[ home ] [ pony / townhall / rp / canterlot / rules ] [ arch ]

/pony/ - Pony

Ponies and General Posting
Name
Email
Subject
Comment
File
Flags  
Embed
Password (For file deletion.)

[Return][Go to bottom]

 No.1211482[View All]

File: 1788330539320.jpg (108.05 KB, 1711x1212, 1711:1212, ec3f55cf7a9e898b083b9f2b23….jpg) ImgOps Exif Google

We used to write stories together!

You can find them here: http://fndkp.jimdofree.com

Nowadays, we just sit around and talk to each other. Feel free to join.


We also have some 8-bit desktop ponies here: https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.69/Desktop.Ponies.v1.69.zip

And more are here:
drive.google.com/drive/folders/1aNQL0zy_pIk-DrX9R7DAWqlNcyaUitjh?usp=sharing

Check out the deviantART community:
http://desktop-pony-team.deviantart.com

Your can find the program source code on github:
https://github.com/RoosterDragon/Desktop-Ponies
60 posts and 39 image replies omitted. Click reply to view.

 No.1211588

File: 1788708103194.png (458.38 KB, 522x510, 87:85, dash75.png) ImgOps Google

>>1211587
Well, I'll let you know in case we can go on.

 No.1211589

File: 1788709036791.jpg (452.99 KB, 1360x768, 85:48, screenshot1.jpg) ImgOps Exif Google

Actually, it might be October-November.

>>1211588
Nice.

I would start my own /rp/ thread, but I'm still putting together my Sonic RPBG. And honestly, even with the tweaks I'm adding to it, I don't know how "balanced" it is.

But it's suppose to be as easy as Fighting Fantasy, Lone Wolf and other mainstream roleplay gamebooks that rely on a single d6 over dice-varieties. A gameplay style that is very easy to adapt to, but elaborate enough for character development. And while Sonic RPBG lacks things like "Levelling" or "Health" (sort of), the gameplay itself can still be adapted for such things.

It's either that or I learn how to play GURPS which I heard is a standard TTRPG system. (In fact, Sonic RPBG does use a freeform point-buying system over rigid levelling.)

 No.1211590

File: 1788720376544.png (175.13 KB, 1012x790, 506:395, dash157.png) ImgOps Google

>>1211589
Any game needs lots of testing to have it properly balanced.

 No.1211591

File: 1788722226875.png (596.93 KB, 1280x720, 16:9, Crazy_Pinkie_S01E25.png) ImgOps Google

>>1211590
Yeah, because I don't have any IRL friends to test it on, and just you and me won;t be enough, all I can do is release it on the workshop as it is when it's ready and hope for some feedback over balancing issues.

 No.1211592

>>1211570
could be interest. i used to make silly, overly-complicated adventure board games when i was just a little filly but with no real system. (tails > sonic).

 No.1211595

File: 1788747234972.jpg (115.4 KB, 652x1059, 652:1059, SonicGamebook_MetalCityMay….jpg) ImgOps Exif Google

>>1211592
Well, this Sonic RPBG of mine was inspired by the "Sonic the Hedgehog Adventure Gamebooks" which I proudly own the whole collection. I simply adapted it around more modern elements from Sonic games.

For example, in Sonic Heroes, Sonic and his friends were in groups of three, each team with a "Speed", "Power" and "Fly" type character. So I had that as prime statistics. Given three wasn't enough, I introduced "Technique" as a fourth type. Ideally five types would be ideal but I wanted to keep it simple and figured these four primary stats cover all the physical attributes well.

As for "Secondary Stats", that's Charisma (Charm), Knowledge (Know), Perception (Percept),Willpower (Will) and Luck.

Instead of numbers (sort of), you rank your stats from A (best) to E (worst) with S-Rank being for certain Class-Types. Ranks determine the point value of your various attributes.

When it comes to challenges, they require a stat roll against a Difficulty Number.

For example, if Difficulty Number is 7 and the stat I need to challenge it with is 5, then I must roll 5+d6.

1d6 + 5 = 10

If the number is 7 or higher, then I succeed the roll.
If the number is 6 or lower, I failed the roll.

 No.1211599

File: 1788754793612.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211601

File: 1788755629861.jpg (184.15 KB, 1160x1632, 145:204, pie chart.jpg) ImgOps Exif Google


 No.1211602

File: 1788756050772.png (77.16 KB, 411x304, 411:304, dash41.png) ImgOps Google

>>1211601
Hi Noelle, how are you? Did you have a nice weekend?

 No.1211603

File: 1788756929912.jpg (Spoiler Image, 2.1 MB, 4080x3072, 85:64, big horn sheep.jpg) ImgOps Exif Google

>>1211602
hey clarity! i'm doin pretty well! my weekend was busy with work, although i did get to go an art festival that my dad used to attend because they asked me to judge a piece for an award in my dad's name, which was really special. i also got dinner and hung out with his art buddies which was lovely and made me feel emotional

also apparently my dad sold some stuff in the last few months, so i left with $300 which was a nice surprise!

on the way there, I also got to see these guys!
>pic related

how are you?

 No.1211604

File: 1788757192493.jpg (44.45 KB, 918x521, 918:521, dash462.JPG) ImgOps Exif Google

>>1211603
Wow, that is special! Sounds like you had a great time, there. =)

And more money is always a nice surprise.

Look at them, they look like they've escaped from the North Pole.

I'm alright, getting ready for work. Had a good weekend though.

 No.1211605

File: 1788757578324.jpg (192.65 KB, 1280x1151, 1280:1151, d5f76f785872d52e00dfc1831c….jpg) ImgOps Exif Google

>>1211604
it was very nice <3 i'm glad i can help keep his legacy alive <3

and yes, although it is weird, because it was for stuff my dad did, so taking it feels odd; even though i know it goes to me, and my dad would have wanted that for me

and maybe they did, but i aint gonna narc on them! let the big horn sheep be free!!!

i also think i secured lodging for sundance, so i'm pumped about that!

nice! what did you do for the weekend?

 No.1211606

File: 1788759204916.png (473.85 KB, 1366x759, 1366:759, dash35.png) ImgOps Google

>>1211605
Sorry for the slow reply, work suddenly got busy.

So, when will that festival be?

My weekend was good, I had RPG on Saturday, yesterday I played Baldur's Gate 3 all day.

 No.1211608

>>1211606
>>1211606
>BG3
whats your character?

 No.1211609

File: 1788765013891.png (468.76 KB, 690x432, 115:72, bg147.png) ImgOps Google

>>1211608
Dragonborn Dark Urge, a storm sorcerer. I'll try to play the bad guy for a change, though I'm sure I'll turn good at the end as usual.

 No.1211610

>>1211609
>>1211609
I'm such s goody two shoes. K have to make a veryr consgious decision at the start to be bad in order to not just instantly slip into GoodBoyism

 No.1211611

File: 1788765778133.gif (479.7 KB, 250x233, 250:233, dash73.gif) ImgOps Google

>>1211610
Same... but I want to get that drow character into my party for a change.

 No.1211612


 No.1211613

File: 1788765890922.gif (60.69 KB, 240x234, 40:39, bg72.gif) ImgOps Google

>>1211612
I'm always in a relationship with Lae'zel.

 No.1211614

>>1211613
Also giggity

But you can have her, I'm a Karlach man

 No.1211615

File: 1788767604838.gif (24.96 KB, 125x125, 1:1, pinkie162.gif) ImgOps Google

>>1211614
Also not a bad choice.

 No.1211616

>>1211615
Big, quite literally hot muscle mommy?
You better believe it

 No.1211617

File: 1788769146587.jpg (25.41 KB, 570x344, 285:172, bg150.JPG) ImgOps Exif Google

>>1211616
She's a happy camper. But I won't have her on my team this time.

 No.1211618

>>1211617
Unforgivable

 No.1211620

File: 1788773708769.jpg (48.25 KB, 640x359, 640:359, cadshi22.jpg) ImgOps Exif Google

>>1211618
She's just too good to hang out with the bad boys.

 No.1211621

>>1211620
>>1211620
That IS true, she's too good for a lot of folks!

 No.1211630

>>1211595
Species: Mermicorno
Type: Fly (Swim)
Stats:
Will: A (S?)
Percept: B
Charisma: C
Luck: D
Know: E

edit: mermicornos actually lost all their memories, i forgot... so "know" is last

 No.1211635

File: 1788827364473.png (370.24 KB, 500x720, 25:36, Sonic the hedgehog (old).png) ImgOps Google

>>1211630
Something like that.
Take this character card of Sonic I made for example.

>Primary Stats
Speed
Power
Fly (substituted to "Jump" for non-flying characters. Though I suppose for underwater characters it will be "Swim".)
Technique

You rank all of these from A-E. Given there are four stats and five letters means you'll have one letter, of your choosing left out.

S-Rank is also optional, for those are especially good at the skill-set.

>Secondary Stats
Charisma
Knowledge
Perception
Willpower
Luck

Like the Primary stats, they are also ranked A-E. they do not have an S-Rank given it's more rounded that way.

 No.1211636

File: 1788828262165.jpg (414.41 KB, 720x500, 36:25, Spin Attack.jpg) ImgOps Exif Google

>>1211630
Other than a Player Character card, players also have three or four Skill Cards.

>Skills.
Race Skill Cards are default Skill Cards that all players start off with, they consist of racial abilities.

You can choose two other Skill Cards to choose from which consist of various abilities.

>Abilities.
The nine squares consist of "Abilities" associated with the Skill Card. The GM grants player a set number of "Experience Points" that they may spend of unlocking abilities.

(Certain Abilities are "stacked", as in you unlock the top one first and must spend another Exp. Point to unlock the one under it. Such as the Spin Jump followed by the Double-Jump.)

>Experience Points.
Given the game doesn't have a levelling system, the GM may reward players with a few Exp. Points after every mission.

They look like yellow ♦ markers, used to mark which abilities you unlocked.

>Tiers
At first, you can only spend Exp. Points on Tier 1 abilities.

In order to access Tier 2, you need at least 2 abilities.

In order to access Tier 3, you need at least 5 abilities.

>Could the RPBG gameplay be adapted to My Little Pony?
I can imagine it be adapted to most things, but not without tweaks here and there.

For example, "Magic" could be added as a fifth stat to determine how much MP you have.

But, in my revised version of Sonic RPBG, I've introduced "Ring Energy" to certain Skill Cards. Every gold ring you collect (the health and currency of the game), you get one "Ring Energy" (depicted as a yellow "⍟" symbol). You don't lose Ring Energy if you lose or spend rings, it's just a means of using abilities with. you can collect as many gold rings as you want, but you have a limit of 100⍟.

 No.1211637

>>1211635
ah, i c. i like the a-e ranking system, as it reminds me of f-zero gx's ranking system. im also not sure if mermicornos can fly yet, since they do have wings (like alicorns), so i am still a bit confuse....

so, for my mremicorno, i might go with...

Species: Mermicorno
Speed: C
Power: D
Fly (Swim): A
Technique: S

Charisma: C
Know: E
Percept: B
Will: A
Luck: D

technique i guess would be the creative force (somehow combined with will as primary way to defeat foes, even tho power is low?) ...mermicornos are pretty weak without their creative force and average speed i think or even a little slow at swimming .... ...then swim would b swimming ability (dodging & maneuvering?)

 No.1211639

>>1211637
I've actually watched all of Mermicorno: Starfall that one time.
(I can imagine a mermicorno-version Epic Mount depicted as a sharkicorno, maybe a relative of Sawtooth, and making the Creepy Kelp Forest his home.)

Mermicornos, as a franchise, is a spin-off to Unicornos.

https://tokidoki.fandom.com/wiki/Unicorno

Some unicorno have wings, so I guess if some mermicorno have wings then they can fly, though given mermicornos live under the sea, do they even need wings if they can swim just as good?

(Come to think of it, an underwater RPG consisting of characters who are natural swimmers, that would make Fly/Jump/Swim entirely redundant, compared to Speed.)

And yes, Technique would be a good fit for a mermicorno's creativity.

If you played Sonic Heroes or Sonic Riders game, you get the general gist of Speed, Power and Fly. I added the Technique Class for players who are more for the use of tools and weapons.

Anyone can fire a weapon in Sonic RPBG, but require successful rolls in Technique, Perception and Luck to use. Certain skills grant "Arms: Weapon" to allow for certain types of weapons to just need Technique for use.

While in most leading TTRPGs, enemies count as their own NPCs with stats, in my RPBG, enemies have a Difficulty Number, an Action Number and a few set health points. The health points are usually low but team work is still encouraged for multiple enemies or enemies with higher health points.

Almost all characters give the same amount of damage, with a few abilities granted +1 or +2 in damage to certain attacks.

I know lack of levelling or shared range of damage output may seem off-putting to experience TTRPGers who prefer growth and strength, but as I said, I based my gameplay more off gamebooks than TTRPGs that use a very standard, simple system. And in choosing a standard-simple system means the adventure and journey can be more enjoyed than worrying over stats all the time.

 No.1211640

>>1211636
>>1211639

interesting. now im not sure if mermicornos would have good "technique" or good "magic," but from my understanding, their creative force isnt based on mana (although their gems are) (have watched through ep 10) and they can lose their creative force suddenly for no apparent reason, like from eating spicy foods ...so "Technique" does seem a potentially-better fit. ...

might see if there is a unicorno show later, but the fact that the mermaidicorn in mermicorno looks and kind-of even acts like a twilught sparkle cosplayer might, the religious symbolism behind the color selection of the different mermaidicorns & the general interaction style is very fun

perhaps they will fly in a later ep ( no spoilers, pls, thx :) )

i was wondering wat the "will" is specifically, though ...

i like the idea of arms:weapon & since the mermicornos seem to getting something like weapons with the gems, etc. -- could work.

do all attacks depend on the combination of technique/percept/luck or is it situation dependent?

...so it seems you wanted to strike a balance between a rules-focused system and a story-based system? ...i saw a youtube video of some people playing a pirate story-driven system once --forget the name. i have inly a little experience in ttrps -- watched some videos and played a few times with different systems here & there, watched some videos, but thats about it

 No.1211641

>>1211640
it seems like the mermicornos might need something that can take into account their creative force (which isnt a weapon and not magic like in mlp) but not entirely sure since havent watched the show or if the current system can accomodate it ...too much thinking for now @.@

 No.1211642

>>1211640
>>1211641
How 'bout this for Mermicorno stats?

>Ranks
A = 6
B = 5
C = 4
D = 3
E = 2
F = 1

>Primary Stats
Swim (Speed+Fly)
Power
Technique

Uh... preferably two or three new attributes.

>Secondary Stats
Charisma
Knowledge
Perception
Willpower
Luck
Creativity

Given creativity is more of a mind/spiritual thing, I figure it be best to fit in the Secondary Stats. Not only that, but it will allow for all A-F ranks to be used.

>Future projects with RPBG.

Sonic the Hedgehog
Right now, I'm making my Sonic RPBG for Tabletop Simulator. It will be released on the Workshop so that anyone with TtS can play it.

Super Mario
While I'm no fan of Super Mario, I might do a Super Mario version. I like the idea of both games used for crossover adventures.

My Little Pony
I might make a My Little Pony version, one that can be used either on TtS or Ponyville's /rp/ board.

My own fantasy setting.
My own, original primal-era fantasy world setting. Like Dungeons and Dragons or The Dark Eye (Well, more like Fighting Fantasy and Lone Wolf), allowing people to have their own adventures around it.

Maybe, as an alternate to the board game aspect of RPBG, make gamebooks as an alternative. "Role-Playing Book-Game", which still fits the acronym. May have to look into the Fabled Lands series or Endless Destinies: The Clockwork City.

 No.1211644

File: 1788835319918.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google

Arise!

 No.1211645

File: 1788835350114.png (510.96 KB, 1920x1009, 1920:1009, 3D-figure.png) ImgOps Google

Oh! And other than my RPBG project, still working on my thing. Though, I'm not sure what to do after the rigging stage.

 No.1211646

File: 1788835491569.png (1.08 MB, 1280x720, 16:9, bg143.png) ImgOps Google

>>1211645
What did you plan to do with it in the first place?

 No.1211648

File: 1788836462058.png (459.61 KB, 1919x1032, 1919:1032, Screenshot 2026-07-23 1900….png) ImgOps Google

>>1211646
On itch.io, you can set the visibility of your project, such as keeping it unlisted and private, but still granting access to others via URL or password.

My "goal" is to make that test-man a playable character in Godot. Preferably Broser-based.

That shack I made, I'm thinking extending the plane, maybe make it into a scrapyard-like place. I might replace the shack with a more homestead-like place.

I want to present an itch.io link to a test-demo of you playing as that man, exploring the scrapyard, especially with interactive items and scenery.

I might include a pause menu where you can switch to different styles of gameplay.

What would be the point of this demo? To prove I can do it! That and if I wanted to make games in the future, if I had gameplay prepared in advance, I could re-use said gameplay for various projects to save time in development.

But will admit, running out of steam a bit, this is still more progress in game making I have ever done in the past!

 No.1211649

File: 1788836830874.gif (1.93 MB, 509x304, 509:304, dash462.gif) ImgOps Google

>>1211648
Sounds like a good test, hope it works!

 No.1211650

File: 1788837341113.jpg (407.21 KB, 720x500, 36:25, Fire.jpg) ImgOps Exif Google

>>1211649
Right now, I'm a bit stumped with it.
But I'm sure I will figure it out eventually.

And if not any time soon, I'll continue work on my Sonic RPBG. Now that the Zone Maps are done, it only takes about twenty minutes to make one of the cards.
(This is the latest one)

The reason why I am redoing all my cards is because I lost the original photoshop files and templates I had so I couldn't make new cards in the original style I had. But now that I am redoing the Skill Cards, I can add more fitting tweaks to them, especially introducing Ring Energy which serves as action points for certain powerful abilities.

 No.1211651

File: 1788837490573.gif (727.09 KB, 256x240, 16:15, luna17.gif) ImgOps Google

>>1211650
That looks very complicated... so much text to read on that card.

Never mind, it actually makes sense.

 No.1211652

File: 1788837897025.png (360.91 KB, 720x500, 36:25, Fire (old).png) ImgOps Google

>>1211651
As said with >>1211636, it's pretty much a Skill Tree. You spend Experience Points to unlock the abilities you want. This can be done with markers or listing down the abilities you have on notepaper and referring to the Skill Card for details.

Honestly, I'd say it's better than the old cards. The old cards used a font that took up more space, even though it was the kind of font used for the Sonic style-guide. This time round I used plain old Ariel font.

 No.1211653

File: 1788838175747.jpg (72.17 KB, 411x330, 137:110, dash214.jpg) ImgOps Exif Google

>>1211652
Can you try the cards without the background? I find it a bit distracting.

Gotta be off to work, see you!

 No.1211654

>>1211653
I figure it make the cards more appealing and stand out more amongst each Skill Card.

If you're looking for a certain kind of Skill Card, you'd quickly recognise it amongst them with the background image.
This Skill Card allows you to control fire, it has a picture of Blaze, the series pyrokinesis cat, wielding fire, while standing in Crisis City, a ruined city sinking into lava while on fire. So it's easily recognisable with fire itself.

A'ight, see you later.

 No.1211658

File: 1788853119763.jpg (30.05 KB, 474x474, 1:1, kameko.jpg) ImgOps Exif Google

>>1211642
perhaps. would probably be best to play within the bounds of the original design first before thinking about modifications

maybe some kind of friendship system layer of sorts

 No.1211663

>>1211658
>perhaps. would probably be best to play within the bounds of the original design first before thinking about modifications
Perhaps, yeah. While I was mostly adapting from Sonic Heroes' class types, Speed, Power, Fly/Jump along with the addition of Technique are a pretty balanced quaternary of physical attributes.

And while Sonic RPBG doesn't rely on HP or MP, it wouldn't be difficult applying something of the like. The number of Health Points for an individual could be Power+4 or something like that. (The Skill Card for Humans and Zeti have an ability called "Stamina" which is just that, allowing them to be more durable than Mobians and Robots.)

I admit, Sonic RPBG may still have issues which I have overlooked. I'm hoping if I ever finish it and present it on Steam Workshop, I will get feedback on how best to tweak and fix the system.

For example, it's hard to gauge appropriate Difficulty Numbers of enemies and challenges. I believe three is a standard difficulty, but if users will be using their A or S-rank skills, then 7 or 6 would just be skippable at that point. But if I go with 10-12 then it maybe too difficult? i dunno. I'm hoping for feedback.

>perhaps. would probably be best to play within the bounds of the original design first before thinking about modifications
Well, the idea of making my own fantasy setting could be a way to adapt the gameplay for more traditional RPG elements. In the video games, Sonic does not have a traditional Health-gauges or the like, which is why gold rings serve as both health and currency in the game. That would be a feature unique to Sonic RPBG.

If I did make, say, a Super Mario RPBG, I would have to give that game a new health system to represent the games. Such as making three hit-points the standard for all playing characters, given that's traditional to both bosses and Mario since Galaxy.
That or however Legend of the Seven Stars did it. I never played that game.

>maybe some kind of friendship system layer of sorts
I believe the Tales of Equestria had something similar. You can choose to represent one of the Elements of Harmony and if you perform any actions to that element, you get a Friendship Token. These tokens can be used to allow for rerolls or skip rolls.

 No.1211665

File: 1788892213776.jpg (25.41 KB, 570x344, 285:172, bg150.JPG) ImgOps Exif Google


 No.1211668

>>1211665
Don't you give me that look you Judgy McJudgerson

 No.1211669

File: 1788896805069.png (315.62 KB, 454x454, 1:1, checking out that artist l….png) ImgOps Google

Cupcakes would be really fine right now

 No.1211670

File: 1788897036044.png (64.01 KB, 500x500, 1:1, Epic Mount is happy.png) ImgOps Google

>>1211669
What about a muffin?


[]
[Return] [Go to top]
[ home ] [ pony / townhall / rp / canterlot / rules ] [ arch ]