[ home ] [ pony / townhall / rp / canterlot / rules ] [ arch ]

/rp/ - Roleplay

Cutie Mark Crusader Clubhouse
Password (For file deletion.)

[Return][Go to bottom]

 No.17326[View All]

File: 1607620549778.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

1705 posts and 501 image replies omitted. Click reply to view.


>>19036  alright
>>19032  can we bury him in the local cemetery then?


"Sure we can... if the cemetary has a big enough tree. Elven funerals are... odd."


File: 1615923257864.png (131.06 KB, 420x555, 28:37, trixie16.png) ImgOps Google

"Of course you can use the cemetery. Just be sure not to go too near to the crypt. There's ghosts there for sure."


>>19039  oh, of course
>>19038  let's go look


As they take the body over there, Vinifera tells him how elven funerals go, or at least to his rough memory given he never attended any elven funerals before.

"What we do is usually put them in a hammock, kinda like a cocoon, and instead of burying them into the earth we hoist them high up to the trees. Dunno if Artheriorn would want a traditional elven funeral or a standard mortal funeral."


File: 1615923484602.png (58.78 KB, 196x224, 7:8, 12.png) ImgOps Google

>>19041  sounds easier than digging


"A'ight then, I never done this before."
Looks around for the tallest, sturdiest tree in the graveyard.


You find one easily enough.


>hands Vin his rope


"Ah thank you. Was concerned I didn't had rope."

With the blankets already drapped over Artherion and with the rope, makes a makeshift cocoon/hammock for Artherions remains.


File: 1615923743070.jpg (51.81 KB, 244x294, 122:147, twi201.jpg) ImgOps Exif Google

It takes quite a bit to make a sturdy enough hammock for Artherion and after some more work you manage to properly lift it up onto the tree.


File: 1615923763059.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>19046  how long do you leave him up there?


"Phew, that was a hassle."

"We just.. leave him up there. How long do you leave your dead buried?"


File: 1615923963658.png (47.79 KB, 194x229, 194:229, in_abundance.png) ImgOps Google

>>19049  longer than your hammock will survive the elements.  what happens when the hammock falls apart?


He looks over to Naz ans shrugs.
"I'unno. This is just elven ways."

Looks up to the tree.
"Kinda unethical and a health hazard really."


(Scavengers will have eaten him before that happens. And eventually the remains will fall to the ground become one with the earth.)


File: 1615924163193.png (1.1 KB, 50x50, 1:1, dwarf9.png) ImgOps Google

>>19051  elves...


He looks up to the crumpled wrapped lump in the tree "I kinda agree with you on that. I guess we give him some final words and goodbyes?"


File: 1615924407585.png (18.11 KB, 105x157, 105:157, dwarf4.png) ImgOps Google

>>19054  he seemed like a nice fellow.
shame we didn't reach him in time.


"Yeah...", he looks up to the tree. "Sorry about that. But we did destroy the feylamia in the end. I avenged my family and the elves of auburn and I hope your soul will be at peace knowing what you and Regina went through all those years a go here in Thuma is finally resolved. I hope your soul will be reunited with hers."


File: 1615924731042.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

To be frank, at this point there is little more to do for you. You have slain the Feylamia and survived.

If you want we can stop the adventure at this point and you'll get your experience points and level up.


"Hey Naz, I plan on heading back to Auburn. I'm gonna make someplace to keep all this moonsilver as well as a place to secure the lantern so that it can recharge in the next full moon. That way if elves have to deal with the horror again they'll be more prepared. Then... I dunno, try to get the winery going again? I've been so fixed on wanting to slay the Feylamia I dunno what to do up to this point."


(It's Aumond... which more or less means 'meadow moon').


>>19058  that sounds like a nice plan


"Yeah... I guess we can go and see what the future holds."

((I dunno where else to go with this either. I'm ready to end this and tally us up.))


File: 1615925254824.jpg (4.95 KB, 257x163, 257:163, smells_like_dwarf_fortress.jpg) ImgOps Exif Google

>>19061  ((ok, I need to leave soon anyway))


File: 1615925281635.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

You both get 350 experience points for successfully finishing the adventure.

Enough for both of you to reach level 4 (1,000+ exp).


((I'm already on Lvl4.)
Level: 4
EXP: 725


((Let's level you up quickly then.)

Courage 11

You can increase one of the above stats by 1.


You can increase either Attack or Defense by 1.

Roll [1d6 ] to increase your Health Points.

You're right, it's level 5.


File: 1615925371140.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>19063  hazzah


File: 1615925459011.png (1019 B, 320x416, 10:13, happy_dwarf.png) ImgOps Google

>>19065  +1 dexterity  and +1 attack
1d6 = 4


File: 1615925528247.png (246.36 KB, 618x496, 309:248, twi203.png) ImgOps Google


At last, as a bonus, you can try to increase your Courage for facing the Feylamia.

Your Courage is 11. Roll a d20 twice, if you roll above 11 it goes up by 1.


File: 1615925661985.jpg (164.09 KB, 500x739, 500:739, dwarf-fortress-strange-moo….jpg) ImgOps Exif Google

>>19068  1d20 = 4 1d20 = 2


File: 1615925693992.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

No luck unfortunately.

I hope you enjoyed the adventure!


File: 1615925765216.jpg (276.96 KB, 738x550, 369:275, DF.jpg) ImgOps Exif Google

it's been fun!  gotta run; have a nice night!



You can increase an Ability by 1.
You can increase either Attack or Defense by 1.
Roll 1d6 +2 and divide it up to increase your Health and Magic points.
Roll a d20 twice to maybe increase your Courage if you roll above its current value.


File: 1615925829629.gif (467.89 KB, 300x231, 100:77, twi261.gif) ImgOps Google

Thanks for playing!


Thanks. I hope there will be an epilogue of sorts. I'm curious what will happen between hoisting a dead guy up a tree and returning to Aumond.

Ability? You mean my statistics?
Attack +1
d6 + 3 = 6
d20 = 14d20 = 14


Yes, that's right.

How many of those 6 will you give to Health and how many to Magic?

Nice, Courage up by 1!


Is this right?

Health: 35
Mana: 36

Courage: 11
Intelligence: 11
Intuition: 13
Charisma: 12
Dexterity: 13
Strength: 9

Attack: 11
Defence: 11-1

What would my Lvl and Exp be?


Attack is 12 now.

Also, you still need to increase one of the six abilities. The Courage increase was a bonus.

Health/Mana is fine.


Courage: 11
Intelligence: 11
Intuition: 13
Charisma: 12
Dexterity: 13
Strength: 10

Attack: 11
Defence: 12-1

How 'bout this?


So, you rather increase defense than attack? Sure.


I can't reclal what's causing that -1 but yes.


File: 1615926768915.jpg (42.23 KB, 173x341, 173:341, Doppelkhunchomer.JPG) ImgOps Exif Google

The -1 is from your weapon, it's a big two-handed scimitar.


Ah OK. That makes up for it.
What about my Lvl and Exp? Will that change?


File: 1615926891397.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

Your total exp are now 1075 and your level is 5.

Next level up is at 1500.


Yay! Level up!


File: 1615927250316.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

Thank you for playing.


Hope we can play again soon. :)

[Return] [Go to top]
[ home ] [ pony / townhall / rp / canterlot / rules ] [ arch ]