No.1210546[Last 50 Posts]
File: 1785728531104.png (155.38 KB, 640x360, 16:9, pinkie129.png) ImgOps Google
We used to write stories together!
You can find them here:
http://fndkp.jimdofree.comNowadays, we just sit around and talk to each other. Feel free to join.
We also have some 8-bit desktop ponies here:
https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.69/Desktop.Ponies.v1.69.zipAnd more are here:
drive.google.com/drive/folders/1aNQL0zy_pIk-DrX9R7DAWqlNcyaUitjh?usp=sharing
Check out the deviantART community:
http://desktop-pony-team.deviantart.comYour can find the program source code on github:
https://github.com/RoosterDragon/Desktop-Ponies No.1210557
File: 1785772205571.jpg (101.53 KB, 597x335, 597:335, 1783689466553.jpg) ImgOps Exif Google
I think it's a great thread! I love our new pinkie overlord!
>>1210550Perhaps you aren't sucking up enough

!
No.1210559
File: 1785772317355.gif (614.78 KB, 343x318, 343:318, pinkie7.gif) ImgOps Google
>>1210557Yes, we should make more Pinkie threads!
No.1210560
File: 1785772677988.jpeg (46.53 KB, 410x487, 410:487, images (7).jpeg) ImgOps Google
>>1210558>>1210559Time to bend over and let pinkie into your heart

No.1210562
File: 1785772947471.png (118.66 KB, 500x500, 1:1, Epic Mount with Fluttershy….png) ImgOps Google
Though... Wish we can have a Fluttershy Edition thread, for our butter-yellow overlord.
No.1210563
File: 1785773636803.jpg (58.22 KB, 533x600, 533:600, shy32.jpg) ImgOps Exif Google
>>1210562Maybe the next one.
No.1210565
>>1210560Wh
Why would I need to bend over for that
>>1210562What's this about buttlords?
No.1210569
File: 1785781827006.jpg (16.29 KB, 237x499, 237:499, bg120.JPG) ImgOps Exif Google
>>1210568Stranger things have happened.
No.1210570
>>1210566Flufferbutt
>>1210568It's actually just one really long butterfly wing
No.1210575
File: 1785812124448.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1210580
File: 1785846295335.png (2.91 MB, 2050x1600, 41:32, Story Thread 1.png) ImgOps Google
Look what I found!
No.1210581
File: 1785846791648.png (350.95 KB, 885x1305, 59:87, cant find the hay thread.png) ImgOps Google
>>1210580Well there's a blast from the past.
I have a handful of old screenshots myself. probbly not surprisingly, many of them feature Brav. Still miss him.
No.1210582
File: 1785847191902.png (989.86 KB, 1280x5356, 320:1339, Season 4 prediction.png) ImgOps Google
>>1210581Some of my clippings I lost when I purged my pony folder, but I still have a few of 'em.
Such as my season 4 prediction.
No.1210583
File: 1785847338914.png (220.91 KB, 631x1326, 631:1326, Timing.png) ImgOps Google
>>1210582Here's an old favorite
No.1210584
File: 1785847724871.jpg (18.69 KB, 719x214, 719:214, Let Goofy Our Hate.jpg) ImgOps Exif Google
>>1210583I'm sure I had more, but can't seem to find them.
No.1210587
File: 1785865522926.jpg (427.92 KB, 1000x3045, 200:609, dinosaurs.jpg) ImgOps Exif Google
Anyway!
This has nothing to do with Ponychan, but it's pretty fun!
No.1210588
File: 1785869535726.jpg (2.21 MB, 3083x5767, 3083:5767, Epic birthday.jpg) ImgOps Exif Google
>>1210587Can't go wrong with dinosaurs... unless you're Jurassic World.
That time everyone wished me a happy birthday, fourteen years a go,
No.1210589
File: 1785883453762.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1210591
>>1210589You are late! ... Or early.
We were reminiscing.
No.1210593
File: 1785885282613.png (414.97 KB, 1280x720, 16:9, celes27.png) ImgOps Google
>>1210591It's midnight and finally below 30 °C.
We broke our all time temperature record yesterday. We might do it again today.
I think I'll go out for a walk.
No.1210594
>>1210593So it's night/early morning on your end? Just too hot to sleep?
Even in Luna's reign of time, her sisters' wrath is inevitable.
No.1210595
File: 1785885403735.gif (7.47 MB, 922x518, 461:259, celes68.gif) ImgOps Google
>>1210594It's 1:15 a.m. ... I slept from 7 p.m. to midnight so I could be up in time to open the windows.
No.1210598
File: 1785903823124.png (143.92 KB, 932x794, 466:397, tang soo do.png) ImgOps Google
i screen capped this one myself!
No.1210603
File: 1785909486234.jpg (145.66 KB, 850x850, 1:1, 7efb883ea0be8d6ff9bf448d42….jpg) ImgOps Exif Google
>>1210602Clearly it's Tang Soo Do, duh :P

No.1210607
File: 1785933981448.jpeg (329.86 KB, 1365x2048, 1365:2048, random_03.jpeg) ImgOps Google
How do I defeat Sweden and thereby unlock the Furniture Assembly skill?
No.1210610
File: 1785951138357.png (264.16 KB, 1280x720, 16:9, celes9.png) ImgOps Google
We broke another heat record, 41.2 °C!
No.1210613
File: 1785957361821.jpg (103.39 KB, 800x1518, 400:759, Ee5d3IgXsAAcJA6.jpg) ImgOps Exif Google
They took my fucking gallbladder chat.
There are like twenty staples in me but no gallbladder.
No.1210614
>>1210613The absolute gall!
>Checks Google.It says you don't need it to live though. But still I wouldn't want my insides removed either.
No.1210616
File: 1785968905912.jpg (150.15 KB, 806x1247, 806:1247, random_47.jpg) ImgOps Exif Google
>>1210613Doushite? Did you have problematic gallstones?
>>1210608Welp, maybe I am cursed to always need at least two attempts to successfully assemble my furniture.
No.1210623
File: 1785973354210.png (208.05 KB, 453x451, 453:451, they're on to us.png) ImgOps Google
>>1210620Could be botting
No.1210624
File: 1785980432644.jpg (91.13 KB, 1005x737, 15:11, noelle ophelia.jpg) ImgOps Exif Google
>>1210620life is a journey, not a race
they may have captured the lightning, but you've withstood the storm
>>1210613well then take it back! it's not theirs!
No.1210625
File: 1785986872510.gif (1.04 MB, 480x270, 16:9, hh49.gif) ImgOps Google
>>1210613Hi Scoots, hope everything's alright.
No.1210629
File: 1786031660145.gif (2.39 MB, 498x276, 83:46, 0873a39b3d2071731455ee94bb….gif) ImgOps Google
When you try to push that last 30 minutes extra so you can get something finished.
No.1210630
File: 1786034556756.gif (1.07 MB, 640x360, 16:9, aj34.gif) ImgOps Google
>>1210629What are you trying to finish?
No.1210632
File: 1786042221874.jpg (401.48 KB, 1986x3152, 993:1576, EfX5hFvWkAUGez6.jpg) ImgOps Exif Google
>>1210616Gallbladder pancreatitis, yeah.
>>1210614Luckily, otherwise I'd be, y'know, dead.
>>1210617I mean hopefully I can stop vomiting and being in agonising pain after I eat fatty things now.
>>1210625Things are okay aside from the whole not having a gallbladder anymore thing. Which, y'know, apparently it wasn't doing me any good anyway, so.
>>1210624I was half-hoping they'd at least like, offer me it. But no. I guess it's in a medical waste bin somewhere.
No.1210633
File: 1786046990293.png (211.9 KB, 425x422, 425:422, ah erh.png) ImgOps Google
>>1210632> I was half-hoping they'd at least like, offer me it. But no. I guess it's in a medical waste bin somewhere.Shame
it's good eating
How's it go today?
>>1210630Some work tasks
No.1210637
File: 1786055467934.gif (218.46 KB, 240x320, 3:4, cat i'm a kitty cat and i ….gif) ImgOps Google
>>1210633I entirely missed that second part, sorry.
I am... okay, all things considered. How are you?
No.1210641
File: 1786074818103.png (230.39 KB, 550x451, 50:41, dash417.png) ImgOps Google
>>1210632Well, I'm glad the surgery was done without any issues.
>>1210633That's how work goes...
>>1210631Bah!
No.1210644
File: 1786109479453.jpg (100.63 KB, 1279x655, 1279:655, robot face scared.jpg) ImgOps Exif Google
>5th out of 6 nights of fitful lack of sleeps
>wake up
>jaw is now swollen
yeah... i think i'm gonna call my dentist
No.1210646
File: 1786114270834.png (179.85 KB, 463x645, 463:645, dash324.png) ImgOps Google
>>1210644Hi Noelle... that sounds terrible. Something wrong with those stupid crowns?
No.1210650
File: 1786124505787.jpeg (42.94 KB, 640x640, 1:1, totally-normal-noelle-mem….jpeg) ImgOps Google
>>1210646Just the one stupid crown in the bottom right part of my mouth><
It never fully settled, so I went in to have it adjusted. , cause I've not been having good sleep cause of the painwell this morning, I woke up to my face being swollen!

The dentist can't see me till Monday: so I went to Urgent Care where they gave me powerful painkillers and antibiotics
Still gotta go to the dentist, but at least I finally got something to help me sleep
No.1210651
File: 1786126970633.png (167.79 KB, 640x360, 16:9, pinkie127.png) ImgOps Google
>>1210648Quality stuff!
>>1210650Glad the urgent care could help you. But yeah, there's no evading the dentist. Hopefully he does a good job this time.
No.1210652
File: 1786134439848.png (587.59 KB, 675x900, 3:4, FRdADTxWQAAz1jW.png) ImgOps Google
>>1210651i fell asleep for 3 hours
god that was magical!
mouth is so swollen though, that soup and soft food is the only thing that i can stick in there ><
No.1210669
File: 1786161801780.jpg (31.51 KB, 1000x562, 500:281, luna37.jpg) ImgOps Exif Google
>>1210652>>1210657Yeah, maybe you need something done quicker than on Monday. =/
No.1210674
File: 1786163368515.jpg (200.82 KB, 850x1063, 850:1063, fe94645748df00cc4d6fd04b3d….jpg) ImgOps Exif Google
>>1210669>>1210657Hey now, the urgent care people said I can wait till Monday, and that's what I intend on doing. I got the pain meds and antibiotics, so those big things are covered till then
If something else goes arwy then sure
No.1210675
>>1210674antibiotics r good but i would be concerned they prescribed too weak of antibiotics or not the right kind ...
& i would have also gone first sign of any tooth problems 2 prevent such a situation (also if root of tooth is the cause, would want it fixed asap) ...
No.1210676
File: 1786166131531.jpeg (155.47 KB, 1280x720, 16:9, doc13.jpeg) ImgOps Google
>>1210674Alright, hope it won't be too much a bother then.
Did you work at the North Pole?
No.1210678
Just woke up from very strange dream.
I dreamt I was a survivor of a zombie apocalypse. Wandering down a main street, I noticed a group of zombies, so I decided to walk, not run, down a side street, because I figured the zombies were attracted to those who run.
I eventually found a shop window which was just sheltered enough for me to hide and observe as the street started being populated with traditional undead zombies.
I noticed one zombie jump on top of another zombie and then started running around rather fast. I wasn't sure what I was observing.
Then I noticed a woman zombie saw me, though actually she was looking at the jewellery in the shop window I was hiding in, I figured some sort of memory was triggered. Instead of breaking through the shop window, she went for the door, as it broke, the alarm went off, but for some reason, this excited her as she rushed into the store.
What happened next was rather explicit:
She began touching herself, going as far as taking off underwear beneath her skirt. The other zombies also started undressing and touching one another erotically, all the while chanting "morgy-orgy", or "more-G orgy". Some were looking right at me while repeating it, I dunno if they were aware of my presence or not.
What happened next was... I dunno, it was like a Wonka factory of crazy things. I witness these tubes squirt out colourful liquid that looked like paint or liquid candy and it formed into a zombie that coughed a bit, before liquidating and sliding down a hole. It was like I was in some sort of Willy Wonka sweet shop, and the horny zombies were using the machines to destroy or transform themselves (in non-violent ways) into different colourful states in order to achieve pleasures beyond they had in life.
I dunno. When I woke up, got out of my bed and sat down, I was like "Thank goodness we usually forget our dreams after waking up, because I don't get any of that."
No.1210682
>>1210678zombie apocalypse = the suffering of the world
walking to not be noticed = conformity
shop window = computer desk
zombie jumping on zombie = mindlessness
jewelry = self-reflection/the best materialism has to offer; her preferring you = you remind her of her non-zombified self, which she prefers
explicit stuff & not being aware of your presence = watching too much corn on the computer
willy wonka = expression of sexual energy (or the end result of hedonism(?))/sexual energy transmutation?
No.1210683
File: 1786187091479.png (57.81 KB, 945x945, 1:1, Epic Mount shrug.png) ImgOps Google
>>1210682I dunno if the female zombie noticed me or not. Though, I dunno if all the zombies noticed me during their "
More-G orgy"
>willy wonka = expression of sexual energy (or the end result of hedonism(?))/sexual energy transmutation?Could be. I didn't fully understood what I was observing, but it seems the zombies were willing to turn themselves into colourful paste that could reshape themselves into new forms for sexual gratification... If it was even still sexual for them, I dunno.
I am on the computer a lot.
No.1210684
File: 1786187149459.png (682.7 KB, 1280x720, 16:9, full.png) ImgOps Google
>>1210678>"Thank goodness we usually forget our dreams after waking up, because I don't get any of that."If only we all were that lucky.
I do remember my own dream of last night a bit too. But it was pretty socially awkward, so perhaps I should keep it to myself.
>>1210682Talking about zombie apocalypse, I did catch some videos on My Golden Pony this morning.
I think it was pretty need. Some time since I delved into pony content.
No.1210689
File: 1786198831386.jpg (58.22 KB, 533x600, 533:600, shy32.jpg) ImgOps Exif Google
No.1210690
>>1210689Dreams of zombie
orgies, apparently. Glad it has faded from my memory now.
No.1210691
File: 1786201552750.png (314.58 KB, 956x536, 239:134, shy60.png) ImgOps Google
>>1210690That doesn't sound like a dream I'd like to have.
No.1210693
File: 1786201941098.png (533.42 KB, 1280x720, 16:9, mac49.png) ImgOps Google
>>1210692My dreams are all confusing.
No.1210695
File: 1786202507780.jpg (135.45 KB, 1280x720, 16:9, dash391.jpg) ImgOps Exif Google
>>1210694I dreamed unusual stuff myself last night, but I've forgotten it all.
No.1210699
File: 1786222086788.png (252.77 KB, 388x420, 97:105, not so good.png) ImgOps Google
>>1210696To me, fever dreams are like that.
I go to sleep sick and then I start dreaming about riddles and I wake up, find only 15 minutes has passed and I feel the dream has totally exhausted me.
Or if I get those stressful nights lately.
No.1210715
File: 1786246513708.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1210724
File: 1786279333450.bmp (5.54 MB, 1920x1009, 1920:1009, Curvy3D GO.bmp) ImgOps Google

So I was browsing devART last night when I came across someone's gallery that consist of 3D models of rather curvy, busty women. I'm not sure what 3D modelling program they used, but it could've been anything given I notice the bodies of these models were made entirely from spheres.
So, on Curvy3D GO, I gave it a go copying their method, and I'm surprised how easy it was.
And before I get any odd looks why I am making such a busty, lewd model, keep in mind that:
• It's just for practicing/experimenting, I want to be able to make humanoid models.
• I can adjust the spheres allowing me to shape the model for any body size. So characters I could possibly make from this doesn't have to be over-sexual.
• I can merge the shapes, as well as curve, dent or sculpt body details. So finished characters won't look like they're made of balloons.
Yes, she looks doll or cartoon-like, I'm not going for AAA-game quality models, I just want to make something I can use for Godot or Unity that looks appealing. I figure, if I can make at least blank mannequin models like this one for each gender and body shape, it would save me time reusing them for various other characters in the future.
What bothers me though is, I can't apply the same method to make male bodies. Or, if it is possible, I don't know how. It's as if us guys are made from various misshapen lumps than spheres.
(I might be able to use the method to make +size male bodies, but I may need more practice.)
Hands and feet are also another matter entirely that I need to figure out.
No.1210727
File: 1786287768180.png (211.9 KB, 425x422, 425:422, ah erh.png) ImgOps Google
>>1210725Can't contain that bewbage
You should go find Jesus.
No.1210728
File: 1786288987728.png (64.01 KB, 500x500, 1:1, Epic Mount is happy.png) ImgOps Google
>>1210727I don't think Jesus can teach me 3D modelling.
I could ask him.
No.1210729
File: 1786292224038.bmp (5.54 MB, 1920x1009, 1920:1009, Curvy3D GO.bmp) ImgOps Google
I should at least try to use the sphere-method to make a male model out of my bimbo model.
I can adjust the legs for slimmer thighs and tuck the butt in a little.
And "pecs" are just breasts but squished-inward and all muscle.
I imagine "professional" 3D modellers may argue I can't just make humanoid models with spheres alone, but again, Curvy3D GO allows me to merge the shapes into one mass, as well as sculpt. So I don't need to make a sphere for each muscle of a six-pack.
If this goes well and as intended, I hope I can shape these mannequins for different body shapes. Such as slender, muscular, athletic, etc, whatever I need for future characters.
I'm starting to feel that feeling I had when I was a kid when I wanted to make video games again!
No.1210730
File: 1786293702903.bmp (5.54 MB, 1920x1009, 1920:1009, Curvy3D GO.bmp) ImgOps Google
>>1210729It's a bit ugly, may have screwed up the legs a little, but it's taking some shape. Having a bit of doubt over it, but I can easily shape it up if needed.
It also bothers me that Curvy3D GO does not have a "snap to grid" for aligning the middle-spheres, so there maybe some inconsistencies. Still, I could always cut the model in half down the middle and mirror it if such slight inconsistancies bother me that much.
No.1210731
File: 1786299624348.gif (2.94 MB, 600x338, 300:169, bg145.gif) ImgOps Google
Looks like you're making progress.
No.1210733
File: 1786302758746.png (159.05 KB, 1920x1080, 16:9, dash108.png) ImgOps Google
>>1210732Still nicely done. Bed time for me; night night.
No.1210734
If I can find 3D models that are made with spheres, then I can at least get the gist of it.
>>1210733Good night.
No.1210736
File: 1786332072157.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1210739
File: 1786334090612.jpg (53.17 KB, 822x512, 411:256, bg174.JPG) ImgOps Exif Google
>>1210738Now that everyone's here, how is your tooth?
No.1210740
File: 1786334440273.png (81.64 KB, 245x210, 7:6, you look like a butt.png) ImgOps Google
>>1210739well the antibiotics and painkillers are doin the job! my face is a lot less swollen than it used to be, which is a great improvement
still gotta wait till tomorrow to visit my dentist and figure out what actually happened, but at least i'm much more at ease and not in agony anymore
anywho, how are you, clarity?
No.1210741
File: 1786334542073.png (148.7 KB, 473x296, 473:296, dash127.png) ImgOps Google
>>1210740Nice, at least you're feeling better.
I'm doing alright, still in the heat wave. It just won't cool down to normal temperatures.
No.1210742
File: 1786334742010.jpg (450.94 KB, 2052x2052, 1:1, GebSg7ZW0AAggpu.jpg) ImgOps Exif Google
>>1210741i'll say! i will never take my unswollen non-painful face for granted ever again ><
oof, that's no fun! we were in a bit of a heatwave ourself, but we're now going into a monsoon season, so starting like tuesday, we should be getting a lot of rain for a while
i'll try to email you some!
No.1210743
File: 1786334956382.png (159.05 KB, 1920x1080, 16:9, dash108.png) ImgOps Google
>>1210742It's really comfy when the pain goes away...
Some parts here are in the worst droughts recorded. And no rain anywhere in sight.
Mail me some rain, too.
No.1210744
>>1210743oh my gosh it issss <3<3<3

yeeesh, that is even more awful! it sounds like it really became like living on the surface of the sun over there! you'd have Phoenix residents a run for their money for that!
here's some rain!
> No.1210745
File: 1786335522748.gif (1.93 MB, 509x304, 509:304, dash462.gif) ImgOps Google
>>1210744Hopefully it will not happen too many years in a row like that... but it's pretty bad in some parts.
Thanks for the rain!
I'll be off to work now, have a nice night!
No.1210751
File: 1786358920331.gif (984.08 KB, 245x275, 49:55, Brigadier Here we go again.gif) ImgOps Google
Mornin' all.
No.1210752
File: 1786362208437.png (56.84 KB, 243x221, 243:221, Applebloom - 355 - lurking.png) ImgOps Google
No.1210754
File: 1786377084682.bmp (5.54 MB, 1920x1009, 1920:1009, Curvy3D GO.bmp) ImgOps Google
I have done a bit more on my male model. I tucked in his sides a bit more so less of a trunk-like body.
Still need to sort out the hands and feet, kind of dreading it.
No.1210755
File: 1786379674674.png (51.48 KB, 340x191, 340:191, dash96.png) ImgOps Google
Back from work, time to be lazy.
No.1210757
>>1210755NO
NO LAZE
WORK
WORK ALL DA TIEM
No.1210759
File: 1786393761776.png (345.91 KB, 422x444, 211:222, I could get used to this.png) ImgOps Google
You can rest when you're dead.
No.1210760
>>1210758Well then he can work some more!
>>1210759I can dead when I rest
No.1210764
File: 1786399559943.png (265.71 KB, 1024x1350, 512:675, creepy 7.png) ImgOps Google
>>1210763>>1210762i prefer to gain empirical data and evidence before making any such claims
No.1210765
>>1210763Almost as unventful as my life, then
>>1210764How would you gain emperical data? We'd have to kill you and bring you back.
No.1210767
>>1210766What a roundabout way to tell us to talk to the hand
But also yes
No.1210768
File: 1786405993044.jpg (56.98 KB, 908x440, 227:110, AC3D.jpg) ImgOps Exif Google

>>1210767While Curvy3D Go is a nice program to render with, when it comes to rendering hands, it's beyond my grasp.
>Rimshot.So, I'm using AC3D, particularly and old version from 2008. Yeah, it's a cracked copy my brother got me given a current version costs $99, but in my defence this program is practically archaic compared to Blender and Curvy. The only reason I am decent with it is because of how simple and straight forward it is at the cost of 90% features that are standard to Blender. Like, when it comes to a basic sphere, you can only render it as a quadsphere, icosphere is not an option. You can tick "triangles" but that only divides the squares diagonally.
But, a particularly useful feature AC3D has is "subdivide" which provides preview of what your model would look like if it had twice as many vertexes and smoothed out. (So you can turn a cube into a deltoidal icositetrahedron and it'll still have eight corners you can mess around with until you "commit subdivision".)
TL;DR, I made a hand out of flat cube shapes and subdivide it to preview what it would look like with higher polygon render.
Also, I can import models as .obj, which I believe I can use on Curvy3D. So y'know, hoping for hands I can use.
No.1210769
File: 1786420125705.png (175.22 KB, 898x889, 898:889, dash164.png) ImgOps Google
>>1210768That hand looks pretty well made. You just need to make the index and pinkie fingers smaller.
No.1210772
File: 1786420732461.jpg (71.94 KB, 908x440, 227:110, AC3D.jpg) ImgOps Exif Google
>>1210769Hows this?
I'll also need to make sure the opposable thumb is capable of bending the right way when it's finished.
No.1210773
File: 1786421221952.gif (479.7 KB, 250x233, 250:233, dash73.gif) ImgOps Google
>>1210772The index finger should be the same size or a bit smaller than the ring finger.
No.1210775
File: 1786421903862.jpg (72 KB, 908x440, 227:110, AC3D.jpg) ImgOps Exif Google
>>1210773I made the thumb a bit thinner also.
No.1210777
File: 1786423374349.jpg (453.49 KB, 2006x1961, 2006:1961, tumblr_3c552c8d451dd85ee1b….jpg) ImgOps Exif Google
No.1210778
>>1210775Looking good.
>>1210777Hi Noelle, hope you’re well.
I‘m at the office again as the heat wave continues…
No.1210780
File: 1786453047430.jpg (72 KB, 908x440, 227:110, AC3D.jpg) ImgOps Exif Google
>>1210777Hi there Noelle!
Need a hand?
No.1210781
File: 1786454752270.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
Ported the model from AC3D to Curvy.
It... doesn't look right.
• It's not that I think the fingers should be longer, but the palm should be shorter.
• Wrists do not have "corners".
• I feel like I should do something about the thumb, but I don't know what. Maybe I should make it a separate piece and merge it late?
No.1210782
File: 1786458298059.png (153.4 KB, 330x488, 165:244, this is my life now.png) ImgOps Google
>>1210778well i went to the dentist yesterday, and they determined that i need to have my wisdom teeth removed, as they are the cause for my problems
so now i'm set up to have oral surgery on the 20th T_T
might as well be walkin on the sun!
>>1210779the bad girl cone only stops me from chewin on me
doesn't mean i can't do anything to you!
>>1210780that's a lovely hand! now can you make it fight mario?
No.1210784
File: 1786463515249.jpg (55.13 KB, 640x480, 4:3, comic21.jpg) ImgOps Exif Google
>>1210782Ah, yes, they often cause issues. Hope it will all go well!
It'll stay hot till Sunday or Monday, then it will slowly get "normal".
>>1210781Looking good.
No.1210786
>>1210782Maybe someday.
In fact, no joke, to be able to make a hand-model as quality as Master Hand would be awesome for VR gaming.
>>1210784Thanks, but could be better.
I'm thinking of making the opposable thumb a separate piece from the hand. It can still be merged though.
It's just that thumb doesn't look right to me.
No.1210787
File: 1786467583474.gif (423.68 KB, 438x590, 219:295, trixie52.gif) ImgOps Google
>>1210786I think the palm itself is a tad too big.
No.1210788
File: 1786468518051.jpg (67.33 KB, 908x440, 227:110, AC3D.jpg) ImgOps Exif Google
>>1210787I think so too.
• Lowered the line between fingers and palm, so that the thumb-tip is just a bit above where the index finger connects.
• Tucked in the corner of the wrist.
I may need to resize the finger joints, though.
No.1210789
File: 1786469341889.jpg (52.71 KB, 908x440, 227:110, AC3D.jpg) ImgOps Exif Google
>>1210788I also made the wrist, or "base" of the hand thicker. Given I noticed the wrist is thicker than the palm itself.
No.1210790
File: 1786481570824.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
Looking a bit better, but still looks... I dunno. Doesn't look as natural?
No.1210801
File: 1786508295501.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1210803
File: 1786508873038.png (124.61 KB, 1082x850, 541:425, 3c8c6416605f350babbe17c37d….png) ImgOps Google
>>1210801>>1210794i can always bring the cone to you ;P
>>1210801i arise :P
No.1210805
File: 1786509051154.gif (681.51 KB, 576x324, 16:9, celes11.gif) ImgOps Google
>>1210803I have no need for the cone!
How are you?
No.1210806
File: 1786509302293.jpg (908.65 KB, 4096x3072, 4:3, F_eVDiFW4AAdv0u.jpg) ImgOps Exif Google
>>1210805would you like to change that?
well my face is sore, which isn't new. but Shneznaya released in Genshin, and i had enough pulls for Odette and C5 Alyosha, so i'm doin great in that part
and it's also my day off tomorrow, so i'm happy bout that!
how are you?
No.1210807
File: 1786509622791.gif (867.62 KB, 462x270, 77:45, cmc21.gif) ImgOps Google
>>1210806Why, does it come with benefits?
Sounds like you are having an ups and downs time.
Fancy! I think I'll take tomorrow off as well.
It's cooled off tonight, so that's something. Two decent days ahead before the heat returns.
No.1210808
File: 1786509976681.png (791.92 KB, 1000x689, 1000:689, 2901c903e18cd1e25251b928c8….png) ImgOps Google
>>1210807well the cone will protect yourself from chewing at your stitches, so you got that! or we can pour cereal in it with milk and you can eat cereal backwards
that's pretty accurate :P i both look forward to and am dreading the 20th ><
enjoy your cool days in cool ways! what are you gonna do with your chill times?
No.1210809
File: 1786510193162.gif (240.63 KB, 525x427, 75:61, dash431.gif) ImgOps Google
>>1210808I want ice cream in my cone!
Yeah, you want to fix the tooth... and yet, who wants to see the dentist?
I wish the sun wouldn't already be glaring in at 6 p.m. I don't know, the usual... work from home for a change and play some games.
No.1210810
File: 1786510647330.png (65.65 KB, 498x281, 498:281, beelzebub-beelzebub-helluv….png) ImgOps Google
>>1210809alright, stick your head under the soft serve and i'll crank the lever!
the dentist, i can handle. it's going to an oral surgeon and having a expected healing from swelling and pain being roughly a week is what i'm not looking forward to ><
but isn't it so pretty as it burns your retinas in the car tho? homework and games sounds like a fun weekend!
No.1210811
File: 1786510914258.png (658.92 KB, 680x755, 136:151, aj8.png) ImgOps Google
>>1210810It better not be a trap!
When I had all my upper teeth removed it went real fast. The only thing that truly hurt was the shot in the palate.
Haha, yeah, it's kinda like being back at school.
No.1210813
File: 1786511271144.jpg (187.62 KB, 850x1242, 425:621, f6b030fdb5b7b16f1614888086….jpg) ImgOps Exif Google
>>1210811https://youtube.com/shorts/DQGCnYYFQBM?si=sdwtPQ2DJTcx8Bf-yeesh! that's a lot of work done! i'm sorry you had to go through all that :(
if we were in highschool, what stereotype would you be?
No.1210814
File: 1786511485155.png (184.83 KB, 634x603, 634:603, cmcs22.png) ImgOps Google
>>1210813The perfect cone!
I had tooth aches so often, it was really the best decision. Never regretted doing it.
The nerd who plays DnD and Magic the Gathering.
No.1210815
File: 1786512474994.gif (225.74 KB, 400x400, 1:1, derpy36.gif) ImgOps Google
Gotta do some work, have a nice night!
No.1210819
File: 1786537556841.jpg (40.89 KB, 561x265, 561:265, This is fine.jpg) ImgOps Exif Google
Strange, It's currently 1:23pm and today's temperature is 29°C and schedule to peak to 32°C... but it doesn't feel that hot.
Still, if it gets that bad, I may have to switch off the computer just to conserve heat. Especially given I don't feel like sitting in my armchair in hot weather.
No.1210822
File: 1786542972436.png (74.92 KB, 376x326, 188:163, dash110.png) ImgOps Google
>>1210819We're below 30 °C for the first time in two weeks today.
No.1210825
File: 1786551350527.gif (1.52 MB, 576x324, 16:9, dash67.gif) ImgOps Google
>>1210824What does the shirt look like?
No.1210826
File: 1786551904282.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
The model so far.
Need to add back-muscles.
Dunno what more to do with the hands.
Oh, needs feet also.
When it's finished, what I'll do is merge all the spheres into one mass, making it a singular render. Then, I can use the various sculpturing tools to smooth out ridges or add muscles and the like.
Then I'll save it as a separate project so that in the future, if I want to make other characters of different body shapes, I can simply alter the spheres and repeat the process.
Dunno if I can use the same method to make slender-anime bodies with it, but don't see why not.
I'm still not fully satisfied with the hands, though.
No.1210827
File: 1786551969364.jpg (1.67 MB, 1444x1500, 361:375, 1778417008.renaayama_10000….jpg) ImgOps Exif Google
>>1210819You're adjusting to the heat
You're becoming one of us!
>>1210824>>1210825Show the shirt!

No.1210828
File: 1786552128593.png (825.29 KB, 896x1080, 112:135, bg149.png) ImgOps Google
>>1210826Work on other parts, get back to the hands later.
No.1210830
File: 1786554615294.jpg (3.11 MB, 2296x3322, 1148:1661, Polish_20260811_212903924.jpg) ImgOps Exif Google
>>1210825Only got a sketch so far.
They suggested I do more norse myth stuffx, and I don't wanna draw the most obvious stuff
So I looked up some of our more obscure myths, and we have something called a "Well Man" who drags victims down the mold wells, sometines with a primitive fishing spear. Not a lot of descriptions of what he looks like, but we have an old well in my town and.. boom.
Thinking I'll do this in all black and white foe a black shirt and use the same overall design template for more monster drawings later
>>1210827Here I thought you'd be more interested in seeing folks around here with their shirts on.
No.1210831
File: 1786555205242.png (113.36 KB, 350x277, 350:277, cadshi23.png) ImgOps Google
>>1210830There he comes out of the well!
That looks pretty cool!
No.1210832
File: 1786556425259.jpg (282.2 KB, 1280x896, 10:7, Prince of Ice by Alexgrabo….jpg) ImgOps Exif Google
>>1210827I'll always be an ice elemental.
>>1210828Other than feet, it's more of less finished before phase 2.
>>1210830That looks awesome!
No.1210836
File: 1786558868772.gif (479.7 KB, 250x233, 250:233, dash73.gif) ImgOps Google
>>1210834Hmmm, you think so? You should make a test to see how it looks.
No.1210837
File: 1786562308374.png (349.39 KB, 1000x1000, 1:1, Necrarachna - Rentegning.png) ImgOps Google
>>1210836That's the idea. I've done it before.
No.1210838
File: 1786565064574.png (2.04 MB, 1933x2637, 1933:2637, Cullboar.png) ImgOps Google
I once tried making a T-Shirt design for my brother once.
No.1210843
>>1210842My brother is.
I tried designing him a shirt for a birthday present.
No.1210846
File: 1786580377690.jpg (776.81 KB, 4096x3306, 2048:1653, GFojy9KaYAAH6IV.jpg) ImgOps Exif Google
>wake up feeling rested and rejuvenated
>realize i'm still wearing shoes
>"man, i must have been out of it to still be wearing shoes to bed"
>realize i'm also wearing pants
>*sigh*"guess my wisdom tooth thing has been taking a toll on me"
>lay there, enjoying the beginning of my wednesday, just happy to have a day off
>gets thirsty
>stands up
>clock reads "5:31", but bright and sunny out
>wha?
>realize it's 5:31pm
>did i really sleep in till the evening?
>sees the timer on my computer for 30 minutes
>realizes that i was just taking a nap, and ended up sleeping for like 3 hours and forgot what day it was
anyone have a nap that makes them lose all concept of time and sends you into a momento/dude-wheres-my-car/hangover situation?
No.1210848
File: 1786586373226.jpg (1.02 MB, 1920x3029, 1920:3029, Curvy3D.jpg) ImgOps Exif Google
Giving my "experiment" a go, I "Voxel merge group" the body parts...
I- I don't know why it's like that. For some reason it makes the spheres original square-polygons more prevalent despite each square being a higher poly-count.
I can decrease the resolution number down to at least 1% which makes it around 4720 tris which visually looks decent but has some really weird polygonal layout.
Hm, there maybe another way I can try with "Weld to Parent" but that only works piece-by-piece than able to select all the body parts and weld them together.
And, if all else fails, I can always port the model to Blender and try Booleaning it.
No.1210850
File: 1786593489761.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1210852
File: 1786594782709.png (843.36 KB, 1920x1080, 16:9, aj33.png) ImgOps Google
>>1210851Sleep tight now!
No.1210856
>>1210852I'm awake.
>>1210851I'm having second guesses with my method.
I mean, why does it look so square-lumpy and high poly-count?
If Curvy doesn't merge and render the model as I hope, I may have to seek alternate methods, maybe some trick with Blender.
No.1210857
File: 1786635969940.png (481.63 KB, 1920x2020, 96:101, Curvy3D.png) ImgOps Google
Kind of, sort of what I'm after in Blender.
But when I port it back to Curvy3D and symmetrize it, I can still see some polygons that are crumpled in some places and useless in others.
I'm hoping Blender will have something like a "smart render", something that allows me to...
• Control and reduce the polygon-amount, while retaining its shape.
• Control how smooth the model will be.
• Remove and clean-up crumpled or unneeded polygons.
• Able to prevent some parts of the model from fusing, such as fingers, buttcrack, cleavage, etc.
I did find something similar to smooth down the model, but doesn't reduce polygon number.
No.1210858
File: 1786640898782.jpg (55.13 KB, 640x480, 4:3, comic21.jpg) ImgOps Exif Google
>>1210857Are you making good progress?
No.1210859
>>1210858I don't know.
I was hoping Curvy3D GO alone would have the features I need, but I am unsure now. That it's not as straight-forward as I hoped.
But, that doesn't make it any less useful as a modelling tool. Putting spheres together into a humanoid shape is still more than I could do on Blender.
I just hope Blender has a merge, smooth down and poly-reduce feature.
(I should also do something about those forearms. They're supposed to thin out to the wrist.)
No.1210860
File: 1786641311864.png (141.03 KB, 386x244, 193:122, celes57.png) ImgOps Google
>>1210859Is there no way to check beforehand if it can do that?
No.1210861
>>1210860Google, I guess?
Blender is an awesome program, but I find it rather advance. It's why I'm trying to find easier means to make character models. I was hoping Curvy3D Go could help with that, but I'm starting to think that Curvy3D is for high rendered art that does not care over polygon counts if it's quality over quantity.
I think I'm starting to see why Curvy3D isn't brought up as a game development tool.
No.1210862
File: 1786642584395.gif (59.24 KB, 265x148, 265:148, alltwi3.gif) ImgOps Google
>>1210861Yeah, it sounds like it's good for sketching and sculpting 3D models, and then to feed them into Blender.
No.1210864
>>1210862Yeah. Sketching and sculpting.
But I was hoping Curvy3D GO would have some better merging options. I mean, it does merge sure, but the result has high poly-count and looks lumpy. I believe it's because it makes models specifically for digital art than video game characters.
Curvy3D 5 does have boolean, I dunno if its voxel merge is any better.
I was hoping Curvy3D Go would just allow me to merge my model pieces into one smooth mass, with mid-poly rendering and clean vertex mapping, then I would port it to Blender for rigging. But I don't think that will be the case. I may have to rely on Blender for boolean and smoothing, if I ever figure it out.
No.1210866
File: 1786670300603.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
I ain't quittin', but I'm gonna give this model a break for a while.
It's kind of hard to motivate given the warm weather of late.
But, I decided to replace the forearms from spheres to "lines". You can adust the thickness from each tip of the line, so I manage to make the forearms thin-out towards the wrist which look much more natural over Popeye beefy arms.
No.1210870
File: 1786679282745.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1210872
File: 1786681212120.gif (286.72 KB, 550x400, 11:8, dash147.gif) ImgOps Google
>>1210871Hi Noelle, how are you?
Did the stream go well?
No.1210873
File: 1786681831283.jpg (198.21 KB, 850x1511, 850:1511, 5e8cdaa58a5618cd42534b2b43….jpg) ImgOps Exif Google
>>1210872hey clarity! i'm doin well!
stream went well! got a lot of backgrounds done! so it was hella productive!
how are you?
No.1210874
File: 1786681950265.gif (497.69 KB, 298x214, 149:107, disc6.gif) ImgOps Google
>>1210873Good going!
I'm doing alright, gotta start work soon though. Relaxing a bit before the heat returns tomorrow.
No.1210877
File: 1786683256555.png (81.64 KB, 245x210, 7:6, you look like a butt.png) ImgOps Google
>>1210874thanks ^_^
you're welcome to come over here, we're in the middle of a thunderstorm with a lot of rain, and we're supposed to get it all week!
No.1210878
File: 1786683605293.gif (974.55 KB, 640x360, 16:9, dash306.gif) ImgOps Google
>>1210877Wow, we really need rain, we've been in a drought for many, many weeks.
No.1210879
File: 1786683774181.jpg (330.22 KB, 2052x2052, 1:1, GebSg7sWYAADeKo.jpg) ImgOps Exif Google
>>1210878i hope you get your monsoon soon too! a drought sucks, and we've already dealt with enough of that this year and the fires that came with it!
anywho, i'm gonna head to bed, so i'll catch you later ^_^
No.1210880
File: 1786683851240.png (440.73 KB, 1280x720, 16:9, hh8.png) ImgOps Google
>>1210879Yeah, lots of fires in Europe too, mostly in France I think. Idiots laying fires on purpose or just being reckless or careless.
Sleep tight!
No.1210883
File: 1786736443248.png (458.06 KB, 1920x1009, 1920:1009, Blender.png) ImgOps Google
So I found that Blender had it's own voxel merge, but much more advance than Curvy. So I tried it and...
... well, I'm starting to feel I should find some new options. Because I'm starting to doubt my "spheres merge into a single neat model" idea will work. That Blender capable of creating a single merge figure from a collection of shapes and keep accurate to the mass' polygon structure, I doubt Blender is that advance enough for that.
I dunno, maybe I should just take a break from it all.
No.1210886
File: 1786746763985.png (408.03 KB, 1920x1009, 1920:1009, Blender.png) ImgOps Google

I think I have done it! I finally achieved what I was after... sort of.
The spheres are clipped and rendered into the one model, the polycount is pretty much preserved, and I can smooth out the model without distortion.
It's not the straight-forward method I hoped for but it's something. It's not precisely how I imagined it, but it is still close to what I wanted.
But I will need to make sure I can rig a skeleton to it, so I can animate it. I imagine some of the joints will look ugly when they bend.
But I'll worry about that down the road. First, the Curvy3D model itself needs feet and back-muscles. I might make a proper head, then I'll port it to Bleder, Boolean+Smooth it, then I'll try to apply a skeleton and animation to it.
(Also, if I decided he will have a butt, I need to make sure buttocks don't merge together. This will also be an issue with mature female characters if I don't want to end up with monoboob.)
And once that's all done, I'll cross my fingers and see if I can get it to work as a playable character in Godot.
I believe a normal person would likely playtest with whatever they can download offline for a model, but I really want the ability to be able to create my own character models. doing all this is rekindling that childhood desire I had when I was a kid and I don't want to snuff it out again by giving up so soon.
But I did say I will take a quick break from it because it's hard to concentrate when my bedroom is too damn warm!
No.1210890
File: 1786748508009.png (45.1 KB, 379x380, 379:380, tophat lurker 2.png) ImgOps Google
>>1210888What have you been drinking and what can we get you to confess about in your current state.
No.1210892
File: 1786750019721.png (41.13 KB, 379x380, 379:380, tophat lurker1.png) ImgOps Google
>>1210891What's the last picture you worked on?
No.1210894
>>1210892>>1210892As in a drawing?
I am working on a new Villaib Swap video lately that will focus on some slightly more famous than usual chatacters .
Aside from that I doodled a bunch of potential sticker/shirt designs of my OCs for my merch shop today.
And I have a drawing od the "Well Man' of norse folklore to finish
No.1210896
File: 1786766241830.gif (3.58 MB, 400x225, 16:9, dash86.gif) ImgOps Google
>>1210886Well done, hope it will work out as you hope!
>>1210891I too will drink some pints today!
No.1210897
File: 1786768077461.png (43.73 KB, 497x508, 497:508, Enemy_Voywolf_Hunter.png) ImgOps Google
Whoever created this beautiful creature in Shneznaya, i thank you from the bottom of my heart!
Genshin gives me the beautiful wolf waifu <3 i'm in heaven <3
No.1210898
File: 1786769078415.png (116.28 KB, 444x347, 444:347, dash464.png) ImgOps Google
>>1210897Hi Noelle, how are you?
Ah, that's a pretty nice looking wolfess. Where's she from?
No.1210899
File: 1786769221802.jpg (31.23 KB, 520x384, 65:48, images.jpg) ImgOps Exif Google
>>1210898she is a Voywolf Hunter, which is one of the Volkodlak Fae in Shneznaya
that's just it, she's just a part of the race and an NPC/ enemy mob, so you can run into them in the overworld and fight them
which on the one hand, i get to see them alot, but on the other, the fact that this isn't a character i can't spend money on is a crime!!!
No.1210900
>>1210899>>1210898from Genshin Impact
i forgot to add that bit
No.1210901
File: 1786769576072.png (742.04 KB, 1129x1034, 1129:1034, pinkie37.png) ImgOps Google
>>1210899>>1210900Ah, I see. You've been playing that a lot, haven't you?
How are your teeth holding up?
No.1210902
File: 1786769698704.png (547 KB, 561x675, 187:225, aa9inigqccjh1.png) ImgOps Google
>>1210901it's one of my fave games! plus an IRL friend of mine and i bond over it, so it's special to me
i was shocked and shooketh when i saw her <3 i fell in love immediately <3
she's so taaaaaaaaaalllllllllll

my face is okay, i will say the more i talk, the more sore i get, so i have to find a balance
i am looking forward to thursday to finally get them out of my skull
No.1210903
File: 1786769809554.png (124.64 KB, 385x383, 385:383, dash71.png) ImgOps Google
>>1210902Are there lost of furries in it?
And yeah, she's tall! Or that other guy is smoll.
I guess silence is golden! Are you still working till then?
No.1210904
File: 1786770062878.png (11.52 KB, 250x256, 125:128, Enemy_Volkodlak_Raider.png) ImgOps Google
>>1210903well before shneznaya, there were a couple, but it was not super common
but in shneznaya, there is a whole entire race of Fae that look like they just came out of a furry convention! so now yes!
she is indeed tall! and my type <3 i want to just dive headfirst in that chest floof <3
yup! although i'm happy to announce that i get paid sick leave to recover when i get them removed, so i can at least recover and get paid at the same time!
No.1210905
File: 1786770163693.gif (1.52 MB, 576x324, 16:9, dash67.gif) ImgOps Google
>>1210904Those are some fancy looking raiders.
Haha, it does look pretty warm.
Santa really is looking after his elves!
No.1210908
File: 1786770693166.png (43.62 KB, 640x651, 640:651, 7-0-beta-closer-look-of-so….png) ImgOps Google
>>1210905yup! they are so cool and cute and i love them and i want more <3
here's a bear!
she's so beautiful and i wanna live there in that fluff <3
santa is pretty cool, ngl!
No.1210909
File: 1786770895798.jpg (106.51 KB, 960x768, 5:4, dash392.jpg) ImgOps Exif Google
>>1210908Gotta join the raiders!
Nice bear, pretty bulky.
As long as there's no coal in your stockings.
No.1210910
File: 1786771063674.png (2.14 MB, 1994x1242, 997:621, pqo00n52z0jh1.png) ImgOps Google
>>1210909as a broncos fan, never tell me to join the raiders again. i'll date one of the ones that either have a job in town or one of the friendly faction ones :P
there is a furry for every type in the game!
well i have yet to set them on fire and see if they can power a steampowered engine, so we'll see!
No.1210911
File: 1786771333664.gif (1.74 MB, 789x441, 263:147, dash470.gif) ImgOps Google
>>1210910Pff, everything's football for you!
Are there scalies too?
Is the North Pole busy this time of year?
No.1210912
File: 1786772086051.png (83.97 KB, 850x850, 1:1, 086b187cafb77132ee8d15d9ed….png) ImgOps Google
>>1210911we just had our first preseason game, so i'm in the zone! (we won 27-7 btw)
i'm not sure! i haven't explored a lot yet, i know there are dragons from the previous region. but this land is supposed to be frozen tundra russia style place, so scalies maybe hard to come by, but we will see!!
actually people are goin back to school, so attendance is actually slowing down (which is normal for this time of year) so things have been slower the last couple days!
i must head to bed! goodnight ^_^
No.1210913
File: 1786772232763.png (948.51 KB, 1280x720, 16:9, guard33.png) ImgOps Google
>>1210912When does the season start?
Could always have a half frozen reptile in a fur coat.
Sleep tight!
No.1210916
File: 1786794616101.gif (681 KB, 480x270, 16:9, Twilights little leap.gif) ImgOps Google
>>1210896Me too, this is a rather big step for me! Well, not that big, but still a leap.
No.1210918
File: 1786802155004.png (335.38 KB, 1919x1031, 1919:1031, Screenshot 2026-08-15 1454….png) ImgOps Google
Speaking of taking a big step...
No.1210936
File: 1786835786878.jpg (77.73 KB, 908x440, 227:110, AC3D.jpg) ImgOps Exif Google
>>1210935That's pretty cool.
I'm just trying to render a 3D foot. It's low to mid-poly so don't expect me to bother with the nails. Not satisfied about that big toe, though.
No.1210938
File: 1786836673249.jpg (23.7 KB, 908x440, 227:110, AC3D.jpg) ImgOps Exif Google
>>1210937Really? I was concerned the other toes were too long.
How 'bout this?
No.1210940
>>1210939I've been looking at my own for reference. I prefer bare feet in doors.
>the big tooe tip is often quite close to the second.I notice there's more of a gap between my big toe and... uh, index toe? (Do toes have the same name as fingers?) Though, I'm trying to keep it simple than the need for tiny polygons between each toe.
Oh! do you mean length? See, if that's the case, I dunno if I should increase the length of the big toe, or reduce the length of the other toes.
No.1210944
File: 1786840464513.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
>>1210943While I'm usually a stickler, I don't mind settling on a good-enough as long as I can reuse it for different models.
In fact, I'd say good enough. Let's stick it on the model.
Like the forearms, I replaced the calves given oval-spheres just look weird on the ankles.
No.1210945
File: 1786841124071.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
Oh! And I mustn't forget the back muscles. That'll be more challenging than front muscles. Google Images does have reference pictures but they're either too detailed for me to comprehend or too cartoony to show me the area of muscle I need to do.
No.1210948
File: 1786854814833.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1210962
File: 1786878130740.png (211.9 KB, 425x422, 425:422, ah erh.png) ImgOps Google
Do you ever do that?
Just lie in bed all day on sunday, just dozing off into sleep every now and then?
Occasionally rebrowsing through your phone for like 15 minutes at a time?
No.1210963
>>1210962I mean, no, not really.
There are definitely morninsg where I do that for 30-45 minutes, though. One of the benefits / curses of having nowehre to be
No.1210964
File: 1786890704679.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
Decided to replace the "gut" sphere with two "3pac" spheres. I could make it more of a six-pack, but depends on how it will look once boolean and smoothed. I want to keep it mid-poly. I also adjusted his "side" spheres to be less protruding.
I should work on the back-muscles next.
So, how's you all.
No.1210965
>>1210964Played some Ground Zero, which despite being great had a REAL Frustrating segment here.
Boutta work a little more ona drawing for a video.
No.1210969
>>1210968Looking at some gameplay footage, I notice unlike PlayStation1-era Resident Evil games, it is still a fully-3D game.
I dunno how the combat system would work, but I'd probably implement some FPS moments for combat, I dunno.
If I want to get back into game developing, I should at least try and finish this test model first. I think there is a bug/error in Curvy3D GO that's preventing me from squishing the spheres how I'd like.
No.1210972
>>1210969No FPS. Mild auto-aim on enemies. Option to block and counterattack in melee with a knife.
"Gameplay oversights" like I mention are things like not being able to scroll to check other floor maps of the building you're in for no good reason, making navigating and planning puzzles that require manipulating the floors a little wonky - and a health recovery system that takes alittle getting used to.
No.1210973
File: 1786903516990.gif (754.07 KB, 432x343, 432:343, aj99.gif) ImgOps Google
No.1210975
File: 1786904140925.png (414.97 KB, 1280x720, 16:9, celes27.png) ImgOps Google
>>1210974Yeah, but the sun is setting. That's the time to rest.
No.1210977
File: 1786904213192.jpg (65.04 KB, 960x768, 5:4, dash1.jpg) ImgOps Exif Google
>>1210976That's proper sleep rhythm talk.
No.1210979
File: 1786905164256.png (718.79 KB, 1599x900, 533:300, all33.png) ImgOps Google
>>1210978You know the wrong people.
No.1210987
File: 1786906788873.jpg (46.77 KB, 983x550, 983:550, bonlyra48.JPG) ImgOps Exif Google
>>1210980>>1210981Sleep time is when it's dark!
No.1210994
File: 1786908471134.png (736.17 KB, 1366x768, 683:384, dash90.png) ImgOps Google
>>1210988I will! Bed time!
>>1210993Then you have more slee options.
Good night.
No.1210998
File: 1786912441965.png (235.33 KB, 394x417, 394:417, I'd hope so 3.5.png) ImgOps Google
Do you think there's a parody song out there called "I kissed a girl and she hated it"?
No.1211001
File: 1786919339458.png (458.84 KB, 573x535, 573:535, snizzy.PNG) ImgOps Google
>>1211000No regrets looking those up
No.1211003
>>1211001>>1211001They're quite fun.
I swear I heard one once where the lyrics were "Stacys Dad had got me down bad" but I cant seem to find it now
No.1211005
File: 1786921654045.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
I- ugh, I dunno.
Back muscles are going to be challenging.
So, how's your evening?
No.1211007
>>1211006>>1211006Oh that explains it, I was mixing it up with thr female covers.
Anyway, damb good.
And "Menage a Garage" fucking rules.
No.1211009
File: 1786930071447.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
I had a "Oh! So that's what that button does!" moment and figured out how to make my spheres squash how I want them. Turns out I had to convert them into meshes. Turning a shape into a mesh removes rendering options from it but makes it more shapable.
Still look a bit weird, but it's now looking more like a backside with standard muscles.
I also decided to move the arms from T-pose to A-pose given I have a gut feeling more relaxed arms means less tug on the shoulder polygons.
Anyway, that's enough for the night.
I hope my little updates aren't a bother to anyone on this thread, to anyone who isn't interested in them.
No.1211011
File: 1786942389024.png (96.31 KB, 303x317, 303:317, aj37.png) ImgOps Google
Good morning.
No.1211015
File: 1786971432884.png (49.71 KB, 445x298, 445:298, Epic Mount hedgehog.png) ImgOps Google
>>1211011Mornings are for chumps!
No.1211016
File: 1786973228811.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google
>>1211015Done with work. Time for RPG work to start.
No.1211017
>>1211016I will work a bit more on my model later. I hope those back muscles look decent.
I might work on the head, I dunno if it would be needed, as in, a sphere is enough.
I'm not making a proper fully-design model, just a blank template humanoid figure I can both test with on Godot and can reuse for character designs.
Dunno if my test should be a first-person shooter of third-person action-adventure gameplay.
No.1211018
File: 1786978451073.png (431.18 KB, 1280x720, 16:9, bg142.png) ImgOps Google
>>1211017Hope you'll keep on making progress.
No.1211020
File: 1786981024018.jpg (55.13 KB, 640x480, 4:3, comic21.jpg) ImgOps Exif Google
>>1211019Well done! What will you be playing?
No.1211021
>>1211018Me too. If I can get this test to work, it would be a HUGE break for me.
If I were to die any time soon, I would like there to be at least 5-10 fully-made games from me on the internet. And that's just the very least.
No.1211022
>>1211020More Ground Zero. A Resident-Evil like set in Korea after a Color Out Of Space-esque mutation meteor landed right in the middle of Busan.
It's good. DAmn good. Aside from a handful of little odd gameplay choices. And A LOT longer than I expected.
No.1211023
File: 1786990816715.png (366.77 KB, 1280x720, 16:9, alldash2.png) ImgOps Google
>>1211022Sounds good!
I'm slowly wrapping up Bug Fables myself. There's another Paper Mario-like that I want to play which was only recently released, Escape from Ever After.
No.1211024
>>1211023>>1211023Oh I've considered Bug Fables a few times.
Aint even heard of that other one. Do tell.
No.1211025
File: 1786994202603.png (157.59 KB, 640x360, 16:9, bonlyra3.png) ImgOps Google
>>1211024Me neither till yesterday to be honest. But it seems to be another excellent game that is just like the original Paper Mario titles. Seems to have been released earlier this year.
No.1211026
File: 1786995826990.png (387.63 KB, 1700x850, 2:1, Curvy man.png) ImgOps Google
+Added neck.
-Removed "Chest" sphere, given pecs and other muscles were concealing it.
*Removal of Chest sphere, caused a dimple in the spine. May need to add a Line to fix it. (Will also fix tailbone dimple.)
+Replaced "Groin" sphere, given it wasn't centred, and the only way to centre spheres in the middle is to make brand-new spheres to adjust and not accidentally nudge them.
*May need to resize the feet, they look a bit long.
?May make a rough head.
I'm also learning other cool Blender tricks such as "merge by distance" where you can merge Vertexes close to one another into one. It's useful given, the fact they're spheres clumped together, there's 4-6 vertexes in close vicinity to one another that could be just the one vertex. But, I have to remember to merge the hands and feet afterwards or else the fingers and toes will merge.
No.1211035
File: 1787023545238.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google

>>1211033Well, it's a process I imagine "proper modellers" will scoff at. I can't 3D render like regular modellers and was going to give up over it until I found this method.
1. Find a program you are, the very least decent at.I came across Curvy3D on Steam, it doesn't seem to have much of a customer-base but there are those who still use it. Curvy3D 5 costs $100 (£83.99) while the introduction version Curvy3D GO costs $17.99 (£14.99). GO version is sort of like a demo version that doesn't have most of the features 5 has. I got GO at a discount.
2. I basically stuck a bunch of spheres together.I imagine normal modellers start with a shape and add-extend faces and polygons to it and shape it to how they like it. I simply never had the nack for it. Then I noticed Roblox or certain Minecraft avatars tend to use basic shapes to put characters together. So I thought, why don't I try that?
So, I just made the model out of spheres. I made sure the spheres were at least at a decent poly-count as I put them together.
As for hands and feet, I actually used an even older 3D rendering program caled AC3D which is archaic, but gets the job done.
3. Port it to BlenderOnce I'm satisfied with the model, on Curvy3D I export it as a Wavefront file (.obj).
Then, on Blender, I can import the model to use. Even if Blender is a lot to take in, there is still some basic functions I figured out such as :
* Object→Boolean, which merges all the spheres together into one mass, deletes all the contradicting polygons and makes rough vertexes and poorly-optimized fixes in place.
* Mesh→Clean Up, which allows deletion of "loose" polygons left over inside the model, as well as "Merge by Distance" which allows you to merge vertices close to one another at specified distance, controlling the polycount, which I'm still figureing out but important.
* Mirror, a modifyer that properly symmetricize your model.
* Smooth, a modifyer that smooths out your model, which gives it a more organic look.
Keep in mind, it's an "unclean" method of modelling. Lots of useless vertices and polygons will remain. You can use "Merge by Distance" in Edit Mode to clean them up (I'd recommend 0.250) but keep in mind of hands and feet that may get caught up in them.
So in short, Blender doesn't have the option to clean up your model for you, or re-render it for you.
There's also Symmetricize and Mirror, but this may cause some polygons to go missing.
I have never tried, on Curvy3D GO, increasing sphere resolutions to maximum and then try merge by distance to see if that's an approvement or not.
4. Add texture, armature and animations.I've yet to reach this stage, but given my (failed) stint at making a GMod character one time, I have some experience with importing a character model, adding its texture and rigging an armature (a sort of virtual skeleton) to models. One time I even tried making VR hands.
Of course, the character model ended up distorted, but I think I half-know what I did wrong back then, and other half being it was for a Source Engine game.
5. My future plans.If this process goes well then I hope to recycle the process to make more characters with it.
On Curvy3D GO, I could adjust the spheres and make different body-shapes for various characters. Men, women, children, fat, skinny, athletic, etc. I want to save a variety of these sphere-mannequins that I can then merge and make into models on Blender.
As for making actual characters, as in apply hair, clothing and such, well I may need to go back-and-forth with that given I'm better 3D rendering on Curvy3D than I am on Blender. But Blender can still offer editing details of .obj imported models, so I can make stuff on Curvy3D and put them together on Blender.
As for what I intend to do with these characters, well I want to get into Unity Engine, but it's rather advance. So I decided to give Godot Engine a go. I want to use my characters for them.
I may also give Blender's animation features a try and see if I can make my own entirely original animations from it, but right now, concentrating on Godot with this project.
No.1211038
File: 1787027243772.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211043
File: 1787065786471.jpg (1.9 MB, 2088x3176, 261:397, 20260818_154636.jpg) ImgOps Exif Google
Now this is a mighty fine art youtuber merch shirt ah tell ya hwat
No.1211046
File: 1787068955043.jpg (35.51 KB, 960x720, 4:3, Illbleed Gale Banbollow.jpg) ImgOps Exif Google
>>1211045Coach Curveball reminds me of "Homerun of Death" from Illbleed. Though Gale Banbollow is a mutated burned, possibly undead psycho.
No.1211047
File: 1787069008279.jpg (45.91 KB, 736x831, 736:831, bg152.jpg) ImgOps Exif Google
>>1211043That looks really great!
No.1211051
File: 1787092367240.gif (66.49 KB, 128x128, 1:1, burnedman3-front.gif) ImgOps Google
>>1211035My modelling tool of choice is Blender, though I'm not very good at making more than rudimentary objects. I'm surprised this one even turned out halfway decent, and I think part of the reason is because it's meant to be a 128x128 sprite so model details aren't as important, though its "walking" animation still looks less like walking and more like roller blading.
I've never tried Curvy, though I've seen you mention it a few times in this thread.
I do like Godot though. It's pretty nice, both the main version and the Mono (C#) version.
No.1211052
File: 1787093507069.png (348.43 KB, 1920x1009, 1920:1009, 3D Figure.png) ImgOps Google

>>1211051I haven't properly tried Godot yet.
I imagine a sane person would just download a character model from somewhere and test with that.
But I want to be able to make my own models for future projects.
I don't know if my method is the right way. Especially given parts of the model have clumps of vertices and polygons that seem useless, which is why I regard it a "dirty" method.
But when I do try to clean it up with Merge by Distance, it starts to look distorted. And when I try to fix it with Symmetry, ends up looking worse.
Still, as it is, it still looks visually pleasing. And I'm guessing a mid-poly character model under 7¼K is... good, I think? I don't really have a frame of reference other than it's not in the 10Ks, though I imagine the poly-count will increase when I apply details to it as character.
That, and trying to figure out how to prevent Boolean from merging buttocks and breasts.But right now, I'm going to see if I can work on a face, then apply an armature for animations, or skip it and just do armature.
No.1211054
File: 1787106655367.gif (686.05 KB, 318x216, 53:36, dash420.gif) ImgOps Google
>>1211048Is the shirt comfy to wear?
No.1211057
>>1211056Me too.
It would be nice if, like how I intend with the body models, it be face-parts I can resize for different faces.
If now, I may have to improvise, such as those kinds of games that have 3D models, but 2D faces. Like old PlayStation 1 games.
No.1211059
>>1211058What's the difference between mirror and symmetrical options in Blender?
Unless I'm overlooking it, Curvy3D GO doesn't have the option to grid-snap. It does have some alignment buttons but I dunno how centred they are.
I'll begin work on a plane head model when I can, but it'll be more difficult than hands and feet. I might keep it basic. I should at least figure out nose and forehead.
No.1211061
File: 1787116785057.jpg (58.92 KB, 530x748, 265:374, 1c0092bf22c3f2b0d5b326fd29….jpg) ImgOps Exif Google
i have now begun my forced vacation!
No.1211064
File: 1787147862499.png (473.85 KB, 1366x759, 1366:759, dash35.png) ImgOps Google
No.1211065
File: 1787148079033.png (225.34 KB, 1919x1031, 1919:1031, Screenshot 2026-08-19 1453….png) ImgOps Google
This is SO MUCH HARDER than it looks. Way more than hands and feet.
Like, it looks easy and straight-forward, but it's rather tricky.
No.1211066
>>1211064Tisk tisk
Has the cautionary tale of Violet Beauregarde taught you nothing about irresponsible gum chewing?
>>1211065I mean, depending the style you are going for and how detailed you want things to be, you are headed there. This does read like a face in the ways it needs to.
No.1211067
>>1211066I'm simply going for simplicity. Eye and mouth holes might be a bit too difficult. Like Mii's, I might go with a basic head-shape and drawn-on eyes and mouth.
I would like a head I can easily morph and shape for future characters, but it really depends on the project.
For example, if I were to make one of your Dial H characters, even if the model I made fits the standard shape for heroic characters, it is still a long way away.
Though, I wouldn't mind collaborating if I ever get that far.
No.1211068
File: 1787154132752.png (51.48 KB, 340x191, 340:191, dash96.png) ImgOps Google
>>1211066It's not gum, it's cotton candy!
No.1211069
>>1211067Sure, why not? Again, depending on where you wanna go with it, good enough is good enough. The shape you have a above should serve you decently fine, and you can always stretch and squash a bit if you wanna vary the body type.
I mean, I won't object if you practice by trying to model my characters. You're more than welcome.
>>1211068A likely story!
No.1211071
>>1211069Well, again, it would be a long way away and I don't want to make promises I can't keep.
Right now, let's see if I can finish the blank model and make it work in Godot.
No.1211072
File: 1787156172505.png (1.68 MB, 1920x1080, 16:9, bg129.png) ImgOps Google
>>1211069Would I lie to you?
No.1211074
>>1211071I'm not assuming these are promises. I'm just giving you free reign.
>>1211072Yes, if it served the bit.
No.1211077
File: 1787174658394.jpg (31.67 KB, 1280x720, 16:9, Spooky.jpg) ImgOps Exif Google
Oop! We had a power outage. I also noticed the neighbours lights going off also.
Wonder what's that about? Luckily, it only lasted for a few minutes. And also lucky I keep a small torch in my bumbag.
No.1211078
File: 1787182004689.bmp (5.54 MB, 1920x1009, 1920:1009, Screenshot.bmp) ImgOps Google
Not as ugly as I thought it was going to be. Kinda creepy looking in a uncanny shop mannequin sort of way.
But perhaps I should tweak it a bit more?
No.1211080
>>1211078Without knowing a damn thing about 3D scultping, I'd smoothen out the muscles and teh connecting points between them.
Unless the character you are making has very defined muscles, this kind of build looks off. Like you're making Orbsman.
No.1211081
>>1211080If you check my previous posts with Blender, such as
>>1210886, I experiment with a "smooth" modifier that just does that.
As I said on
>>1211035, I regard it a "dirty method" of character modelling because, as you pointed out, pretty much an "orbsman". I use Boolean to merge the orbs together and then smooth it out to give it a more organic look. I call it a dirty method because, given it's spheres fused to one-another, there's leftover polygons from roughly merging these shapes into one. I can use Mesh>Clean Up>Merge by Distance which is used to rid of excess polygons, but I have to be careful given the polygons can deform and not be symmetrical with it, especially fingers and toes.
But, even without merging the excess vertexes, it still looks like a decent model.
No.1211082
File: 1787194100264.png (417.47 KB, 1920x1009, 1920:1009, 3D-figure.png) ImgOps Google
I may have smoothed him down a bit too much.
I also notice dimples under his pecs. Can't get a convincing ass-crack, yet still get these dimples... typical.
EDIT: I just found out about "MakeHuman", I can get MakeHuman 2 as an app from the Steam store, or an addon for Blender. It does as the name says. it's free so I might get it for future projects.
However, I still want to make the most of my sphere-method because I like the idea of making cartoon-like characters with it. and MakeHuman, while advance, doesn't seem to offer that.
No.1211086
File: 1787200486608.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211090
File: 1787226031641.jpg (68.22 KB, 464x355, 464:355, cmca14.jpg) ImgOps Exif Google
>>1211088Oh, I thought only Noelle does.
Hope it'll be all good.
No.1211093
File: 1787235311980.gif (9.06 MB, 538x301, 538:301, teeth falling out.gif) ImgOps Google
>>1211090>>1211092Damn lucky Noelle goes to the only Dentist on Earth.
No.1211094
File: 1787236474279.jpg (78.98 KB, 1164x852, 97:71, comic28.jpg) ImgOps Exif Google
>>1211092>>1211093Well, I was talking about now!
No.1211098
File: 1787241456573.gif (632.5 KB, 500x280, 25:14, dash377.gif) ImgOps Google
>>1211095So, how was the dentist?
No.1211120
File: 1787277374069.png (159.05 KB, 1920x1080, 16:9, dash108.png) ImgOps Google
Arise!
No.1211127
>>1211059What do you mean? I don't see a symmetry modifier, unless you're referring to something completely different. By mirror, I was referring to the modifier.
>>1211065For what it's worth, it looks pretty good.
No.1211128
File: 1787288154756.png (283.92 KB, 1106x801, 1106:801, Screenshot 2026-08-21 0554….png) ImgOps Google
>>1211127This here.
>>1211127Thanks. I decided it will do for now.
No.1211130
>>1211110>VR "belt" experiment - I played a few VR games and noticed how awkward inventory or weapon-management systems are. So I have one in mind I would like to try that involves a rotary inventory around the VR-players mid-section.That sounds like it could be an interesting idea, if implemented correctly. One problem I think players would have is the difference in player height. A tall person designing it for their own height would cause it to be much harder for short people, and vice versa. And having the height be customizable would mean that the model would have to be either scalable or deform according to customization.
>Sonic Ultimate - I always wanted to make a fully-3D Sonic fan game.>>1211128Oh, ok. I just tested it and it looks like Mirror is similar to pressing s to scale, then setting the given axis, then entering -1. Where Symmetrize tries to make it symmetrical along an axis (X by default), removing vertices if it is unable to reliably move vertices to make the mesh symmetrical. So for example, I distorted a cube, then when symmetrized, it moved vertices and cut into it in order to make it symmetrical. But when I did the same to a sphere, it removed all vertices and lines except for the vertex ring.
So realistically, I would just stick with the mirror modifier, since it's nondestructive, at least until you apply it.
No.1211131
>>1211130>VR BeltThere can perhaps be some option to adjust the height for various size players, especially for players who choose not to or physically unable to stand for VR gaming.
>MirrorAh, a'ight. Will stick with Mirror.
I'll leave the head as it is and will begin with armature when I can. Though, I'm not looking forward to the arduous task of making each and every bone and rigging it to polygons and weights.
So I won't.
I found out about Rigify, which applies a humanoid skeleton to your model for you, so I may give that a try. As for if it comes with animations (walking, running) I don't know.
But I want to finish this model for my Godot test-demo.
No.1211132
>>1211130>>1211110Oops, I meant to continue
>Sonic Ultimate - I always wanted to make a fully-3D Sonic fan game.Have you played Sonic Robo Blast 2? While it's technically already created, you could create maps for that. And while I'm not very familiar with Doom Legacy (the Doom source port that SRB2 uses), modern Doom engines allow for a lot of flexibility, to the point where there's a total conversion mod of SRB2, called Sonic Robo Blast 2 Kart, that turns it into a Mario Kart clone with Sonic characters.
No.1211136
>>1211132I've played SRB2 before. In fact, there's a lot of 3D Sonic fan games out there.
But, it's been a childhood dream of mine to make my own Sonic fan game. I want to call it either "Sonic Ultimate" or "Sonic Tribute" because I want it to be the ultimate tribute I, as a fan, can give to Sonic.
No.1211144
File: 1787334209792.jpg (55.07 KB, 929x558, 929:558, bg179.JPG) ImgOps Exif Google
No.1211146
File: 1787334489764.jpg (30.96 KB, 636x511, 636:511, bg176.JPG) ImgOps Exif Google
>>1211145Haha, I remember that. How are you?
No.1211148
File: 1787335677389.png (167.79 KB, 640x360, 16:9, pinkie127.png) ImgOps Google
>>1211147All good, had a friend over, we played some old games.
Now just taking it easy.
No.1211150
File: 1787337969075.png (1.12 MB, 1280x720, 16:9, guard41.png) ImgOps Google
>>1211149Well, what else would it be?
And after Black Adder they'll face Dark Guld.
No.1211151
>>1211150Hm, I left a positive comment on the trailer, and it only seems to show up when I'm logged into YouTube. Logged out, it's not visible.
I hope it's still there.
No.1211154
File: 1787343545968.png (238.77 KB, 490x591, 490:591, 2023-11-10 21_52_08-Window.png) ImgOps Google
>>1211150People are mad it's a comedy because the original game mostly took itself completely seriously and had a somewhat dark tone. There were a few moments of comedy here and there but it was mostly a serious game.
But the people behind the cartoon are literally people who make cartoon comedies like Rick and Morty and American Dad so it was really a stupid expectation to have just because of that.
No.1211156
File: 1787344895710.jpg (206.78 KB, 1024x1024, 1:1, golden axe beas trider.jpg) ImgOps Exif Google
>>1211154I understand it's not to peoples expectations, but Golden Axe had not had a major anything since Beast Riders. Beast Riders was supposed to be Golden Axe' big break in 3D gaming, instead it broke the series.
And I imagine those commenters would rather have nothing at all over the Golden Axe TV series, but I'm grateful Golden Axe, or any classic-era Sega franchise that isn't Sonic, is getting some fresh content.
No.1211160
File: 1787351993856.png (691.24 KB, 1920x2018, 960:1009, 3D-figure.png) ImgOps Google
Still doing some final tweaks before I attempt rigify.
I just wish I can do something about that butt. My attempt to boolean the buttocks separately, but not each other, has been in vain. If I can make the buttocks clip through one another, but still neatly attached to the body, then it would at least look more butt-crack like.
When I inevitably make female characters with this method, I don't want to end up with fused monoboob.
No.1211162
File: 1787370967092.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211165
File: 1787373474584.gif (535.8 KB, 640x360, 16:9, bg65.gif) ImgOps Google
>>1211164Hi Noelle, how are you?
No.1211166
File: 1787373664155.jpg (215.09 KB, 850x1179, 850:1179, 1dcce14a77cf98253cd00f07c8….jpg) ImgOps Exif Google
>>1211165well after day 2, i'm doin alright on the wisdom tooth extraction bit. my mouth feels generally alright, and i've been super cautious and keeping up with the meds
tomorrow i will be going to a convention, cause a lot of hellaverse people will be there, and i'll be damned if i miss it!
how are you?
No.1211167
File: 1787373965125.gif (704.22 KB, 640x360, 16:9, dash259.gif) ImgOps Google
>>1211166That's good to hear. Hopefully chewing won't be too uncomfortable with the four extra teeth gone.
Oh, nice, is it it in the big city?
I'm alright, still tired. But what can you do.
No.1211168
File: 1787374182910.jpg (182.94 KB, 1280x720, 16:9, 1706201177078.jpg) ImgOps Exif Google
>>1211167well i only got the bottom two removed, the docs showed me my upper ones and they are both non issues. still i have all soft foods in my kitchen, so i'll have no issue with that. pudding, jello, yogurt, soup, chili, etc!
yup! it's gonna be fun! assumin im not in pain :P i'm gonna tough it out though! don't know when i'll get a chance like this again!
sleep more and/or drink coffee?

No.1211169
File: 1787374579141.png (1.44 MB, 1920x1080, 16:9, pinkie63.png) ImgOps Google
>>1211168Sounds like you're all set then. Especially with the chili!
How long will that convention go? Will you be there all weekend?
Yeah, I guess coffee could help.
No.1211170
File: 1787374784763.jpg (2.41 MB, 2875x2236, 2875:2236, FzljEa8XwAASSaL.jpg) ImgOps Exif Google
>>1211169i do love me some chili <3 especially with some cheese and fries MMMMM!
well it's all weekend, but i'm only going one day cause i don't wanna force myself. and i'll be there as long as i can handle it. i want to at least get autographs from the various people i wanna see, as well as at least make one run through the dealers den to spend money on stuff i don't need
if i can't handle it, i'm out of there
and coffee always helps!
No.1211171
File: 1787375077415.jpg (135.45 KB, 1280x720, 16:9, dash391.jpg) ImgOps Exif Google
>>1211170I just have a bread with my chili.
Sounds good, I think I'd be stuck in the dealer section all day.
I'm sure you'll be alright!
No.1211172
File: 1787375329183.jpg (108.06 KB, 1019x1080, 1019:1080, GNutv24WIAAPTZt.jpg) ImgOps Exif Google
>>1211171chili with cornbread slaps too! and cheese as well!
i could spend hours there as well! but i got priorities tomorrow! but we'll see how the day takes me!
thanks! i guess i'll know more tomorrow based on how i feel, but i will still get it motorin!
No.1211173
File: 1787375460255.png (129.14 KB, 480x268, 120:67, pinkie150.png) ImgOps Google
>>1211172It seems like the cheese is a must. ;)
Get all the autographs!
I'll keep my fingers crossed. When will you be back at work?
No.1211174
File: 1787375671323.jpg (285.39 KB, 1152x850, 576:425, beautiful.jpg) ImgOps Exif Google
>>1211173my ideal chili has cheese and fritos! but since fritos are crunchy, i must obstain from them for now
i will! i'm gonna get stolas and angel to sign my wisdom tooth baggie!
thank you <3 my official day back will be the 27th, so i have time to recover!
No.1211175
File: 1787376033579.png (135.53 KB, 900x637, 900:637, pinkie44.png) ImgOps Google
>>1211174What kind of frie are they?
Haha, you have to show the stolas!
You need time to recover so you can turn the Wheel once more in old fashion.
No.1211176
File: 1787376210093.png (448.57 KB, 1200x1600, 3:4, FritoChiliPieWebsite1.png) ImgOps Google
>>1211175fritos are a popular corn chip brand here, they come in normal or scoops!
>pic related, chili with fritos and cheeseoh i absolutely will! i'm excited to get it done!
the wheel is like a continuous tooth pull!
No.1211178
File: 1787376551679.png (315.73 KB, 904x709, 904:709, dash142.png) ImgOps Google
>>1211176Those look very crunchy, and very cheesy!
I just got myself some more coffee.
The wheel is that bad, huh?
No.1211179
File: 1787376938462.jpg (453.98 KB, 1000x678, 500:339, 1738015597.ashblueflames_b….jpg) ImgOps Exif Google
>>1211178and delicious! very delicious! i'd say try it out if you get a chance!
nice! time to get wired for the day!
it really isn't that bad, it's just when you get put on the wheel, that tends to be the only ride that you are expected to ride, cause they never allow more people to train on that thing, so if you know it, you are destined to be the permanent wheel person
i only got out of that predicament by becoming a supervisor :P
No.1211180
File: 1787377089114.gif (872.43 KB, 854x480, 427:240, pinkie42.gif) ImgOps Google
>>1211179It's not really a common thing here.
But you already were a supervisor! You have to teach everyone how to do the wheel.
No.1211182
File: 1787377777635.jpg (27.63 KB, 550x440, 5:4, GXTqqMVXgAAscMt.jpg) ImgOps Exif Google
>>1211180well if you ever find yourself state side, i'll gladly make you some!
yeah, but i had to be a wheel person the year and a half before i became one, so i have the right to complain!
anywho, i need to head to bed!
goodnight <3
No.1211186
File: 1787406052816.png (155.38 KB, 640x360, 16:9, pinkie129.png) ImgOps Google
>>1211185Which song is that?
No.1211190
>>1211186A danish one, so not one you know. It's by a guy named Bo Evers. Bit of a singer-songwriter dude, with a sort of comedic "woe is me, but it's my own fault" tinge to his lyrics. Like most of his percieved misfortune mostly befalls him, or at least doesn't get better, because he's kind of a wimp.
He has a song called "The Complaint Song" which is basically all about being a bit of an armchair politician thinking everything else in the world is wrong once you're relatively comfortable.
It's lovely here in my summer house
It smells like flowers, freshly brewed coffee and peace
Right until I turn on my TV and think to myself: "Good grief,
How the everliving hell did everything go so wrong?"
So tell me
Where can I file a complaint
About the state of the world today
The Hague Judgment Convention
Keeps telling me "We'll call you back"
Did I misunderstand something?
Is there an adult in the room who's going to do something?
Cause everything's gone wrong
Where can I file a complaint?
I really just mind my business, I don't do anything special
But every time I take a walk, I see some things
Some are okay, and others are almost impossible to bear
And I ask myself why some people must have such a hard time
So tell me
Where can I file a complaint
About the state of the world today
The Hague Judgment Convention
Keeps telling me "We'll call you back"
Did I misunderstand something?
Is there an adult in the room who's going to do something?
Cause everything's gone wrong
Where can I file a complaint?'
So tell me
Who the good people are crying
And the evil people are laughing
And the old people are drooling
And the young people are streaming
And everyone's slinging mud
Can somebody tell me
What's the big idea?
So tell me
Where can I file a complaint
About the state of the world today
The Hague Judgment Convention
Keeps telling me "We'll call you back"
Did I misunderstand something?
Is there an adult in the room who's going to do something?
Cause everything's gone wrong
Where can I file a complaint? No.1211197
File: 1787436426584.png (452.14 KB, 1920x1009, 1920:1009, 3D-figure.png) ImgOps Google
Figured out how to "apply creases" to certain parts of my model,
In Edit Mode, select the edges and "Mark Sharp".
If I decided to make lewd models though, to be able to boolean breast/buttocks separately to the body and not accidentally merge one another would be best.
Gonna give Rigify a go, now.
No.1211202
File: 1787460622586.gif (81.89 KB, 380x214, 190:107, comic20.gif) ImgOps Google
Arise!
No.1211224
File: 1787466005106.png (388.18 KB, 644x487, 644:487, float like a butterfly sti….png) ImgOps Google
>>1211202howdy!
>>1211197somebody open a bakery? cause i see some CAKE!
No.1211228
File: 1787469813793.gif (957.84 KB, 576x324, 16:9, bg110.gif) ImgOps Google
>>1211224Hey hey, what's the agenda for Sunday?
No.1211232
>>1211224I don't know if Itch.io privately host games (like how YouTube has private videos that can only be viewed if given a direct link), but if it does, then hopefully you'll all get a good look at the meat and cake of this model.
I mean his body in general. I'm not giving him a penis. I might consider making NSFW games in the future, but with the dumbass, deeply flawed Online Safety Act law, I don't know if I can make such content around it. But right now, I just want to make "general gameplay" I can reuse.
But, I must learn how to rigify him for games.
No.1211233
File: 1787511666120.png (123.8 KB, 504x389, 504:389, lala land.png) ImgOps Google
Can you just enroll in a university, start working for a PhD in a yet unavailable unit and then lead your own research?
No.1211235
>>1211233I wish I learned Blender growing up, but I can't just enrol in some college or university for it. Especially given I left college because they didn't had the courses they promised me.
But, if people can learn to make games by themselves, I should at least try.
No.1211236
File: 1787518568704.png (225.7 KB, 456x461, 456:461, giggety.png) ImgOps Google
>>1211235I hope you do a solid job at programming.
Anyways
Turning Point US Gay
apparently a thing
No.1211238
File: 1787518875971.png (528.11 KB, 1920x1009, 1920:1009, 3D-figure.png) ImgOps Google
It's gonna take awhile to figure out.
So much for an easy-flow method.
Also, I think I should redo the hands. Apparently 3D rendering hands should not be flat-out spread and that the opposable thumb should be more relaxed, this is to allow for various animations.
No.1211240
File: 1787542577732.png (522.76 KB, 1920x1009, 1920:1009, 3D-figure.png) ImgOps Google
Mum gave me some pointers to improve the model a bit. Flattened the pecks down a bit, less bum, etc.
Need more time to figure out how to rig.