No.1211482[Last 50 Posts]
File: 1788330539320.jpg (108.05 KB, 1711x1212, 1711:1212, ec3f55cf7a9e898b083b9f2b23….jpg) ImgOps Exif Google
We used to write stories together!
You can find them here:
http://fndkp.jimdofree.comNowadays, we just sit around and talk to each other. Feel free to join.
We also have some 8-bit desktop ponies here:
https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.69/Desktop.Ponies.v1.69.zipAnd more are here:
drive.google.com/drive/folders/1aNQL0zy_pIk-DrX9R7DAWqlNcyaUitjh?usp=sharing
Check out the deviantART community:
http://desktop-pony-team.deviantart.comYour can find the program source code on github:
https://github.com/RoosterDragon/Desktop-Ponies No.1211484
File: 1788331577890.png (1.08 MB, 1280x720, 16:9, bg143.png) ImgOps Google
I can get behind this thread!
No.1211486
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>>1211482>>1211484usually clarity starts the thread
but it's now esh
and clarity is commenting on it
but i'm not sure who is who...
where is the real clarity? who is the changeling?!
No.1211487
File: 1788332707831.gif (2.94 MB, 600x338, 300:169, bg145.gif) ImgOps Google
>>1211486The real Clarity is lazy!
How are you?
No.1211488
File: 1788333039709.png (56.64 KB, 640x917, 640:917, beelzebub-at-lu-lu-land-by….png) ImgOps Google
>>1211487alright, well then prove to me that you are the real clarity!
do somethin super lazy!
i'm doin alright! had taco bell today and it reminded me that 2016 is 10 years ago, but it was tasty!
how are you?
No.1211489
File: 1788333434815.jpg (65.04 KB, 960x768, 5:4, dash1.jpg) ImgOps Exif Google
>>1211488This is me at my laziest!
What's so 2016 about Taco Bell?
I'm okay, got two meetings today, but otherwise it's fine. Working from home.
No.1211490
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>>1211489i dunno... party pooping usually takes a modicum of effort to really bring the mood down. somebody truly lazy wouldn't be much of a bother at a party, or would not have attended at all because "eh it's a hassle"
apparently meximelts, beefy crunch burritos, empanadas, and naked chicken chalupas :P
working from home is a dual edge blade
on the one hand, you don't have to worry about goin to work
but you also can't call in sick ><
No.1211491
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>>1211490It's pooping cause I'm lazy and not participating, spoiling the mood.
I see... we don't have a Taco Bell here.
Nah, no need to call in sick yet... maybe later.
No.1211492
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>>1211491hmmm.... i'm not convinced, but i'm too lazy to be arsed :P you are allowed to live! for now...
ah! well Taco Bell is an experience! you always enjoy it in the moment, but live with the regrets later! but then you forget those regrets when you see one again!
no getting sick! you aren't allowed!
but i must sleep!
goodnight ^_^
No.1211494
File: 1788335259899.png (132.38 KB, 945x945, 1:1, hh23.png) ImgOps Google
>>1211492Sleep tight now; one meeting starts soon!
No.1211498
File: 1788355660859.png (831.41 KB, 1280x720, 16:9, Changeling swarm.png) ImgOps Google
Is this an actual Story Thread about changelings? Or is it a changeling disguised as a Story thread about changelings?
No.1211499
File: 1788357203874.gif (1.45 MB, 250x250, 1:1, bg152.gif) ImgOps Google
>>1211498Can a changeling turn into a thread?
No.1211500
File: 1788357807830.jpg (88.05 KB, 1280x720, 16:9, Rockellus.jpg) ImgOps Exif Google
>>1211499If a changeling can turn into a rock, it must be able to disguise as other non-living things.
No.1211501
File: 1788358630391.jpg (45.91 KB, 736x831, 736:831, bg152.jpg) ImgOps Exif Google
>>1211500A stone is an object though, a thread isn't.
No.1211503
File: 1788358851106.jpg (43.64 KB, 640x374, 320:187, dash450.jpg) ImgOps Exif Google
>>1211502Not story threads.
No.1211510
File: 1788401816193.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211516
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>>1211513So you can have a productive day!
No.1211517
>>1211516>>1211516Bleh
I just spent a few hours on my moms shop, mostly to make sure I draw at least a little bit today... but everything looks like shit. Oh well.
No.1211518
File: 1788434302707.png (107.92 KB, 343x391, 343:391, dash389.png) ImgOps Google
>>1211517And all that because you arose!
No.1211520
File: 1788436172088.gif (2.94 MB, 600x338, 300:169, bg145.gif) ImgOps Google
>>1211519I'm sure it looks good.
No.1211521
>>1211520>>1211520It doesn't. It also doesn't really relate to anything I was already working on so I guess that's good at least.
But this and the weather is basically killing all energy or motivation I have to do anything else, too.
No.1211524
File: 1788444181891.png (431.18 KB, 1280x720, 16:9, bg142.png) ImgOps Google
>>1211521What's the weather like? Here's it's still pretty hot.
No.1211525
>>1211524Grey. Dour. Drippy rain without actually raining.
It basically looks how depression feels
No.1211528
File: 1788448116926.png (439.84 KB, 400x405, 80:81, Autumn.png) ImgOps Google
>>1211525Same over here really. Though, I'm glad the weather is not longer hot. It's still around 19°C but still feels like Autumn is on its way.
No.1211529
File: 1788449913320.png (717.29 KB, 1366x768, 683:384, dash288.png) ImgOps Google
>>1211525>>1211528Send some over here, we're still at 29 °C or so.
No.1211531
File: 1788454064900.gif (1 MB, 640x399, 640:399, celes16.gif) ImgOps Google
>>1211530Everything okay otherwise?
No.1211533
File: 1788460241787.gif (69.18 KB, 250x250, 1:1, cmcs4.gif) ImgOps Google
>>1211532Put a weight on them if you think they might get knocked over.
No.1211535
File: 1788463540344.png (579.33 KB, 1920x1009, 1920:1009, 3D-figure.png) ImgOps Google
Been awhile since I worked on this thing.
I haven't given up on it, was just a bit burned out, that's all.
I think there is an "autorig" function somewhere that saves me time in binding the polygons to the bones.
No.1211537
File: 1788496383858.gif (1.52 MB, 576x324, 16:9, dash67.gif) ImgOps Google
>>1211535Ah, I was wondering if you still work on it. Looks good so far.
No.1211543
>>1211537Yeah, I will admit, ran out of steam for it a little.
I knew rigging it wouldn't be straight-forward, but the whole exercise here from my "orbman" on Curvy3D, finishing touches on Blender and playable on Godot was for an easy method to make playable characters. In a way, putting my time and effort in my test-man meant I haven't been learning Godot all this time.
Granted, there is MakeHuman (both Blender add-on, and steam app) or MB-Lab which are free and lets you make human characters for you and would save me a lot of trouble if I used them (and will likely use them in the future), but I would also like to make characters of my own style than just generated from an addon. I can't make 3D character models "professionally" and the orbman method is the closest I come to it. Yes, boolean orbs together leads to excess polygons which is why I regard it a "dirty" method, but it's still an efficient method to me.
But overall, I need to figure out how to rig my test-man now. I installed Rigify and I even installed an addon for Rigify to allow Godot-prepared armatures, now I can either bind the bones to the polygons manually and set how the polygons bend and weigh, but I believe their maybe an "auto-rig" function to Blender that may do it all for me.
I like to keep in mind that all the hassles I'm going through, someone more knowledgeable than me may have also gone through the same hassles, and made Blender addons to skip said hassles... such as MakeHuman and MB-Lab to skip the hassle of making human characters from scratch.
But, yes, sometimes I take a break from this experiment/project.
• When I'm not working on one project, I try to do a bit more on another project.
• My past mistake is biting off more than I can chew. While I still want to do lots of things (make games, animation, etc), a jack of all trades I am not. But I am hoping if I am can make bare-bone gameplay demos, I can re-use those demos to make games with.
• Crocotile 3D is currently -20% off on Steam. There's not much coverage of it, but basically a low-poly 3D modelling program that's more ideal if you want to make something like a 3D RPGMaker like game. I might get it for low-poly projects in mind.
No.1211544
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>>1211543Have you ever considered using an AI for assistance?
No.1211545
>>1211544If you mean asking Google AI or ChatGPT for advice, I have been doing that.
If you mean an AI-rendering program that makes models for you, I think there are a few out there but cost money to use. And I imagine any free one will not be of top quality.
But, I'm not against using AI for coding if it can help me with it.
No.1211549
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This... looks right? I think?
No.1211554
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>>1211549The legs seem to too short, but that could just be the angle.
No.1211561
>>1211554And here I was concerned it was the arms that were too long.
I can easily re-port and re-prepare the model from Curvy3D, but at times I feel like I'm just procrastinating with it. At this point, I just want to put the man in the Godot.
Also, I don't know what I am going to do about movement animations. I dunno if Rigify has free-use animations I can use, or if I'll have to animate my own movement animations from scratch.
I wanna make Zelda:OoT-like gameplay if I can.
No.1211562
File: 1788621188868.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
Well, now I'm conscious about the model proportions.
I'll re-port it again. This time T-pose given Rigify is default at T-pose.
I made the arms four squares lone, just as the legs are four-squares long.
I even made sure body-parts were more centred.
No.1211563
File: 1788633765658.png (119.66 KB, 426x321, 142:107, dash129.png) ImgOps Google
>>1211562Looks right and proper.
No.1211565
File: 1788647474161.png (43.46 KB, 500x500, 1:1, Epic Mount is lurking.png) ImgOps Google
I'm gonna go snoop on /rp/. Been awhile since I snooped there.
That and been awhile since I last heard from Boat.
EDIT: I returned from the /rp/ board. There was a Fluttershy thread, it was only after I replied to it I realised the last reply was in 2025.
Oh well.
No.1211566
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>>1211565would have replied but don't want to be fluttershy right now
No.1211570
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>>1211569I would start an RP thread like Clarity's TDE thread, but I don't know enough on TTRPGs to host one.
However, I am making a "Sonic RPBG", it's gameplay could, in a way, be adapted into other themes.
(Old screenshot, I'm currently renovating the cards.)
When I'm not working on my test-model for Godot, I'm doing a bit on Sonic RPBG.
If I ever finish it, I might make RPBGs on other video game franchises. I like to think I pretty much made my very own TTRPG system. Granted a very simple d6-based one but I find the simplicity of it a charming point. I
could potentially make a My Little Pony RP around my gameplay.
No.1211572
File: 1788668039377.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211582
File: 1788703275909.png (431.18 KB, 1280x720, 16:9, bg142.png) ImgOps Google
>>1211581Oh, he's well. Busy with Ponychan and fixing the site. Loads much faster now for example.
No.1211584
File: 1788703711550.png (113.36 KB, 350x277, 350:277, cadshi23.png) ImgOps Google
>>1211583He is. Maybe we can continue our RP at some point.
No.1211585
File: 1788704043372.png (163.14 KB, 500x500, 1:1, Epic Mount plays Skyrim.png) ImgOps Google
>>1211584That's why I've been curious how he's been.
I don't mind long hiatus, though wish these hiatus were between adventures. Especially if it were not for the notes I leave behind, I would forget our place and current plans.
That happened once. I once had a brilliant plan for "next time" in one of our adventures, but because next time was so long, I forgotten my plans when we continued.
Also, around August-September, I
might be too busy at some point with other things. I'm not sure when exactly between those months or how long.
No.1211586
File: 1788705767616.png (315.73 KB, 904x709, 904:709, dash142.png) ImgOps Google
>>1211585Well, it's already September!
No.1211588
File: 1788708103194.png (458.38 KB, 522x510, 87:85, dash75.png) ImgOps Google
>>1211587Well, I'll let you know in case we can go on.
No.1211589
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Actually, it might be October-November.
>>1211588Nice.
I would start my own /rp/ thread, but I'm still putting together my Sonic RPBG. And honestly, even with the tweaks I'm adding to it, I don't know how "balanced" it is.
But it's suppose to be as easy as Fighting Fantasy, Lone Wolf and other mainstream roleplay gamebooks that rely on a single d6 over dice-varieties. A gameplay style that is very easy to adapt to, but elaborate enough for character development. And while Sonic RPBG lacks things like "Levelling" or "Health" (sort of), the gameplay itself can still be adapted for such things.
It's either that or I learn how to play GURPS which I heard is a standard TTRPG system. (In fact, Sonic RPBG does use a freeform point-buying system over rigid levelling.)
No.1211590
File: 1788720376544.png (175.13 KB, 1012x790, 506:395, dash157.png) ImgOps Google
>>1211589Any game needs lots of testing to have it properly balanced.
No.1211591
File: 1788722226875.png (596.93 KB, 1280x720, 16:9, Crazy_Pinkie_S01E25.png) ImgOps Google
>>1211590Yeah, because I don't have any IRL friends to test it on, and just you and me won;t be enough, all I can do is release it on the workshop as it is when it's ready and hope for some feedback over balancing issues.
No.1211595
File: 1788747234972.jpg (115.4 KB, 652x1059, 652:1059, SonicGamebook_MetalCityMay….jpg) ImgOps Exif Google

>>1211592Well, this Sonic RPBG of mine was inspired by the "Sonic the Hedgehog Adventure Gamebooks" which I proudly own the whole collection. I simply adapted it around more modern elements from Sonic games.
For example, in Sonic Heroes, Sonic and his friends were in groups of three, each team with a "Speed", "Power" and "Fly" type character. So I had that as prime statistics. Given three wasn't enough, I introduced "Technique" as a fourth type. Ideally five types would be ideal but I wanted to keep it simple and figured these four primary stats cover all the physical attributes well.
As for "Secondary Stats", that's Charisma (Charm), Knowledge (Know), Perception (Percept),Willpower (Will) and Luck.
Instead of numbers (sort of), you rank your stats from A (best) to E (worst) with S-Rank being for certain Class-Types. Ranks determine the point value of your various attributes.
When it comes to challenges, they require a stat roll against a Difficulty Number.
For example, if Difficulty Number is
7 and the stat I need to challenge it with is 5, then I must roll 5+d6.
1d6 + 5 = 10If the number is 7 or higher, then I succeed the roll.
If the number is 6 or lower, I failed the roll.
No.1211599
File: 1788754793612.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211602
File: 1788756050772.png (77.16 KB, 411x304, 411:304, dash41.png) ImgOps Google
>>1211601Hi Noelle, how are you? Did you have a nice weekend?
No.1211603
File: 1788756929912.jpg (Spoiler Image, 2.1 MB, 4080x3072, 85:64, big horn sheep.jpg) ImgOps Exif Google
>>1211602hey clarity! i'm doin pretty well! my weekend was busy with work, although i did get to go an art festival that my dad used to attend because they asked me to judge a piece for an award in my dad's name, which was really special. i also got dinner and hung out with his art buddies which was lovely and made me feel emotional
also apparently my dad sold some stuff in the last few months, so i left with $300 which was a nice surprise!
on the way there, I also got to see these guys!
>pic relatedhow are you?
No.1211604
File: 1788757192493.jpg (44.45 KB, 918x521, 918:521, dash462.JPG) ImgOps Exif Google
>>1211603Wow, that is special! Sounds like you had a great time, there. =)
And more money is always a nice surprise.
Look at them, they look like they've escaped from the North Pole.
I'm alright, getting ready for work. Had a good weekend though.
No.1211605
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>>1211604it was very nice <3 i'm glad i can help keep his legacy alive <3
and yes, although it is weird, because it was for stuff my dad did, so taking it feels odd; even though i know it goes to me, and my dad would have wanted that for me
and maybe they did, but i aint gonna narc on them! let the big horn sheep be free!!!
i also think i secured lodging for sundance, so i'm pumped about that!
nice! what did you do for the weekend?
No.1211606
File: 1788759204916.png (473.85 KB, 1366x759, 1366:759, dash35.png) ImgOps Google
>>1211605Sorry for the slow reply, work suddenly got busy.
So, when will that festival be?
My weekend was good, I had RPG on Saturday, yesterday I played Baldur's Gate 3 all day.
No.1211609
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>>1211608Dragonborn Dark Urge, a storm sorcerer. I'll try to play the bad guy for a change, though I'm sure I'll turn good at the end as usual.
No.1211611
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>>1211610Same... but I want to get that drow character into my party for a change.
No.1211613
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>>1211612I'm always in a relationship with Lae'zel.
No.1211614
>>1211613Also giggity
But you can have her, I'm a Karlach man
No.1211615
File: 1788767604838.gif (24.96 KB, 125x125, 1:1, pinkie162.gif) ImgOps Google
>>1211614Also not a bad choice.
No.1211616
>>1211615Big, quite literally hot muscle mommy?
You better believe it
No.1211617
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>>1211616She's a happy camper. But I won't have her on my team this time.
No.1211620
File: 1788773708769.jpg (48.25 KB, 640x359, 640:359, cadshi22.jpg) ImgOps Exif Google
>>1211618She's just too good to hang out with the bad boys.
No.1211630
>>1211595Species: Mermicorno
Type: Fly (Swim)
Stats:
Will: A (S?)
Percept: B
Charisma: C
Luck: D
Know: E
edit: mermicornos actually lost all their memories, i forgot... so "know" is last
No.1211635
File: 1788827364473.png (370.24 KB, 500x720, 25:36, Sonic the hedgehog (old).png) ImgOps Google
>>1211630Something like that.
Take this character card of Sonic I made for example.
>Primary StatsSpeed
Power
Fly (substituted to "Jump" for non-flying characters. Though I suppose for underwater characters it will be "Swim".)
Technique
You rank all of these from A-E. Given there are four stats and five letters means you'll have one letter, of your choosing left out.
S-Rank is also optional, for those are especially good at the skill-set.
>Secondary StatsCharisma
Knowledge
Perception
Willpower
Luck
Like the Primary stats, they are also ranked A-E. they do not have an S-Rank given it's more rounded that way.
No.1211636
File: 1788828262165.jpg (414.41 KB, 720x500, 36:25, Spin Attack.jpg) ImgOps Exif Google

>>1211630Other than a Player Character card, players also have three or four Skill Cards.
>Skills.Race Skill Cards are default Skill Cards that all players start off with, they consist of racial abilities.
You can choose two other Skill Cards to choose from which consist of various abilities.
>Abilities.The nine squares consist of "Abilities" associated with the Skill Card. The GM grants player a set number of "Experience Points" that they may spend of unlocking abilities.
(Certain Abilities are "stacked", as in you unlock the top one first and must spend another Exp. Point to unlock the one under it. Such as the Spin Jump followed by the Double-Jump.)
>Experience Points.Given the game doesn't have a levelling system, the GM may reward players with a few Exp. Points after every mission.
They look like yellow ♦ markers, used to mark which abilities you unlocked.
>TiersAt first, you can only spend Exp. Points on Tier 1 abilities.
In order to access Tier 2, you need at least 2 abilities.
In order to access Tier 3, you need at least 5 abilities.
>Could the RPBG gameplay be adapted to My Little Pony?I can imagine it be adapted to most things, but not without tweaks here and there.
For example, "Magic" could be added as a fifth stat to determine how much MP you have.
But, in my revised version of Sonic RPBG, I've introduced "Ring Energy" to certain Skill Cards. Every gold ring you collect (the health and currency of the game), you get one "Ring Energy" (depicted as a yellow "⍟" symbol). You don't lose Ring Energy if you lose or spend rings, it's just a means of using abilities with. you can collect as many gold rings as you want, but you have a limit of 100⍟.
No.1211637
>>1211635ah, i c. i like the a-e ranking system, as it reminds me of f-zero gx's ranking system. im also not sure if mermicornos can fly yet, since they do have wings (like alicorns), so i am still a bit confuse....
so, for my mremicorno, i might go with...
Species: Mermicorno
Speed: C
Power: D
Fly (Swim): A
Technique: S
Charisma: C
Know: E
Percept: B
Will: A
Luck: D
technique i guess would be the creative force (somehow combined with will as primary way to defeat foes, even tho power is low?) ...mermicornos are pretty weak without their creative force and average speed i think or even a little slow at swimming .... ...then swim would b swimming ability (dodging & maneuvering?)
No.1211639
>>1211637I've actually watched all of Mermicorno: Starfall that one time.
(I can imagine a mermicorno-version Epic Mount depicted as a sharkicorno, maybe a relative of Sawtooth, and making the Creepy Kelp Forest his home.)Mermicornos, as a franchise, is a spin-off to Unicornos.
https://tokidoki.fandom.com/wiki/UnicornoSome unicorno have wings, so I guess if some mermicorno have wings then they can fly, though given mermicornos live under the sea, do they even need wings if they can swim just as good?
(Come to think of it, an underwater RPG consisting of characters who are natural swimmers, that would make Fly/Jump/Swim entirely redundant, compared to Speed.)
And yes, Technique would be a good fit for a mermicorno's creativity.
If you played Sonic Heroes or Sonic Riders game, you get the general gist of Speed, Power and Fly. I added the Technique Class for players who are more for the use of tools and weapons.
Anyone can fire a weapon in Sonic RPBG, but require successful rolls in Technique, Perception and Luck to use. Certain skills grant "Arms: Weapon" to allow for certain types of weapons to just need Technique for use.
While in most leading TTRPGs, enemies count as their own NPCs with stats, in my RPBG, enemies have a Difficulty Number, an Action Number and a few set health points. The health points are usually low but team work is still encouraged for multiple enemies or enemies with higher health points.
Almost all characters give the same amount of damage, with a few abilities granted +1 or +2 in damage to certain attacks.
I know lack of levelling or shared range of damage output may seem off-putting to experience TTRPGers who prefer growth and strength, but as I said, I based my gameplay more off gamebooks than TTRPGs that use a very standard, simple system. And in choosing a standard-simple system means the adventure and journey can be more enjoyed than worrying over stats all the time.
No.1211640
>>1211636>>1211639interesting. now im not sure if mermicornos would have good "technique" or good "magic," but from my understanding, their creative force isnt based on mana (although their gems are) (have watched through ep 10) and they can lose their creative force suddenly for no apparent reason, like from
eating spicy foods ...so "Technique" does seem a potentially-better fit. ...
might see if there is a unicorno show later, but the fact that the mermaidicorn in mermicorno looks and kind-of even acts like a twilught sparkle cosplayer might, the religious symbolism behind the color selection of the different mermaidicorns & the general interaction style is very fun
perhaps they will fly in a later ep ( no spoilers, pls, thx :) )
i was wondering wat the "will" is specifically, though ...
i like the idea of arms:weapon & since the mermicornos seem to getting
something like weapons with the gems, etc. -- could work.
do all attacks depend on the combination of technique/percept/luck or is it situation dependent?
...so it seems you wanted to strike a balance between a rules-focused system and a story-based system? ...i saw a youtube video of some people playing a pirate story-driven system once --forget the name. i have inly a little experience in ttrps -- watched some videos and played a few times with different systems here & there, watched some videos, but thats about it
No.1211642
>>1211640>>1211641How 'bout this for Mermicorno stats?
>RanksA = 6
B = 5
C = 4
D = 3
E = 2
F = 1
>Primary StatsSwim (Speed+Fly)
Power
Technique
Uh... preferably two or three new attributes.
>Secondary StatsCharisma
Knowledge
Perception
Willpower
Luck
Creativity
Given creativity is more of a mind/spiritual thing, I figure it be best to fit in the Secondary Stats. Not only that, but it will allow for all A-F ranks to be used.
>Future projects with RPBG.Sonic the HedgehogRight now, I'm making my Sonic RPBG for Tabletop Simulator. It will be released on the Workshop so that anyone with TtS can play it.
Super MarioWhile I'm no fan of Super Mario, I might do a Super Mario version. I like the idea of both games used for crossover adventures.
My Little PonyI might make a My Little Pony version, one that can be used either on TtS or Ponyville's /rp/ board.
My own fantasy setting.My own, original primal-era fantasy world setting. Like Dungeons and Dragons or The Dark Eye (Well, more like Fighting Fantasy and Lone Wolf), allowing people to have their own adventures around it.
Maybe, as an alternate to the board game aspect of RPBG, make gamebooks as an alternative. "Role-Playing Book-Game", which still fits the acronym. May have to look into the Fabled Lands series or Endless Destinies: The Clockwork City.
No.1211644
File: 1788835319918.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211645
File: 1788835350114.png (510.96 KB, 1920x1009, 1920:1009, 3D-figure.png) ImgOps Google
Oh! And other than my RPBG project, still working on my thing. Though, I'm not sure what to do after the rigging stage.
No.1211646
File: 1788835491569.png (1.08 MB, 1280x720, 16:9, bg143.png) ImgOps Google
>>1211645What did you plan to do with it in the first place?
No.1211648
File: 1788836462058.png (459.61 KB, 1919x1032, 1919:1032, Screenshot 2026-07-23 1900….png) ImgOps Google

>>1211646On itch.io, you can set the visibility of your project, such as keeping it unlisted and private, but still granting access to others via URL or password.
My "goal" is to make that test-man a playable character in Godot. Preferably Broser-based.
That shack I made, I'm thinking extending the plane, maybe make it into a scrapyard-like place. I might replace the shack with a more homestead-like place.
I want to present an itch.io link to a test-demo of you playing as that man, exploring the scrapyard, especially with interactive items and scenery.
I might include a pause menu where you can switch to different styles of gameplay.
What would be the point of this demo? To prove I can do it! That and if I wanted to make games in the future, if I had gameplay prepared in advance, I could re-use said gameplay for various projects to save time in development.
But will admit, running out of steam a bit, this is still more progress in game making I have ever done in the past!
No.1211649
File: 1788836830874.gif (1.93 MB, 509x304, 509:304, dash462.gif) ImgOps Google
>>1211648Sounds like a good test, hope it works!
No.1211650
File: 1788837341113.jpg (407.21 KB, 720x500, 36:25, Fire.jpg) ImgOps Exif Google
>>1211649Right now, I'm a bit stumped with it.
But I'm sure I will figure it out eventually.
And if not any time soon, I'll continue work on my Sonic RPBG. Now that the Zone Maps are done, it only takes about twenty minutes to make one of the cards.
(This is the latest one)
The reason why I am redoing all my cards is because I lost the original photoshop files and templates I had so I couldn't make new cards in the original style I had. But now that I am redoing the Skill Cards, I can add more fitting tweaks to them, especially introducing Ring Energy which serves as action points for certain powerful abilities.
No.1211651
File: 1788837490573.gif (727.09 KB, 256x240, 16:15, luna17.gif) ImgOps Google
>>1211650That looks very complicated... so much text to read on that card.
Never mind, it actually makes sense.
No.1211652
File: 1788837897025.png (360.91 KB, 720x500, 36:25, Fire (old).png) ImgOps Google
>>1211651As said with
>>1211636, it's pretty much a Skill Tree. You spend Experience Points to unlock the abilities you want. This can be done with markers or listing down the abilities you have on notepaper and referring to the Skill Card for details.
Honestly, I'd say it's better than the old cards. The old cards used a font that took up more space, even though it was the kind of font used for the Sonic style-guide. This time round I used plain old Ariel font.
No.1211653
File: 1788838175747.jpg (72.17 KB, 411x330, 137:110, dash214.jpg) ImgOps Exif Google
>>1211652Can you try the cards without the background? I find it a bit distracting.
Gotta be off to work, see you!
No.1211654
>>1211653I figure it make the cards more appealing and stand out more amongst each Skill Card.
If you're looking for a certain kind of Skill Card, you'd quickly recognise it amongst them with the background image.
This Skill Card allows you to control fire, it has a picture of Blaze, the series pyrokinesis cat, wielding fire, while standing in Crisis City, a ruined city sinking into lava while on fire. So it's easily recognisable with fire itself.
A'ight, see you later.
No.1211658
File: 1788853119763.jpg (30.05 KB, 474x474, 1:1, kameko.jpg) ImgOps Exif Google
>>1211642perhaps. would probably be best to play within the bounds of the original design first before thinking about modifications
maybe some kind of friendship system layer of sorts
No.1211663
>>1211658>perhaps. would probably be best to play within the bounds of the original design first before thinking about modificationsPerhaps, yeah. While I was mostly adapting from Sonic Heroes' class types, Speed, Power, Fly/Jump along with the addition of Technique are a pretty balanced quaternary of physical attributes.
And while Sonic RPBG doesn't rely on HP or MP, it wouldn't be difficult applying something of the like. The number of Health Points for an individual could be Power+4 or something like that. (The Skill Card for Humans and Zeti have an ability called "Stamina" which is just that, allowing them to be more durable than Mobians and Robots.)
I admit, Sonic RPBG may still have issues which I have overlooked. I'm hoping if I ever finish it and present it on Steam Workshop, I will get feedback on how best to tweak and fix the system.
For example, it's hard to gauge appropriate Difficulty Numbers of enemies and challenges. I believe three is a standard difficulty, but if users will be using their A or S-rank skills, then 7 or 6 would just be skippable at that point. But if I go with 10-12 then it maybe too difficult? i dunno. I'm hoping for feedback.
>perhaps. would probably be best to play within the bounds of the original design first before thinking about modificationsWell, the idea of making my own fantasy setting could be a way to adapt the gameplay for more traditional RPG elements. In the video games, Sonic does not have a traditional Health-gauges or the like, which is why gold rings serve as both health and currency in the game. That would be a feature unique to Sonic RPBG.
If I did make, say, a Super Mario RPBG, I would have to give that game a new health system to represent the games. Such as making three hit-points the standard for all playing characters, given that's traditional to both bosses and Mario since Galaxy.
That or however Legend of the Seven Stars did it. I never played that game.
>maybe some kind of friendship system layer of sortsI believe the Tales of Equestria had something similar. You can choose to represent one of the Elements of Harmony and if you perform any actions to that element, you get a Friendship Token. These tokens can be used to allow for rerolls or skip rolls.
No.1211665
File: 1788892213776.jpg (25.41 KB, 570x344, 285:172, bg150.JPG) ImgOps Exif Google
No.1211669
File: 1788896805069.png (315.62 KB, 454x454, 1:1, checking out that artist l….png) ImgOps Google
Cupcakes would be really fine right now
No.1211670
File: 1788897036044.png (64.01 KB, 500x500, 1:1, Epic Mount is happy.png) ImgOps Google
>>1211669What about a muffin?
No.1211674
File: 1788925890434.gif (1.76 MB, 321x400, 321:400, dash91.gif) ImgOps Google
Good morning.
No.1211677
File: 1788927354141.png (176.86 KB, 407x428, 407:428, cadshi26.png) ImgOps Google
>>1211675Hi Noelle, how are you?
>>1211676That's pretty cute!
No.1211678
File: 1788927676398.png (4.85 KB, 320x690, 32:69, tumblr_phoj93mwPe1wsqfe4o1….png) ImgOps Google
>>1211677doin good! i did all my classes and stuff today, and tomorrow i have the day off
which i will use to work on project stuff, such is my life :P
how are you?
No.1211679
File: 1788927782224.png (53.82 KB, 250x188, 125:94, dash310.png) ImgOps Google
>>1211678Nice! Will the poject be done around Christmas?
I'm okay. Played lots of Baldur's Gate; my arm hurts from all the clicking. I guess I need a break.
No.1211680
File: 1788927907890.jpg (53.99 KB, 850x948, 425:474, 80eed2bfc1307421069154f2f5….jpg) ImgOps Exif Google
>>1211679perhaps... although you didn't define which year :P
in all honesty, at this rate, it could be done before the end of the month <3 or at the very least mid october!
nice! i tried getting into BG3, but it's a game that demands a lot of attention which i just can't quite spare right now ><
but i would die and kill for Karlach <3
No.1211681
File: 1788928200774.jpg (22.22 KB, 564x423, 4:3, luna5.jpg) ImgOps Exif Google
>>1211680We had a pinkie swear for last year which you didn't keep!
Oh, that sounds like an early release. Make sure you don't get into the GTA6 release window though!
I fully understand that. I didn't want to take Karlach along this time around, but I did anyway cause I got some exp. Ah well. She hangs out in the camp all the time with Wyll now, who I also didn't want to take along... He just showed up.
No.1211682
File: 1788928458305.png (14.84 KB, 640x640, 1:1, proceed.png) ImgOps Google
>>1211681to be fair, external circumstances made that rather impossible to uphold, so i hold no responsibility for that!
why? is rockstar gonna be mad taht i'm taking their publicity away with my internet cartoon? i'd lke them to send their lawyers!
i understand leaving wyll behind, but Karlach?! have you no heart T_T
No.1211683
File: 1788928686200.jpg (153.42 KB, 1366x768, 683:384, twi102.jpg) ImgOps Exif Google
>>1211682Alright, I won't hold it against you.
Rockstar is just too big, you can't fight their lawyers!
But how can I impress Lae'zel when Karlach stands around, always 'disapproving' when I do something?!
No.1211684
File: 1788928830141.jpg (48.69 KB, 564x564, 1:1, 93580b7daa4adfcb10d545ac49….jpg) ImgOps Exif Google
>>1211683but if i don't get it out within the month, then you can skewer me alive :P
rockstar can't stop the power of reindeer lesbians!!!
well if you do something that karlach disapproves of, then you probably shouldn't do that thing!
No.1211685
File: 1788929039937.jpg (61.3 KB, 918x594, 17:11, bg153.JPG) ImgOps Exif Google
>>1211684Oh, I look forward to seeing those reindeer within a month then!
That's why she shouldn't have come along in the first place! She's relegated to standing in camp now!
No.1211686
File: 1788930443888.jpg (50.79 KB, 685x863, 685:863, DrMxnvFU8AAqMsz (1).jpg) ImgOps Exif Google
>>1211685it's gonna be amazing <3 i can't wait to show it to the world!
that doesn't make sense!
Karlach should always be within kissing distance <3
No.1211688
File: 1788930719480.png (140.42 KB, 900x542, 450:271, dash188.png) ImgOps Google
>>1211686I hope it'll get lots of views!
Not when it's a bad guy playthrough!
>>1211687You're playing BG3 wrong!
No.1211691
File: 1788930967449.jpg (174.03 KB, 750x1000, 3:4, bg,f8f8f8-flat,750x,075,f-….jpg) ImgOps Exif Google
>>1211687you're absolutely right! i completely spelled that wrong ;)
>>1211688me too!
at the very least, it will be a showcase of my talents, and hopefully they are appreciated!
but i will shamelessly share it wherever i can! eyes will be on it!
>>1211689amen! Karlach justice for life!
No.1211692
>>1211690Humbug!
>>1211691To be fair, those keys are like right next to each other.
No.1211693
File: 1788931383125.png (729.83 KB, 592x470, 296:235, pinkie15.png) ImgOps Google
>>1211691Karlach is the Pinkie Pie of Avernus!
>>1211692Harrumph!
No.1211696
File: 1788932688608.gif (754.07 KB, 432x343, 432:343, aj99.gif) ImgOps Google
Work calls, have a good one!
No.1211725
File: 1788968035926.png (1.09 MB, 1334x750, 667:375, allpr3.png) ImgOps Google
Nothing was going on at work.
No.1211727
File: 1788976751186.gif (974.55 KB, 640x360, 16:9, dash306.gif) ImgOps Google
>>1211726I was productive by playing BG3 during our meeting as well.
No.1211731
>>1211727Y'know, I was thinking of what you said earlier
>>1211651 and it got me thinking.
I'm going to add an "Easy Mode" to my Sonic RPBG, where players can choose to play without Skill Cards (or the very least Race Skill Cards), players will be allowed to make up their abilities and combat is still decided on their rolls.
"Standard Mode" could be the choice of playing with Skill Cards for more rounded experience.
I figure an "Easy Mode" will be ideal because:
* Even though you added that it makes sense, you're right it "looks" complicated, and I want my game to appeal to young players, or players who don't have a head for standard TTRPGs. A sort of TTRPG where anyone can easily sit in and understand the rules without the need of an extensive rulebook.
* Fighting Fantasy books don't use abilities or Skill Trees. (Lone Wolf do have Action Charts and "Kai Disciplines" which is a bit to understand), Fighting Fantasy books simply tells you what challenge you're in and to roll Skill or Luck. For RPBG, players could perhaps choose two or three "general skills" that they can have their rolls be around.
Also, Easy Mode is sort of the default for playing the zone maps as board games.
If I were to make Epic Mount an RPBG character, he would be something like:
Speed 5
Power 6
Jump 4
Technique 3
Charisma 2
Knowledge 1
Perception 4
Willpower 5
Luck 3
Earth Pony, monster fighter, forest survivalist.
Perhaps "Magic" would be an added Primary Stat, but I don't know how it would be used by Earth Ponies or Pegasi.
No.1211732
File: 1789008156401.jpg (55.07 KB, 929x558, 929:558, bg179.JPG) ImgOps Exif Google
>>1211731Games usually handle magic power through intelligence, wisdom, or charisma.
No.1211736
File: 1789009660174.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google
>>1211732Yeah, I don't get why "intelligence" and "wisdom" are regarded separate or what makes them different from one another. To me, both words means the same thing. That's why I merged them together as "Knowledge"
No.1211738
File: 1789009823994.png (243.36 KB, 395x577, 395:577, 2023-11-10 23_33_01-Window.png) ImgOps Google
>>1211736Intelligence is general knowledge. Wisdom is knowing how to apply your intelligence.
Intelligence is the "how".
Wisdom is the "should".
They are integrally related but they are not the same thing by any means.
No.1211739
File: 1789009906246.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>1211736>>1211738Just wanted to say something along that line.
Anyway, in a game you don't need to have both.
No.1211740
File: 1789010238242.gif (5.57 MB, 1200x674, 600:337, eclipse.gif) ImgOps Google
>>1211738Eh, still a tad bit confusing.
So, is it like... Intelligence is knowing what a microwaveable meal is, and wisdom is how to use a microwave? Though, to know how to use a microwave would still be intelligence, I guess.
No.1211741
File: 1789010443369.gif (974.55 KB, 640x360, 16:9, dash306.gif) ImgOps Google
>>1211740Wisdom would be pondering whether you should eat the microwaveable food in the first place.
No.1211742
File: 1789010539178.png (50.94 KB, 181x241, 181:241, 2023-11-10 23_21_23-Window.png) ImgOps Google
>>1211740I don't really think it's confusing at all.
And no, that is not how the interact with each other. Intelligence is both knowing what a microwave meal is and how to use a microwave.
To explain Wisdom more in depth: Wisdom is the ability to make good judgements and sound decisions based on knowledge (intelligence) and life experience.
So like, Clarity says:
>>1211741An example of applied Wisdom would be thinking back to how the last time you tried microwave food, it came out soggy and undercooked and you didn't like it, so you decide not to make it in the microwave this time, but instead follow the oven instructions (which most microwave food still has) instead. Or simply decide to order pizza instead.
No.1211744
File: 1789010831635.gif (3.85 MB, 576x324, 16:9, allbig16.gif) ImgOps Google
Off to work I go.
No.1211745
File: 1789011043921.png (22.78 KB, 103x197, 103:197, 2023-11-10 21_54_39-Window.png) ImgOps Google
>>1211743Pretty much. Using the textbook definition of morality, of course. A system of principles, values, and standards that guide people in distinguishing right and wrong, or good and bad behavior.
In this case right and wrong is less about, like, harming someone, but rather is this the right or wrong choice for this particular case.
No.1211747
File: 1789012028562.png (60.14 KB, 200x274, 100:137, 2023-11-10 23_13_31-Window.png) ImgOps Google

>>1211746Wisdom really is just about deciding how you want to approach things based on prior knowledge and/or experience. One would say that a person with a high Wisdom score, if such a thing were to exist, would be more likely to make the universally "correct" choice. But of course that implies there IS a universally correct choice and not just a choice that is correct for that individual at any given time.
The idea, however, that Wisdom comes from a god, or the gods, gives you a better understanding of how it might work. A/The God/s would likely know what the outcome of your choice will be before you make it, so they will influence you to make the choice that will give you the best outcome for your circumstance.
But otherwise, if you pull away from gods and the right/wrong choice, someone with high Wisdom would be able to make decisions with the idea that they are doing so with their best interests in mind. Whereas someone with low wisdom would just be making choices without any real consideration for the results.
A dog has low wisdom. It will get sprayed by a skunk because it attacked the skunk, and it will not learn from it's past experience, going back to attack the skunk again and getting sprayed again, because it did not have the wisdom to make a choice with a specific outcome in mind.
No.1211748
>>1211747But isn't choice more of the decision of the player, not the stat?
Bard: "Alright, so, there's a goblin over there, he seems friendly."
GM: "Do a wisdom check."
Bard: 🎲
GM: "God says no..."
No.1211750
File: 1789013632261.png (50.94 KB, 181x241, 181:241, 2023-11-10 23_21_23-Window.png) ImgOps Google

>>1211748This is where learning how to play a character based on their stats comes into play.
To a lot of people, their stats are just there to influence the mechanics of the game. And there's really nothing wrong with that. But someone who really wants to roleplay correctly, would look at their stats, especially their mental ones like Wisdom, and make decisions based on that, rather than their own real life stats, so to speak.
So in some cases, yes, choices are decisions the players make, because they're not really interested in fully roleplaying their characters as their stats define them, but rather roleplaying their characters as they as people define them.
It's just different approaches to the game.
Your example doesn't really make sense, because the friendliness of the goblin is not usually determined by the roll of the dice, or the stats of the player. The friendliness of the goblin should be decided based on the goblin's circumstances. A high charisma roll may be able to influence the goblin into a more friendly disposition DESPITE his circumstances, but that's another scenario. In the case of a wisdom roll, the player/character may be like "I think this goblin seems friendly." not necessarily with consideration for their character's wisdom stat. If a player is playing a character who has high wisdom and they are basing their outlook and choices on the stat, then the character might be thinking the goblin is friendly because the character has had experiences with goblins in similar scenarios where the goblin is friendly. They may also be looking at the goblin's expression or body language as well to determine if they are friendly.
However, when the roll comes into play, this is an opportunity for the GM to tell the player whether their assumptions are correct or not. If the player rolls high on their wisdom check, EVEN IF the character has a low wisdom score on their sheet, they will be able to understand that the goblin is friendly, or that the goblin isn't friendly, depending on the scenario the GM is presenting. If I were the GM in that situation, I would say something like "Despite your initial assumption that the goblin is friendly, you actually get a sense that the goblin is not, in fact, friendly." A character who rolls low on their wisdom check, EVEN IF the character has a high wisdom score on their sheet, they will be left entirely to their own initial assumption. If I were the GM in that situation, I would say "Yes, you believe that the goblin is friendly," (With the implication that you believe it because you initially believed it.) regardless of if the goblin actually is friendly. And I would expect the player to continue to play the character with that belief in mind, even if the player is now having second thoughts because of the phrasing or tone the GM used.
No.1211751
>>1211750It's still a bit confusing for me, but I think I get it.
I mean, I still think Intelligence and Wisdom could still be under the same thing, but I get Intelligence is about knowing things while Wisdom is more about the outcome.
No.1211752
File: 1789015359287.png (45.42 KB, 136x265, 136:265, 2023-11-10 23_02_24-Window.png) ImgOps Google
>>1211751They can certainly be combined, it just removes some of the nuance. They are really both different types of knowledge.
No.1211753
File: 1789017006631.jpg (142.77 KB, 1000x1000, 1:1, Untitled.jpg) ImgOps Exif Google
>>1211752Well, I prefer the combine method because removal of nuances.
But I understand if veteran TTRPGs would scoff at my RPBG gameplay. I can accept that. I grew up with gamebooks. My school never had a TTRPG club nor I had friends interested in such things. It's not because I regarded it nerdy or the like, truth be told I wish I could've grew up with D&D or TDE.
Anyway, I be off to bed, but I might reconsider my thoughts on a My Little Pony RPBG.
No.1211758
File: 1789038936964.png (39.03 KB, 151x267, 151:267, 2023-11-10 21_56_05-Window.png) ImgOps Google
>>1211754God I feel this, Esh.
Every time I have a bunch of free time like that I'm like "Time to get some writing done!" and then I just have my notebook open the whole time and even if I end up writing something it's totally unusable...
No.1211760
File: 1789048189283.jpg (45.55 KB, 199x342, 199:342, twi196.jpg) ImgOps Exif Google
>>1211754That's how my RPG work goes lately. Always wanna do something and end up doing very little.
No.1211761
File: 1789069049496.png (574.34 KB, 728x412, 182:103, optprime.PNG) ImgOps Google
You know what?
Maybe I don't want to know what happened this time.
No.1211762
File: 1789069681766.png (825.29 KB, 896x1080, 112:135, bg149.png) ImgOps Google
>>1211761Why even mention it?
No.1211764
File: 1789077277277.png (94.2 KB, 316x378, 158:189, sweetie92.png) ImgOps Google
>>1211761Reminds me of that typo in the "Mario hates Wigglers" post.
No.1211769
File: 1789102155063.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211771
File: 1789103289224.jpg (82.35 KB, 1280x720, 16:9, dash114.jpg) ImgOps Exif Google
>>1211770Oh, that's a cool pic!
How are you tonight?
No.1211772
File: 1789103357153.png (239.96 KB, 1000x1000, 1:1, 2276.png) ImgOps Google
>>1211769I have arisen, Clarity.
Good mornin
No.1211774
File: 1789103899211.gif (3.58 MB, 400x225, 16:9, dash86.gif) ImgOps Google
>>1211772Good morning, how's life?
I feel tired, I rather lie down again, but I can't.
No.1211775
File: 1789104399672.jpg (3.93 MB, 2000x2704, 125:169, 3781273.jpg) ImgOps Exif Google
>>1211774Life is alright. Gets tiring, but not too much trouble lately.
You're needed out in the real world on Saturday?
No.1211778
File: 1789104625632.jpg (199.66 KB, 620x412, 155:103, other107.jpg) ImgOps Exif Google
>>1211775Yeah, I'll be heading to a wine tavern tomorrow with friends. Our bi-annual trip.
No.1211779
File: 1789104946514.jpg (383.48 KB, 800x1000, 4:5, 910715.jpg) ImgOps Exif Google
>>1211778I trust you will wine responsibly :3
No.1211781
File: 1789105422599.gif (1.35 MB, 800x600, 4:3, dash252.gif) ImgOps Google
>>1211779I'll have a bottle, but no more.
No.1211788
File: 1789146161866.gif (1.6 MB, 416x232, 52:29, aj10.gif) ImgOps Google
No.1211790
File: 1789148792741.png (805.59 KB, 1280x720, 16:9, aj25.png) ImgOps Google
>>1211789Did you eat strawberries again?
No.1211791
File: 1789149323281.png (900.04 KB, 1280x720, 16:9, Applejack_angrily_confront….png) ImgOps Google
>>1211790Yes. All day, every day.
No.1211793
File: 1789152008835.png (762.34 KB, 1280x720, 16:9, aj19.png) ImgOps Google
>>1211791I'm having an apple daily.
No.1211802
File: 1789175086897.jpg (319.14 KB, 720x500, 36:25, Mobian.jpg) ImgOps Exif Google
Nearly finished with Skill Cards.
Not only that, but also remade the Chaos Emeralds Content card, though I renamed it "Chaos (energy)" given it's multiple uses.
No.1211803
File: 1789175315565.jpg (415.03 KB, 500x720, 25:36, Chaos Energy.jpg) ImgOps Exif Google
>>1211802Said card.
I haven't done all the Content Cards yet, that is next after Skill Cards. I just made some Content Cards to finalise some Skill abilities.
I also need to make the Player Character Cards and the Badnik Cards also.
Then I update my Sonic RPBG with the new card designs.
No.1211808
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Arise!
No.1211811
File: 1789188291185.gif (632.5 KB, 500x280, 25:14, dash377.gif) ImgOps Google
>>1211810Hi Noelle, how are you?
No.1211812
File: 1789188510253.jpg (102.69 KB, 768x1024, 3:4, 0dda6840c209aec46d1679800d….jpg) ImgOps Exif Google
>>1211811>>1211811doin pretty good
i had to be the wheel person again, which was a blast from the past
but i also got my summer bonus from work! so i'm doin good!
how bout you?
No.1211813
File: 1789188953726.gif (2.04 MB, 812x670, 406:335, dash62.gif) ImgOps Google
>>1211812Oh, I'm sure you did a great job at the wheel!
Nice, how will you spend the big bonus?
I'm doing alright, arm still works from all the Baldur's Gate playing.
No.1211814
File: 1789189503278.jpg (44.63 KB, 488x412, 122:103, flustered.jpg) ImgOps Exif Google
>>1211813well i didn't break it! so that's good :P and it was a slow day, so it was chill :P
well tomorrow is another tasting event at the club, so i am definitely gonna drop in on that ;)
good! glad your arms haven't been cut off from a critical fail!
No.1211815
File: 1789189725522.gif (2.94 MB, 600x338, 300:169, bg145.gif) ImgOps Google
>>1211814As long as the wheel didn't come loose it was a job well done!
Oh, nice! You gotta give us all the raunchy details afterwards.
Not yet at least! I'm too used to playing with a controller that mouse-click heavy games really bother my arm.
No.1211816
File: 1789189943951.jpg (323.43 KB, 1488x2105, 1488:2105, punk.jpg) ImgOps Exif Google
>>1211815well last i saw, it didn't roll down the mountain, so i think i did good :P
and don't worry~ you'll have aaaaaaaaaaallllllllll the lurid details ;))
learn to switch hands! double your clicking time!

No.1211817
File: 1789190093516.png (215.14 KB, 649x490, 649:490, dash207.png) ImgOps Google
>>1211816Perfect!
I look forward to it! :P
Yeah, but I'd need also a left-hand mouse with the buttons in reverse.
No.1211818
File: 1789190595907.png (379.34 KB, 1280x1067, 1280:1067, sleepy.png) ImgOps Google
>>1211817dear penthouse forum! i can't believe it happened to me :P
well then button with the right hand to even it out!
alas, i must head to bed!
goodnight ^_^
No.1211826
File: 1789232462579.jpg (25.41 KB, 570x344, 285:172, bg150.JPG) ImgOps Exif Google
I drank way too much today...
No.1211827
File: 1789235421827.gif (1.82 MB, 359x411, 359:411, Aj tired.gif) ImgOps Google
>>1211826Go home, you're drunk!
No.1211829
File: 1789237417827.png (95.81 KB, 339x338, 339:338, !!!.png) ImgOps Google
>>1211826What are you up to?
No.1211834
File: 1789271701042.png (79.23 KB, 261x336, 87:112, celes17.png) ImgOps Google
>>1211827>>1211829>>1211830Apparently I lied down after this post and it was four hours later when I woke up.
No.1211835
File: 1789273462437.jpg (47.69 KB, 370x195, 74:39, Mystic Guard decision.jpg) ImgOps Exif Google
So, almost finished with one of my Sonic RPBG Skill Cards but I can't decide on something.
For context:
>Flame Shieldhttps://sonic.fandom.com/wiki/Flame_Shield>Thunder Shieldhttps://sonic.fandom.com/wiki/Thunder_Shield>Mystic ShieldMystic Shields are unique to the game, they provide protection from Dark and Magic elemental harm.
Originally, Mystic Guard would've turned a regular Barrier Shield (
https://sonic.fandom.com/wiki/Shield ) into a Mystic Shield, but on the Ice Skill Card, Frost Guard allows you to turn the Aqua Shield (
https://sonic.fandom.com/wiki/Aqua_Shield ) into another custom shield of mine called the Frost Shield, so I figure it make sense if the Mystic Guard ability made use of one of the other Elemental Shields. But which one?
I would make a third custom shield to make a Guard ability from the other one, but I don't know what shield to make.
>>1211834Sounds like a good nap.
No.1211836
File: 1789275461714.png (358.19 KB, 1280x720, 16:9, glim34.png) ImgOps Google
>>1211835I slept for like ten or eleven hours in total.
No.1211837
>>1211836That sounds like a Full sleep with a really good lie-in.
Speaking of which, I best be off to bed.
I'll think of my Mystic Guard thing tomorrow.
No.1211841
File: 1789286868235.gif (704.22 KB, 640x360, 16:9, dash259.gif) ImgOps Google
>>1211839Eventually it's really just best to get back up and do something.
No.1211843
File: 1789297768491.jpg (455.52 KB, 720x500, 36:25, Magic.jpg) ImgOps Exif Google
>>1211835I decided the Mystic Guard will work on the Flame Shield for these reasons:
• Fire is often used is magical rituals.
• I decided the Thunder Shield will also protect against Light-based attacks, to balance out the Mystic Shield
• The Frost Shield balances out the Flame Shield, and it can only be obtained with the Aqua Guard ability with an Aqua Shield.
• I started working on a new Skill Card called "Toxic", to give the Aqua Shield a secondary means of protection.
Anyway, I know no one asked, so carry on.
No.1211847
>>1211846thats wat makes the show so great.
is the ultimate talisman a metaphor for the perils of identifying with thought? or is it rather bigger -- the starfall as a metaphor for why we separated from God with pearl representing the consolation prize?
Or does pearl merely represent the perils of raising a kid and wat can happen if they get kidnapped? Or maybe it is just a silly show for kids?
Is Kameko just a subtle stand-in for a Mermicorno-obsessed tokidoki collector (hiding an advertisement in plain sight), or does she represent the collective knowledge yet inherent ignorance -- of someone not being and experiencing but merely looking in from the outside; or perhaps the devoted but confused disciple? all of the above at the same time?The way it's designed and animated, you can project any or no meaning at all onto it
No.1211848
>>1211847That's fair, to each their own.
I will admit, I think Mermicorno: Starfall was cut a little short. Yeah the overall story was covered and had an ending, and two seasons is usually what most cartoons get.
But they could've made it a first story arc.
No.1211849
>>1211848perhaps there will be another later. it looks like this was tokidoki's first foray into the cartoon world? ...and they have a bunch of other characters in the form of toys already, i think
edit: maybe it's partly because hasbro did so poorly with mlp after season 2 that to see something done well that has pony-relatives in it is quite the relief that the spirit of pony lives on through other larger creators. i also like more eastern-derived cartoons (like anime) in general because its usually less obnoxious than their western counterparts and has more implicit harmony
No.1211850
File: 1789356055799.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211851
>>1211849Talks of Mermicornos and my old ideas for my own G5 MLP, kinda makes me think of designing my own pony-brand.
I did had ideas for "[girl protag] and the Chubbicorns", but I think the name chubbicorns is copyrighted. I've yet to settle on the name for the protagonist though.
No.1211854
File: 1789358854510.png (203.07 KB, 1078x741, 1078:741, rarity_thinking_vector_by_….png) ImgOps Google
>>1211843mystic stuff is always fun 2 make
>>1211851that makes me think of "pinecone and pony," which i dare not watch
No.1211855
>>1211850just got back from short night hike; laying in grass listening 2 crickets, looking at stars and on phone since summer over soon
. is it time 2 sleep yet (about 7 more hours...) ....
...
No.1211857
File: 1789359821379.png (664.86 KB, 1081x700, 1081:700, celes54.png) ImgOps Google
>>1211855Sounds like a very nice hike indeed... but you should sleep.
>>1211856I had one inside my living room once, it spooked me.
No.1211858
File: 1789361137377.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google
>>1211854Well, I've got two ideas in mind.
The chubbicorn idea is not made for kids given I have dark humour in mind for it.
I do have my "World Tree" idea of ponies that take more elemental roles. But I'm concerned "Earth Ponies" is trademarked by Hasbro. But way I can see it:
Earth Ponies=⛰️
Unicorns=🔥
Pegasi=🌪️
Seaponies=💧
No.1211860
>>1211857sleep, yes is good for u
that reminds me that my sister had one in her room once -- thankfully, i never did, although there was a moth (i think) in my car that appeared out of nowhere while i was driving home .-.
>>1211858>The chubbicorn idea...ah, i c
seaponies <3
>But I'm concerned "Earth Ponies" is trademarked by Hasbrohm..., I asked DeepSeek V3.2 about it and it gave a very interesting answer. It said "Pegasus" and "Unicorn" are 100% safe, while "Earth Pony" is "very likely safe," and seaponies are "likely safe" with a caveat... ..that being that there is a sub-brand called "Sea Ponies," so it can't look like that, I guess. But most interestingly is that they all have historical precedent that predates Hasbro.
...if the question of copyright came up, hasbro would probably try to argue that that specific combination or compilation of types of ponies counted as infringement, or that other elements of the game were too similar ....
...so knowing the historical context and creating lore/a game system that incorporates that would help keep u from getting sued .....
No.1211861
File: 1789382566505.png (157.66 KB, 481x324, 481:324, 2023-11-13 21_21_47-Window.png) ImgOps Google
>>1211858>>1211860Don't call them Earth Ponies. Call them Normal Ponies. That would be hilarious.
No.1211864
File: 1789394675331.jpg (38.79 KB, 500x500, 1:1, chubbicorn.jpg) ImgOps Exif Google

>>1211860>>1211861>Chubbicorns.The chubbicorn idea came in a dream for me, I just put a dark twist on it.
Story in mind is about a teenage girl, whose bedroom with ponies and the like. Then a chubbicorn magically appears before her and invited her to a party at their magical lands.
When they transported her there, it truly is a wonderful place, except, like most '90s Saturday morning cartoons, there was a villain, a mad scientist who tries to kidnap the girl, but the chubbicorns defended her. The chubbicorns says his name was Dr. von Sour Kraut and that he was evil.
The chubbicorns took her to the place where the party was promised, but she had to ask, what was the stone altar was for?
After
horrible things happen to the girl, she wakes up with a Frankenstein-like body, in a dungeon laboratory. It turns out the mad scientist rescued her and attempted to restore her. The scientist said his real name is Professor Wagner, that the chubbicorns call him Dr. Sour Kraut because they're racist. He knew the chubbicorns were the real monsters and tried to save her before.
I don't know what powers the girl will now have, but she uses her powers to get revenge on the chubbicorns. Maybe the ritual of her death cause the chubbicorns to mutate into more powerful forms, but I like the idea of the various boss fights consisting of chubbicorns riding killing machines that look like marketable children's toys.
>A more wholesome pony brand.Before MLP:A New Generation, I had my own idea for MLP G5.
Like A New Generation, a sequel to Friendship is Magic. During Twilight's late reign, a meteor was about to hit Equestria. Even with the combined magic of all pony-population, they couldn't stop the meteor. However, the Tree(house) of Harmony responded to the united magic and, when the meteor hit, quickly erupted and grew to catch the chunks of Equestria in its branches and formed the World Tree. While what happened to Twilight-era ponies were never stated, there were still survivors who lived on the island-worlds in the branches of the tree (called "realms") and, like ANG, were separated by pony-types. However, unlike ANG where ponies lived in fear of the other types, the ponies figure other types of ponies were just myth.
A story could be about an earth pony girl who is struggling to fit in school, but finds a doorway that leads her to the other realms and find friends there.
The unicorns realm is a lot like Quel'Thalas from Warcraft, with Unicorns being sun-worshippers.
The realm of the pegasi is more unique than others given it mostly consist of small floating islands, while still carrying a Greco-Roman style.
Seaponies, I don't really know what their realm would be like other than it's underwater.
If I wanted to turn this into my own pony-brand, it wouldn't be too much effort, given just change the backstory, replace and erase all MLP:FiM elements.
Usually MLP friend-group consist of six ponies, with seaponies being excluded, so I dunno how to balance a sizeable friend-group from four pony-kinds. A friend group of 8 would be a bit too much.
No.1211865
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No.1211871
File: 1789437751612.jpg (214.63 KB, 439x1024, 439:1024, equestria_2012.jpg) ImgOps Exif Google

>>1211863y do i feel like this is a reference that may have more depth to it than i fully understand ...
>>1211864ah, i think i get it. ...it would be like if people accepted everything hasbro produced as canon or if the ponies after season 1 & the good episodes of season 2 actually embodied wat hasbro started turning them into -- creative concept
...
>MLP G5...i like the meteor and fragmentation concepts (& tree, of course) -- can leave a lot of room for future expansion of lore similar to how mermicano expanded lore throughout the series
unicorns as sun-worshippers is great - reminds me of the brony song "sunlight" by eXtaticus
floating islands is one of my favorite concepts, like in magic knight rayearth and the miyazaki movie ... am curious about how the floating islands got there or why the pegasus ponies might need them, since they can presumably walk on clouds
were the seaponies somehow created due to the meteor blast or were they always around?
not usually a fan of the replace & erase strategy unless it's done as parody
waifu sim because it's usually obvious and i find myself directly translation everything which distracts from the game/story ...
earth pony, pegasus pony, unicorn pony (sun worshiper), unicorn pony (moon worshiper), unicorn pony (star worshiper), sea pony, space pony(?), ...maybe ocean trench pony as well & deep-earth pony (lives deep in the earth's crust)?
i liked how the mermicorno
group grew in size over time, as well, stayed steady for a while, then had another expansion near the end of the show...this talk is making me think about starting on a mermicorno game or something now .-.
No.1211873
File: 1789440340052.png (382.84 KB, 587x524, 587:524, bg161.png) ImgOps Google
Another day, another dollar.
No.1211874
>>1211871Sun worshipping unicorns could be a tradition that stems from Celestia. But also because the sun is associated with fire and unicorns can perhaps have magic similar to fire.
Pegasi I can imagine as airbenders of sort, able to flap their winds and force the air wherever they want. Their realm is broken into floating islands so flight is a natural requirement for pegasi to get around in their own realm.
the "replace & erase strategy" would simply be for the backstory, if I ever decide to make this world tree idea my own and not have ha$bro breath down my neck over it.
So far, the "realms" in mind are:
>HeartlandsHome of the Earth Ponies. Like MLPTales and Mareitime Bay from MLP:ANG, it is a realm where the Earth Ponies live a more human-like lifestyle, though I may mix it with "crystalpunk" to give the Earth Ponies more of a magical element, as well as an answer for modern commodities. That and crystals being a resource from the earth.
>UnicornucopiaA portmanteau of unicorn and cornucopia.
This realm is inspired by Quel'Thalas from Warcraft. The unicorns are capable of magic which they believe derives from the sun. Like the Blood Elves of Quel'Thalas, prideful and dependant on magic.
>ArchiouranoA portmanteau of archipelego (Greek words arkhi (chief) and pelagos (sea)) and Ouranos (Greek word for sky).
This realm is actually broken apart into floating islands suspended above sky. There is no ocean below these islands, just floating islands above and below a continuous sky. Perhaps the pegasi are no longer cloud-walkers or weather-manipulators, but they possess the power to bend air around them which they use for flight and self defence through gusts of winds. They've build a Greco-Roman inspired civilisation amongst the floating islands that make up the Archiourano.
>Not AtlantisIt just be too easy to make the Sea Ponies home the likes of Atlantis, so I'd rather think of something else to call it. I've yet to decide the architecture of the sea ponies, maybe they use coral and shells as building materials?
>Mirewood ForestInspired by Mirkwood Forest from LotR, and to extension, Everfree Forest.
Similar to Archiourano, it consist of broken pieces of land, only these fragments are lodged in various branches of the World Tree where the forest grew from. Those who know their way through these forests can reach other realms, but it is dangerous given the wild monsters, that and like Lost Woods from Zelda games, direction is just as much of a riddle as the forest itself.
>Palace of Harmony UnityLocated somewhere at the centre of the branches of the World Tree. A palace that has a mural depicting ponies living together on a single world and how a meteor broke that world apart. If this was a sequel to MLP:FiM, then it would've been called the Palace of Harmony and maybe offer some clue on what happened to Princess Twilight.
No.1211877
File: 1789479168908.gif (754.07 KB, 432x343, 432:343, aj99.gif) ImgOps Google
Finally home.
No.1211879
File: 1789485421514.png (1.01 MB, 1280x720, 16:9, bg48.png) ImgOps Google
>>1211878What was going on yesterday?
No.1211880
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I'm gonna get me a Steam Frame.
>>1211878Wha' 'appen?
No.1211881
File: 1789490894366.png (964.44 KB, 876x1079, 876:1079, bg148.png) ImgOps Google
>>1211880What's a Steam Frame?
No.1211882
>>1211881https://store.steampowered.com/hardware/steamframeI'm getting the 1TB kit.
Yes, expensive as heck, but I want a VR headset to last, and I don't trust Meta.
* While unproven, I'm sure Meta bricked my Oculus Rift S, just so I'd have no "choice" to buy a Meta Quest, which I didn't. If they had not done that, I probably would'nt bother with the Steam Frame. (Though if I was a bit wiser all those years a go, should've gone for the Valve Index.)
* Meta Quest 3 terms of use openly confesses to butt-load of spyware in the headset to harvest as much data they can from VR users. VALVe simply refuse to collect data.
Yes, I am disappointed in the price when VALVe promised it will be cheaper, and yes, HL:Alyx for free isn't special if it was for free for Valve Index six years a go and to everyone who already purchased the game (It's currently 75% off in the Steam Store). But I want a new VR headset that's cutting edge and will last me for a long while even after better headsets are available in a few years time. I'm not a collector, I don't chase after the latest VR headsets, I just want the one good headset to last.
No.1211883
File: 1789492078003.jpg (75.86 KB, 491x336, 491:336, cadshi17.jpg) ImgOps Exif Google
>>1211882Sounds cool, I hope you'll have fun with it.
No.1211884
>>1211883I'm on the reservation list.
It will be sold like the Steam Controller. Each customer who wants one:
* Must be a genuine customer on Steam, such as had history spending money and playing games.
* Must wait in a queue until they receive an e-mail to tell the customer it is their turn to purchase.
* Customers have three-days to confirm and purchase.
* Each customer who wants one can only buy one of the product.
These steps were put in after the Steam Controllers first launch, when scalpers brought the lot. So VALVe put in steps to allow their customers a fair chance to buy their products.
No.1211886
>>1211885More of a means to prevent scalpers from buying the lot and selling it for higher price, due to supply and demand.
It's what happened to the Steam Controller when it was first released. I had to wait for the second release to get a Steam Controller.
No.1211887
File: 1789494996302.jpg (403.02 KB, 959x1554, 137:222, Supergirl Blocked.jpg) ImgOps Exif Google

>>1211879>>1211880>Motivational trouble for months>Finally finish a video>I like it>people like it>It's the best performing of the last ten>23 hours later>This>File Dispute citing every single "Fair use" argument that YouTube itself advises you to bring up and that have worked before>INSTANTLY declined, as in less than ten minutes later, making it clear there has never been a human involved>Now if I appeal and get rejected the video gets deleted and I get a strikeYouTube has basically no safeguards whatsoever for claimants to violently abuse the system.
Even if I hadn't been insta-declined, WB would get 30 days to "consider" it before time was up and my video would come back - which would completely murder the traffic boost that early engagement would have gotten me because now the algorhithm would belive it took it 30 days to get 1K views.
This isn't my first rodeo. I have seen this happen before. Most of the time, if I don't get caught in the 30 minute wait, citing Fair Use works. But not here.
TL;DR - A Warner Bot came along and snapped my neck the instant I was remotely happy and doing even slightly well and made sure I would never see hide nor hair of the maybe 5 or so bucks a video like this might earn me an then stuck their fingers in their ears and went "la la la" when it was rightfully pointed out I have done nothing wrong.
Soo yeah. Bit of a kick in the ol' motivation.
No.1211888
File: 1789495181418.png (982.9 KB, 1280x720, 16:9, cmca46.png) ImgOps Google
>>1211887I thought you had just uploaded a video, checked, and it was gone.
Now that explains it.
That really sucks. =(
No.1211889
>>1211879>>1211880>>1211887For extra reference:
When you upload to a Monetized Channel, YouTube does a "check" for content that could get you "in trouble". I got a "no issues here."
So, while it is WB who does these claims (and have a bot for the occasion, clearly) I was essentially openly lied to by YouTube first thanks to how their genuinely-hostile-towards-the-people-who-make-all-the-shit-on-their-platform systems work
No.1211890
>>1211887While I understand YouTube is a livelihood to you and most on there, this is why I don't commit to YouTube. Yeah, I have some ideas for content I may make in the future once I get a better set-up, but I plan to keep it non-monetised.
The "YouTube algorithm" has become so cut-throat that the only ones who are truly successful with YouTube are those who either know how to exploit the system, or have lasted long before the algorithms to establish a sturdy platform to weather it.
Meanwhile, the guy who visited the zoo, only made YouTube as a simple platform for people to upload and share their videos, with some of the more popular videos being more noticeable than others. I miss the days when YouTube was simple.
No.1211891
File: 1789496103686.png (117.53 KB, 368x411, 368:411, ajf1.png) ImgOps Google
>>1211889Youtube's seems to generally get rougher towards the content creators.
No.1211892
>>1211890It's not a livelihoo for me. I get MAYBE 200 bucks a year from this. It's not exclusively an issue of money.
The issue is I did literally nothing wrong, but got slapped across the ass anyway after finally powering through a months long motivational slump and for once habing a really positive head start on a video that people were clearly finding and enjoying.
I was punished for doing everything right and had it proven yet again that people who dont even know I exist have decieded that I basically just dont deserve to make things.
No.1211895
>>1211894You didn't give the TV series a mention?
Though, to be fair, I didn't watch the TV series.
No.1211896
>>1211895Well, the whole angle is that 2026 was a big year, and I was focusing on Movies mostly. The brief mention of MAWS was because it coincided with the film release. The point was never that she gets NO focus - just the "over 40 years" gap between two major motion pictures due to the failure of the first one.
But yeah, I could have given it a big mention.
No.1211897
>>1211887youtube is awful now. i have a theory that live interaction in VR is going to replace video platforms soon, as there seems to be little left to learn from videos in general anymore, due to the way the algorithm works ....
do you have an odysee channel -- some ponies post on both youtube and odysee just in case this exact thing happens & let ponies know about their alternate channel ...
No.1211898
>>1211897What's Odysee like?
I've heard of Dailymotion and Vimeo, but not Odysee.
Looking at the website, is it trying to be like Pre-Google YouTube?
No.1211899
>>1211898kind-of yes -- like the early days of youtube... they are a step closer to decentralized fediverse philosophy. while they still control the digital infrastructure of the site (like youtube but unlike the fediverse), they support digital freedom of speech & r much more lenient towards copyright and no algorithm, i think ....
would say posting a video on odysee is about five times nicer than on youtube, tho ...much more relaxing process ... ...posting on youtube, it feels like preparing for battle..
videos might get 1/10th the views they would get on youtube, tho, as their userbase is much smaller
...not sure of dailymotion and vimeos philosophy, but i just view them as generic alternatives to youtube with a less oppressive environment due only to the smaller userbase and less resources, as opposed to having a different philosophy from youtube
No.1211900
File: 1789514317497.jpg (59.86 KB, 720x500, 36:25, Toxic.jpg) ImgOps Exif Google

>Toxic Love from Fern Gully plays.Any suggestions?
Originally Poisonous and Corrosive was going to be the one ability under the name "pick your poison" where it was one or the other, and had to spend a ♦ to switch between the two. But I doubt many Sonic RPBG players will choose humans and zeti as playable characters for the Stamina ability that it won't matter much if Corrosive can be used with Poisonous.
I'm thinking the A-abilities should be attacks of sorts, but I imagine favouring more blanket methods over dealing damage, given Poisonous and Corrosive will be doing most of the work. As in, this skill would perhaps be favoured by those who want a plaguemaster approach.
I also can't decide if some of the A-abilities should use explosives, or if I should introduce canisters of Mega Mack as a requirement for those abilities.
(As for what Mega Mack is,
https://sonic.fandom.com/wiki/Mega_Mack It's kind of like a synthetic chemical manufactured by Dr. Eggman for the sole purpose of poisoning and pollution.)
>>1211899I might take more of a look into Odysee if it's a more wholesome, classic alternative to YouTube.
No.1211901
>>1211900...not super sure about wholesome, as the platform does seem to attract people whose opinions might have been censored elsewhere (and perhaps for good reasons) ...but seems a good backup platform u dont have to worry about dmca takedowns from (assuming you arent uploading full disney movies or something) and has best potential to be competitive with youtube one day
...for wholesome, no dmcas, and decentralized, ive been meaning to check out the fediverse more ...but there is a slight learning curve & the video sites there receive far less traffic than even odysee ...
No.1211903
File: 1789526111273.png (264.16 KB, 1280x720, 16:9, celes9.png) ImgOps Google
Good morning.
No.1211906
File: 1789528367372.png (463.93 KB, 1280x720, 16:9, bg74.png) ImgOps Google
>>1211905Still up? I'm about to head to work.
No.1211907
>>1211906I'll be off to bed soon. Just finished a Skill Card.
Though, still need some suggestions for
>>1211900 No.1211908
File: 1789529459783.gif (754.07 KB, 432x343, 432:343, aj99.gif) ImgOps Google
>>1211907I'll check it out when I'm back from work. Take care for now.
No.1211912
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No.1211913
File: 1789565748782.jpg (55.55 KB, 720x500, 36:25, Toxic.jpg) ImgOps Exif Google
I decided to combine Poisonous and Corrosive, I just hope I worded it as clearly as I can given the limit of the space.
To sum it up, when you unlock the ability, your target will get continued harm from your Toxic-based attacks if they fail a Willpower roll. the Toxic player may choose that harm to be either rings (the primary health and currency in the game) or HP (secondary health from humans and zeti). Players can choose either rings or HP, but not both, and must spend a ♦ to switch from one or the other.
Does the instruction look clear?
No.1211914
File: 1789565912856.jpg (28.5 KB, 635x341, 635:341, cmca50.jpg) ImgOps Exif Google
>>1211913Not to me cause I don't know what the symbols mean.
Any way, it should be "lose" not "loose".
No.1211915
>>1211914Shit! I wish PhotoShop had a proper spellchecker.
🎲✔= Roll succeed
🎲✘= Roll fail
red💥🎲= Damage dice (a dice-roll between 1-3 on how much general damage you cause.)
♦ = Experience Point (what you spend to unlock abilities)
I have to use icons due to the limited space of each square. Instead of saying "If roll succeeds", I can instead say "If 🎲✔" which takes up less space.
To sum up with "Pick your poison" says:
>Pick your poisonChoose either
rings or
HP for your toxic attacks. Those harmed must roll Willpower. If roll fails, they loose 1-3 of HP or rings for six turns. You must spend an Experience Point to switch HP/Rings.
No.1211918
File: 1789568517921.gif (398.67 KB, 996x540, 83:45, bg165.gif) ImgOps Google
>>1211915Alright... to me it's still kinda crowded. The text book is just too small for all that text.
>>1211916That's good news!
No.1211919
File: 1789569606737.jpg (73.65 KB, 491x640, 491:640, the-dark-eye-rpg-sheets.jpg) ImgOps Exif Google
>>1211918It barely holds together, but I can't really think of a better system other than getting rid of Skill Cards entirely. The game still function without them, but I still want to provide them for players who want more structured gameplay.
The whole idea for skill cards is to avoid the use of complex character sheets from standard tabletop roleplaying games, that players just need:
* 1 character card.
* 2 or 3 skill cards, with Exp. point markers.
* Lined paper for inventory and notes.
No.1211921
>>1211918Strictly speaking it's WB responding here. But like I said, this is hardly my first rodeo, and I had plenty of reason to expect to be declined again. Thankfully, that didn't happen.
>>1211917It is. And feels good after the kick the whole debacle was to the ol' self esteem.
No.1211923
File: 1789617566651.png (73.73 KB, 352x169, 352:169, jaw.png) ImgOps Google
No.1211924
File: 1789619614856.jpg (98.51 KB, 1920x1080, 16:9, luna35.jpg) ImgOps Exif Google
>>1211923Hi Noelle, how are you? Had a good tasting?
No.1211928
File: 1789700666422.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211931
File: 1789709362822.gif (1.44 MB, 519x519, 1:1, list.gif) ImgOps Google
No.1211933
File: 1789713646867.png (1.42 MB, 1360x768, 85:48, Screenshot 2023-12-04 1635….png) ImgOps Google
Oof, I stayed up later than intended.
Nearly done with the Skill Cards. Only four more to go, should be done in an evening or two.
Anyway, g'night, or what's left of it.
No.1211938
File: 1789733678012.png (145.83 KB, 480x268, 120:67, celes13.png) ImgOps Google
>>1211931>>1211933>>1211937We will learn it all; what Twilight is reading, why Noelle is so smug, and what's on Epic's skill cards.
No.1211942
File: 1789760153941.jpg (405.35 KB, 720x500, 36:25, Water.jpg) ImgOps Exif Google
>>1211938>and what's on Epic's skill cards.Oh, it was "Water" this time.
I was doing these in alphabetical order, but I missed a few. But no matter, it takes 20 minutes to an hour or two to copy the old Skill Cards over and tweak them, depending on his distracted I am.
It's actually more difficult making brand-new Skill Cards (Such as ☣Toxic) for coming up with brand new abilities that are both practical but not game-breaking.
I'm starting to agree these Skill Cards are a bit cramped, but again, I don't want to resort to hefty edition books.
>why Noelle is so smugMy guess, they went to one of those BDSM try-out events.
No.1211944
File: 1789780035348.jpg (362.67 KB, 720x500, 36:25, Technology.jpg) ImgOps Exif Google
There!
It's really just an "upgrade" to the Robot Racial Skill, but can still be used by other races.
Now, i just need to finish ☣Toxic and I'd finish the Skill Cards. (☣Toxic is easier said than done given it's an entirely brand-new Skill Card, so I have to think of practical abilities for it.)
No.1211947
File: 1789791506394.jpg (61.3 KB, 918x594, 17:11, bg153.JPG) ImgOps Exif Google
>>1211942>>1211944Looks like you're making progress there.
No.1211948
File: 1789791848309.jpg (259.83 KB, 500x720, 25:36, Ammunition.jpg) ImgOps Exif Google
>>1211947Yep. But I'm no where near finished with Sonic RPBG. But the Zone Maps and Skill Cards are a sizeable chunk of it.
So I dunno, half-way? Maybe a third-way there? I will be adding new Content Cards based on elements to cover information for Skill Cards. But Content Cards are more easier than Skill Cards.
For example, my Ammunition card for players who want to use guns. (I should probably reconsider the picture given the poor lighting.)
No.1211949
File: 1789792571533.jpg (15.21 KB, 399x318, 133:106, dash221.jpg) ImgOps Exif Google
>>1211948Where's that pic from?
No.1211951
File: 1789794569110.jpeg (137.58 KB, 1280x720, 16:9, GUN soldier.jpeg) ImgOps Google

>>1211949I made it myself on SFM.
GUN Soldier -
https://steamcommunity.com/sharedfiles/filedetails/?id=3192244340His gun -
https://steamcommunity.com/sharedfiles/filedetails/?id=3351632033Ammo stack - from Left 4 Dead
5mm ammo box -
https://steamcommunity.com/sharedfiles/filedetails/?id=2709712176I don't even remember downloading this. But I pretty much reskinned the ammo box with a custom texture to make it look GUN-owned.
Map -
https://steamcommunity.com/sharedfiles/filedetails/?id=891375322Given I ported it from GMod to SFM, it lacks high dynamic range lightmap, which is why the lighting looks weird.
I use Source Filmmaker to make bordered pictures for my cards. I could use official Sonic stock art, but most of my Sonic RPBG content is either made by me on PhotoShop, (with a few item box images from Sonic Adventure) or Source Filmmaker with content ported from the games.
I think I'll redo this picture. It just looks weird. Lack of natural shadows.
No.1211952
File: 1789795863529.jpg (44.57 KB, 461x307, 461:307, dash209.jpg) ImgOps Exif Google
>>1211951Do it till you're happy with it.
No.1211955
File: 1789801284124.png (522.65 KB, 1920x1080, 16:9, celes15.png) ImgOps Google
>>1211953Dear Twilight, go out and make some friends!
No.1211968
File: 1789832149554.jpg (306.36 KB, 1360x768, 85:48, 20231128234914_1.jpg) ImgOps Exif Google
>>1211952Not only do I used SFM, but I also use free-cam mods for certain Sonic games for scenic pictures from games that are especially good.
However, most of my pictures were taken before I lost my Steam files, so I will need t reinstall some mods. That or I'll have to reinstall Sonic Generations, which has a free-cam mod, when I already have SXSG, which doesn't have a free-cam mod.
No.1211976
File: 1789880493161.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211977
>>1211976>>1211976No keed to. There have been military exercises in my town for over two hours. gunfire at random intervals like a few hundred feet from my window.
Its very fun to have like three hours of sleep and then get woken up by a fucking rifle.
No.1211978
File: 1789886913308.png (210.09 KB, 614x634, 307:317, dash124.png) ImgOps Google
>>1211977That sounds very annoying... Does that happen a lot?
No.1211979
>>1211978>>1211978No.
And just to be clear, they did announce this ahead of time. No one is doing anything wrong.
I am just already a night owl, fell asleep even later rhan usual and live way too close to where this has now been going on and off for like two and a half hours.
A bunch of unfortunate circmstances leaving me a bit disgruntled.
No.1211980
File: 1789887479493.gif (701.89 KB, 858x482, 429:241, allcel7.gif) ImgOps Google
>>1211979Well, I didn't think they hadn't announced it. How long will that miilatry exercise go on?
No.1211981
>>1211980No idea. They juat said "around town over the weekend". There was never a specification of this.
My main concern is that its one thing they cant let you know when these "firefights" break out... but I have only found exactly one SoMe post that clarified it was just a drill, and they ppsted that half an hour AFTER the shooting started.
That just seems like a real easy way to scare the shit out of whoever may have missed something that was basically only announced on Facebook and local news sites.
No.1211982
File: 1789888610664.png (1.68 MB, 1920x1080, 16:9, bg129.png) ImgOps Google
>>1211981That's true. I guess it pays to stay up-to-date.
No.1211983
>>1211982>>1211982Ibwss up to date.
I still.got woken up by several rifles being fired at 6:30 AM.
You think I remember a damn thing I read in that monent?
No.1211985
File: 1789890105503.gif (686.05 KB, 318x216, 53:36, dash420.gif) ImgOps Google
>>1211983It was more a general statement, not directed at you.
But yeah, I think I'd have forgotten too.
No.1211988
File: 1789908373779.png (530.12 KB, 1200x670, 120:67, bg82.png) ImgOps Google
>>1211986Just take it easy today and play a game or something.
No.1211989
>>1211977Why does your town have military drills?
I didn't know that was a thing.
No.1211990
>>1211988I mean I had to baically just the and catch sone sleep later. I just woke up. It's 4:45 PM. Damn near a whole fucking day down the toilet.
>>1211989The Home Guard is, technically, a volunteer group - basically people who will step in in a crisis to assist the military should something happen in various local areas. So they do basically have to be ready to "get up and go" whenever called for.
It's not like these drills are super common, it just happens that one of them took place around here this time.
No.1211992
File: 1789923246764.gif (139.24 KB, 220x201, 220:201, shrek-somebody.gif) ImgOps Google
Just got home from watching a 25th anniversary showing of Shrek at the theatre. Still a good movie!
No.1211995
File: 1789931218245.png (128.02 KB, 640x360, 16:9, dash19.png) ImgOps Google
>>1211994It's been several years for me as well. There's been a bunch of anniversary showings at the theatres lately.
No.1211997
File: 1789932370779.jpg (45.91 KB, 736x831, 736:831, bg152.jpg) ImgOps Exif Google
>>1211996Honestly I don't remember if I saw it at the cinema. I actually think I saw it on video back then... But it was great fun nevertheless.
I look forward to Pirates of the Caribbean; I bet they will show it again in two years.
No.1211999
>>1211997Oh I am certain they will.
It's crazy to think back on just how a big deal those movies were back then considering people only rarely refer to them now outside of Jack Sparrow jokes.
Or how Kiera Nightley and Orlando Bloom were all peoplet alked about for like two years as if they were gonna be the biggest stars ever an then they just didn't do a damn thing most folks have heard of since.
No.1212000
File: 1789933052197.png (528.1 KB, 1280x867, 1280:867, bg143.png) ImgOps Google
>>1211998You should watch it again!
>>1211999Good for them honestly, they could just do whichever movies they like and interest them at that point.
No.1212001
>>1212000Pretty much. I just have some fun sometimes reminding people of them, and then asking them if they know literally any other thing they've done.
And to be fair, I don't either. That's why it's fun to bring up.
No.1212002
File: 1789934179809.png (324.25 KB, 531x496, 531:496, bg159.png) ImgOps Google
>>1212001I haven't see anything new with Bloom in ten years, almost twenty for Knightley.
Bloom is Legolas and Will Turner, and Knightley is Elizabeth Swann. That's it.
I bet they did great performances in all their other movies, but I usually just watch the bigger films.
No.1212003
>>1212002Exactly. Btu they're both still working and are in plenty of stuff. Just the only thing anyone really knows about is the occasional LOTR / Pirates reunion.
Man, this really just reminding me of the times I've poked some holes in peoples' perceptions of certain movie stars.
Not out of being mean, mind you. Just, when you're the "movie guy" in social circles, you get asked questions, and your answers aren't always gonan be what people expect.
No.1212004
File: 1789935122700.jpg (65.12 KB, 991x561, 991:561, bg170.JPG) ImgOps Exif Google
>>1212003I have a friend like that. He owns hundreds of movies on and has a really deep memory of them. I bet he knows some of the more obscure stuff - as long as it's not too artsy.
Bed time for me, night night!
No.1212008
File: 1789962621777.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1212013
File: 1789977180772.gif (417.89 KB, 420x200, 21:10, all48.gif) ImgOps Google
>>1212012I unfortunately had to!
No.1212016
File: 1789991357577.jpg (20.33 KB, 541x350, 541:350, blues6.jpg) ImgOps Exif Google
>>1212015I'm drowning in work meetings myself, and they are all complicted topics.
No.1212020
File: 1790006882459.gif (231.65 KB, 303x477, 101:159, cmca38.gif) ImgOps Google
>>1212019Sounds like you were very productive!
No.1212026
File: 1790020171607.png (230.77 KB, 368x591, 368:591, glim31.png) ImgOps Google
>>1212022Not quite what I expected.
No.1212029
File: 1790021092046.png (288.12 KB, 456x461, 456:461, it might be fun.png) ImgOps Google
>>1212026I like the part where the shaman watches.
Anyways, time to go back to getting my backside beat in my first soulslike experience.
No.1212036
File: 1790046716284.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1212045
File: 1790095880670.gif (651.31 KB, 395x341, 395:341, cmcb7.gif) ImgOps Google
Finally home...