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 No.1211482[Last 50 Posts]

File: 1788330539320.jpg (108.05 KB, 1711x1212, 1711:1212, ec3f55cf7a9e898b083b9f2b23….jpg) ImgOps Exif Google

We used to write stories together!

You can find them here: http://fndkp.jimdofree.com

Nowadays, we just sit around and talk to each other. Feel free to join.


We also have some 8-bit desktop ponies here: https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.69/Desktop.Ponies.v1.69.zip

And more are here:
drive.google.com/drive/folders/1aNQL0zy_pIk-DrX9R7DAWqlNcyaUitjh?usp=sharing

Check out the deviantART community:
http://desktop-pony-team.deviantart.com

Your can find the program source code on github:
https://github.com/RoosterDragon/Desktop-Ponies

 No.1211484

File: 1788331577890.png (1.08 MB, 1280x720, 16:9, bg143.png) ImgOps Google

I can get behind this thread!

 No.1211486

File: 1788332177529.jpg (47.22 KB, 720x720, 1:1, 4da614273c3682c4b771e034d5….jpg) ImgOps Exif Google

>>1211482
>>1211484
usually clarity starts the thread

but it's now esh

and clarity is commenting on it

but i'm not sure who is who...

where is the real clarity? who is the changeling?!

 No.1211487

File: 1788332707831.gif (2.94 MB, 600x338, 300:169, bg145.gif) ImgOps Google

>>1211486
The real Clarity is lazy!

How are you?

 No.1211488

File: 1788333039709.png (56.64 KB, 640x917, 640:917, beelzebub-at-lu-lu-land-by….png) ImgOps Google

>>1211487
alright, well then prove to me that you are the real clarity!

do somethin super lazy!

i'm doin alright! had taco bell today and it reminded me that 2016 is 10 years ago, but it was tasty!

how are you?

 No.1211489

File: 1788333434815.jpg (65.04 KB, 960x768, 5:4, dash1.jpg) ImgOps Exif Google

>>1211488
This is me at my laziest!

What's so 2016 about Taco Bell?

I'm okay, got two meetings today, but otherwise it's fine. Working from home.

 No.1211490

File: 1788333663240.jpg (330.22 KB, 2052x2052, 1:1, GebSg7sWYAADeKo.jpg) ImgOps Exif Google

>>1211489
i dunno... party pooping usually takes a modicum of effort to really bring the mood down. somebody truly lazy wouldn't be much of a bother at a party, or would not have attended at all because "eh it's a hassle"

apparently meximelts, beefy crunch burritos, empanadas, and naked chicken chalupas :P

working from home is a dual edge blade

on the one hand, you don't have to worry about goin to work

but you also can't call in sick ><

 No.1211491

File: 1788334560619.jpg (25.41 KB, 570x344, 285:172, bg150.JPG) ImgOps Exif Google

>>1211490
It's pooping cause I'm lazy and not participating, spoiling the mood.

I see... we don't have a Taco Bell here.

Nah, no need to call in sick yet... maybe later.

 No.1211492

File: 1788335003278.jpg (7.65 KB, 302x167, 302:167, images (3).jpg) ImgOps Exif Google

>>1211491
hmmm.... i'm not convinced, but i'm too lazy to be arsed :P you are allowed to live! for now...

ah! well Taco Bell is an experience! you always enjoy it in the moment, but live with the regrets later! but then you forget those regrets when you see one again!

no getting sick! you aren't allowed!

but i must sleep!

goodnight ^_^

 No.1211493

I look away for a few minutes to work on a video an then Noelle drive-by's the thread and leaves.

I have angries!

 No.1211494

File: 1788335259899.png (132.38 KB, 945x945, 1:1, hh23.png) ImgOps Google

>>1211492
Sleep tight now; one meeting starts soon!

 No.1211498

File: 1788355660859.png (831.41 KB, 1280x720, 16:9, Changeling swarm.png) ImgOps Google

Is this an actual Story Thread about changelings? Or is it a changeling disguised as a Story thread about changelings?

 No.1211499

File: 1788357203874.gif (1.45 MB, 250x250, 1:1, bg152.gif) ImgOps Google

>>1211498
Can a changeling turn into a thread?

 No.1211500

File: 1788357807830.jpg (88.05 KB, 1280x720, 16:9, Rockellus.jpg) ImgOps Exif Google

>>1211499
If a changeling can turn into a rock, it must be able to disguise as other non-living things.

 No.1211501

File: 1788358630391.jpg (45.91 KB, 736x831, 736:831, bg152.jpg) ImgOps Exif Google

>>1211500
A stone is an object though, a thread isn't.

 No.1211502

>>1211501
Then what are fabrics made of?

 No.1211503

File: 1788358851106.jpg (43.64 KB, 640x374, 320:187, dash450.jpg) ImgOps Exif Google

>>1211502
Not story threads.

 No.1211504

>>1211503
But... how can you tell if Story Thread is changeling, if you don't know changeling can be Story Thread?

 No.1211505

>I have art classes again starting in three weeks
Aw hecc ye

FInally some pleasant news

 No.1211510

File: 1788401816193.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211513

>>1211510
>>1211510
Why must you force me out of comfort

 No.1211516

File: 1788432123660.jpg (61.3 KB, 918x594, 17:11, bg153.JPG) ImgOps Exif Google

>>1211513
So you can have a productive day!

 No.1211517

>>1211516
>>1211516
Bleh

I just spent a few hours on my moms shop, mostly to make sure I draw at least a little bit today... but everything looks like shit. Oh well.

 No.1211518

File: 1788434302707.png (107.92 KB, 343x391, 343:391, dash389.png) ImgOps Google

>>1211517
And all that because you arose!

 No.1211519

>>1211518
What, making terrible shit and putting myself on a bad mood?

 No.1211520

File: 1788436172088.gif (2.94 MB, 600x338, 300:169, bg145.gif) ImgOps Google

>>1211519
I'm sure it looks good.

 No.1211521

>>1211520
>>1211520
It doesn't. It also doesn't really relate to anything I was already working on so I guess that's good at least.

But this and the weather is basically killing all energy or motivation I have to do anything else, too.

 No.1211524

File: 1788444181891.png (431.18 KB, 1280x720, 16:9, bg142.png) ImgOps Google

>>1211521
What's the weather like? Here's it's still pretty hot.

 No.1211525

>>1211524
Grey. Dour. Drippy rain without actually raining.

It basically looks how depression feels

 No.1211528

File: 1788448116926.png (439.84 KB, 400x405, 80:81, Autumn.png) ImgOps Google

>>1211525
Same over here really. Though, I'm glad the weather is not longer hot. It's still around 19°C but still feels like Autumn is on its way.

 No.1211529

File: 1788449913320.png (717.29 KB, 1366x768, 683:384, dash288.png) ImgOps Google

>>1211525
>>1211528
Send some over here, we're still at 29 °C or so.

 No.1211530

>>1211529
I would, but i think the rest of Britain would be stingy about it after the Summer we had.

 No.1211531

File: 1788454064900.gif (1 MB, 640x399, 640:399, celes16.gif) ImgOps Google

>>1211530
Everything okay otherwise?

 No.1211532

>>1211531
Yeah. I just took the bins out. I hope the wind won't make a mess with them, we had a lot of rubbish to take out.

 No.1211533

File: 1788460241787.gif (69.18 KB, 250x250, 1:1, cmcs4.gif) ImgOps Google

>>1211532
Put a weight on them if you think they might get knocked over.

 No.1211534

>>1211533
Eeh, I stacked them alright. I don;t have a weight for them.

 No.1211535

File: 1788463540344.png (579.33 KB, 1920x1009, 1920:1009, 3D-figure.png) ImgOps Google

Been awhile since I worked on this thing.
I haven't given up on it, was just a bit burned out, that's all.

I think there is an "autorig" function somewhere that saves me time in binding the polygons to the bones.

 No.1211537

File: 1788496383858.gif (1.52 MB, 576x324, 16:9, dash67.gif) ImgOps Google

>>1211535
Ah, I was wondering if you still work on it. Looks good so far.

 No.1211543

>>1211537
Yeah, I will admit, ran out of steam for it a little.
I knew rigging it wouldn't be straight-forward, but the whole exercise here from my "orbman" on Curvy3D, finishing touches on Blender and playable on Godot was for an easy method to make playable characters. In a way, putting my time and effort in my test-man meant I haven't been learning Godot all this time.

Granted, there is MakeHuman (both Blender add-on, and steam app) or MB-Lab which are free and lets you make human characters for you and would save me a lot of trouble if I used them (and will likely use them in the future), but I would also like to make characters of my own style than just generated from an addon. I can't make 3D character models "professionally" and the orbman method is the closest I come to it. Yes, boolean orbs together leads to excess polygons which is why I regard it a "dirty" method, but it's still an efficient method to me.

But overall, I need to figure out how to rig my test-man now. I installed Rigify and I even installed an addon for Rigify to allow Godot-prepared armatures, now I can either bind the bones to the polygons manually and set how the polygons bend and weigh, but I believe their maybe an "auto-rig" function to Blender that may do it all for me.

I like to keep in mind that all the hassles I'm going through, someone more knowledgeable than me may have also gone through the same hassles, and made Blender addons to skip said hassles... such as MakeHuman and MB-Lab to skip the hassle of making human characters from scratch.

But, yes, sometimes I take a break from this experiment/project.
• When I'm not working on one project, I try to do a bit more on another project.
• My past mistake is biting off more than I can chew. While I still want to do lots of things (make games, animation, etc), a jack of all trades I am not. But I am hoping if I am can make bare-bone gameplay demos, I can re-use those demos to make games with.
• Crocotile 3D is currently -20% off on Steam. There's not much coverage of it, but basically a low-poly 3D modelling program that's more ideal if you want to make something like a 3D RPGMaker like game. I might get it for low-poly projects in mind.

 No.1211544

File: 1788543323658.png (338.87 KB, 573x407, 573:407, dash215.png) ImgOps Google

>>1211543
Have you ever considered using an AI for assistance?

 No.1211545

>>1211544
If you mean asking Google AI or ChatGPT for advice, I have been doing that.

If you mean an AI-rendering program that makes models for you, I think there are a few out there but cost money to use. And I imagine any free one will not be of top quality.

But, I'm not against using AI for coding if it can help me with it.

 No.1211546

>>1211545
I meant mostly asking for advice on how to do certain things.

 No.1211547

>>1211546
Oh, well, ChatGPT only knows so much, I've also been following YouTube tutorials.

 No.1211549

File: 1788561686232.png (584.57 KB, 1920x1009, 1920:1009, 3D-figure.png) ImgOps Google

This... looks right? I think?

 No.1211554

File: 1788583332290.jpg (45.91 KB, 736x831, 736:831, bg152.jpg) ImgOps Exif Google

>>1211549
The legs seem to too short, but that could just be the angle.

 No.1211561

>>1211554
And here I was concerned it was the arms that were too long.

I can easily re-port and re-prepare the model from Curvy3D, but at times I feel like I'm just procrastinating with it. At this point, I just want to put the man in the Godot.

Also, I don't know what I am going to do about movement animations. I dunno if Rigify has free-use animations I can use, or if I'll have to animate my own movement animations from scratch.

I wanna make Zelda:OoT-like gameplay if I can.

 No.1211562

File: 1788621188868.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google

Well, now I'm conscious about the model proportions.
I'll re-port it again. This time T-pose given Rigify is default at T-pose.

I made the arms four squares lone, just as the legs are four-squares long.

I even made sure body-parts were more centred.

 No.1211563

File: 1788633765658.png (119.66 KB, 426x321, 142:107, dash129.png) ImgOps Google

>>1211562
Looks right and proper.

 No.1211565

File: 1788647474161.png (43.46 KB, 500x500, 1:1, Epic Mount is lurking.png) ImgOps Google

I'm gonna go snoop on /rp/. Been awhile since I snooped there.

That and been awhile since I last heard from Boat.

EDIT: I returned from the /rp/ board. There was a Fluttershy thread, it was only after I replied to it I realised the last reply was in 2025.

Oh well.

 No.1211566

File: 1788655572288.png (95.43 KB, 630x1024, 315:512, trixie2.png) ImgOps Google

>>1211565
would have replied but don't want to be fluttershy right now

 No.1211567

>>1211566
That's fine. /rp/ looks kinda dead.

 No.1211569

File: 1788657644292.png (625.17 KB, 683x1024, 683:1024, eyyupnope.png) ImgOps Google


 No.1211570

File: 1788662958795.jpg (642.3 KB, 1360x768, 85:48, screenshot2.jpg) ImgOps Exif Google

>>1211569
I would start an RP thread like Clarity's TDE thread, but I don't know enough on TTRPGs to host one.

However, I am making a "Sonic RPBG", it's gameplay could, in a way, be adapted into other themes.
(Old screenshot, I'm currently renovating the cards.)
When I'm not working on my test-model for Godot, I'm doing a bit on Sonic RPBG.

If I ever finish it, I might make RPBGs on other video game franchises. I like to think I pretty much made my very own TTRPG system. Granted a very simple d6-based one but I find the simplicity of it a charming point. I could potentially make a My Little Pony RP around my gameplay.

 No.1211572

File: 1788668039377.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211581

>>1211572
How is Boat? I haven't heard from them in awhile.

 No.1211582

File: 1788703275909.png (431.18 KB, 1280x720, 16:9, bg142.png) ImgOps Google

>>1211581
Oh, he's well. Busy with Ponychan and fixing the site. Loads much faster now for example.

 No.1211583

>>1211582
Ah, as long as he's doing well.

 No.1211584

File: 1788703711550.png (113.36 KB, 350x277, 350:277, cadshi23.png) ImgOps Google

>>1211583
He is. Maybe we can continue our RP at some point.

 No.1211585

File: 1788704043372.png (163.14 KB, 500x500, 1:1, Epic Mount plays Skyrim.png) ImgOps Google

>>1211584
That's why I've been curious how he's been.

I don't mind long hiatus, though wish these hiatus were between adventures. Especially if it were not for the notes I leave behind, I would forget our place and current plans.

That happened once. I once had a brilliant plan for "next time" in one of our adventures, but because next time was so long, I forgotten my plans when we continued.

Also, around August-September, I might be too busy at some point with other things. I'm not sure when exactly between those months or how long.

 No.1211586

File: 1788705767616.png (315.73 KB, 904x709, 904:709, dash142.png) ImgOps Google

>>1211585
Well, it's already September!

 No.1211587

>>1211586
Oopsie, I meant September-October.

 No.1211588

File: 1788708103194.png (458.38 KB, 522x510, 87:85, dash75.png) ImgOps Google

>>1211587
Well, I'll let you know in case we can go on.

 No.1211589

File: 1788709036791.jpg (452.99 KB, 1360x768, 85:48, screenshot1.jpg) ImgOps Exif Google

Actually, it might be October-November.

>>1211588
Nice.

I would start my own /rp/ thread, but I'm still putting together my Sonic RPBG. And honestly, even with the tweaks I'm adding to it, I don't know how "balanced" it is.

But it's suppose to be as easy as Fighting Fantasy, Lone Wolf and other mainstream roleplay gamebooks that rely on a single d6 over dice-varieties. A gameplay style that is very easy to adapt to, but elaborate enough for character development. And while Sonic RPBG lacks things like "Levelling" or "Health" (sort of), the gameplay itself can still be adapted for such things.

It's either that or I learn how to play GURPS which I heard is a standard TTRPG system. (In fact, Sonic RPBG does use a freeform point-buying system over rigid levelling.)

 No.1211590

File: 1788720376544.png (175.13 KB, 1012x790, 506:395, dash157.png) ImgOps Google

>>1211589
Any game needs lots of testing to have it properly balanced.

 No.1211591

File: 1788722226875.png (596.93 KB, 1280x720, 16:9, Crazy_Pinkie_S01E25.png) ImgOps Google

>>1211590
Yeah, because I don't have any IRL friends to test it on, and just you and me won;t be enough, all I can do is release it on the workshop as it is when it's ready and hope for some feedback over balancing issues.

 No.1211592

>>1211570
could be interest. i used to make silly, overly-complicated adventure board games when i was just a little filly but with no real system. (tails > sonic).

 No.1211595

File: 1788747234972.jpg (115.4 KB, 652x1059, 652:1059, SonicGamebook_MetalCityMay….jpg) ImgOps Exif Google

>>1211592
Well, this Sonic RPBG of mine was inspired by the "Sonic the Hedgehog Adventure Gamebooks" which I proudly own the whole collection. I simply adapted it around more modern elements from Sonic games.

For example, in Sonic Heroes, Sonic and his friends were in groups of three, each team with a "Speed", "Power" and "Fly" type character. So I had that as prime statistics. Given three wasn't enough, I introduced "Technique" as a fourth type. Ideally five types would be ideal but I wanted to keep it simple and figured these four primary stats cover all the physical attributes well.

As for "Secondary Stats", that's Charisma (Charm), Knowledge (Know), Perception (Percept),Willpower (Will) and Luck.

Instead of numbers (sort of), you rank your stats from A (best) to E (worst) with S-Rank being for certain Class-Types. Ranks determine the point value of your various attributes.

When it comes to challenges, they require a stat roll against a Difficulty Number.

For example, if Difficulty Number is 7 and the stat I need to challenge it with is 5, then I must roll 5+d6.

1d6 + 5 = 10

If the number is 7 or higher, then I succeed the roll.
If the number is 6 or lower, I failed the roll.

 No.1211599

File: 1788754793612.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211601

File: 1788755629861.jpg (184.15 KB, 1160x1632, 145:204, pie chart.jpg) ImgOps Exif Google


 No.1211602

File: 1788756050772.png (77.16 KB, 411x304, 411:304, dash41.png) ImgOps Google

>>1211601
Hi Noelle, how are you? Did you have a nice weekend?

 No.1211603

File: 1788756929912.jpg (Spoiler Image, 2.1 MB, 4080x3072, 85:64, big horn sheep.jpg) ImgOps Exif Google

>>1211602
hey clarity! i'm doin pretty well! my weekend was busy with work, although i did get to go an art festival that my dad used to attend because they asked me to judge a piece for an award in my dad's name, which was really special. i also got dinner and hung out with his art buddies which was lovely and made me feel emotional

also apparently my dad sold some stuff in the last few months, so i left with $300 which was a nice surprise!

on the way there, I also got to see these guys!
>pic related

how are you?

 No.1211604

File: 1788757192493.jpg (44.45 KB, 918x521, 918:521, dash462.JPG) ImgOps Exif Google

>>1211603
Wow, that is special! Sounds like you had a great time, there. =)

And more money is always a nice surprise.

Look at them, they look like they've escaped from the North Pole.

I'm alright, getting ready for work. Had a good weekend though.

 No.1211605

File: 1788757578324.jpg (192.65 KB, 1280x1151, 1280:1151, d5f76f785872d52e00dfc1831c….jpg) ImgOps Exif Google

>>1211604
it was very nice <3 i'm glad i can help keep his legacy alive <3

and yes, although it is weird, because it was for stuff my dad did, so taking it feels odd; even though i know it goes to me, and my dad would have wanted that for me

and maybe they did, but i aint gonna narc on them! let the big horn sheep be free!!!

i also think i secured lodging for sundance, so i'm pumped about that!

nice! what did you do for the weekend?

 No.1211606

File: 1788759204916.png (473.85 KB, 1366x759, 1366:759, dash35.png) ImgOps Google

>>1211605
Sorry for the slow reply, work suddenly got busy.

So, when will that festival be?

My weekend was good, I had RPG on Saturday, yesterday I played Baldur's Gate 3 all day.

 No.1211608

>>1211606
>>1211606
>BG3
whats your character?

 No.1211609

File: 1788765013891.png (468.76 KB, 690x432, 115:72, bg147.png) ImgOps Google

>>1211608
Dragonborn Dark Urge, a storm sorcerer. I'll try to play the bad guy for a change, though I'm sure I'll turn good at the end as usual.

 No.1211610

>>1211609
>>1211609
I'm such s goody two shoes. K have to make a veryr consgious decision at the start to be bad in order to not just instantly slip into GoodBoyism

 No.1211611

File: 1788765778133.gif (479.7 KB, 250x233, 250:233, dash73.gif) ImgOps Google

>>1211610
Same... but I want to get that drow character into my party for a change.

 No.1211612


 No.1211613

File: 1788765890922.gif (60.69 KB, 240x234, 40:39, bg72.gif) ImgOps Google

>>1211612
I'm always in a relationship with Lae'zel.

 No.1211614

>>1211613
Also giggity

But you can have her, I'm a Karlach man

 No.1211615

File: 1788767604838.gif (24.96 KB, 125x125, 1:1, pinkie162.gif) ImgOps Google

>>1211614
Also not a bad choice.

 No.1211616

>>1211615
Big, quite literally hot muscle mommy?
You better believe it

 No.1211617

File: 1788769146587.jpg (25.41 KB, 570x344, 285:172, bg150.JPG) ImgOps Exif Google

>>1211616
She's a happy camper. But I won't have her on my team this time.

 No.1211618

>>1211617
Unforgivable

 No.1211620

File: 1788773708769.jpg (48.25 KB, 640x359, 640:359, cadshi22.jpg) ImgOps Exif Google

>>1211618
She's just too good to hang out with the bad boys.

 No.1211621

>>1211620
>>1211620
That IS true, she's too good for a lot of folks!

 No.1211630

>>1211595
Species: Mermicorno
Type: Fly (Swim)
Stats:
Will: A (S?)
Percept: B
Charisma: C
Luck: D
Know: E

edit: mermicornos actually lost all their memories, i forgot... so "know" is last

 No.1211635

File: 1788827364473.png (370.24 KB, 500x720, 25:36, Sonic the hedgehog (old).png) ImgOps Google

>>1211630
Something like that.
Take this character card of Sonic I made for example.

>Primary Stats
Speed
Power
Fly (substituted to "Jump" for non-flying characters. Though I suppose for underwater characters it will be "Swim".)
Technique

You rank all of these from A-E. Given there are four stats and five letters means you'll have one letter, of your choosing left out.

S-Rank is also optional, for those are especially good at the skill-set.

>Secondary Stats
Charisma
Knowledge
Perception
Willpower
Luck

Like the Primary stats, they are also ranked A-E. they do not have an S-Rank given it's more rounded that way.

 No.1211636

File: 1788828262165.jpg (414.41 KB, 720x500, 36:25, Spin Attack.jpg) ImgOps Exif Google

>>1211630
Other than a Player Character card, players also have three or four Skill Cards.

>Skills.
Race Skill Cards are default Skill Cards that all players start off with, they consist of racial abilities.

You can choose two other Skill Cards to choose from which consist of various abilities.

>Abilities.
The nine squares consist of "Abilities" associated with the Skill Card. The GM grants player a set number of "Experience Points" that they may spend of unlocking abilities.

(Certain Abilities are "stacked", as in you unlock the top one first and must spend another Exp. Point to unlock the one under it. Such as the Spin Jump followed by the Double-Jump.)

>Experience Points.
Given the game doesn't have a levelling system, the GM may reward players with a few Exp. Points after every mission.

They look like yellow ♦ markers, used to mark which abilities you unlocked.

>Tiers
At first, you can only spend Exp. Points on Tier 1 abilities.

In order to access Tier 2, you need at least 2 abilities.

In order to access Tier 3, you need at least 5 abilities.

>Could the RPBG gameplay be adapted to My Little Pony?
I can imagine it be adapted to most things, but not without tweaks here and there.

For example, "Magic" could be added as a fifth stat to determine how much MP you have.

But, in my revised version of Sonic RPBG, I've introduced "Ring Energy" to certain Skill Cards. Every gold ring you collect (the health and currency of the game), you get one "Ring Energy" (depicted as a yellow "⍟" symbol). You don't lose Ring Energy if you lose or spend rings, it's just a means of using abilities with. you can collect as many gold rings as you want, but you have a limit of 100⍟.

 No.1211637

>>1211635
ah, i c. i like the a-e ranking system, as it reminds me of f-zero gx's ranking system. im also not sure if mermicornos can fly yet, since they do have wings (like alicorns), so i am still a bit confuse....

so, for my mremicorno, i might go with...

Species: Mermicorno
Speed: C
Power: D
Fly (Swim): A
Technique: S

Charisma: C
Know: E
Percept: B
Will: A
Luck: D

technique i guess would be the creative force (somehow combined with will as primary way to defeat foes, even tho power is low?) ...mermicornos are pretty weak without their creative force and average speed i think or even a little slow at swimming .... ...then swim would b swimming ability (dodging & maneuvering?)

 No.1211639

>>1211637
I've actually watched all of Mermicorno: Starfall that one time.
(I can imagine a mermicorno-version Epic Mount depicted as a sharkicorno, maybe a relative of Sawtooth, and making the Creepy Kelp Forest his home.)

Mermicornos, as a franchise, is a spin-off to Unicornos.

https://tokidoki.fandom.com/wiki/Unicorno

Some unicorno have wings, so I guess if some mermicorno have wings then they can fly, though given mermicornos live under the sea, do they even need wings if they can swim just as good?

(Come to think of it, an underwater RPG consisting of characters who are natural swimmers, that would make Fly/Jump/Swim entirely redundant, compared to Speed.)

And yes, Technique would be a good fit for a mermicorno's creativity.

If you played Sonic Heroes or Sonic Riders game, you get the general gist of Speed, Power and Fly. I added the Technique Class for players who are more for the use of tools and weapons.

Anyone can fire a weapon in Sonic RPBG, but require successful rolls in Technique, Perception and Luck to use. Certain skills grant "Arms: Weapon" to allow for certain types of weapons to just need Technique for use.

While in most leading TTRPGs, enemies count as their own NPCs with stats, in my RPBG, enemies have a Difficulty Number, an Action Number and a few set health points. The health points are usually low but team work is still encouraged for multiple enemies or enemies with higher health points.

Almost all characters give the same amount of damage, with a few abilities granted +1 or +2 in damage to certain attacks.

I know lack of levelling or shared range of damage output may seem off-putting to experience TTRPGers who prefer growth and strength, but as I said, I based my gameplay more off gamebooks than TTRPGs that use a very standard, simple system. And in choosing a standard-simple system means the adventure and journey can be more enjoyed than worrying over stats all the time.

 No.1211640

>>1211636
>>1211639

interesting. now im not sure if mermicornos would have good "technique" or good "magic," but from my understanding, their creative force isnt based on mana (although their gems are) (have watched through ep 10) and they can lose their creative force suddenly for no apparent reason, like from eating spicy foods ...so "Technique" does seem a potentially-better fit. ...

might see if there is a unicorno show later, but the fact that the mermaidicorn in mermicorno looks and kind-of even acts like a twilught sparkle cosplayer might, the religious symbolism behind the color selection of the different mermaidicorns & the general interaction style is very fun

perhaps they will fly in a later ep ( no spoilers, pls, thx :) )

i was wondering wat the "will" is specifically, though ...

i like the idea of arms:weapon & since the mermicornos seem to getting something like weapons with the gems, etc. -- could work.

do all attacks depend on the combination of technique/percept/luck or is it situation dependent?

...so it seems you wanted to strike a balance between a rules-focused system and a story-based system? ...i saw a youtube video of some people playing a pirate story-driven system once --forget the name. i have inly a little experience in ttrps -- watched some videos and played a few times with different systems here & there, watched some videos, but thats about it

 No.1211641

>>1211640
it seems like the mermicornos might need something that can take into account their creative force (which isnt a weapon and not magic like in mlp) but not entirely sure since havent watched the show or if the current system can accomodate it ...too much thinking for now @.@

 No.1211642

>>1211640
>>1211641
How 'bout this for Mermicorno stats?

>Ranks
A = 6
B = 5
C = 4
D = 3
E = 2
F = 1

>Primary Stats
Swim (Speed+Fly)
Power
Technique

Uh... preferably two or three new attributes.

>Secondary Stats
Charisma
Knowledge
Perception
Willpower
Luck
Creativity

Given creativity is more of a mind/spiritual thing, I figure it be best to fit in the Secondary Stats. Not only that, but it will allow for all A-F ranks to be used.

>Future projects with RPBG.

Sonic the Hedgehog
Right now, I'm making my Sonic RPBG for Tabletop Simulator. It will be released on the Workshop so that anyone with TtS can play it.

Super Mario
While I'm no fan of Super Mario, I might do a Super Mario version. I like the idea of both games used for crossover adventures.

My Little Pony
I might make a My Little Pony version, one that can be used either on TtS or Ponyville's /rp/ board.

My own fantasy setting.
My own, original primal-era fantasy world setting. Like Dungeons and Dragons or The Dark Eye (Well, more like Fighting Fantasy and Lone Wolf), allowing people to have their own adventures around it.

Maybe, as an alternate to the board game aspect of RPBG, make gamebooks as an alternative. "Role-Playing Book-Game", which still fits the acronym. May have to look into the Fabled Lands series or Endless Destinies: The Clockwork City.

 No.1211644

File: 1788835319918.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211645

File: 1788835350114.png (510.96 KB, 1920x1009, 1920:1009, 3D-figure.png) ImgOps Google

Oh! And other than my RPBG project, still working on my thing. Though, I'm not sure what to do after the rigging stage.

 No.1211646

File: 1788835491569.png (1.08 MB, 1280x720, 16:9, bg143.png) ImgOps Google

>>1211645
What did you plan to do with it in the first place?

 No.1211648

File: 1788836462058.png (459.61 KB, 1919x1032, 1919:1032, Screenshot 2026-07-23 1900….png) ImgOps Google

>>1211646
On itch.io, you can set the visibility of your project, such as keeping it unlisted and private, but still granting access to others via URL or password.

My "goal" is to make that test-man a playable character in Godot. Preferably Broser-based.

That shack I made, I'm thinking extending the plane, maybe make it into a scrapyard-like place. I might replace the shack with a more homestead-like place.

I want to present an itch.io link to a test-demo of you playing as that man, exploring the scrapyard, especially with interactive items and scenery.

I might include a pause menu where you can switch to different styles of gameplay.

What would be the point of this demo? To prove I can do it! That and if I wanted to make games in the future, if I had gameplay prepared in advance, I could re-use said gameplay for various projects to save time in development.

But will admit, running out of steam a bit, this is still more progress in game making I have ever done in the past!

 No.1211649

File: 1788836830874.gif (1.93 MB, 509x304, 509:304, dash462.gif) ImgOps Google

>>1211648
Sounds like a good test, hope it works!

 No.1211650

File: 1788837341113.jpg (407.21 KB, 720x500, 36:25, Fire.jpg) ImgOps Exif Google

>>1211649
Right now, I'm a bit stumped with it.
But I'm sure I will figure it out eventually.

And if not any time soon, I'll continue work on my Sonic RPBG. Now that the Zone Maps are done, it only takes about twenty minutes to make one of the cards.
(This is the latest one)

The reason why I am redoing all my cards is because I lost the original photoshop files and templates I had so I couldn't make new cards in the original style I had. But now that I am redoing the Skill Cards, I can add more fitting tweaks to them, especially introducing Ring Energy which serves as action points for certain powerful abilities.

 No.1211651

File: 1788837490573.gif (727.09 KB, 256x240, 16:15, luna17.gif) ImgOps Google

>>1211650
That looks very complicated... so much text to read on that card.

Never mind, it actually makes sense.

 No.1211652

File: 1788837897025.png (360.91 KB, 720x500, 36:25, Fire (old).png) ImgOps Google

>>1211651
As said with >>1211636, it's pretty much a Skill Tree. You spend Experience Points to unlock the abilities you want. This can be done with markers or listing down the abilities you have on notepaper and referring to the Skill Card for details.

Honestly, I'd say it's better than the old cards. The old cards used a font that took up more space, even though it was the kind of font used for the Sonic style-guide. This time round I used plain old Ariel font.

 No.1211653

File: 1788838175747.jpg (72.17 KB, 411x330, 137:110, dash214.jpg) ImgOps Exif Google

>>1211652
Can you try the cards without the background? I find it a bit distracting.

Gotta be off to work, see you!

 No.1211654

>>1211653
I figure it make the cards more appealing and stand out more amongst each Skill Card.

If you're looking for a certain kind of Skill Card, you'd quickly recognise it amongst them with the background image.
This Skill Card allows you to control fire, it has a picture of Blaze, the series pyrokinesis cat, wielding fire, while standing in Crisis City, a ruined city sinking into lava while on fire. So it's easily recognisable with fire itself.

A'ight, see you later.

 No.1211658

File: 1788853119763.jpg (30.05 KB, 474x474, 1:1, kameko.jpg) ImgOps Exif Google

>>1211642
perhaps. would probably be best to play within the bounds of the original design first before thinking about modifications

maybe some kind of friendship system layer of sorts

 No.1211663

>>1211658
>perhaps. would probably be best to play within the bounds of the original design first before thinking about modifications
Perhaps, yeah. While I was mostly adapting from Sonic Heroes' class types, Speed, Power, Fly/Jump along with the addition of Technique are a pretty balanced quaternary of physical attributes.

And while Sonic RPBG doesn't rely on HP or MP, it wouldn't be difficult applying something of the like. The number of Health Points for an individual could be Power+4 or something like that. (The Skill Card for Humans and Zeti have an ability called "Stamina" which is just that, allowing them to be more durable than Mobians and Robots.)

I admit, Sonic RPBG may still have issues which I have overlooked. I'm hoping if I ever finish it and present it on Steam Workshop, I will get feedback on how best to tweak and fix the system.

For example, it's hard to gauge appropriate Difficulty Numbers of enemies and challenges. I believe three is a standard difficulty, but if users will be using their A or S-rank skills, then 7 or 6 would just be skippable at that point. But if I go with 10-12 then it maybe too difficult? i dunno. I'm hoping for feedback.

>perhaps. would probably be best to play within the bounds of the original design first before thinking about modifications
Well, the idea of making my own fantasy setting could be a way to adapt the gameplay for more traditional RPG elements. In the video games, Sonic does not have a traditional Health-gauges or the like, which is why gold rings serve as both health and currency in the game. That would be a feature unique to Sonic RPBG.

If I did make, say, a Super Mario RPBG, I would have to give that game a new health system to represent the games. Such as making three hit-points the standard for all playing characters, given that's traditional to both bosses and Mario since Galaxy.
That or however Legend of the Seven Stars did it. I never played that game.

>maybe some kind of friendship system layer of sorts
I believe the Tales of Equestria had something similar. You can choose to represent one of the Elements of Harmony and if you perform any actions to that element, you get a Friendship Token. These tokens can be used to allow for rerolls or skip rolls.

 No.1211665

File: 1788892213776.jpg (25.41 KB, 570x344, 285:172, bg150.JPG) ImgOps Exif Google


 No.1211668

>>1211665
Don't you give me that look you Judgy McJudgerson

 No.1211669

File: 1788896805069.png (315.62 KB, 454x454, 1:1, checking out that artist l….png) ImgOps Google

Cupcakes would be really fine right now

 No.1211670

File: 1788897036044.png (64.01 KB, 500x500, 1:1, Epic Mount is happy.png) ImgOps Google

>>1211669
What about a muffin?

 No.1211671

>>1211670
i eat nothing but meat

 No.1211672

>>1211671
Bacon muffin, then?

 No.1211674

File: 1788925890434.gif (1.76 MB, 321x400, 321:400, dash91.gif) ImgOps Google

Good morning.

 No.1211675

File: 1788926835074.jpg (85.94 KB, 295x257, 295:257, noelle good morning.jpg) ImgOps Exif Google


 No.1211676

File: 1788926931234.jpg (14.41 KB, 474x474, 1:1, astraplush.jpg) ImgOps Exif Google

>>1211674
mermicorno

 No.1211677

File: 1788927354141.png (176.86 KB, 407x428, 407:428, cadshi26.png) ImgOps Google

>>1211675
Hi Noelle, how are you?

>>1211676
That's pretty cute!

 No.1211678

File: 1788927676398.png (4.85 KB, 320x690, 32:69, tumblr_phoj93mwPe1wsqfe4o1….png) ImgOps Google

>>1211677
doin good! i did all my classes and stuff today, and tomorrow i have the day off

which i will use to work on project stuff, such is my life :P

how are you?

 No.1211679

File: 1788927782224.png (53.82 KB, 250x188, 125:94, dash310.png) ImgOps Google

>>1211678
Nice! Will the poject be done around Christmas?

I'm okay. Played lots of Baldur's Gate; my arm hurts from all the clicking. I guess I need a break.

 No.1211680

File: 1788927907890.jpg (53.99 KB, 850x948, 425:474, 80eed2bfc1307421069154f2f5….jpg) ImgOps Exif Google

>>1211679
perhaps... although you didn't define which year :P

in all honesty, at this rate, it could be done before the end of the month <3 or at the very least mid october!

nice! i tried getting into BG3, but it's a game that demands a lot of attention which i just can't quite spare right now ><

but i would die and kill for Karlach <3

 No.1211681

File: 1788928200774.jpg (22.22 KB, 564x423, 4:3, luna5.jpg) ImgOps Exif Google

>>1211680
We had a pinkie swear for last year which you didn't keep!

Oh, that sounds like an early release. Make sure you don't get into the GTA6 release window though!

I fully understand that. I didn't want to take Karlach along this time around, but I did anyway cause I got some exp. Ah well. She hangs out in the camp all the time with Wyll now, who I also didn't want to take along... He just showed up.

 No.1211682

File: 1788928458305.png (14.84 KB, 640x640, 1:1, proceed.png) ImgOps Google

>>1211681
to be fair, external circumstances made that rather impossible to uphold, so i hold no responsibility for that!

why? is rockstar gonna be mad taht i'm taking their publicity away with my internet cartoon? i'd lke them to send their lawyers!

i understand leaving wyll behind, but Karlach?! have you no heart T_T

 No.1211683

File: 1788928686200.jpg (153.42 KB, 1366x768, 683:384, twi102.jpg) ImgOps Exif Google

>>1211682
Alright, I won't hold it against you.

Rockstar is just too big, you can't fight their lawyers!

But how can I impress Lae'zel when Karlach stands around, always 'disapproving' when I do something?!

 No.1211684

File: 1788928830141.jpg (48.69 KB, 564x564, 1:1, 93580b7daa4adfcb10d545ac49….jpg) ImgOps Exif Google

>>1211683
but if i don't get it out within the month, then you can skewer me alive :P

rockstar can't stop the power of reindeer lesbians!!!

well if you do something that karlach disapproves of, then you probably shouldn't do that thing!

 No.1211685

File: 1788929039937.jpg (61.3 KB, 918x594, 17:11, bg153.JPG) ImgOps Exif Google

>>1211684
Oh, I look forward to seeing those reindeer within a month then!

That's why she shouldn't have come along in the first place! She's relegated to standing in camp now!

 No.1211686

File: 1788930443888.jpg (50.79 KB, 685x863, 685:863, DrMxnvFU8AAqMsz (1).jpg) ImgOps Exif Google

>>1211685
it's gonna be amazing <3 i can't wait to show it to the world!

that doesn't make sense!

Karlach should always be within kissing distance <3

 No.1211687

>>1211686
>>1211686
>Kissing Grabbing me by the head and dragging me off for snu snu distance

There,  fixed it for ya

 No.1211688

File: 1788930719480.png (140.42 KB, 900x542, 450:271, dash188.png) ImgOps Google

>>1211686
I hope it'll get lots of views!

Not when it's a bad guy playthrough!

>>1211687
You're playing BG3 wrong!

 No.1211689

>>1211688
>>1211688
Yeah well you're appreciating Karlach wrong.

 No.1211690

File: 1788930909528.png (235.42 KB, 519x590, 519:590, dash126.png) ImgOps Google


 No.1211691

File: 1788930967449.jpg (174.03 KB, 750x1000, 3:4, bg,f8f8f8-flat,750x,075,f-….jpg) ImgOps Exif Google

>>1211687
you're absolutely right! i completely spelled that wrong ;)

>>1211688
me too!

at the very least, it will be a showcase of my talents, and hopefully they are appreciated!

but i will shamelessly share it wherever i can! eyes will be on it!

>>1211689
amen! Karlach justice for life!

 No.1211692

>>1211690
Humbug!

>>1211691
To be fair, those keys are like right next to each other.

 No.1211693

File: 1788931383125.png (729.83 KB, 592x470, 296:235, pinkie15.png) ImgOps Google

>>1211691
Karlach is the Pinkie Pie of Avernus!

>>1211692
Harrumph!

 No.1211694

>>1211693
Harumpfs and woozles!

 No.1211696

File: 1788932688608.gif (754.07 KB, 432x343, 432:343, aj99.gif) ImgOps Google

Work calls, have a good one!

 No.1211725

File: 1788968035926.png (1.09 MB, 1334x750, 667:375, allpr3.png) ImgOps Google

Nothing was going on at work.

 No.1211726

>>1211725
>>1211725
Sounds positively riveting!

 No.1211727

File: 1788976751186.gif (974.55 KB, 640x360, 16:9, dash306.gif) ImgOps Google

>>1211726
I was productive by playing BG3 during our meeting as well.

 No.1211731

>>1211727
Y'know, I was thinking of what you said earlier >>1211651 and it got me thinking.

I'm going to add an "Easy Mode" to my Sonic RPBG, where players can choose to play without Skill Cards (or the very least Race Skill Cards), players will be allowed to make up their abilities and combat is still decided on their rolls.

"Standard Mode" could be the choice of playing with Skill Cards for more rounded experience.

I figure an "Easy Mode" will be ideal because:
* Even though you added that it makes sense, you're right it "looks" complicated, and I want my game to appeal to young players, or players who don't have a head for standard TTRPGs. A sort of TTRPG where anyone can easily sit in and understand the rules without the need of an extensive rulebook.
* Fighting Fantasy books don't use abilities or Skill Trees. (Lone Wolf do have Action Charts and "Kai Disciplines" which is a bit to understand), Fighting Fantasy books simply tells you what challenge you're in and to roll Skill or Luck. For RPBG, players could perhaps choose two or three "general skills" that they can have their rolls be around.

Also, Easy Mode is sort of the default for playing the zone maps as board games.


If I were to make Epic Mount an RPBG character, he would be something like:

Speed 5
Power 6
Jump 4
Technique 3

Charisma 2
Knowledge 1
Perception 4
Willpower 5
Luck 3

Earth Pony, monster fighter, forest survivalist.

Perhaps "Magic" would be an added Primary Stat, but I don't know how it would be used by Earth Ponies or Pegasi.

 No.1211732

File: 1789008156401.jpg (55.07 KB, 929x558, 929:558, bg179.JPG) ImgOps Exif Google

>>1211731
Games usually handle magic power through intelligence, wisdom, or charisma.

 No.1211736

File: 1789009660174.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google

>>1211732
Yeah, I don't get why "intelligence" and "wisdom" are regarded separate or what makes them different from one another. To me, both words means the same thing. That's why I merged them together as "Knowledge"

 No.1211738

File: 1789009823994.png (243.36 KB, 395x577, 395:577, 2023-11-10 23_33_01-Window.png) ImgOps Google

>>1211736
Intelligence is general knowledge. Wisdom is knowing how to apply your intelligence.

Intelligence is the "how".
Wisdom is the "should".

They are integrally related but they are not the same thing by any means.

 No.1211739

File: 1789009906246.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>1211736
>>1211738
Just wanted to say something along that line.

Anyway, in a game you don't need to have both.

 No.1211740

File: 1789010238242.gif (5.57 MB, 1200x674, 600:337, eclipse.gif) ImgOps Google

>>1211738
Eh, still a tad bit confusing.

So, is it like... Intelligence is knowing what a microwaveable meal is, and wisdom is how to use a microwave? Though, to know how to use a microwave would still be intelligence, I guess.

 No.1211741

File: 1789010443369.gif (974.55 KB, 640x360, 16:9, dash306.gif) ImgOps Google

>>1211740
Wisdom would be pondering whether you should eat the microwaveable food in the first place.

 No.1211742

File: 1789010539178.png (50.94 KB, 181x241, 181:241, 2023-11-10 23_21_23-Window.png) ImgOps Google

>>1211740
I don't really think it's confusing at all.

And no, that is not how the interact with each other. Intelligence is both knowing what a microwave meal is and how to use a microwave.

To explain Wisdom more in depth: Wisdom is the ability to make good judgements and sound decisions based on knowledge (intelligence) and life experience.

So like, Clarity says: >>1211741

An example of applied Wisdom would be thinking back to how the last time you tried microwave food, it came out soggy and undercooked and you didn't like it, so you decide not to make it in the microwave this time, but instead follow the oven instructions (which most microwave food still has) instead. Or simply decide to order pizza instead.

 No.1211743

>>1211741
>>1211742
I think I get it, wisdom is about moral choice?

 No.1211744

File: 1789010831635.gif (3.85 MB, 576x324, 16:9, allbig16.gif) ImgOps Google

Off to work I go.

 No.1211745

File: 1789011043921.png (22.78 KB, 103x197, 103:197, 2023-11-10 21_54_39-Window.png) ImgOps Google

>>1211743
Pretty much. Using the textbook definition of morality, of course. A system of principles, values, and standards that guide people in distinguishing right and wrong, or good and bad behavior.

In this case right and wrong is less about, like, harming someone, but rather is this the right or wrong choice for this particular case.

 No.1211746

>>1211745
True, given what is right and wrong may differ to the morality of a character. (Lawful-Chaotic, Good-Evil)

 No.1211747

File: 1789012028562.png (60.14 KB, 200x274, 100:137, 2023-11-10 23_13_31-Window.png) ImgOps Google

>>1211746
Wisdom really is just about deciding how you want to approach things based on prior knowledge and/or experience. One would say that a person with a high Wisdom score, if such a thing were to exist, would be more likely to make the universally "correct" choice. But of course that implies there IS a universally correct choice and not just a choice that is correct for that individual at any given time.

The idea, however, that Wisdom comes from a god, or the gods, gives you a better understanding of how it might work. A/The God/s would likely know what the outcome of your choice will be before you make it, so they will influence you to make the choice that will give you the best outcome for your circumstance.

But otherwise, if you pull away from gods and the right/wrong choice, someone with high Wisdom would be able to make decisions with the idea that they are doing so with their best interests in mind. Whereas someone with low wisdom would just be making choices without any real consideration for the results.

A dog has low wisdom. It will get sprayed by a skunk because it attacked the skunk, and it will not learn from it's past experience, going back to attack the skunk again and getting sprayed again, because it did not have the wisdom to make a choice with a specific outcome in mind.

 No.1211748

>>1211747
But isn't choice more of the decision of the player, not the stat?

Bard: "Alright, so, there's a goblin over there, he seems friendly."

GM: "Do a wisdom check."

Bard: 🎲

GM: "God says no..."

 No.1211750

File: 1789013632261.png (50.94 KB, 181x241, 181:241, 2023-11-10 23_21_23-Window.png) ImgOps Google

>>1211748
This is where learning how to play a character based on their stats comes into play.

To a lot of people, their stats are just there to influence the mechanics of the game. And there's really nothing wrong with that. But someone who really wants to roleplay correctly, would look at their stats, especially their mental ones like Wisdom, and make decisions based on that, rather than their own real life stats, so to speak.

So in some cases, yes, choices are decisions the players make, because they're not really interested in fully roleplaying their characters as their stats define them, but rather roleplaying their characters as they as people define them.

It's just different approaches to the game.

Your example doesn't really make sense, because the friendliness of the goblin is not usually determined by the roll of the dice, or the stats of the player. The friendliness of the goblin should be decided based on the goblin's circumstances. A high charisma roll may be able to influence the goblin into a more friendly disposition DESPITE his circumstances, but that's another scenario. In the case of a wisdom roll, the player/character may be like "I think this goblin seems friendly." not necessarily with consideration for their character's wisdom stat. If a player is playing a character who has high wisdom and they are basing their outlook and choices on the stat, then the character might be thinking the goblin is friendly because the character has had experiences with goblins in similar scenarios where the goblin is friendly. They may also be looking at the goblin's expression or body language as well to determine if they are friendly.

However, when the roll comes into play, this is an opportunity for the GM to tell the player whether their assumptions are correct or not. If the player rolls high on their wisdom check, EVEN IF the character has a low wisdom score on their sheet, they will be able to understand that the goblin is friendly, or that the goblin isn't friendly, depending on the scenario the GM is presenting. If I were the GM in that situation, I would say something like "Despite your initial assumption that the goblin is friendly, you actually get a sense that the goblin is not, in fact, friendly." A character who rolls low on their wisdom check, EVEN IF the character has a high wisdom score on their sheet, they will be left entirely to their own initial assumption. If I were the GM in that situation, I would say "Yes, you believe that the goblin is friendly," (With the implication that you believe it because you initially believed it.) regardless of if the goblin actually is friendly. And I would expect the player to continue to play the character with that belief in mind, even if the player is now having second thoughts because of the phrasing or tone the GM used.

 No.1211751

>>1211750
It's still a bit confusing for me, but I think I get it.

I mean, I still think Intelligence and Wisdom could still be under the same thing, but I get Intelligence is about knowing things while Wisdom is more about the outcome.

 No.1211752

File: 1789015359287.png (45.42 KB, 136x265, 136:265, 2023-11-10 23_02_24-Window.png) ImgOps Google

>>1211751
They can certainly be combined, it just removes some of the nuance. They are really both different types of knowledge.

 No.1211753

File: 1789017006631.jpg (142.77 KB, 1000x1000, 1:1, Untitled.jpg) ImgOps Exif Google

>>1211752
Well, I prefer the combine method because removal of nuances.

But I understand if veteran TTRPGs would scoff at my RPBG gameplay. I can accept that. I grew up with gamebooks. My school never had a TTRPG club nor I had friends interested in such things. It's not because I regarded it nerdy or the like, truth be told I wish I could've grew up with D&D or TDE.


Anyway, I be off to bed, but I might reconsider my thoughts on a My Little Pony RPBG.

 No.1211754

Well, I'll be sitting in at my mom's temporary shop for like five hours today. No excuses not to get sone decent sketching done.

....which, knowing me, means I will get nothing done or it will all be garbage. Hoo boy.

 No.1211757

Well, 2/5 hours of my "shift" down.

And I am certainly a-sketchin'. I drew a sketch for my next Scandinavian Folklore inspired t-shirt, and two takes on a future video idea where I swap types on Pokemon Gym Leaders. So not too shabby so far.

 No.1211758

File: 1789038936964.png (39.03 KB, 151x267, 151:267, 2023-11-10 21_56_05-Window.png) ImgOps Google

>>1211754
God I feel this, Esh.

Every time I have a bunch of free time like that I'm like "Time to get some writing done!" and then I just have my notebook open the whole time and even if I end up writing something it's totally unusable...

 No.1211759

>>1211758
Impostor syndrome is a bitch too. But thankfully I havent quite hit a "why did I ever bother picking up a pencil" wall yet today

 No.1211760

File: 1789048189283.jpg (45.55 KB, 199x342, 199:342, twi196.jpg) ImgOps Exif Google

>>1211754
That's how my RPG work goes lately. Always wanna do something and end up doing very little.

 No.1211761

File: 1789069049496.png (574.34 KB, 728x412, 182:103, optprime.PNG) ImgOps Google

You know what?

Maybe I don't want to know what happened this time.

 No.1211762

File: 1789069681766.png (825.29 KB, 896x1080, 112:135, bg149.png) ImgOps Google

>>1211761
Why even mention it?

 No.1211763

>>1211761
interesting. by making cannon and assigning him an independent existence outside of the show raises the question of if optimus prime is voluntarily staying with hasbro or if he needs help escaping ....

 No.1211764

File: 1789077277277.png (94.2 KB, 316x378, 158:189, sweetie92.png) ImgOps Google

>>1211761
Reminds me of that typo in the "Mario hates Wigglers" post.

 No.1211765

>>1211764
Come on now, we can all use a bit of a Wigger Wednesday

 No.1211769

File: 1789102155063.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211770

File: 1789103197645.jpeg (554.75 KB, 1643x2048, 1643:2048, tbv8lj2ywnjh1.jpeg) ImgOps Google


 No.1211771

File: 1789103289224.jpg (82.35 KB, 1280x720, 16:9, dash114.jpg) ImgOps Exif Google

>>1211770
Oh, that's a cool pic!

How are you tonight?

 No.1211772

File: 1789103357153.png (239.96 KB, 1000x1000, 1:1, 2276.png) ImgOps Google

>>1211769
I have arisen, Clarity.
Good mornin

 No.1211774

File: 1789103899211.gif (3.58 MB, 400x225, 16:9, dash86.gif) ImgOps Google

>>1211772
Good morning, how's life?

I feel tired, I rather lie down again, but I can't.

 No.1211775

File: 1789104399672.jpg (3.93 MB, 2000x2704, 125:169, 3781273.jpg) ImgOps Exif Google

>>1211774
Life is alright. Gets tiring, but not too much trouble lately.

You're needed out in the real world on Saturday?

 No.1211778

File: 1789104625632.jpg (199.66 KB, 620x412, 155:103, other107.jpg) ImgOps Exif Google

>>1211775
Yeah, I'll be heading to a wine tavern tomorrow with friends. Our bi-annual trip.

 No.1211779

File: 1789104946514.jpg (383.48 KB, 800x1000, 4:5, 910715.jpg) ImgOps Exif Google

>>1211778
I trust you will wine responsibly :3

 No.1211781

File: 1789105422599.gif (1.35 MB, 800x600, 4:3, dash252.gif) ImgOps Google

>>1211779
I'll have a bottle, but no more.

 No.1211788

File: 1789146161866.gif (1.6 MB, 416x232, 52:29, aj10.gif) ImgOps Google


 No.1211789

File: 1789148663814.gif (2.36 MB, 541x508, 541:508, Strawberry Sunsrise.gif) ImgOps Google


 No.1211790

File: 1789148792741.png (805.59 KB, 1280x720, 16:9, aj25.png) ImgOps Google

>>1211789
Did you eat strawberries again?

 No.1211791

File: 1789149323281.png (900.04 KB, 1280x720, 16:9, Applejack_angrily_confront….png) ImgOps Google

>>1211790
Yes. All day, every day.

 No.1211793

File: 1789152008835.png (762.34 KB, 1280x720, 16:9, aj19.png) ImgOps Google

>>1211791
I'm having an apple daily.

 No.1211794

>>1211793
B-but what if you have a nasty accident, and the doctors can't get near to help you?

 No.1211795

>>1211793
>>1211794
Then the apple juice kicks in and insta-heals

 No.1211796

>>1211795
That could work...

 No.1211802

File: 1789175086897.jpg (319.14 KB, 720x500, 36:25, Mobian.jpg) ImgOps Exif Google

Nearly finished with Skill Cards.
Not only that, but also remade the Chaos Emeralds Content card, though I renamed it "Chaos (energy)" given it's multiple uses.

 No.1211803

File: 1789175315565.jpg (415.03 KB, 500x720, 25:36, Chaos Energy.jpg) ImgOps Exif Google

>>1211802
Said card.
I haven't done all the Content Cards yet, that is next after Skill Cards. I just made some Content Cards to finalise some Skill abilities.

I also need to make the Player Character Cards and the Badnik Cards also.

Then I update my Sonic RPBG with the new card designs.

 No.1211808

File: 1789187682048.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211810

File: 1789188136742.jpg (261.13 KB, 540x622, 270:311, tumblr_ojd61hv6ug1qewacoo1….jpg) ImgOps Exif Google


 No.1211811

File: 1789188291185.gif (632.5 KB, 500x280, 25:14, dash377.gif) ImgOps Google

>>1211810
Hi Noelle, how are you?

 No.1211812

File: 1789188510253.jpg (102.69 KB, 768x1024, 3:4, 0dda6840c209aec46d1679800d….jpg) ImgOps Exif Google

>>1211811
>>1211811
doin pretty good

i had to be the wheel person again, which was a blast from the past

but i also got my summer bonus from work! so i'm doin good!

how bout you?

 No.1211813

File: 1789188953726.gif (2.04 MB, 812x670, 406:335, dash62.gif) ImgOps Google

>>1211812
Oh, I'm sure you did a great job at the wheel!

Nice, how will you spend the big bonus?

I'm doing alright, arm still works from all the Baldur's Gate playing.

 No.1211814

File: 1789189503278.jpg (44.63 KB, 488x412, 122:103, flustered.jpg) ImgOps Exif Google

>>1211813
well i didn't break it! so that's good :P and it was a slow day, so it was chill :P

well tomorrow is another tasting event at the club, so i am definitely gonna drop in on that ;)

good! glad your arms haven't been cut off from a critical fail!

 No.1211815

File: 1789189725522.gif (2.94 MB, 600x338, 300:169, bg145.gif) ImgOps Google

>>1211814
As long as the wheel didn't come loose it was a job well done!

Oh, nice! You gotta give us all the raunchy details afterwards.

Not yet at least! I'm too used to playing with a controller that mouse-click heavy games really bother my arm.

 No.1211816

File: 1789189943951.jpg (323.43 KB, 1488x2105, 1488:2105, punk.jpg) ImgOps Exif Google

>>1211815
well last i saw, it didn't roll down the mountain, so i think i did good :P

and don't worry~ you'll have aaaaaaaaaaallllllllll the lurid details ;))

learn to switch hands! double your clicking time!:pinkie1:

 No.1211817

File: 1789190093516.png (215.14 KB, 649x490, 649:490, dash207.png) ImgOps Google

>>1211816
Perfect!

I look forward to it! :P

Yeah, but I'd need also a left-hand mouse with the buttons in reverse.

 No.1211818

File: 1789190595907.png (379.34 KB, 1280x1067, 1280:1067, sleepy.png) ImgOps Google

>>1211817
dear penthouse forum! i can't believe it happened to me :P


well then button with the right hand to even it out!

alas, i must head to bed!

goodnight ^_^

 No.1211819

File: 1789190858290.jpg (114.98 KB, 800x800, 1:1, hh41.jpg) ImgOps Exif Google

>>1211818
Sleep tight!

 No.1211826

File: 1789232462579.jpg (25.41 KB, 570x344, 285:172, bg150.JPG) ImgOps Exif Google

I drank way too much today...

 No.1211827

File: 1789235421827.gif (1.82 MB, 359x411, 359:411, Aj tired.gif) ImgOps Google

>>1211826
Go home, you're drunk!

 No.1211829

File: 1789237417827.png (95.81 KB, 339x338, 339:338, !!!.png) ImgOps Google

>>1211826
What are you up to?

 No.1211830

>>1211826
>>1211827
>>1211829
Go, drunk home you're

 No.1211834

File: 1789271701042.png (79.23 KB, 261x336, 87:112, celes17.png) ImgOps Google

>>1211827
>>1211829
>>1211830
Apparently I lied down after this post and it was four hours later when I woke up.

 No.1211835

File: 1789273462437.jpg (47.69 KB, 370x195, 74:39, Mystic Guard decision.jpg) ImgOps Exif Google

So, almost finished with one of my Sonic RPBG Skill Cards but I can't decide on something.

For context:
>Flame Shield
https://sonic.fandom.com/wiki/Flame_Shield

>Thunder Shield
https://sonic.fandom.com/wiki/Thunder_Shield

>Mystic Shield
Mystic Shields are unique to the game, they provide protection from Dark and Magic elemental harm.

Originally, Mystic Guard would've turned a regular Barrier Shield ( https://sonic.fandom.com/wiki/Shield ) into a Mystic Shield, but on the Ice Skill Card, Frost Guard allows you to turn the Aqua Shield ( https://sonic.fandom.com/wiki/Aqua_Shield ) into another custom shield of mine called the Frost Shield, so I figure it make sense if the Mystic Guard ability made use of one of the other Elemental Shields. But which one?
I would make a third custom shield to make a Guard ability from the other one, but I don't know what shield to make.

>>1211834
Sounds like a good nap.

 No.1211836

File: 1789275461714.png (358.19 KB, 1280x720, 16:9, glim34.png) ImgOps Google

>>1211835
I slept for like ten or eleven hours in total.

 No.1211837

>>1211836
That sounds like a Full sleep with a really good lie-in.
Speaking of which, I best be off to bed.

I'll think of my Mystic Guard thing tomorrow.

 No.1211838

>>1211837
Sleep tight!

 No.1211839

Meanwhile, I have been COMPLETELY unable to fall asleep at all, and now I might as well just give up, try to get an early start on finishing a video and see if I can nap later in the day.

 No.1211841

File: 1789286868235.gif (704.22 KB, 640x360, 16:9, dash259.gif) ImgOps Google

>>1211839
Eventually it's really just best to get back up and do something.

 No.1211843

File: 1789297768491.jpg (455.52 KB, 720x500, 36:25, Magic.jpg) ImgOps Exif Google

>>1211835
I decided the Mystic Guard will work on the Flame Shield for these reasons:
• Fire is often used is magical rituals.
• I decided the Thunder Shield will also protect against Light-based attacks, to balance out the Mystic Shield
• The Frost Shield balances out the Flame Shield, and it can only be obtained with the Aqua Guard ability with an Aqua Shield.
• I started working on a new Skill Card called "Toxic", to give the Aqua Shield a secondary means of protection.


Anyway, I know no one asked, so carry on.

 No.1211845

the changeling takes the form of somepony you love and care about. but it is not so dramatic as mlp:fim makes it out to be. they are a metaphor for poorly-managed suffering. is a person (or any being) their suffering? i dont think so ...

hence, why the last star -- the True Star -- could not be taken, and the mermicornos, after attaining complete cosmic christed consciousness, prevailed against the one they, in their ignorance, thought to be the only thing that could save them all.... ...

 No.1211846

>>1211845
I think you're looking a bit too deep into mermicornos for messages that aren't there.

 No.1211847

>>1211846
thats wat makes the show so great. is the ultimate talisman a metaphor for the perils of identifying with thought? or is it rather bigger -- the starfall as a metaphor for why we separated from God with pearl representing the consolation prize?

Or does pearl merely represent the perils of raising a kid and wat can happen if they get kidnapped? Or maybe it is just a silly show for kids?

Is Kameko just a subtle stand-in for a Mermicorno-obsessed tokidoki collector (hiding an advertisement in plain sight), or does she represent the collective knowledge yet inherent ignorance -- of someone not being and experiencing but merely looking in from the outside; or perhaps the devoted but confused disciple? all of the above at the same time?


The way it's designed and animated, you can project any or no meaning at all onto it

 No.1211848

>>1211847
That's fair, to each their own.

I will admit, I think Mermicorno: Starfall was cut a little short. Yeah the overall story was covered and had an ending, and two seasons is usually what most cartoons get.
But they could've made it a first story arc.

 No.1211849

>>1211848
perhaps there will be another later. it looks like this was tokidoki's first foray into the cartoon world? ...and they have a bunch of other characters in the form of toys already, i think

edit: maybe it's partly because hasbro did so poorly with mlp after season 2 that to see something done well that has pony-relatives in it is quite the relief that the spirit of pony lives on through other larger creators. i also like more eastern-derived cartoons (like anime) in general because its usually less obnoxious than their western counterparts and has more implicit harmony

 No.1211850

File: 1789356055799.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211851

>>1211849
Talks of Mermicornos and my old ideas for my own G5 MLP, kinda makes me think of designing my own pony-brand.

I did had ideas for "[girl protag] and the Chubbicorns", but I think the name chubbicorns is copyrighted. I've yet to settle on the name for the protagonist though.

 No.1211854

File: 1789358854510.png (203.07 KB, 1078x741, 1078:741, rarity_thinking_vector_by_….png) ImgOps Google

>>1211843
mystic stuff is always fun 2 make

>>1211851
that makes me think of "pinecone and pony," which i dare not watch

 No.1211855

>>1211850
just got back from short night hike; laying in grass listening 2 crickets, looking at stars and on phone since summer over soon
. is it time 2 sleep yet (about 7 more hours...) ....

...

 No.1211856

i just saw a bat fly by o.o

 No.1211857

File: 1789359821379.png (664.86 KB, 1081x700, 1081:700, celes54.png) ImgOps Google

>>1211855
Sounds like a very nice hike indeed... but you should sleep.

>>1211856
I had one inside my living room once, it spooked me.

 No.1211858

File: 1789361137377.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google

>>1211854
Well, I've got two ideas in mind.
The chubbicorn idea is not made for kids given I have dark humour in mind for it.

I do have my "World Tree" idea of ponies that take more elemental roles. But I'm concerned "Earth Ponies" is trademarked by Hasbro. But way I can see it:
Earth Ponies=⛰️
Unicorns=🔥
Pegasi=🌪️
Seaponies=💧

 No.1211860

>>1211857
sleep, yes is good for u

that reminds me that my sister had one in her room once -- thankfully, i never did, although there was a moth (i think) in my car that appeared out of nowhere while i was driving home .-.

>>1211858
>The chubbicorn idea...
ah, i c

seaponies <3

>But I'm concerned "Earth Ponies" is trademarked by Hasbro
hm..., I asked DeepSeek V3.2 about it and it gave a very interesting answer. It said "Pegasus" and "Unicorn" are 100% safe, while "Earth Pony" is "very likely safe," and seaponies are "likely safe" with a caveat... ..that being that there is a sub-brand called "Sea Ponies," so it can't look like that, I guess. But most interestingly is that they all have historical precedent that predates Hasbro.

...if the question of copyright came up, hasbro would probably try to argue that that specific combination or compilation of types of ponies counted as infringement, or that other elements of the game were too similar ....

...so knowing the historical context and creating lore/a game system that incorporates that would help keep u from getting sued .....

 No.1211861

File: 1789382566505.png (157.66 KB, 481x324, 481:324, 2023-11-13 21_21_47-Window.png) ImgOps Google

>>1211858
>>1211860
Don't call them Earth Ponies. Call them Normal Ponies. That would be hilarious.

 No.1211862

>>1211861
interestingly, historically, "earth pony" was used to refer to standard ponies as opposed to thoroughbred pony or specially-bred ponies ....

 No.1211863

>>1211861
>>1211862
Natural Ponies, heh

 No.1211864

File: 1789394675331.jpg (38.79 KB, 500x500, 1:1, chubbicorn.jpg) ImgOps Exif Google

>>1211860
>>1211861
>Chubbicorns.
The chubbicorn idea came in a dream for me, I just put a dark twist on it.

Story in mind is about a teenage girl, whose bedroom with ponies and the like. Then a chubbicorn magically appears before her and invited her to a party at their magical lands.

When they transported her there, it truly is a wonderful place, except, like most '90s Saturday morning cartoons, there was a villain, a mad scientist who tries to kidnap the girl, but the chubbicorns defended her. The chubbicorns says his name was Dr. von Sour Kraut and that he was evil.

The chubbicorns took her to the place where the party was promised, but she had to ask, what was the stone altar was for?

After horrible things happen to the girl, she wakes up with a Frankenstein-like body, in a dungeon laboratory. It turns out the mad scientist rescued her and attempted to restore her. The scientist said his real name is Professor Wagner, that the chubbicorns call him Dr. Sour Kraut because they're racist. He knew the chubbicorns were the real monsters and tried to save her before.

I don't know what powers the girl will now have, but she uses her powers to get revenge on the chubbicorns. Maybe the ritual of her death cause the chubbicorns to mutate into more powerful forms, but I like the idea of the various boss fights consisting of chubbicorns riding killing machines that look like marketable children's toys.

>A more wholesome pony brand.
Before MLP:A New Generation, I had my own idea for MLP G5.

Like A New Generation, a sequel to Friendship is Magic. During Twilight's late reign, a meteor was about to hit Equestria. Even with the combined magic of all pony-population, they couldn't stop the meteor. However, the Tree(house) of Harmony responded to the united magic and, when the meteor hit, quickly erupted and grew to catch the chunks of Equestria in its branches and formed the World Tree. While what happened to Twilight-era ponies were never stated, there were still survivors who lived on the island-worlds in the branches of the tree (called "realms") and, like ANG, were separated by pony-types. However, unlike ANG where ponies lived in fear of the other types, the ponies figure other types of ponies were just myth.

A story could be about an earth pony girl who is struggling to fit in school, but finds a doorway that leads her to the other realms and find friends there.

The unicorns realm is a lot like Quel'Thalas from Warcraft, with Unicorns being sun-worshippers.

The realm of the pegasi is more unique than others given it mostly consist of small floating islands, while still carrying a Greco-Roman style.

Seaponies, I don't really know what their realm would be like other than it's underwater.

If I wanted to turn this into my own pony-brand, it wouldn't be too much effort, given just change the backstory, replace and erase all MLP:FiM elements.

Usually MLP friend-group consist of six ponies, with seaponies being excluded, so I dunno how to balance a sizeable friend-group from four pony-kinds. A friend group of 8 would be a bit too much.

 No.1211865

File: 1789401814020.jpg (64.88 KB, 826x462, 59:33, aj103.JPG) ImgOps Exif Google


 No.1211866

Bweh

 No.1211867

There's going to be a new Sonic cartoon!

Granted, news around it is that it's going to be a pre-school or young children show, but I'll still watch it.

 No.1211868

Looking for new friends. Hit me up. 5184964729

 No.1211871

File: 1789437751612.jpg (214.63 KB, 439x1024, 439:1024, equestria_2012.jpg) ImgOps Exif Google

>>1211863
y do i feel like this is a reference that may have more depth to it than i fully understand ...

>>1211864
ah, i think i get it. ...it would be like if people accepted everything hasbro produced as canon or if the ponies after season 1 & the good episodes of season 2 actually embodied wat hasbro started turning them into -- creative concept

...

>MLP G5

...i like the meteor and fragmentation concepts (& tree, of course) -- can leave a lot of room for future expansion of lore similar to how mermicano expanded lore throughout the series

unicorns as sun-worshippers is great - reminds me of the brony song "sunlight" by eXtaticus

floating islands is one of my favorite concepts, like in magic knight rayearth and the miyazaki movie ... am curious about how the floating islands got there or why the pegasus ponies might need them, since they can presumably walk on clouds

were the seaponies somehow created due to the meteor blast or were they always around?

not usually a fan of the replace & erase strategy unless it's done as parody waifu sim because it's usually obvious and i find myself directly translation everything which distracts from the game/story ...

earth pony, pegasus pony, unicorn pony (sun worshiper), unicorn pony (moon worshiper), unicorn pony (star worshiper), sea pony, space pony(?), ...maybe ocean trench pony as well & deep-earth pony (lives deep in the earth's crust)?

i liked how the mermicorno group grew in size over time, as well, stayed steady for a while, then had another expansion near the end of the show

...this talk is making me think about starting on a mermicorno game or something now .-.

 No.1211872

File: 1789437887538.gif (369.88 KB, 400x400, 1:1, shyhorse.gif) ImgOps Google


 No.1211873

File: 1789440340052.png (382.84 KB, 587x524, 587:524, bg161.png) ImgOps Google

Another day, another dollar.

 No.1211874

>>1211871
Sun worshipping unicorns could be a tradition that stems from Celestia. But also because the sun is associated with fire and unicorns can perhaps have magic similar to fire.

Pegasi I can imagine as airbenders of sort, able to flap their winds and force the air wherever they want. Their realm is broken into floating islands so flight is a natural requirement for pegasi to get around in their own realm.

the "replace & erase strategy" would simply be for the backstory, if I ever decide to make this world tree idea my own and not have ha$bro breath down my neck over it.

So far, the "realms" in mind are:

>Heartlands
Home of the Earth Ponies. Like MLPTales and Mareitime Bay from MLP:ANG, it is a realm where the Earth Ponies live a more human-like lifestyle, though I may mix it with "crystalpunk" to give the Earth Ponies more of a magical element, as well as an answer for modern commodities. That and crystals being a resource from the earth.

>Unicornucopia
A portmanteau of unicorn and cornucopia.
This realm is inspired by Quel'Thalas from Warcraft. The unicorns are capable of magic which they believe derives from the sun. Like the Blood Elves of Quel'Thalas, prideful and dependant on magic.

>Archiourano
A portmanteau of archipelego (Greek words arkhi (chief) and pelagos (sea)) and Ouranos (Greek word for sky).
This realm is actually broken apart into floating islands suspended above sky. There is no ocean below these islands, just floating islands above and below a continuous sky. Perhaps the pegasi are no longer cloud-walkers or weather-manipulators, but they possess the power to bend air around them which they use for flight and self defence through gusts of winds. They've build a Greco-Roman inspired civilisation amongst the floating islands that make up the Archiourano.

>Not Atlantis
It just be too easy to make the Sea Ponies home the likes of Atlantis, so I'd rather think of something else to call it. I've yet to decide the architecture of the sea ponies, maybe they use coral and shells as building materials?

>Mirewood Forest
Inspired by Mirkwood Forest from LotR, and to extension, Everfree Forest.
Similar to Archiourano, it consist of broken pieces of land, only these fragments are lodged in various branches of the World Tree where the forest grew from. Those who know their way through these forests can reach other realms, but it is dangerous given the wild monsters, that and like Lost Woods from Zelda games, direction is just as much of a riddle as the forest itself.

>Palace of Harmony Unity
Located somewhere at the centre of the branches of the World Tree. A palace that has a mural depicting ponies living together on a single world and how a meteor broke that world apart. If this was a sequel to MLP:FiM, then it would've been called the Palace of Harmony and maybe offer some clue on what happened to Princess Twilight.

 No.1211877

File: 1789479168908.gif (754.07 KB, 432x343, 432:343, aj99.gif) ImgOps Google

Finally home.

 No.1211878

I clearly haven't learned shit from yesterday's nonsense, cause here I am working on video stuff again

 No.1211879

File: 1789485421514.png (1.01 MB, 1280x720, 16:9, bg48.png) ImgOps Google

>>1211878
What was going on yesterday?

 No.1211880

File: 1789490106417.png (201.44 KB, 694x478, 347:239, Epic Mount VR.png) ImgOps Google

I'm gonna get me a Steam Frame.

>>1211878
Wha' 'appen?

 No.1211881

File: 1789490894366.png (964.44 KB, 876x1079, 876:1079, bg148.png) ImgOps Google

>>1211880
What's a Steam Frame?

 No.1211882

>>1211881
https://store.steampowered.com/hardware/steamframe

I'm getting the 1TB kit.

Yes, expensive as heck, but I want a VR headset to last, and I don't trust Meta.
* While unproven, I'm sure Meta bricked my Oculus Rift S, just so I'd have no "choice" to buy a Meta Quest, which I didn't. If they had not done that, I probably would'nt bother with the Steam Frame. (Though if I was a bit wiser all those years a go, should've gone for the Valve Index.)
* Meta Quest 3 terms of use openly confesses to butt-load of spyware in the headset to harvest as much data they can from VR users. VALVe simply refuse to collect data.

Yes, I am disappointed in the price when VALVe promised it will be cheaper, and yes, HL:Alyx for free isn't special if it was for free for Valve Index six years a go and to everyone who already purchased the game (It's currently 75% off in the Steam Store). But I want a new VR headset that's cutting edge and will last me for a long while even after better headsets are available in a few years time. I'm not a collector, I don't chase after the latest VR headsets, I just want the one good headset to last.

 No.1211883

File: 1789492078003.jpg (75.86 KB, 491x336, 491:336, cadshi17.jpg) ImgOps Exif Google

>>1211882
Sounds cool, I hope you'll have fun with it.

 No.1211884

>>1211883
I'm on the reservation list.
It will be sold like the Steam Controller. Each customer who wants one:
* Must be a genuine customer on Steam, such as had history spending money and playing games.
* Must wait in a queue until they receive an e-mail to tell the customer it is their turn to purchase.
* Customers have three-days to confirm and purchase.
* Each customer who wants one can only buy one of the product.

These steps were put in after the Steam Controllers first launch, when scalpers brought the lot. So VALVe put in steps to allow their customers a fair chance to buy their products.

 No.1211885

>>1211884
There's a list? Must be a rare thing.

 No.1211886

>>1211885
More of a means to prevent scalpers from buying the lot and selling it for higher price, due to supply and demand.

It's what happened to the Steam Controller when it was first released. I had to wait for the second release to get a Steam Controller.

 No.1211887

File: 1789494996302.jpg (403.02 KB, 959x1554, 137:222, Supergirl Blocked.jpg) ImgOps Exif Google

>>1211879
>>1211880
>Motivational trouble for months
>Finally finish a video
>I like it
>people like it
>It's the best performing of the last ten
>23 hours later
>This
>File Dispute citing every single "Fair use" argument that YouTube itself advises you to bring up and that have worked before
>INSTANTLY declined, as in less than ten minutes later, making it clear there has never been a human involved
>Now if I appeal and get rejected the video gets deleted and I get a strike

YouTube has basically no safeguards whatsoever for claimants to violently abuse the system.

Even if I hadn't been insta-declined, WB would get 30 days to "consider" it before time was up  and my video would come back - which would completely murder the traffic boost that early engagement would have gotten me because now the algorhithm would belive it took it 30 days to get 1K views.

This isn't my first rodeo. I have seen this happen before. Most of the time, if I don't get caught in the 30 minute wait, citing Fair Use works. But not here.

TL;DR - A Warner Bot came along and snapped my neck the instant I was remotely happy and doing even slightly well and made sure I would never see hide nor hair of the maybe 5 or so bucks a video like this might earn me an then stuck their fingers in their ears and went "la la la" when it was rightfully pointed out I have done nothing wrong.

Soo yeah. Bit of a kick in the ol' motivation.

 No.1211888

File: 1789495181418.png (982.9 KB, 1280x720, 16:9, cmca46.png) ImgOps Google

>>1211887
I thought you had just uploaded a video, checked, and it was gone.

Now that explains it.

That really sucks. =(

 No.1211889

>>1211879
>>1211880
>>1211887
For extra reference:


When you upload to a Monetized Channel, YouTube does a "check" for content that could get you "in trouble". I got a "no issues here."

So, while it is WB who does these claims (and have a bot for the occasion, clearly) I was essentially openly lied to by YouTube first thanks to how their genuinely-hostile-towards-the-people-who-make-all-the-shit-on-their-platform systems work

 No.1211890

>>1211887
While I understand YouTube is a livelihood to you and most on there, this is why I don't commit to YouTube. Yeah, I have some ideas for content I may make in the future once I get a better set-up, but I plan to keep it non-monetised.

The "YouTube algorithm" has become so cut-throat that the only ones who are truly successful with YouTube are those who either know how to exploit the system, or have lasted long before the algorithms to establish a sturdy platform to weather it.

Meanwhile, the guy who visited the zoo, only made YouTube as a simple platform for people to upload and share their videos, with some of the more popular videos being more noticeable than others. I miss the days when YouTube was simple.

 No.1211891

File: 1789496103686.png (117.53 KB, 368x411, 368:411, ajf1.png) ImgOps Google

>>1211889
Youtube's seems to generally get rougher towards the content creators.

 No.1211892

>>1211890
It's not a livelihoo for me. I get MAYBE 200 bucks a year from this. It's not exclusively an issue of money.

The issue is I did literally nothing wrong, but got slapped across the ass anyway after finally powering through a months long motivational slump and for once habing a really positive head start on a video that people were clearly finding and enjoying.

I was punished for doing everything right and had it proven yet again that people who dont even know I exist have decieded that I basically just dont deserve to make things.

 No.1211893

>>1211892
All the more reason why I find YouTube algorithm both cut-throat and confusing.

 No.1211894

Fuck it, enough moping.

I am copy right strike free. I can handle getting ONE if WB decides to be sniveling little bitches like I wholly expect them to, and I am sick of being bullied for making perfectly legal comedic sketch commentary videos.

Appeal filed after all. Video will, at the very least, be viewable until WB and YouTube make a decision.  Then I can look into just throwing it up for free elsewhere.

 No.1211895

>>1211894
You didn't give the TV series a mention?
Though, to be fair, I didn't watch the TV series.

 No.1211896

>>1211895
Well, the whole angle is that 2026 was a big year, and I was focusing on Movies mostly. The brief mention of MAWS was because it coincided with the film release. The point was never that she gets NO focus - just the "over 40 years" gap between two major motion pictures due to the failure of the first one.

But yeah, I could have given it a big mention.

 No.1211897

>>1211887
youtube is awful now. i have a theory that live interaction in VR is going to replace video platforms soon, as there seems to be little left to learn from videos in general anymore, due to the way the algorithm works ....

do you have an odysee channel -- some ponies post on both youtube and odysee just in case this exact thing happens & let ponies know about their alternate channel ...

 No.1211898

>>1211897
What's Odysee like?
I've heard of Dailymotion and Vimeo, but not Odysee.

Looking at the website, is it trying to be like Pre-Google YouTube?

 No.1211899

>>1211898
kind-of yes -- like the early days of youtube... they are a step closer to decentralized fediverse philosophy. while they still control the digital infrastructure of the site (like youtube but unlike the fediverse), they support digital freedom of speech & r much more lenient towards copyright and no algorithm, i think ....

would say posting a video on odysee is about five times nicer than on youtube, tho ...much more relaxing process ... ...posting on youtube, it feels like preparing for battle..

videos might get 1/10th the views they would get on youtube, tho, as their userbase is much smaller

...not sure of dailymotion and vimeos philosophy, but i just view them as generic alternatives to youtube with a less oppressive environment due only to the smaller userbase and less resources, as opposed to having a different philosophy from youtube

 No.1211900

File: 1789514317497.jpg (59.86 KB, 720x500, 36:25, Toxic.jpg) ImgOps Exif Google

>Toxic Love from Fern Gully plays.
Any suggestions?

Originally Poisonous and Corrosive was going to be the one ability under the name "pick your poison" where it was one or the other, and had to spend a ♦ to switch between the two. But I doubt many Sonic RPBG players will choose humans and zeti as playable characters for the Stamina ability that it won't matter much if Corrosive can be used with Poisonous.

I'm thinking the A-abilities should be attacks of sorts, but I imagine favouring more blanket methods over dealing damage, given Poisonous and Corrosive will be doing most of the work. As in, this skill would perhaps be favoured by those who want a plaguemaster approach.
I also can't decide if some of the A-abilities should use explosives, or if I should introduce canisters of Mega Mack as a requirement for those abilities.

(As for what Mega Mack is, https://sonic.fandom.com/wiki/Mega_Mack It's kind of like a synthetic chemical manufactured by Dr. Eggman for the sole purpose of poisoning and pollution.)

>>1211899
I might take more of a look into Odysee if it's a more wholesome, classic alternative to YouTube.

 No.1211901

>>1211900
...not super sure about wholesome, as the platform does seem to attract people whose opinions might have been censored elsewhere (and perhaps for good reasons) ...but seems a good backup platform u dont have to worry about dmca takedowns from (assuming you arent uploading full disney movies or something) and has best potential to be competitive with youtube one day

...for wholesome, no dmcas, and decentralized, ive been meaning to check out the fediverse more ...but there is a slight learning curve & the video sites there receive far less traffic than even odysee ...

 No.1211903

File: 1789526111273.png (264.16 KB, 1280x720, 16:9, celes9.png) ImgOps Google

Good morning.

 No.1211905

>>1211903
Good morning.

 No.1211906

File: 1789528367372.png (463.93 KB, 1280x720, 16:9, bg74.png) ImgOps Google

>>1211905
Still up? I'm about to head to work.

 No.1211907

>>1211906
I'll be off to bed soon. Just finished a Skill Card.
Though, still need some suggestions for >>1211900

 No.1211908

File: 1789529459783.gif (754.07 KB, 432x343, 432:343, aj99.gif) ImgOps Google

>>1211907
I'll check it out when I'm back from work. Take care for now.

 No.1211909

>>1211908
See you later.

 No.1211912

File: 1789565399618.gif (3.47 MB, 480x270, 16:9, alltwi4.gif) ImgOps Google


 No.1211913

File: 1789565748782.jpg (55.55 KB, 720x500, 36:25, Toxic.jpg) ImgOps Exif Google

I decided to combine Poisonous and Corrosive, I just hope I worded it as clearly as I can given the limit of the space.

To sum it up, when you unlock the ability, your target will get continued harm from your Toxic-based attacks if they fail a Willpower roll. the Toxic player may choose that harm to be either rings (the primary health and currency in the game) or HP (secondary health from humans and zeti). Players can choose either rings or HP, but not both, and must spend a ♦ to switch from one or the other.

Does the instruction look clear?

 No.1211914

File: 1789565912856.jpg (28.5 KB, 635x341, 635:341, cmca50.jpg) ImgOps Exif Google

>>1211913
Not to me cause I don't know what the symbols mean.

Any way, it should be "lose" not "loose".

 No.1211915

>>1211914
Shit! I wish PhotoShop had a proper spellchecker.

🎲✔= Roll succeed
🎲✘= Roll fail
red💥🎲= Damage dice (a dice-roll between 1-3 on how much general damage you cause.)
♦ = Experience Point (what you spend to unlock abilities)

I have to use icons due to the limited space of each square. Instead of saying "If roll succeeds", I can instead say "If 🎲✔" which takes up less space.

To sum up with "Pick your poison" says:

>Pick your poison
Choose either rings or HP for your toxic attacks. Those harmed must roll Willpower. If roll fails, they loose 1-3 of HP or rings for six turns. You must spend an Experience Point to switch HP/Rings.

 No.1211916

For once, the system works.

My appeal worked. I got my video quickly reinstated - and even after the two day block, it is now my top performer of my last ten uploads
Granted that may also have to do with youtube changing how it counts views recently, but a victory is a victory

 No.1211917

>>1211916
And here I thought YouTube's staff was too automated for them to get off their arse. But congrats for you!

 No.1211918

File: 1789568517921.gif (398.67 KB, 996x540, 83:45, bg165.gif) ImgOps Google

>>1211915
Alright... to me it's still kinda crowded. The text book is just too small for all that text.

>>1211916
That's good news!

 No.1211919

File: 1789569606737.jpg (73.65 KB, 491x640, 491:640, the-dark-eye-rpg-sheets.jpg) ImgOps Exif Google

>>1211918
It barely holds together, but I can't really think of a better system other than getting rid of Skill Cards entirely. The game still function without them, but I still want to provide them for players who want more structured gameplay.

The whole idea for skill cards is to avoid the use of complex character sheets from standard tabletop roleplaying games, that players just need:
* 1 character card.
* 2 or 3 skill cards, with Exp. point markers.
* Lined paper for inventory and notes.

 No.1211921

>>1211918
Strictly speaking it's WB responding here. But like I said, this is hardly my first rodeo, and I had plenty of reason to expect to be declined again. Thankfully, that didn't happen.

>>1211917
It is. And feels good after the kick the whole debacle was to the ol' self esteem.

 No.1211923

File: 1789617566651.png (73.73 KB, 352x169, 352:169, jaw.png) ImgOps Google


 No.1211924

File: 1789619614856.jpg (98.51 KB, 1920x1080, 16:9, luna35.jpg) ImgOps Exif Google

>>1211923
Hi Noelle, how are you? Had a good tasting?

 No.1211927

>>1211923
y so smug

 No.1211928

File: 1789700666422.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211931

File: 1789709362822.gif (1.44 MB, 519x519, 1:1, list.gif) ImgOps Google


 No.1211933

File: 1789713646867.png (1.42 MB, 1360x768, 85:48, Screenshot 2023-12-04 1635….png) ImgOps Google

Oof, I stayed up later than intended.
Nearly done with the Skill Cards. Only four more to go, should be done in an evening or two.

Anyway, g'night, or what's left of it.

 No.1211937

>tfw never learned y so smug

 No.1211938

File: 1789733678012.png (145.83 KB, 480x268, 120:67, celes13.png) ImgOps Google

>>1211931
>>1211933
>>1211937
We will learn it all; what Twilight is reading, why Noelle is so smug, and what's on Epic's skill cards.

 No.1211942

File: 1789760153941.jpg (405.35 KB, 720x500, 36:25, Water.jpg) ImgOps Exif Google

>>1211938
>and what's on Epic's skill cards.
Oh, it was "Water" this time.
I was doing these in alphabetical order, but I missed a few. But no matter, it takes 20 minutes to an hour or two to copy the old Skill Cards over and tweak them, depending on his distracted I am.
It's actually more difficult making brand-new Skill Cards (Such as ☣Toxic) for coming up with brand new abilities that are both practical but not game-breaking.

I'm starting to agree these Skill Cards are a bit cramped, but again, I don't want to resort to hefty edition books.

>why Noelle is so smug
My guess, they went to one of those BDSM try-out events.

 No.1211943

One more Skill Card to go, Technology!

 No.1211944

File: 1789780035348.jpg (362.67 KB, 720x500, 36:25, Technology.jpg) ImgOps Exif Google

There!
It's really just an "upgrade" to the Robot Racial Skill, but can still be used by other races.

Now, i just need to finish ☣Toxic and I'd finish the Skill Cards. (☣Toxic is easier said than done given it's an entirely brand-new Skill Card, so I have to think of practical abilities for it.)

 No.1211947

File: 1789791506394.jpg (61.3 KB, 918x594, 17:11, bg153.JPG) ImgOps Exif Google

>>1211942
>>1211944
Looks like you're making progress there.

 No.1211948

File: 1789791848309.jpg (259.83 KB, 500x720, 25:36, Ammunition.jpg) ImgOps Exif Google

>>1211947
Yep. But I'm no where near finished with Sonic RPBG. But the Zone Maps and Skill Cards are a sizeable chunk of it.

So I dunno, half-way? Maybe a third-way there? I will be adding new Content Cards based on elements to cover information for Skill Cards. But Content Cards are more easier than Skill Cards.

For example, my Ammunition card for players who want to use guns. (I should probably reconsider the picture given the poor lighting.)

 No.1211949

File: 1789792571533.jpg (15.21 KB, 399x318, 133:106, dash221.jpg) ImgOps Exif Google

>>1211948
Where's that pic from?

 No.1211951

File: 1789794569110.jpeg (137.58 KB, 1280x720, 16:9, GUN soldier.jpeg) ImgOps Google

>>1211949
I made it myself on SFM.

GUN Soldier - https://steamcommunity.com/sharedfiles/filedetails/?id=3192244340

His gun - https://steamcommunity.com/sharedfiles/filedetails/?id=3351632033

Ammo stack - from Left 4 Dead

5mm ammo box - https://steamcommunity.com/sharedfiles/filedetails/?id=2709712176
I don't even remember downloading this. But I pretty much reskinned the ammo box with a custom texture to make it look GUN-owned.

Map - https://steamcommunity.com/sharedfiles/filedetails/?id=891375322
Given I ported it from GMod to SFM, it lacks high dynamic range lightmap, which is why the lighting looks weird.

I use Source Filmmaker to make bordered pictures for my cards. I could use official Sonic stock art, but most of my Sonic RPBG content is either made by me on PhotoShop, (with a few item box images from Sonic Adventure) or Source Filmmaker with content ported from the games.

I think I'll redo this picture. It just looks weird. Lack of natural shadows.

 No.1211952

File: 1789795863529.jpg (44.57 KB, 461x307, 461:307, dash209.jpg) ImgOps Exif Google

>>1211951
Do it till you're happy with it.

 No.1211953

File: 1789797401125.png (189.7 KB, 945x1024, 945:1024, chores.png) ImgOps Google


 No.1211955

File: 1789801284124.png (522.65 KB, 1920x1080, 16:9, celes15.png) ImgOps Google

>>1211953
Dear Twilight, go out and make some friends!

 No.1211968

File: 1789832149554.jpg (306.36 KB, 1360x768, 85:48, 20231128234914_1.jpg) ImgOps Exif Google

>>1211952
Not only do I used SFM, but I also use free-cam mods for certain Sonic games for scenic pictures from games that are especially good.

However, most of my pictures were taken before I lost my Steam files, so I will need t reinstall some mods. That or I'll have to reinstall Sonic Generations, which has a free-cam mod, when I already have SXSG, which doesn't have a free-cam mod.

 No.1211976

File: 1789880493161.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211977

>>1211976
>>1211976
No keed to. There have been military exercises in my town for over two hours. gunfire at random intervals like a few hundred feet from my window.

Its very fun to have like three hours of sleep and then get woken up by a fucking rifle.

 No.1211978

File: 1789886913308.png (210.09 KB, 614x634, 307:317, dash124.png) ImgOps Google

>>1211977
That sounds very annoying... Does that happen a lot?

 No.1211979

>>1211978
>>1211978
No.

And just to be clear, they did announce this ahead of time. No one is doing anything wrong.

I am just already a night owl, fell asleep even later rhan usual and live way too close to where this has now been going on and off for like two and a half hours.

A bunch of unfortunate circmstances leaving me a bit disgruntled.

 No.1211980

File: 1789887479493.gif (701.89 KB, 858x482, 429:241, allcel7.gif) ImgOps Google

>>1211979
Well, I didn't think they hadn't announced it. How long will that miilatry exercise go on?

 No.1211981

>>1211980
No idea. They juat said "around town over the weekend". There was never a specification of this.

My main concern is that its one thing they cant let you know when these "firefights" break out... but I have only found exactly one SoMe post that clarified it was just a drill, and they ppsted that half an hour AFTER the shooting started.

That just seems like a real easy way to scare the shit out of whoever may have missed something that was basically only announced on Facebook and local news sites.

 No.1211982

File: 1789888610664.png (1.68 MB, 1920x1080, 16:9, bg129.png) ImgOps Google

>>1211981
That's true. I guess it pays to stay up-to-date.

 No.1211983

>>1211982
>>1211982
Ibwss up to date.

I still.got woken up by several rifles being fired at 6:30 AM.

You think I remember a damn thing I read in that monent?

 No.1211985

File: 1789890105503.gif (686.05 KB, 318x216, 53:36, dash420.gif) ImgOps Google

>>1211983
It was more a general statement, not directed at you.

But yeah, I think I'd have forgotten too.

 No.1211986

>>1211985
>>1211985
Now I am just annoyed that this will fuck up my energy levels for the day. As if I am not already enough of a useless moron to get anything done ever.

 No.1211988

File: 1789908373779.png (530.12 KB, 1200x670, 120:67, bg82.png) ImgOps Google

>>1211986
Just take it easy today and play a game or something.

 No.1211989

>>1211977
Why does your town have military drills?
I didn't know that was a thing.

 No.1211990

>>1211988
I mean I had to baically just the and catch sone sleep later. I just woke up. It's 4:45 PM. Damn near a whole fucking day down the toilet.

>>1211989
The Home Guard is, technically, a volunteer group - basically people who will step in in a crisis to assist the military should something happen in various local areas. So they do basically have to be ready to "get up and go" whenever called for.

It's not like these drills are super common, it just happens that one of them took place around here this time.

 No.1211992

File: 1789923246764.gif (139.24 KB, 220x201, 220:201, shrek-somebody.gif) ImgOps Google

Just got home from watching a 25th anniversary showing of Shrek at the theatre. Still a good movie!

 No.1211994

>>1211992
Man, been a while since I saw any of those. Glad you had fun.

 No.1211995

File: 1789931218245.png (128.02 KB, 640x360, 16:9, dash19.png) ImgOps Google

>>1211994
It's been several years for me as well. There's been a bunch of anniversary showings at the theatres lately.

 No.1211996

>>1211995
Well yeah, that'll happen. I still remember seeing it in theaters when it came out. I had the shittiest possible seat cause it was kind of a spur-of-the-moment thing and the theater was full. But I still remember having a lot of fun

 No.1211997

File: 1789932370779.jpg (45.91 KB, 736x831, 736:831, bg152.jpg) ImgOps Exif Google

>>1211996
Honestly I don't remember if I saw it at the cinema. I actually think I saw it on video back then... But it was great fun nevertheless.

I look forward to Pirates of the Caribbean; I bet they will show it again in two years.

 No.1211998

>>1211997
I remember watching Shrek, I just can't remember when or where. As in, was it at the cinema? A video? I never owned it, I just remember I watched it at some point.

 No.1211999

>>1211997
Oh I am certain they will.
It's crazy to think back on just how a big deal those movies were back then considering people only rarely refer to them now outside of Jack Sparrow jokes.

Or how Kiera Nightley and Orlando Bloom were all peoplet alked about for like two years as if they were gonna be the biggest stars ever an then they just didn't do a damn thing most folks have heard of since.

 No.1212000

File: 1789933052197.png (528.1 KB, 1280x867, 1280:867, bg143.png) ImgOps Google

>>1211998
You should watch it again!

>>1211999
Good for them honestly, they could just do whichever movies they like and interest them at that point.

 No.1212001

>>1212000
Pretty much. I just have some fun sometimes reminding people of them, and then asking them if they know literally any other thing they've done.

And to be fair, I don't either. That's why it's fun to bring up.

 No.1212002

File: 1789934179809.png (324.25 KB, 531x496, 531:496, bg159.png) ImgOps Google

>>1212001
I haven't see anything new with Bloom in ten years, almost twenty for Knightley.

Bloom is Legolas and Will Turner, and Knightley is Elizabeth Swann. That's it.

I bet they did great performances in all their other movies, but I usually just watch the bigger films.

 No.1212003

>>1212002
Exactly. Btu they're both still working and are in plenty of stuff. Just the only thing anyone really knows about is the occasional LOTR / Pirates reunion.

Man, this really just reminding me of the times I've poked some holes in peoples' perceptions of certain movie stars.
Not out of being mean, mind you. Just, when you're the "movie guy" in social circles, you get asked questions, and your answers aren't always gonan be what people expect.

 No.1212004

File: 1789935122700.jpg (65.12 KB, 991x561, 991:561, bg170.JPG) ImgOps Exif Google

>>1212003
I have a friend like that. He owns hundreds of movies on and has a really deep memory of them. I bet he knows some of the more obscure stuff - as long as it's not too artsy.

Bed time for me, night night!

 No.1212008

File: 1789962621777.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1212012


 No.1212013

File: 1789977180772.gif (417.89 KB, 420x200, 21:10, all48.gif) ImgOps Google

>>1212012
I unfortunately had to!

 No.1212015

>>1212013
Well I arose, and so far I have done note taking for podcasts and caught up on some Comm work. So I guess today is an upgrade from yesterday

 No.1212016

File: 1789991357577.jpg (20.33 KB, 541x350, 541:350, blues6.jpg) ImgOps Exif Google

>>1212015
I'm drowning in work meetings myself, and they are all complicted topics.

 No.1212017

>>1212016
Booooooo.

 No.1212018

File: 1789993381773.jpg (37.13 KB, 723x556, 723:556, bg172.JPG) ImgOps Exif Google

>>1212017
Boo indeed!

 No.1212019

Aaaand that's a podcast taken notes for and two commissions finished. I woiked today, yeeey

Now imma finish playing one of my spoopy games, I think

 No.1212020

File: 1790006882459.gif (231.65 KB, 303x477, 101:159, cmca38.gif) ImgOps Google

>>1212019
Sounds like you were very productive!

 No.1212022


 No.1212026

File: 1790020171607.png (230.77 KB, 368x591, 368:591, glim31.png) ImgOps Google

>>1212022
Not quite what I expected.

 No.1212029

File: 1790021092046.png (288.12 KB, 456x461, 456:461, it might be fun.png) ImgOps Google

>>1212026
I like the part where the shaman watches.


Anyways, time to go back to getting my backside beat in my first soulslike experience.

 No.1212036

File: 1790046716284.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1212042

>>1212036
>>1212036
You can't make me, you're  not my real dad

 No.1212043

>>1212042
No time to dilly dally, time to get busy.

 No.1212045

File: 1790095880670.gif (651.31 KB, 395x341, 395:341, cmcb7.gif) ImgOps Google

Finally home...


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