 No.19657

File: 1647364941340.gif (9.84 KB, 320x128, 5:2, dwarfattack.gif) ImgOps Google

>>19656  hah!  too easy.
>tries to slice a slug in half

 No.19658

>>19656
I try to stab and cut the snails up.
"Sorry I didn't wake you guys sooner. I thought I could handle a bunch of snails alone."

 No.19659

>>19657
Nazom tries something special there...

1d20 + 4 = 161d6 + 11 = 17

The slug tries to evade: 1d20 = 16

>>19658
Vinifera attacks: 1d20 = 171d6 + 6 = 10

The Morfu tries to block: 1d20 = 6

 No.19660

File: 1647365126969.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google

>>19659
Nazom misses the heavy blow by an inch... Vinifera's stab digs deep.

The Morfu don't have tough hides, but a lot of stamina. They try to attack once more.

1d20 = 161d6 = 2 Vin
1d20 = 161d6 = 6 Vin
1d20 = 101d6 = 6 Vin
1d20 = 51d6 = 5 Naz
1d20 = 141d6 = 2 Naz
1d20 = 21d6 = 6 Naz

 No.19661

File: 1647365201636.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>19660
Nazom gets bombarded with splinters! But his thick armor is no match for the stings. Luckily they weren't aimed at Vinifera.

Your turns!

 No.19662

File: 1647365261693.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19661  ouch!  damn slugs...
>stabs the slug instead

 No.19663

>>19661
VInifera still cuts them up. He was lucky not to get directly harmed by them and how slow they were, but it was like passing his blade through a thich slime.

 No.19664

>>19662
>>19663
Nazom tries does some stabbing with the halberd!

1d20 = 191d6 + 7 = 8

The slug tries to evade: 1d20 = 20

>>19658
Vinifera attacks as well with a cut: 1d20 = 191d6 + 6 = 12

The second Morfu tries to block: 1d20 = 3

 No.19665

File: 1647365547121.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google

>>19664
Both swing and stab wide! Must be the darkness. Beside them Boronian too was attack and lands a hit with his short sword.

The Morfus go on the offense!

1d20 = 161d6 = 2 Vin
1d20 = 21d6 = 1 Vin
1d20 = 141d6 = 2 Vin
1d20 = 21d6 = 6 Naz
1d20 = 11d6 = 4 Naz
1d20 = 81d6 = 2 Naz

 No.19666

>>19665
>shields himself as best he can

 No.19667

File: 1647365607422.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19665
They have aimed well this time! And - oh no! Nazom feels one of the stings going right through his armor, piercing into his skin! 4 damage.

Your turns!

 No.19668

>>19667  yow!
>gets really angry and tries to slice the thing in half again

 No.19669

>>19668
>roll for Strength+1 too!

 No.19670

>>19669  1d20 + 1 = 5

 No.19671

>>19670
You take no poison damage!

 No.19672

>>19667
Vinifera attacks again... not sure if they were really doing anything at this point.

 No.19673

File: 1647365845616.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19671  hrrraaahhh!

 No.19674

>>19670
Nazom goes for a heavy blow again!

1d20 + 3 = 181d6 + 10 = 12

The slug tries to evade: 1d20 = 8

>>19658
Vinifera attacks: 1d20 = 31d6 + 6 = 7

The Morfu tries to block: 1d20 = 4

 No.19675

File: 1647365989571.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19674
Nazom hits the ground, sending mud everywhere!

>>19674
Oh no! Vinifera would have landed a fine blow there but the slug heaved its heavy body gently sideway, making the sword glance off its slimy hide.

As Boronian lands another blow one of the Morfus has had enough and turns away.

The other takes a breather.

Your turns!

 No.19676

>>19675  how are they so fast!
>tries to hook and flip one of them

 No.19677

>>19676
It's 3 meters long and weighs 100 kilos!

That requires Strength +10!

 No.19678

>>19677  1d20 + 10 = 25

 No.19679

File: 1647366200204.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19678
Let's say it was an attempt...

 No.19680

File: 1647366265071.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>19679  they're so heavy, and yet so fast!
>grabs some salt and throws it at the slug

 No.19681

>>19675
Vinifera was confused at how a slug dodge it's attack.
"C'MERE"
He sides swipes it.

 No.19682

>>19680
There's no salt in your inventory! Also, they are pretty slow.

The Morfu aims its attack solely at Nazom!

1d20 = 171d6 = 4
1d20 = 121d6 = 6
1d20 = 201d6 = 1
1d20 = 21d6 = 3
1d20 = 11d6 = 3
1d20 = 51d6 = 1

>>19681
Vinifera attacks: 1d20 = 101d6 + 6 = 12

The Morfu is busy attacking and can't evade the attack.

 No.19683

File: 1647366510820.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19682
Another sting goes right through Nazom's armor! 3 damage!

>roll Strength+1 again

>>19682
A heavy hit! The other Morfu too has had enough and slowly sinks back into the swamp.

 No.19684

>>19682  how did I forget to pack salt!
>>19683  1d20 + 1 = 4

 No.19685

>>19684
Excellent, no damage!

You have been victorious!

 No.19686

File: 1647366750047.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

yeah, we showed them!
>picks the barbs and stingers out of his armor

 No.19687

File: 1647366830070.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19686
You find 1d6 + 1 = 2 intact stings, each worth 2 silver pieces!

 No.19688

File: 1647366907731.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19687  these could be useful...

 No.19689

File: 1647367158525.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

I think it's a good time to stop there for today.

 No.19690

Did we win? Is slug dead?

 No.19691

File: 1647367353304.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19689  (good place to pick up)
>>19690  hah!  look how our foes run.  or slide.

 No.19692

>>19691
"I did not expect them to be so... difficult. if I had known I'd alerted you guys sooner."

 No.19693

File: 1647967714854.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19692
>>19691
"At least they are gone. Are you guys hurt?"

 No.19694

>>19693
"Just my pride. Back at the orchards we never had to deal with slugs like that."

 No.19695

File: 1647968183004.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

>>19692  did you manage to get one?
>>19693  it's fine.  nothing some good ale won't fix

 No.19696

>>19695
"Anyone want to switch shifts or no longer feel like sleeping?"
He looks up to the sky to see what time it was.

 No.19697

File: 1647968303732.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19694
>>19695
Naz, you're at 46/54 life.
Vin, you're at 31/35 life. Full magic.

Boronian gave a nod as he looked at you, you both seemed in good condition indeed.

 No.19698

>>19697
"What time is it?"

 No.19699

File: 1647968563081.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19698
It was some time after midnight, the night would still last several hours at this point.

But Boronian had no issue with taking the next shift for a couple of hours.

 No.19700

File: 1647968586087.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19696  I'm awake for now

 No.19701

>>19699
>>19700
"We should probably get as much rest as we can. Boronian, can you take the next shift? you probably know these swamps better than I do. If I hadn't underestimated those slugs we would of probably had dealt with them more efficiently."

 No.19702

>>19700
>>19701
Boronian sat down and made sure the fire was staying lit after the others had fallen asleep. After a couple of hours he slowly roused Nazom from his deep slumber.

"It's your turn, day will break in two hours or so."

 No.19703

File: 1647968896562.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>>19702
>grumbles and wakes up

 No.19704

>>19702
Vinifera used his cloak to cover himself as much as he could, trying to avoid bug bites.

 No.19705

>stokes the fire

 No.19706

File: 1647969058137.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19703
>>19704
Even though some bugs still enjoyed a drink of blood, there were less around than during the day.

>>19705
You notice that only a little wood is left at this point. You had to either find some or spend the final hour of the shift in darkness.

 No.19707

>>19706
>looks around for some more sticks and stuff to burn

 No.19708

>>19707
Roll for Perception +3 twice.

 No.19709

>>19708  1d20 + 3 = 21 1d20 + 3 = 14

 No.19710

File: 1647969521554.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>19709
You look around in the dark, few stars were out - or hidden behind clouds. At least your dwarfish eyesight helped you a bit, used to darker places.

You find some wood but it is all wet - as was to be expected in a swamp. But to make matters worse, you suddenly feel one of your feet was stuck in the marshy ground, and you couldn't move it out...

>roll Strength +6

 No.19711

>>19710  urmph.  figures
1d20 + 6 = 20

 No.19712

>>19711
You're stuck! No getting out.

 No.19713

>>19712  urgh.
>tries to wiggle out at an angle

 No.19714

File: 1647969900064.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19713
You manage at last... but your boot remains behind, lost in the swamp.

 No.19715

File: 1647970016458.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>19714
>tries to fish out the boot

 No.19716

>>19715
You make quit a noise as you get your foot out and Vinifera awakes, seeing you on the ground, trying to get something out of the swamp.

 No.19717

>>19716
>>19715
Vinifera didn't really get to sleep despite the effort. Now he was looking at a dwarfs rump as said dwarf was hands deep in the muck.

"Naz, what are you doing?"

 No.19718

>>19717  lost my boot!  it's just...  right there...

 No.19719

>>19718
He at u and observes. Figuring Naz has this problem at hand. That or probably figured something hilarious will eventually happen.

 No.19720

>>19718
>roll for Dexterity +5

 No.19721

>>19719
*He sat up

 No.19722

>>19720
>1d20 + 5 = 8

 No.19723

File: 1647970435763.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19722
Hooray! There's the boot!

 No.19724

File: 1647970472756.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19723  my boot!

 No.19725

>>19724
"You found your boot?"

 No.19726

>>19724
>>19725
Suddenly, a small swamp snake poked its head out of the boot (which was filled with muck).

 No.19727

File: 1647970620500.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19725  I got it!
>>19726  you little devil!  get out of there!
>flips the boot over and starts shaking it

 No.19728

>>19726
"How that get there?"

 No.19729

File: 1647970749698.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19727
The snake wasn't very happy about this, landing on the floor along with the muck that had gathered in the boot from it's time in the swamp.

>>19728
Well, it was stuck in the swamp (under'water').

 No.19730

File: 1647970844295.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google

>>19729
"You'd think it be thankful. Why would any creature let alone serpent enjoy writhing around in that muck."

 No.19731

>>19729  get back to your hole!  I made it bigger for ya

 No.19732

File: 1647970945057.png (264.16 KB, 1280x720, 16:9, celes9.png) ImgOps Google

>>19731
>>19730
The snake slithered away back into the swamp and soon disappeared.

Day was coming at last...

 No.19733

>>19732
Vinifera looked up to the sky, seeing the inky black night giving way to the early blue skies of dawn. He never liked trying to go to sleep at this time.

"At this rate none of us will be getting enough sleep."

 No.19734

>>19732  it's about time

 No.19735

File: 1647971153760.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19733
>>19734
You got enough sleep, a good six hours in total.

You can regenerate 1d6-1 life each (please roll).

 No.19736

>>19735
Vinifera still felt groggy.
d6 - 1 = 1

 No.19737

>>19735  1d6 - 1 = 5

 No.19738

File: 1647971385424.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19736
>>19737
Refreshed and after using up one of your rations for breakfast you continue your journey through the swamp, Boronian walking in front, searching for dry spots with his long stick.

But of course, you also needed to find traces of the missing elf.

>roll for Perception +4

 No.19739

>>19738
d20 + 4 = 9

 No.19740

File: 1647971487331.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19738  1d20 + 4 = 9

 No.19741

>>19739
>>19740
Excellent, you find old but still visible foot prints and even a torn piece of cloth on a bush.

You follow the traces up a small knoll...

>roll Strength -2

 No.19742

>>19741
d20 - 2 = 15

 No.19743

>>19741  1d20 - 2 = 4

 No.19744

File: 1647971982153.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>19742
>>19743
While Nazom marches ahead, Vinifera has some issue getting up the small hill, breathing heavily as he's finally up (-1 Strength for a few hours).

As you stand on top of the knoll, you look down at a big lake in the marshes. Fog covers its surface though you can catch glimpses of an island in the middle... the traces lead to the edge of the lake.

 No.19745

>>19744
"I'm a bit out of shape..."

Looks down at the lake.
"You think there is something on that island?"

 No.19746

>>19745
>roll for Perception

 No.19747

>>19745  seems to lead in that direction.  worth a look?

 No.19748

>>19746
Vinifera squints his eyes d20 = 1

 No.19749

File: 1647972269328.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19748
>>19747
Oh, a natural 1! Through the fog you can see a dark, tall shape... there is a tower on that island!

 No.19750

>>19747
>>19749
"Look! Do you see that tower there? That might be where Navahon is!"

 No.19751

File: 1647972380358.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

>>19750  I don't see anything from here...  but let's check it out

 No.19752

File: 1647972425952.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"But how do we get across? I'm not sure I want to swim in that water..."

 No.19753

>>19752
"Hm... maybe there is a bridge? Or perhaps a boat? Let's check the shoreline."

 No.19754

>>19752
>>19753
which way should we go?

 No.19755

File: 1647972750278.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19753
You did just that, searching the shoreline... the lake was big, you soon realize it would take all day. But after just a bit of searching you find a landing stage. There was a dinghy too - but unfortunately, it was half sunk.

 No.19756

>>19754
"To the righf side and we'll go around."

>>19755
"See? Told you we'd find a boat.. Or what's left of one."

 No.19757

>looks around for tracks near the dinghy

 No.19758

>>19757
Roll for Perception -2.

 No.19759

>>19758  1d20 - 2 = 2

 No.19760

>>19759
You examine the surroundings and find plenty of traces from heavy boots.

 No.19761

>>19760
"We just need to find a way over. Maybe fix thi dingy somehow.... Anyone know how to fix a dingy?"

 No.19762

File: 1647973292810.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19760  here!
>looks to see where they lead

 No.19763

File: 1647973530615.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19762
>>19761
Alas, the traces led just to the landing stage. It was clear that it had been used often in the past by whoever was dwelling on the island.

As the fog lifted you saw another landing spot on the island for a few moments with two boats towed to it.

>roll for Intelligence +1

 No.19764

>>19763  1d20 + 1 = 12

 No.19765

>>19763
d20 + 1 = 8

 No.19766

File: 1647973853617.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19764
>>19765
You go through your inventory list and figure that - if you cut up Vinifera's water skin and use Nazom's hammer and nails you could fix the dinghy... at least for one ride.

 No.19767

>>19766
"Hm... we could use my waterskin. But given we're in a swamp surely there's other materials we could probably use."

 No.19768

File: 1647973956594.jpg (76.72 KB, 800x998, 400:499, batdwarf_by_markdobson_d1r….jpg) ImgOps Exif Google

>>19766
>>19767
maybe it's time to put your rain roof to the test

 No.19769

>>19767
>>19768
Nazom is the one with the rain roof! But yes, that could be used too if dismantled.

 No.19770

>>19768
>>19769
"We can use your rainroof to fix the dingy. That is if there's nothing nearby we can use."

 No.19771

File: 1647974168889.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19770
You really lack the tools to use any other items. Like a small handsaw or a planer.

 No.19772

File: 1647974172043.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19769
>>19770
better find something quick or I'll be turning this rain roof into a rain floor

 No.19773

>>19772
"Alright. Rainroof it is."

 No.19774

>>19773
>>19772
Let's see how good you crafty you are.

>roll Intelligence
>roll Dexterity

 No.19775

>>19773
>starts dismantling the rainroof

 No.19776

>>19774
1d20 = 20
1d20 = 5

 No.19777

>>19774
d20 = 14
d20 = 11

 No.19778

File: 1647974578003.png (449.13 KB, 1280x738, 640:369, aj26.png) ImgOps Google

>>19776
>>19777
Well, well... let's note you down as semi-crafty.

The dinghy is repaired and appears safe and seaworthy, at least for a single trip.

 No.19779

>>19778
"Alright looks good. No regerts here. Let's all set sail."

 No.19780

>>19778
>>19779
here goes nothing

 No.19781

File: 1647974806191.png (176.29 KB, 407x358, 407:358, aj23.png) ImgOps Google

>>19779
>>19780
Off you go, Boronian has some remote knowledge of how to steer the dinghy and you pull the two oars that were lying in it.

>roll for Strength -2

 No.19782

>>19781
d20 - 2 = 10Hopefully not still exhausted from the knoll.

 No.19783

>>19781  1d20 - 2 = 8  easy!

 No.19784

File: 1647975097595.jpg (37.97 KB, 793x422, 793:422, aj24.jpg) ImgOps Exif Google

>>19782
>>19783
You did a good job and were almost at the other side...

>>19776
>>19777

...when your poor Intelligence-rolls catch up to you. You were crafty but made quite a plunder in planning it all.

The dinghy sank!

Roll Strength once more to swim ashore!

 No.19785

>>19784
"Aw hell..."
d20 = 6

 No.19786

File: 1647975172347.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19784  1d20 = 5
this isn't my fault

 No.19787

File: 1647975272064.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19785
>>19786
You make it ashore along with Boronian. You're wet, but safe!

And here I suggest we stop this time.

 No.19788

>>19787
"Dammit, give us a moment to dry up/"

((Yeah, nows good time to stop.))

 No.19789

>wrings out some of his clothes

 No.19790

File: 1648576933235.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19788
>>19789
After taking some time to dry yourself properly you find yourself on the island. Behind you is fog that makes it hard to make out the sore where you came from.

Up ahead is treacherous swamp... and a looing dark tower not too far away.

 No.19791

>looks around for signs of movement, tracks, etc.

 No.19792

>>19790
(Is the swamp between us and the tower?)

 No.19793

>>19792
That's right. It's an island with a tower in the middle. Swamp, some rocky formations and a large patches of water sausages cover the island.

>>19791
>roll for Perception +1

 No.19794

>>19793
"I guess we gotta pass even more boggy swamp to get to the tower. Wonderful."

 No.19795

File: 1648577375220.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19794
"We have to be careful... I don't like the look of this island."

 No.19796

>>19795
"I agree."

Tries to find hard footing over the swamp and walks as carefully as he can.

 No.19797

>>19793  1d20 + 1 = 21

 No.19798

File: 1648577532519.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19796
>roll for Intuition

>>19797
Oh no, a critical failure... if there were any traces, you sure have trampled all over them!

 No.19799

File: 1648577609755.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19798
there don't appear to be any tracks here!
>stomps around kicking debris everywhere

 No.19800

>>19798
Vinifera didn't really paid heed to Naz messing yup any potential leeds given his attentionw as crossing the bogs without accidents.

d20 = 7

 No.19801

File: 1648577752924.jpg (41.69 KB, 557x301, 557:301, Morfu.JPG) ImgOps Exif Google

>>19800
As you move slowly forward you notice it just in time! Another Morfu snail is resting in the muck, barely noticeable.

It apparently has not noticed you yet. You can try to walk around it if you like...

 No.19802

>>19801
Viniera signal to Naz and Boronian and pointed at the slug to alrt them of it. He gestures to keep away and begins to carefully move around the slug to avoid it.

 No.19803

>Roll for Intuition -4 everyone!

 No.19804

>sneaks around the slug
1d20 - 4 = -1

 No.19805

File: 1648578000224.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

1d20 - 4 = 1

 No.19806

>>19803
d20 - 4 = 15

 No.19807

File: 1648578345230.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19804
>>19805
>>19806
The Morfu turns its slug-eyes as Vinifera kicks some mud in its direction... but then decides to go back to resting.

 No.19808

>>19807
Vinifera gave a small silent whine under his breath as he sneaks away from it.

 No.19809

>>19807
>>19808
dumb slugs...

 No.19810

>>19808
>>19809
As you move slowly forward you reach a very deep and dangerous looking patch of swamp. You can move around it though... will you go left or right?

 No.19811

>>19809
"His buddies were not so dumb last night when they almost had us."

>>19810
Let's go around left side of it

 No.19812

>>19811
that way is surely a trap!
>points to the right
yeah, let's go left

 No.19813

File: 1648578711613.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19811
>>19812
The ground is much more solid there, you pass reeds and crooked old trees.

>roll for Perception

 No.19814

>>19813  1d20 = 16
((I need to go for a few minutes for apartment reasons))

 No.19815

>>19813
👀d20 = 18

 No.19816

File: 1648578911249.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>19814
>>19815
Your eyes are glued on the ground... which is prudent. Unfortunately you miss a cloud of mosquitos who are having a hay day as they come down on you.

>you lose 1d2 = 2 Charisma from all the stings for the time being

 No.19817

>>19816
Vinifera waves his handss frantically and made spitting raspberry noises to rid of the bugs from his mouth.

 No.19818

File: 1648579190688.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19817
"Those damn mosquitos... I'm really tired of them."

 No.19819

>>19818
"I'm just gladf they were not as big as the slugs around here."

 No.19820

>>19817
>>19818
they don't eat much
>spits a mosquito out of his mouth, pft

 No.19821

>>19819
>>19820
"We better move on quickly before they call their friends and suck us dry."

>roll for Intuition
>roll for Perception

 No.19822

>>19821
"Let's get to the tower as quick as we can."

d20 = 20d20 = 11

 No.19823

>>19821
1d20 = 16 1d20 = 13

 No.19824

File: 1648579658037.jpg (188.33 KB, 655x466, 655:466, Widderhyäne.JPG) ImgOps Exif Google

>>19822
>>19823
I see we're having the good rolls today...

You stumble forward, Nazom almost losing a shoe in the muck again... you sink deep, almost to your knees and make quite a ruckus...

Suddenly you hear a dangerous growling before you... before you stands a creature like a wolf but it has horns like a big ram. On second glance it looks more like a hyena than a wolf.

It bares its fangs and snarls.

 No.19825

>>19824
"Guys we've got trouble."

Vinifera turns to draw his sword. He didn't want to chance it this time and was ready to attack when he can.

 No.19826

>looks around for a stick

 No.19827

File: 1648579857086.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19825
The creature was apparently looking for trouble, bloodthirst seemed to burn in its eyes as it slowly approached...

>>19826
You find a stick!

 No.19828

>>19827
Takes first attack, if he can! Straight to the face. Show he means business and that whatever it is should back off.

 No.19829

File: 1648579925229.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>19827
>picks up the stick
here boy
>whistles at it and shakes the stick
you want the stick?  want the stick?  go get the stick!
>throws the stick

 No.19830

File: 1648580018811.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19828
You prepare to strike...

>>19829
When Nazom throws the stick!

>roll for Dexterity!

 No.19831

File: 1648580052707.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>19830  1d20 = 7

 No.19832

File: 1648580160398.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19831
Nazom throws the stick! The creature hesitates for a moment... then suddenly turns and chases after it with a chilling howl.

You can try to get away!

 No.19833

hah!  let's go
>goes around on the opposite side of where the beast was

 No.19834

>>19832
Vinifera lowers his sword in surprise of this playful behavior and decides to make sharpish away with Naz. >>19833

 No.19835

File: 1648580645732.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19833
>>19834
You make a run for it... the creature does not seem to follow you - for now.

And soon enough you reach 3 meter high wall with a large metal gate. Behind it looms the tower...

(Time to stop for today.)

 No.19836


 No.19837

File: 1649267898171.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19836
What will you do?

 No.19838

File: 1649267936118.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>19837
>inventory  

 No.19839

File: 1649268000585.jpg (43.08 KB, 371x349, 371:349, inventory.JPG) ImgOps Exif Google


 No.19840

File: 1649268095673.png (902 B, 16x17, 16:17, dwarf3.png) ImgOps Google

hmmm, what do you two think?
>investigates the gate hinges, mechanisms if any, locks, latches, etc.

 No.19841

File: 1649268169571.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19840
You notice on first glance that there is no lock.

The hingest must be on the inside and out of your view.

No mechanism is visible.

 No.19842

>>19841
>attempts to jiggle the gate a bit to see if it will open either direction.

 No.19843

>>19842
>roll for Strength

 No.19844

>>19843  1d20 = 1

 No.19845

>>19835
VInifera tries opening the gate.

 No.19846

File: 1649268432891.jpg (24.09 KB, 338x310, 169:155, twi202.jpg) ImgOps Exif Google

>>19844
Now that's dwarfish strength, you give the door a mighty rattle... but it doesn't even move.

>>19845
You try to push the gate open, but it doesn't even move an inch.

 No.19847

>>19846
"Maybe it's a pull?"
Tries pulling on it than pushing it.

 No.19848

>>19845  maybe we can go over?
>looks up to see if there's anything to try to grapple a rope onto

 No.19849

>>19847
There's nothing to hold on to in order to pull it.

>>19848
Well, the wall is 3 meters (10 feet) high and so is the gate.

 No.19850

File: 1649268782624.jpg (48.91 KB, 620x439, 620:439, gate_kit_a.jpg) ImgOps Exif Google

>>19848
He looks up to see if the rails are sharp on top.

>>19849
If it's a gate, wouldn't their be bars to hold onto?

 No.19851

>>19849
>checks along the wall instead

 No.19852

File: 1649268972027.jpg (124.19 KB, 1024x683, 1024:683, gate.jpg) ImgOps Exif Google

>>19850
No, they aren't sharp at all.

And it's this kind of gate, just pure metal with some rivets.

 No.19853

File: 1649268999280.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19851
In which direction will you follow the wall?

 No.19854

File: 1649269033649.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19853  just looking both ways first

 No.19855

>>19852
"Hm perhaps we could climb over it."

>>19851
>>19853
"Unless you want to check around it? You check one direction, I'll check another and we meet up at back?"

 No.19856

>>19854
"Ooooh wait! I just remembered! I can open locks I know a spell to do it!"

 No.19857

>>19855  that seems like a good idea

 No.19858

File: 1649269160773.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19854
The wall runs a good 15 meters in each side.

>>19855
Of course, if you give it a try.

 No.19859

File: 1649269172733.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19856  that seems like a better idea

 No.19860

>>19858
>>19859
"Yes. Alright".

Vinifera taps the lock of the gate three times with his finger.
"Foramen"

 No.19861

File: 1649269506066.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19860
There was no lock visible... but you figure there has to be some kind of mechanism behind the door.

You perform your spell... but nothing happens. You come to the conclusion that this door simply cannot be opened at all!

 No.19862

File: 1649269618753.png (50.65 KB, 266x285, 14:15, batdwarf.png) ImgOps Google

>mumbles under his breath
figures...

>>19860  I'll check this way
>goes to the right

 No.19863

>>19862
"It's more fence than gate. I guess I'll go to the left."

 No.19864

File: 1649269725088.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19862
>roll for perception

>>19863
You come to the corner of the wall, will you go around it?

 No.19865

File: 1649269831209.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19864  1d20 = 18

 No.19866

>>19865
You don't notice anything out of the ordinary and reach the corner. Will you go around it?

 No.19867

File: 1649269901467.png (10.23 KB, 500x500, 1:1, Untitled.png) ImgOps Google

>>19864
((Corner of the wall? Somthething like this?"))

 No.19868

File: 1649269954451.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>19866
>goes around the corner!

 No.19869

File: 1649270100186.png (36.69 KB, 4116x2381, 4116:2381, corner.png) ImgOps Google

>>19867
No, more like this. The green blob being you.

 No.19870

File: 1649270164917.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>19868
The wall continues on for a good 30 meters... to the left is the wall, to the right the treacherous swamp.

 No.19871

>>19869
I continue going around the corner and follow the fence until something of interesting is found. Though if nothing happens will wait around back where likely to meet Naz.

 No.19872

File: 1649270249903.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19870
>looks carefully at the nearby swamp

 No.19873

File: 1649270353410.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>19871
You just go around the corner and... there's a smaller wooden door!

Also, the high, thick tower rises up at the end of the wall.

>>19872
>roll for Perception -2

 No.19874

>>19873  1d20 - 2 = 13

 No.19875

>>19874
Most likely it is the increasing fog that prevents Naz from seeing anything interesting there... There is the buzzing of mosquitos and the distant sound of animals, nothing more.

 No.19876

>>19875
>looks along the wall for anything unusual, instead

 No.19877

File: 1649270694501.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19876
You continue on walking along the sturdy looking brick wall. It's old, must have been built many decades ago. You reach the next corner.

>roll Perception -2

 No.19878

>>19877  1d20 - 2 = 16

 No.19879

File: 1649270809274.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19878
Nazom was blind and deaf to his surrounding as he walked around the corner. There loomed the tower, rising up before him at the end of the wall.

 No.19880

>>19873
I check the wooden door, I check to see if it's unlocked.

 No.19881

File: 1649270857366.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19879
>walks obliviously toward the tower along the wall

 No.19882

File: 1649271043622.png (14.51 KB, 1016x688, 127:86, map.png) ImgOps Google

This might explain it better.

 No.19883

File: 1649271188623.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19880
You see no lock. You give it a push and - there being a handle - a pull.

But it won't budge, it appears to be locked somehow.

>roll for Perception
>roll for Perception -3

>>19881
You reach the tower, over 25 meters it rises into the sky. It's made of dark stone, not a single window is in it! But thin smoke can be see drifting away from its very top.

 No.19884

>>19883
d20 = 3
d20 - 3 = 2

 No.19885

File: 1649271379330.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19883
>keeps on walking

 No.19886

File: 1649271412499.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19884
Excellent rolls, even a critical success there on the second one!

Through a crack you can see a latch that keeps the door locked from inside.

What's more, you can hear voices from inside... Orcs! Two of them, they seem to laugh and have a jolly time. You also hear growling like from an animal.

 No.19887

>>19885
You come around the next corner... and there further ahead stands Vinifera at what seems to be another door.

 No.19888

File: 1649271701840.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19884  Vin!  find anything?

 No.19889

>>19886
"Hm... I could use magic... or I can outsmart them."

Vinifera looked towards the opposite direction of the door, to see what is out there in front of the door.

>>19888
"Hello Naz. Yes. This wooden door is locked and beyond it is two orcs... and maybe something else. But I have a cunning plan."

1. Loudly knock on the door.
2. Hide behind the corner of the wall.
3. Once the orcs come to investigate, throw a rock or something towards the swamp causing a distraction.
While the Orcs are distracted, we slip by into the wooden door and lock it behind us, keeping them out.

"And that's the plan. Hey wears Boronian? I don't want to accidentally lock him outside with the orcs."

 No.19890

File: 1649272010783.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19889
There was nothing but swamp, stretching out before him...

Boronian approached, he had wondered off for a bit himself.

"Everything is clear, no wilde creatures close by" he said as he returned.

 No.19891

File: 1649272164375.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19889  they might be dumb enough to fall for it.  dumb orcs.

 No.19892

File: 1649272286926.png (8.14 KB, 500x501, 500:501, Untitled.png) ImgOps Google

>>19890
>>19891
"We knock loudly and then hide around this corner. And if they're not far away from the door, we can throw a rock or something to draw them away from the door far enough for us to slip by.
Once inside we lock the door behind them."

 No.19893

File: 1649272335291.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19892
"Let's hope they are stupid enough and fall for it. If not, we're in for a fight."

 No.19894

>>19893
"I hope so."

"Naz, you pick up a large stone and hide behind the corner with Boroniam... unless you want to do the knocking."

 No.19895

>>19894
Boronian hides, but readies his bow.

 No.19896

File: 1649272570483.jpg (45.22 KB, 800x457, 800:457, dig_damn_you.jpg) ImgOps Exif Google

>>19894  right
>looks around for a large stone

 No.19897

>>19896
Vinifera waits until Naz hides around the corner before he begins his plan.

 No.19898

>>19896
You find one after only a little searching.

 No.19899

File: 1649272813222.png (8.64 KB, 230x230, 1:1, 1649272286926.png) ImgOps Google

>>19898
>picks it up and hides around the corner, at an angle where he can throw the stone over the orcs' heads and past the door

 No.19900

>>19899
Vinifera nods as NAzom hides.

With the pommel of his sword, Vin starts knocking loudly at the wooden door, practically bashing at it. At a good three seconds of loud bashing and banging he quickly dashes to the corner to hide.

 No.19901

File: 1649273190439.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19900
There is suddenly loud growling, even barking coming from behind the door.

Then it is opened and an angry orcish voice can be heard, shouting in their own language!

 No.19902

>>19901
((Was I quick enough to hide away? Did the orcs notice me?))

 No.19903

>>19902
((No, they haven't noticed you.))

 No.19904

File: 1649273281169.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19901
>readies to throw and waits until he hears the orcs come outside

 No.19905

>>19904
You hear one orc coming outsides, the others - two more apparently - seem to remain inside still.

 No.19906

>>19904
Vinifera gives Naz the signal to throw the rock as far away from the door as he can throw. Hopefully it'll make a noise loud enough to draw them away.

 No.19907

>>19905
>>19906
>throws the stone in a high arc as far as he can

 No.19908

File: 1649273435337.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>19907
>roll for Strength

 No.19909

File: 1649273467596.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19908  1d20 = 11

 No.19910

File: 1649273619886.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19909
Well done. The orcs rush out, all three of them, bearing sharp scimitars and leather armor. Shouting angrily.

 No.19911

>>19910
Hugging the wall of the fence, he beckons the others to follow as they sneak pass the distracted orcs and get to the wooden door.

 No.19912

>>19911
>sneaks

 No.19913

File: 1649273857260.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>19911
>>19912
All three of you sneak into the open door and close it behind you. You stand in a big shed that seemed to have been built right behind the wall.

(And here I'll stop for today).

 No.19914

File: 1650049843207.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

I can't believe that worked

 No.19915

File: 1650049894998.jpg (604.51 KB, 1179x1029, 393:343, Shed.JPG) ImgOps Exif Google

This is the shed you're in. There's another door to the north (plus two small windows), and an open passage to the right leading into a smaller room.

 No.19916

>>19915
Vinifera makes sure the door they just entered through was locked behind them, so that they couldn't get back in. Still, he kept an ear out for them for when they no doubt return and bang on the door.
But for now he inspects the cages.

 No.19917

File: 1650050048437.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>19915
>checks the crates and barrels

 No.19918

File: 1650050154314.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>19916
There's a total of four dogs in the cages, shaggy mutts all of them. One barks loudly.

>>19917
There's animal food in them. Not just fit for dogs.

 No.19919

>>19918
Vinifera tries to calm the dogs.
"Oh hey there, easy friend!"
Though it's understandable given the dogs didn't recognise these strangers.

 No.19920

>>19919  try this
>brings some food to the dogs

 No.19921

File: 1650050314849.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19919
The dog barks loudly and seems scared and confused.

>>19920
He begins to gobble the food down eagerly and is much calmer now.

 No.19922

>>19921
"Let me try something..."
Copying Naz, he took took some food and reached his arm into the cage to offer the dog the food,m knowing full well risking his arm in the progress.

 No.19923

File: 1650050579897.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19922
You had to be careful, the dog was so eager on getting the food that it was possible he'd accidently bite you.

With food being handed out, the other dogs started to bark as well.

 No.19924

>>19923
>brings some food to the other dogs

 No.19925

>>19923
VInifera was willing to feed the dogs. Even willing to pet the scared one if it would approach.

"Naz, I don't think these dogs are inheritly evil animals. Just kept in poor conditions. I think we should help them if we can."

 No.19926

File: 1650050738535.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19924
>>19925
The dogs were eating with gusto.

Suddenly there was a rattling at the door. Then some cursing, then more rattling, then a hard kick that made the door shake.

 No.19927

>>19926
"Naz, you do you, I'll be right back."

He goes over to the door.

"What's the password?"

 No.19928

File: 1650050862436.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19927
For a moment there was silence... then he heard an angry orcish voice.

 No.19929

>>19925  alright
>>19926
>leaves a bit of extra food with each of the dogs
>goes to look through the open door

 No.19930

>>19929
You saw a large working table and several tools hanging on the wall (hammers, saw, nails, rasp)... on the wall also hung two blankets and saddles for horses. There were also some keys.

 No.19931

>>19928
"Alright. Was worth a shot."

Vinifera goes back to the cages.

"Naz, open the cages, lead all the dogs out here with the food. I have a plan."

Vinifera quickly looks over the caged dogs to see the biggest, toughest doggy they had.

 No.19932

File: 1650051233393.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19931
There was one that was bigger than the others.

Harder rattling could be heard at the door. One of the dogs barked loudly as a reply.

 No.19933

>>19930  I might be able to use some of these tools
>looks at the saw and hammer
>>19931  what's the plan?
>gets some more food ready and starts opening cages

 No.19934

File: 1650051430450.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>19933
You notice the padlocks on the cages. But you recall there were keys hanging in the smaller room... you try them out and they fit the cages.

Two orcs seem to be busy throwing themselves against the door... it would give way soon.

 No.19935

>>19933
There are three hammers of various sizes; the saw was a big ripsaw.

 No.19936

>>19932
>>19933
"I'll open this cage and befriend this dog. It will take a lot of magic out of me. But if you can open the other cages we can get a pack of dogs on our side."

Vinifera goes to the big dogs cage.
"OK, I know you probably don't like me, but I'm going to help you and see where it goes from there."

Vinifera whispers "Foramen" and taps the padlock three times.

While he knows there are probably keys around >>19934 would probably take too long finding the right key. So will have to do this now.

 No.19937

>opens the locks and opens the other cage doors
>hands some more food to the dogs to coax them out

 No.19938

>>19936
>>19937
Two of the dogs get out of the cages, the other two were still busy with their food - before they too decided to come outside.

 No.19939

>pets the doggos
>>19936  what now?

 No.19940

>>19938
With the cages open, VInifera coaxes out the biggest, toughest looking dog they had.

"C'mon lad. I need a favour from you."

>>19939
"We need the help from the Alpha."

 No.19941

>>19940
>roll for Intuition +1

 No.19942

>>19941
d20 + 1 = 17

 No.19943

File: 1650052088782.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

>>19942
Nothing comes your mind... do your spell!

One of the orcs has wedged his sword blade into the door - it will give any moment.

 No.19944

File: 1650052140989.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19942  maybe they already don't like the orcs

 No.19945

>>19944
"They're gonna if we can lead them."

>>19943
"Alright buddy. You're gonna be the alpha but I need to be the leader, so here goes."

He rasied his hand to the dog and says "Bannbaladin" and proceeds to rest his hand on the dogs head.

 No.19946

>>19945
>roll 6d6 = 27

 No.19947

File: 1650052465557.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19945
>>19946
The dog looks up at you and seems to like you a lot.

 No.19948

>>19947
"I dunno if my spell means you can understand me eprfectly, but you need to lead these dogs against your captors. Are you with me?"

He prepares his sword.

"Then we're taking you all back to your homes afterwards."

 No.19949

>>19948
>roll Intuition -3

 No.19950

>>19949
d20 - 3 = 11

 No.19951

File: 1650052761467.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

>>19950
You can tell that none of these dogs are made for fighting... maybe the dog you used your spell on would stay, but you're sure as soon as that door to the swamp is open, those dogs will bolt and try to find their ways home.

 No.19952

Any ideas, Naz?

 No.19953

>>19951
"O-Okay, you're not fighting dogs."

Vinifera opens the door to the tower

"Can you at least get all the dogs in here where they will be safe? Me and Naz will defend you. We promise."

Not quite what Vinifera had in mind given they're not a pack of hunting dogs as he thought, but he'll be damned if he endanged god doggies on his watch.

"It might be just us to fight them Naz."

 No.19954

>>19952
>looks around for some boards

 No.19955

File: 1650053042021.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19953
The dog gave a bark. One of the dogs went into hiding as the door rattled louder than ever. The other two decided to bark some more.

>>19954
Yes, you found some two-by-fours in the work room.

 No.19956

File: 1650053125421.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>19955
>uses the hammer and nails to hammer some boards into the door to reinforce it

 No.19957

>>19955
Vinifera decides to draw his sword and ram it into the weakest part of the door, driving his blade through the wood and into whoever was unfortunate enough banging at the door.

 No.19958

>>19957
You hear some angry shouting... you hit somethin, a glancing blow at best but there was some blood on the blade.

>>19956
>roll for Strength -4

 No.19959

>>19958
Vinifera pulls the sword out and proceeds to help Naz reinforce the door.

 No.19960

>>19958  1d20 - 4 = 4

 No.19961

File: 1650053365574.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>19959
>>19960
You manage to reinforce the door, this will hold for quite a well.

After more angry shouting - mixed with lots of barking - the rattling stopped.

 No.19962

>>19961
"Alright. That'll hold a while. Let's check for a back exit and get these dogs out."

Vinifera quickly runs over to the tower where the dogs were hiding. Looking around the room while assuring the dogs they'll be fine.

 No.19963

File: 1650053861848.jpg (211.4 KB, 1179x1029, 393:343, Shed2.JPG) ImgOps Exif Google


 No.19964

>checks the other door

 No.19965

File: 1650053954529.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>19962
You find the hiding dog sitting under the working table. Boronian is there too, trying to coax it out.

 No.19966

File: 1650054020690.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>19964
It opens... the first thing you see is a big hedge in front of you... and you hear the raw laughing and singing of more orcs to the left.

 No.19967

>>19965
"We may have to defend these dogs. It was foolish of me to get them to fight"

Notice Naz at the other door.

"Boronian, can you lead the dogs back to town?"

 No.19968

File: 1650054117268.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19967
I might, if we find a way out of here.

 No.19969

>>19966
>checks the position of the hedge vs the orcs?
>>19967
>>19968
>he whispers
more orcs inside

 No.19970

File: 1650054323909.jpg (1.92 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google


 No.19971

>>19968
>>19969
"For now, we can't find Navahon and rescue these dogs at the same time, and right now these dogs need our immediate rescue. Me and Naz will distract the orcs while you take the dogs away, can you do that?"

 No.19972

File: 1650054406509.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19971
"Yes, but where should I take them? Our only escape route was boarded up."

 No.19973

File: 1650054516546.png (128.04 KB, 322x375, 322:375, twi192.png) ImgOps Google

Time to stop for today I'm afraid, almost bed time for me.

 No.19974

>>19972
"If I recall, there is the main exit to the east of here. It was locked on the outside but you might be able to open it from this side. Me and NAz will take on those rocs while you escape."

 No.19975

>>19973
((Yes. Let's continue from >>19974 another time.))

 No.19976

File: 1650054580218.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19971
>>19972
We'll have to deal with the orcs first.

>>19973
>>19974
((good night))

 No.19978

File: 1652008385077.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

Time to continue.

 No.19979

File: 1652008514745.png (30.91 KB, 195x181, 195:181, at_your_service.png) ImgOps Google

maybe we can use the dogs to distract them

 No.19980

>>19979
"We could, yeah. Let's fight the orcs and let the dogs help."

 No.19981

File: 1652008938292.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

"I'll be right behind you."

 No.19982

File: 1652008944818.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>19980  if we can get the dogs to run in first, that might confuse the orcs.

 No.19983

>>19982
"I have a feeling the dogs would be eager to bite at their captors. I'll encourage the alpha to know what we're going to do and when the dogs have them distracted we attack."

 No.19984

File: 1652009138052.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>19983  I'm ready

 No.19985

>>19984
"Alright, let's do this."

He looks over to the alpha and indicates to him what they were gonna do. The dogs will hound the orcs and distract them while they fight the orcs.

 No.19986

>>19985
>roll for Charisma -3 or Intuition -3

 No.19987

>>19986
d20 - 3 = 16
d20 - 3 = 9

 No.19988

File: 1652009421555.jpg (111.33 KB, 517x342, 517:342, twi195.jpg) ImgOps Exif Google

>>19987
I said OR! Pick one and roll once more.

 No.19989

>>19988
Uh.. the successful one... no? OK.

Charisma.
d20 - 3 = 10

 No.19990

File: 1652009758527.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>19989
The dog seems to be listening. At least he will do his best - as far as he can.

 No.19991

>>19990
"Alright, let's do this."

Vinifera prepares his sword to fight and readys himself against the orcs. When the orcs break through the dogs will surround, bark and bite at them while he and Naz will directly fight.

 No.19992

File: 1652009913105.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19991  let's do this!

 No.19993

File: 1652009985934.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19991
>>19992
So, where will be heading now? You know, the orcs seem to have stopped trying to get inside. The rattling and shouting had stopped a while ago.

 No.19994

>>19993  to the interior, no?

 No.19995

File: 1652010116666.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19994
"Got it." Boronian readies his bow.

 No.19996

>>19993
"Oh... I thought... they were trying to get in and we had to prepare for battle.

Well I guess if we're not doing that, we should try and get these dogs back home."

>>19994
"Yeah let's look around first before we head out."

 No.19997

File: 1652010208823.jpg (1.92 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google


 No.19998

File: 1652010259053.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19996  can't the dog help us with the orcs on the inside?

 No.19999

File: 1652010290723.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>19997
Boronian slowly opens the door to the yard... peeking inside. He points that three orcs who are laughing and drinking. Apparently they haven't noticed anything off so far.

 No.20000

>>19998
>>19999
"Yeah, we can fight them if the dogs help us."

 No.20001

File: 1652010445926.jpg (16.38 KB, 197x262, 197:262, Boronian Steinhauer.JPG) ImgOps Exif Google

>>20000
Boronian sneaks outside, luckily the fog surrounding the island was in here too, though not very thick.

 No.20002

File: 1652010564786.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>follows Boronian

 No.20003

File: 1652010609813.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>20002
>roll for Dexterity

 No.20004

>>20003  1d20 = 18

 No.20005

>>20001
>>20002
Vinifera sneaks around the other way. Given the dogs were following him he figured he'd be less conspicuous so instead he lead the pack a fair bit a way and waited for Boronian and Naz to start the fight.

He could still see the fire from the orcs and can still hear his friends. All he had to do was wait in the fog.

 No.20006

>>20004
The orcs pricked up the ears.

1d20 = 10

 No.20007

File: 1652010833414.jpg (4.07 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google

>>20005
Show me where you're sneaking to.

 No.20008

File: 1652010938768.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>20006
The orcs did not seem to be bother and kept on drinking.

 No.20009

>>20007
Vinifera looked around the court yard and figured "This place doesn't look all that big and this mist isn't that thick enough to conceal me and a pack of dogs."

He looks over to Naz and indicates he will stay in the kennel area and wait for them to start fighting before he engages.

 No.20010

>>20008
>waits to see what the dogs do

 No.20011

>>20010
Vinifera indicated that he will wait back until Naz and Boronian engages in the orcs. Then he will rush in with the dogs to distract and help.

 No.20012

>>20011
>sneaks closer to the orcs and takes a look

 No.20013

>>20012
>roll for Dexterity +3

 No.20014

>>20013  1d20 + 3 = 7

 No.20015

File: 1652011333592.jpg (4.16 MB, 3903x2898, 1301:966, Vorhof1a.JPG) ImgOps Exif Google

>>20014
Very good!

You sneak quite a bit closer.

 No.20016

>looks at the orcs to assess the situation

 No.20017

File: 1652011536260.jpg (62.49 KB, 352x325, 352:325, twi199.jpg) ImgOps Exif Google

>>20016
Two are sitting with the back to you, a third one is opposite to them and could see if you he weren't busy drinking.

Their weapons are lying next to them.

 No.20018

>>20017  (what's my inventory?)

 No.20019

File: 1652011680850.jpg (82.52 KB, 473x651, 473:651, Nazom.jpg) ImgOps Exif Google


 No.20020

File: 1652011924138.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>20019
>readies his throwing axes on his belt
>arms the halberd
>sneaks up behind the two orcs using one of them to block him from sight of the third
>stands up and makes himself known, placing the blade of the halberd visibly next to one of the orc's necks.
>shouts
HANDS UP, ALL OF THOU!  IF THOU VALUE THINE LIVES

 No.20021

File: 1652012008321.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>20020
>roll for Courage!

What is Vinifera doing?

 No.20022

>>20020
Vinifera was expecting a fight, but sees how this turns out before engaging.

 No.20023

File: 1652012040091.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>20021
1d20 = 14

 No.20024

File: 1652012122443.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>20023
The orcs seemed surprised, but not all that shaken by a single dwarf, even if he had an advantage.

Roll for Charisma +3!

 No.20025

>>20024  1d20 + 3 = 11

 No.20026

File: 1652012283173.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20025
>>20023
Unfortunately, Naz sounded way better in his head than he actually did.

Two of the orcs reached for their weapons while the third one (who had the halberd pointed at him) was sitting still.

 No.20027

File: 1652012334964.jpg (94.71 KB, 900x758, 450:379, 2ef0fc90f7ad771738c4450f1e….jpg) ImgOps Exif Google

>>20026
>throws an axe at one of the reaching orcs, aiming for his hand

 No.20028

>>20026
"I guess this is my cue."

VInifera whistled a little to indicate the dggs to follow him. "C'mon!" He said in an excited tone to encourage them.

He then proceed to back up Naz with a small pack of domestic dogs.

 No.20029

File: 1652012569494.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

>>20027
From this range you cannot miss!

1d6 + 4 = 8 damage
1d6 + 4 = 7 damage

The third orc rolled aside, hurting himself on the halberd. [1d6+7-3] damage

Boronia fired a shot and hit!
1d6 + 5 = 11 damage

>>20028
Two of the dogs start growling, then one ran out, another followed... then all the dogs came running towards the orcs.

One pounced at an orc, knocking him over while the other dogs for the time being decided to only bark loudly and circle them.

 No.20030

>>20029
1d6 + 4 = 5

 No.20031

>>20029
This was the plan.
The dogs distract while Naz, Vin and Bor fight.

 No.20032

File: 1652012751923.png (55.64 KB, 507x276, 169:92, batdwarf vs zombies.png) ImgOps Google

>>20029
>stabs the toppled orc in the leg

 No.20033

>>20031
You catch up with the others, you can attack next round.

Boronian reloads.

>>20032
Attack 1d20 = 4 for 1d6 + 7 = 9 potential damage.

 No.20034

>>20033
While the dogs are yapping and biting, Vinifera fights the most distracted orc.

 No.20035

>>20033
Hit!

One orc his at the dog 1d20 = 4.

The other attacks Naz!

1d20 = 3 for 1d6 + 5 = 9 potential damage.

 No.20036

>>20035
Nazom tries to evade: 1d20 = 14

 No.20037

File: 1652012928057.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google

>>20036
Nazom is hit for no damage, his armor is too thick!

>>20034
Got it.

Nazom, what are you doing next turn?

 No.20038

>>20037  (what's the status of the orcs?)

 No.20039

>>20038
Two have gotten quite some hits but are still in decent shape. They too are armored and have lots of health.

The third one is doing great.

 No.20040

>>20039
Vinifera keeps fighting the orc that is hassled by the dogs.

 No.20041

>>20039
>throws his remaining axes at the orcs

 No.20042

File: 1652013302642.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>20040
Vinifera arrives and attacks 1d20 = 191d6 + 6 = 12. Orc 3 ties to evade 1d20 - 2 = 14.

Boronian fires at orc 1: 1d20 = 11d6 + 6 = 11

Naz throws his axes at orcs 1 and 2:
1d20 = 31d6 + 4 = 7
1d20 = 11d6 + 4 = 6

 No.20043

>>20042
Critical hit by Boronian... orc 1 falls over with an arrow in his neck and no longer moves.

Critical hit by Naz at orc 2! He is badly injured.

Vin misses!

Orc 2 attacks Naz who cannot evade. 1d20 = 51d6 + 5 = 10

Orc 3 attacks Vinifera: 1d20 - 2 = 21d6 + 5 = 8

 No.20044

>>20043
Naz is hit! 1 Point of damage.

Vinifera tries to evade: 1d20 = 20

 No.20045

File: 1652013465133.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20044
Critical failure! Vinifera stumbles and drops his weapon! Oh no.

 No.20046

Your turns!

 No.20047

>>20045
"Aw shit!"
While the plan was for the dogs to distract his opponent, he hoped that in doing so he would fight the orcs that the dogs were distracting before the orcs would harm the dogs. Now he was the one in harms way.

Given the floor is rather muddy (was it?) he attempts to sling mud in the orcs face so that he could have time to grab his sword.

 No.20048

File: 1652013608456.gif (2.25 KB, 180x180, 1:1, avatar78425_1.gif) ImgOps Google

>>20045
>swings the halberd's axe blade into the side of orc 3

 No.20049

>>20048
Boronian reloads.

Naz attacks orc 3 with the halberd 1d20 = 91d6 + 7 = 10.

>>20047
Vinifera flings mud at orc 3! 1d20 = 20 Dexterity

One of the dogs attacks orc 3: 1d20 = 21d6 + 3 = 8

 No.20050

File: 1652013776987.jpg (82.72 KB, 398x343, 398:343, twi198.jpg) ImgOps Exif Google

>>20049
Orc 3 tries to evade. 1d20 - 2 = 16

>>20049
Critical failure again! The mud lands on one of the dogs who barks angrily at Vinifera!

The dog bites the orc!

 No.20051

>>20050
Vinifera stumbles and tries to get at his sword to fight.

 No.20052

File: 1652013910586.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

Orc 2 attacks Nazom 1d20 = 171d6 + 5 = 11.
Nazom evades: 1d20 = 15

Orc 3 attacks Vinifera: 1d20 = 141d6 + 5 = 9
Vinifera evades: 1d20 - 2 = 7

 No.20053

The orcs miss their attacks!

>>20051
Got it!

What's Naz doing?

 No.20054

>>20053
Stab at the orc... hopefully no more twenties and accidentally hurt a dog.

 No.20055

>>20053
>rushes the other orc and stabs

 No.20056

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>>20054
Vinifera attacks orc 3: 1d20 = 111d6 + 6 = 8
The orc tries to evade: 1d20 = 19

>>20054
Nazom rushes at orc 2: 1d20 + 4 = 51d6 + 11 = 16
The orc tries to evade: 1d20 = 6

Boronian fires! 1d20 = 81d6 + 6 = 11

One of the dogs attacks orc 3: 1d20 = 111d6 + 3 = 6

 No.20057

Vinifera, Boronian and the dog score hits! Naz's mighty rush attack mows down the orc, killing him.

>>20056
The final orc swings heavily at Nazom! 1d20 + 4 = 171d6 + 10 = 13

Nazom evades: 1d20 = 5

 No.20058

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>>20057
He misses!

Your turns!

 No.20059

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>>20058
>sweeps his halberd under the orc's legs

 No.20060

>>20057
>>20058
"Good!"
Turns his attention to the last orc to fight.

 No.20061

>>20059
>>20060
Vinifera attacks orc 3: 1d20 = 191d6 + 6 = 7
The orc tries to evade: 1d20 = 6

Nazom sweeps at orc 3’s feet: 1d20 + 3 = 81d6 + 7 = 13

Boronian reloads!

The dogs bark madly, one decides to flee back tot he shed.

 No.20062

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>>20061
The orc gets swept off his legs and falls dead to the ground amidst the other two!

You have won!

 No.20063

>>20062
"YES! Let the dogs feast on your carc- on second thoughts, we dunno where these three been, let's not make the dogs sick."

 No.20064

>>20060  they could have just not reached for their weapons...
>>20062
>checks to see if any of the orcs are alive

 No.20065

>>20064
"Vinifera also looks around. He'd rather not meet any more surprises and have the run of this place."

 No.20066

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>>20064
You examine them but you notice that they are dead.

Boronian tries to get his two arrows back from the orcs bodies. 1d6 = 31d6 = 6

>>20065
The dogs are wildly barking for a while but eventually they fall silent.

One of the dogs was badly hurt.

Vinifera finds:
>some herb-beds, but no one is growing there at the moment because of the season
>the entrance to the dark tower, a heavy wooden gate with a big keyhole

 No.20067

>>20066
Vinifera noticed the limping dog and goes to check on it.

"You fought bravely friend. Let me check on you."

 No.20068

>>20066
>gets his axes back and wipes them off on the orcs
>searches the orcs

 No.20069

>>20067
The dog groans in pain, his wound is rather deep.

>>20068
Roll 4x 1d6... if you roll 1-5 they are undamaged and can be re-used.

Boronian noticed one of his arrow shafts has broken. The pockets the other arrow.

 No.20070

>>20069  1d6 = 5 1d6 = 5 1d6 = 5 1d6 = 1

 No.20071

>>20070
Nice, all the axes are in good shape.

 No.20072

File: 1652015467029.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>20071
>searches the orcs!

 No.20073

>>20069
"Naz, if you can find any healing potions or the like, let me know.!"

He returns his attention to the dog.
"Easy, let me help you."

He has been carrying an ointment made from Tarnela herbs all this time. He took one of the bandages he had and soaked it in the ointment. He then proceeds to wrap the dogs wound in the bandage.

 No.20074

>>20073  I think this might work?
>hands flask with potion to Vin

 No.20075

>>20074
Thank you.

This lucky puppy not only is well bandaged with special ointment, but Vin uncorks the potion bottle and allows the dog to lap at the potion.

 No.20076

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>>20073
The ointment seems to enhance the bandage's healing proportions as the dog is wrapped up properly. He seems to feel much better. 1d6 + 1 = 5

>>20072
Nazom searches the orc bodies. He finds the scimitars they were using, they cannot hold up with your own weapons.

One orc has a big double-bitted key on him.

Another has a flask with a strong smelling liquid in it. It could have healing proportions despite the scent.

There's also 1d20 = 7 silver and 1d20 = 3 copper coins.

 No.20077

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