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The world of Aventuria beckons and there is always work for heroes to go on (more or less) epic adventures! Aventuria is a medieval-stylish fantasy world where lots of exciting fun is to be had!

Quickly roll up a hero and the fun may begin.

Your heroes have five possible stats:

Roll a d6 and add 7 for each of the stats (giving each stat a value of between 8 and 13)!

You can roll up your stats here or just use a d6 at home! But don’t return with every stat being a 13, you cheater!

The Dark Eye is a German system so everything is naturally upside down, meaning a stat of 20 is totally awesome and a 1 is total shite! When rolling checks it’s the opposite! A 1 is amazing (critical success) and a 20 blows (critical failure)! So it’s the exact opposite of DnD. Easy, right?

You start with 30 hit points, don’t lose them all! When you reach 0 you fall unconscious and will died within a few minutes unless someone helps you. If you reach -5 you’re totally dead.

Maybe later if enough people play!

Quickly roll a d6 and takes that times 60. That’s the amount of silver pieces you get (i. e. 60 – 120) for starters! You can buy stuff with it! The currency is: 1 Gold Piece = 10 Silver Pieces = 100 Copper Pieces.

Make up a nice name. And your character should have a sex too! Everyone’s either a Human or a Dwarf! No classes yet, everyone’s just a plain “adventurer”.

If you got a Courage of e.g. 13 and I demand a stat check (without modifications) for it you roll a d20. If you roll not higher than your 13 you succeed! If you are above you fail, you coward!

Every new hero starts with an Attack (AT) of 10 and a Defense (DEF) of 8! Fighting happens with a d20. You must not roll higher than your AT or DEF stat or you’ll miss! In ever combat round you may attack once and defend once.
Now quickly, buy some items!

The guys with the highest Courage go first!

If you hit and your opponent cannot defend you roll your damage, e.g. with a sword you roll a d6 and add 4. Let’s say you rolled 4, thus make 4+4 = 8 damage. From that damage the opponent deducts his Armor Class, e.g. 3 if he wears Leather Armor. He receives 8-3 = 5 damage which he deducts from his 30 Hit Points.  

Chose any one you want!

Two-handed Sword: 1d6+6 damage, Attack malus of -3, Defense malus of -4; costs 160 silver pieces
Bastard Sword (2-handed): 1d6+5 damage; Attack malus of -2, Defense malus of -3; costs 100 silver pieces
Sword: 1d6+4 Damage; costs 80 silver pieces
Saber: 1d6+3 Damage; costs 60 silver pieces
Short Sword: 1d6+2 Damage; costs 40 silver pieces
Dagger: 1d6+1 Damage; Defense malus of -4; costs 20 silver pieces

Chose any one you want!

Chain mail: 4 Armor Class; Dexterity malus of -1; costs 200 silver pieces
Leather armor: 3 Armor Class; costs 80 silver pieces
Padded vest: 2 Armor Class; costs 40 silver pieces
Normal clothes: 1 Armor class; costs 20 silver pieces
Leather helmet: 1 Armor Class; costs 30 silver pieces
Shield: 1 Armor Class; costs 25 silver pieces (not usable with 2-handed weapons)

You can buy other stuff too, like rope, torches… just ask for it and I'll tell you the price.

I hope some of you will find it intriguing enough to try it out! =P
1080 posts and 489 image replies omitted. Click reply to view.


Liscer, you're up.


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"Well… alright…"

1d20 - 2 = 3
1d20 - 2 = 18


File: 1475522844469.png (98.9 KB, 440x465, 88:93, cmca16.png) ImgOps Google


1d20 + 2 = 5


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Liscer almost falls at one point but he makes it up the rope safely at last. Together with Nazom he pull sup the rest of the group.


>Prepares to catch him but it was not needed.
OK Apolda, you next, then I will be last.


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They pull you up, one after another. You're all outside!


Nice, and my turns.
>Up and out.


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>>5037  Good, now let's get out of here before they realize we're gone.
> tries to remember the way back to the road


>roll for Intelligence


Should be easy from here on in.

>Being good at navigation, tries to locate himself.
d20 = 9


>>5041  1d20 = 11


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You both remember the way back to the street!


I guess now we go to Gareth, get you lot home.
>Looks up to the sky to see how late it is.


>>5042  Oh yeah, it's this way!  Let's get out of here before we run into any more 'old friends'.


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After a good hour you reach the road again and from there it is only a relative short trip to the Middlerealm's capital city of Gareth!

You turn quite a few heads as you arrive there, smelling and looking like you spent the night in a swamp (which you did). But soon enough you manage to return Liscer to his more than grateful father!

Well done, you have completed the adventure!


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Marbit Telpers is a man of his word and pays both of you 200 silver pieces, as promised.


Hah-hoo. So Apolda. What are you gonna do now?


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"I don't know… everyone I've known is dead! I… I guess I'll head to one of the temples to find peace."


I can come with you if you want? I'd feel bad to just let you wonder alone in world or time you're not used to. And I'm sure we'll find someone who knows of you.

What about you Naz? We do make quite a team. Want to come with?


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"There can be no one left… I was asleep on that accursed altar for almost a hundred years. They are all long gone." She sighs. "Still, I am grateful to both of you. But I will stay here in Gareth. This isn't my world anymore, I will need a long time to recover from this."


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>>5047  nothing we couldn't handle.  Will you have need of assistance in the future?
>>5051  not bad, elf.  Sure, let's get Apolda settled somewhere, then maybe I'll buy you a round at the tavern.
> gestures and then takes back his mangled rope
>>5050  Tell us, where did you live? and what were you planning to do in the capital before you were captured?  


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Marbit Telpers shakes your hand. "If I ever need help again, I will find you!"

"In a small village not too far to the south. I wanted to go to Gareth to find work, that's all… a future. Instead I found a new time."


If it's any consolation, I'm 290 years old so to me you're not that old.


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"Well, I am not an elf. After a rest maybe I will return 'home'… or to whatever is left of it. Maybe I'll find some great grand nephews … or something."


OK. I guess I will continue onto my travels myself.


Let's get her to a temple then.


Well, if that what she wants.

What would you like Apolda?


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For completing the adventure with flying colors you both receive 175 experience points!

You can raise one of your Abilities by 1 point!
You can raise either your Attack or Defense by 1 point!
You gain 1d6 permanent HP!

You can raise one of your Abilities by 1 point!
You can raise either your Attack or Defense by 1 point!
You gain 1d6+2 permanent HP and/or MP - you can divide your roll result in any way you want up between HP and MP.

You both get the new Ability "INTUITION" (mostly used for spot checks; it is like 'Widsom' in DnD).

Roll 1d6+7 three times. You can pick the highest result as you new stat.


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"I'll be heading to a temple of Boron… everyone can find there. But thank you, I'm sure we will see each other again."


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>>5060  (I don't remember what my abilities are; would you mind re-posting them?)
attack +1
HP: +1d6 = 6
INTUITION: 1d6 + 7 = 10 1d6 + 7 = 13 1d6 + 7 = 10
>>5061  Take care of yourself, and be mindful when traveling.  The road to the south is not safe.


I guess I'll raise my defence by one.
[6+2] which I will divide between my health and mana. Odd point will go to health.

d6 + 7 = 10
d6 + 7 = 13
d6 + 7 = 10
d6 + 7 = 13
d6 + 7 = 8
d6 + 7 = 11
d6 + 7 = 13


d6 + 2 = 6


Your Abilities are:
Courage: 11
Intelligence: 12
Charisma: 10
Dexterity: 12
Strength: 9


Don't forget you can also incraese Attack or Defense by 1!


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>>5063  he said 3 times…


He got the 13 at the second roll so it's fine.


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>>5066  attack+1!  strength+1!


>woops, you posted that already


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>Got it! You now have Attack 11, Defense 8; 41 HP and Strength 10!

>Vitis now has HP and MP of 28; Attack 11, Defense 9 and Courage 9.

Alright, I hope you'll had fun with this adventure. I'll be posting a new one soon in a new thread!


Whats my stats?


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>>5071  yeah, can't wait!  Also wanted to say you're really good at this.  Thanks for leading the adventure!


Right now, I'm planning my own RP similar to this one but wih my own made up lore of Elevyn. Still a WIP. It will have elves, dwarves and a variety of other plaayable races.


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You're welcome. This has been my third time doing this particular one (first time on an imageboard though and not IRL).

Courage: 9
Intelligence: 10
Intuition: 13
Charisma: 12
Dexterity: 13
Strength: 8


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And first time in English instead of German, heh.


>>5074  very cool
heading off; have a good one!


Woah, all this time I had Intuition absent on my character sheet.



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See you!


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It's the new stat you rolled those six times for! >>5060!


Huh, usually whenever you asked me to roll a stat I just type [d20+whatever] and hope you're satisfied with the result.


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I'll be starting a new adventure tomorrow or on Friday in a separate thread.

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