No.1211482[View All]
File: 1788330539320.jpg (108.05 KB, 1711x1212, 1711:1212, ec3f55cf7a9e898b083b9f2b23….jpg) ImgOps Exif Google
We used to write stories together!
You can find them here:
http://fndkp.jimdofree.comNowadays, we just sit around and talk to each other. Feel free to join.
We also have some 8-bit desktop ponies here:
https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.69/Desktop.Ponies.v1.69.zipAnd more are here:
drive.google.com/drive/folders/1aNQL0zy_pIk-DrX9R7DAWqlNcyaUitjh?usp=sharing
Check out the deviantART community:
http://desktop-pony-team.deviantart.comYour can find the program source code on github:
https://github.com/RoosterDragon/Desktop-Ponies 365 posts and 233 image replies omitted. Click reply to view. No.1212161
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>>1212160I'd move him (from yellow circle) a little more to the top right (red circle), so his foot is not in the botton symbols but his ear rather in the name.
The symbols are more important and should be fully visible.
Ideally you should chose a pic of him where his body can be fully on the edge (the arm is kinda pointing in the wrong direction).
No.1212162
File: 1790260970929.jpg (396.09 KB, 500x720, 25:36, Sonic the Hedgehog.jpg) ImgOps Exif Google
>>1212161I see where you're getting at, but I still think him being centred is ideal.
The backdrop is for filler while the profile picture is centred for direct attention.
No.1212163
File: 1790261447942.jpg (333.5 KB, 500x720, 25:36, 1790260250677.jpg) ImgOps Exif Google
I think of something like this.
No.1212164
File: 1790261888388.jpg (389.66 KB, 500x720, 25:36, Sonic the Hedgehog.jpg) ImgOps Exif Google
>>1212163For the Classic-design, I think it can work. Classic and Modern Sonic have their own "styles".
I want to go with centre. It feels right for me. The card is for the character themselves and the backdrop is simply for some filler.
I could simply get rid of the backdrop entirely which would give the profile art entire attention, but feel it leaves up a lot of unused space.
Plus, this is one of twelve playing character cards. twenty-four if you count the badnik cards. Some would perhaps be better off on the left-side and others the right-side when centre-piece would be ideal.
No.1212165
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>>1212164Well, as long as you're happy with the design.
No.1212166
File: 1790275290346.png (389.69 KB, 500x720, 25:36, Miles Tails Prower (old).png) ImgOps Google
Gonna rework on Tails' card now (here's the old one). I don't like how his luck is rank E but it ended up as a dump-stat. I dunno what to pick for him as a fourth skill other than bludgeon, which isn't really his thing.
Wish I kept the original backdrop, but I can't find it.
No.1212167
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No.1212168
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>>1212167Hi Noelle, how are you?
No.1212171
File: 1790354767429.jpg (46.21 KB, 500x720, 25:36, Miles Tails Prower.jpg) ImgOps Exif Google
I'm still working on the revised Tails card.
● May replace the backdrop. I don't want to go back to Sonic Speed Simulator just to retake a picture, so I may replace it with a screenshot from Windy Valley.
● Need to re-distribute his 12 experience points (the yellow diamonds amongst his skills). given I tweaked the Skill Cards.
● Either I come up with a brand-new Skill Card fitting for Tails, or skip "Mutation" in his Mobian racial skill, which would be ironic.
No.1212172
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>>1212171How many cards will there be in total?
No.1212173
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>>1212172Oof, even I lost count a little.
>Zone Maps (6)They're not actually cards, more like playing boards. Tabletop Simulator doesn't have the option for foldable playing boards so I just made them really-really large cards.
>Character Cards (17)Consist of 12 cards based on characters existing from the games, where players can play as existing characters, or GMs use them for character references. There is also 5 OC cards for players who want to play as original characters. The OC cards will be copy-able for more variety of players.
>Skill Cards (22, +1 if I ever finish "Toxic")>Racial Skill Cards (4)>Total: (27)Each player has one Racial Skill Card and two Skill Cards. Depending on chosen abilities, a third Skill Card can be utilised. GM distributes "Experience Points" which players can put on their Skill Cards boxes to unlock abilities.
>Content Cards (57)Instead of a big, hefty lorebook that covers major items, gimmicks, elements and side-gameplay for the game and expect players to memorise it all, I decided Content Cards would be more of an engaging way for players to learn these things. Each card for various equipment, weapons, power-ups and elements.
Think of it like the said lorebook divided up into bite-size pieces with pretty pictures.
That doesn't mean GMs who want to make their own campaign set in Sonic's world
have to stick with the Content Cards for everything, such as making up their own equipment and artefacts for the adventure. But the Content Cards provide basic information that's expected from the world of Sonic.
>Enemy Cards (12)Standard set of "badniks". GM can use them for fodder or for reference when it comes to making up their own enemies.
>Extra Cards (SLOT: 6, DIG: 11, FISH 7)>Total: (24)These are smaller, square-shaped cards used for sub-games. Certain Content Cards for these sub-games will explain the rules on how to use them.
So about
137 cards in total, not counting the Zone Maps, which I regard them more "board" than card. the cards will each be arranged in their own decks, so it's not like a whole jumble of cards.
No.1212175
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>>1212174It is, but keep in mind the Skill Cards are larger than the other content cards so that the abilities can still be read clearly on them. And the Extra cards are small because they're more for specific sub-games.
Also, depending on the Game Master and the players preferences, most of these cards can be put aside and ignored.
The Skill Cards are more for players who want structure in their campaign. If players don't want to use skill cards or rather go with more rounded abilities that is fine, it's up to the GM to decide what is within reason for what powers and abilities players have and which stat to roll for players decisions.
The Content Cards serve more as an extended rule book than necessary for gameplay. It mostly covers traditional elements from the actual Sonic games and such.
For example, in almost every Sonic game, there's item boxes, or "monitors" as some call them. They're like the ?-blocks of the Super Mario game and these item boxes have an icon to indicate what kind of power-up you have.
So, I made Content Cards that cover various power-ups from the Sonic games and adapt them to my Sonic RPBG. This way if a GM has the players come across soemthing that is expected from the Sonic game, the GM could show the player the Content Card for reference.
Having lots of cards may make it look complicated, but if anything, having a whole bunch of cards is to make the game more simple to follow and not "Here is Dungeons & Dragons Fifth Edition. Read the whole thing if you want to play with us/"
No.1212176
File: 1790390683598.png (3.58 MB, 1001x2883, 1001:2883, Team Sonic comparison.png) ImgOps Google
I couldn't decide what Tails' third skill should be, so I decided to skip the "Mutation" ability entirely and pour skill points into "Drivers Licence" given he builds and rides machines.
The irony of skipping the Mutation ability is the fact he obviously flies with his twin-tails. But Tails, as a tech-genius, doesn't really have any other talents.
I also finished Amy's card, which completes Team Sonic cards. For the card colours, I'm glad I chose colours from the "pure" pallet over RGB colours. They look more pleasant to me.
I'll move onto Team Dark.
No.1212177
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Arise!
No.1212179
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>>1212178Hey Noelle, how are you this evening?
Any news from the North Pole, and from your teeth?
No.1212181
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>>1212179im doin alright, hung out with a friend and just took it easy for the most part!
as for the north pole, everything is rather status quo there as far as i can tell
dentist couldn't really tell me anything useful, so they suggested i go to the oral surgeon for a follow up
which i did, and he says it could be some inflamation around the facial nerve, or infection in the bone itself
now im on some powerful antibiotics
and if they don't work, i get to do that whole surgery thing again!
sooooooo i am reaaaaaally hoping this antibiotic does the trick, cause i don't wanna do that all again!
anywho, how are you?
No.1212182
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>>1212181I'll keep my fingers crossed that those antibiotics do their job. Another surgery really isn't what you'd want.
I'm alright, glad that the weekend is here.
The days are getting so much shorter by now that I could sleep easily for ten hours...
No.1212183
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>>1212182me tooooooooooo! this has been the year from hell in terms of dental stuff! (among other things)
i will say, i do think i feel much better than i have a couple days ago, so i think i'm trending in the right direction!
nice! got any plans for the weekend? other than sleep for 10 hours?
No.1212184
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>>1212183Yeah, it's really a bad teeth year! At least you're feeling better already.
No plans at all honestly, maybe just gaming. Or visiting a friend in the afternoon, if they are available.
Well, I could... I slept for eight hours though.
No.1212185
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>>1212184And they better stay that way, or else Imma get mad!
Ooh before I forget, here's a pic of my X-rays before I had my wisdom teeth removed! Look how horizontal those things were!
Friends, games, and sleeping in sounds amazing <3 I hope they pull through!
No.1212186
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>>1212185What a beautiful set of chompers! Oh yeah, those wisdom teeth didn't come out right at all.
Thanks... wish my arm wouldn't continue to hurt slightly.
No.1212187
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>>1212186thank you! my dentist said the same thing :P
oh dear! what did you do to your arm?
No.1212188
File: 1790400164947.png (128.02 KB, 640x360, 16:9, dash19.png) ImgOps Google
>>1212187I bet the dentist didn't see teeth, all he saw was money.
I got a strain from too many mouse clicks in Baldur's Gate.
No.1212190
File: 1790400962927.png (244.49 KB, 681x664, 681:664, snot bubble.png) ImgOps Google
>>1212188each bicuspid is a a benjamin!
oh yeah! from tryin to get int la'zaels pants :P
anywho, i must head to bed! goodnight ^_^
No.1212191
File: 1790401065847.png (693.19 KB, 1000x563, 1000:563, lee36.png) ImgOps Google
>>1212190I know exactly what Lae'zel needs!
Sleep tight!
No.1212194
File: 1790420731017.png (28.23 KB, 488x555, 488:555, dash197.png) ImgOps Google
>>1212193That's what Wyll needs. He stands around in my camp still at level 1.
No.1212196
File: 1790445763405.gif (536.11 KB, 480x270, 16:9, bg104.gif) ImgOps Google
>>1212195He wasn't even invited, I totally ignored him but he just joined up himself cause I had Karlach along.
No.1212200
File: 1790483597771.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1212204
File: 1790525089916.png (140.42 KB, 900x542, 450:271, dash188.png) ImgOps Google
>>1212203Almost bed time, you're too late!
No.1212206
File: 1790526079130.gif (1.12 MB, 800x450, 16:9, bg144.gif) ImgOps Google
>>1212205Sounds about right.
No.1212208
File: 1790560889237.png (3.4 MB, 1001x2883, 1001:2883, Team Dark comparison.png) ImgOps Google
Finished the Team Dark cards.
While I like to avoid stock art and use SFM to make model art with, there is no SFM model for Commander Abraham Towers, so I have to use
the only stock art there is of him.
But given the GUN Soldier (
https://steamcommunity.com/sharedfiles/filedetails/?id=3192244340) was added to the workshop, I'm hoping the Commander will be added sometime soon. Then I can make a proper profile picture from it.
No.1212210
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>>1212208You put a lot of work into it, well done.
No.1212213
>>1212210Thanks.
Though, wish SFM workshop had a GUN Commander model to work with.
No.1212214
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No.1212217
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>>1212215Had a nice evening so far?
>>1212216What will you be teaching this time?
No.1212219
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>>1212218I'll be heading to bed myself soon.
No.1212221
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>>1212220I'm always hungry before bed.
No.1212223
>>1212217Its the digital art class.
So really just a workshop. They show up, bring their laptops, I install FireAlpaca and lend them a tablet and they go wild. I just help.
No.1212225
File: 1790650827980.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!