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Soon...1705 posts and 501 image replies omitted. Click reply to view.
can we bury him in the local cemetery then?
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"Of course you can use the cemetery. Just be sure not to go too near to the crypt. There's ghosts there for sure."
oh, of course>>19038
let's go look
As they take the body over there, Vinifera tells him how elven funerals go, or at least to his rough memory given he never attended any elven funerals before.
"What we do is usually put them in a hammock, kinda like a cocoon, and instead of burying them into the earth we hoist them high up to the trees. Dunno if Artheriorn would want a traditional elven funeral or a standard mortal funeral."
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sounds easier than digging
"A'ight then, I never done this before."
Looks around for the tallest, sturdiest tree in the graveyard.
"Ah thank you. Was concerned I didn't had rope."
With the blankets already drapped over Artherion and with the rope, makes a makeshift cocoon/hammock for Artherions remains.
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It takes quite a bit to make a sturdy enough hammock for Artherion and after some more work you manage to properly lift it up onto the tree.
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how long do you leave him up there?
"Phew, that was a hassle.">>19048
"We just.. leave him up there. How long do you leave your dead buried?"
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longer than your hammock will survive the elements. what happens when the hammock falls apart?
He looks over to Naz ans shrugs.
"I'unno. This is just elven ways."
Looks up to the tree.
"Kinda unethical and a health hazard really."
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he seemed like a nice fellow.
shame we didn't reach him in time.
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To be frank, at this point there is little more to do for you. You have slain the Feylamia and survived.
If you want we can stop the adventure at this point and you'll get your experience points and level up.
"Yeah... I guess we can go and see what the future holds."
((I dunno where else to go with this either. I'm ready to end this and tally us up.))
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((ok, I need to leave soon anyway))
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You both get 350 experience points for successfully finishing the adventure.
Enough for both of you to reach level 4 (1,000+ exp).
((I'm already on Lvl4.)
((Let's level you up quickly then.)
You can increase one of the above stats by 1.
You can increase either Attack or Defense by 1.
Roll [1d6 ] to increase your Health Points.>>19064
You're right, it's level 5.
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+1 dexterity and +1 attack1d6 = 4
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At last, as a bonus, you can try to increase your Courage for facing the Feylamia.
Your Courage is 11. Roll a d20 twice, if you roll above 11 it goes up by 1.
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No luck unfortunately.
I hope you enjoyed the adventure!
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it's been fun! gotta run; have a nice night!
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Thanks for playing!
Thanks. I hope there will be an epilogue of sorts. I'm curious what will happen between hoisting a dead guy up a tree and returning to Aumond.>>19072
Ability? You mean my statistics?
Attack +1d6 + 3 = 6d20 = 14d20 = 14
Yes, that's right.
How many of those 6 will you give to Health and how many to Magic?
Nice, Courage up by 1!
Is this right?
What would my Lvl and Exp be?
Attack is 12 now.
Also, you still need to increase one of the six abilities. The Courage increase was a bonus.
Health/Mana is fine.
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The -1 is from your weapon, it's a big two-handed scimitar.
Ah OK. That makes up for it.
What about my Lvl and Exp? Will that change?
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Your total exp are now 1075 and your level is 5.
Next level up is at 1500.
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Thank you for playing.