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"Alicorn who wields the Elements of Harmony.
Is rightwise queen, born of Equestria."
-Prophecy foretold by Starswirl the Bearded.
(Of course nopony has ever seen an alicorn, let alone believe in them.)

In this RP we we play ponies during medieval time. Equestria is currently ruled by the founding ponies who struggle to run the newly found country.

As for how we can play it, I was considering we could use the Fighting Fantasy game system to play.
We could have four stats:
Skill is for attacks, abilities and magic.
Stamina is how much health you have and occasional test of strength and endurance.
Luck is for how fortunate or charming you would be in certain situations.

Skill: (6-12)
Stamina: (12-24)
Luck: (6-12)

Instead of rolling for stats like in the gamebooks, I figure a point system would be a bit more fairer.
12 points to spend on each 3 stat. For Stamina a point is doubled.

The Fighting Fantasy article I posted also covers such as things as combat, use of potions and other things.
67 posts and 9 image replies omitted. Click reply to view.


I'm back.
So yeah, the Fighting Fantasy dice system is made for single players playing gamebooks alone. I didn't took into account DMs needing to play as the opponents as well. And frankly be kinda tiring rerolling over and over.

It's why it's Test RPG to revise what we got and see how we can make it work.


Well I think you should run this like I do on my threads, narrate the story and control NPC's and the like.

Remember, there's no real wrong answer when it comes to storytelling. The important part is to just have fun.


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An idea for a first story is Squire goes to one of the settlements in medieval Equestria and may meet others along the way. I haven't decided if Squire came from the Earth Pony Tribe or elsewhere outside of Equestria.

He can set off to Canterlot in hopes to be a knight.
Kinda like the Legend of Sir Valiant.

I would like to make a medieval Equestria map, but other than the Everfree Forest being bigger and towns and cities yet set, I dunno what settlements to add to the map.


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I think there could be at least one Diamond Dog stronghold of sorts. Sort of like an evil dwarven kingdom, they mostly keep to themselves underground but they lash out at intruders on the surface.


Like Druegar?


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I think so? I don't know much about Druegar, but it seems close enough to what I'm thinking of according to a quick Google search.


I do like that idea. Diamond Dogs are against ponies constructing Canterlot due to the valuble crystals in the mountain.


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Dream Castle.

One of the first strong holds in Equestria where ponies could safely settle in the untamed lands of Equestria. Located just east of Everfree Forest, it is a small village and where the Founding Ponies currently reside until Canterlot, the ideal capital and stronghold of Equestria is complete.


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Yea! That seems like a solid basis to go on.


Hehe, and that looks like a clever callback as well. Maybe that could be the starting area of our campaign?


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Yep. And why dream Castle is never mentioned in modern times is because it can be destroyed at some point.

Not by Smooze obviously, unless green Smooze is older than he looked and got real hungry one day.


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What if the current-day Smooze is like an offspring of sorts of the old Smooze? Or the current-day Smooze is a "sealed" or "depowered" form of the old Smooze?


An ide,a which I may apply to my Ponytale stories someday, is Smooze could of once been purple and evil, but the Elements of Harmony or something may have expelled his evil leaving only a green blob of good times.


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That sounds like a good way to go!

We would need a villain of sorts for this story as well, though. Right?


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The villains can vary. So far my idea for antagonists are monsters (Everfree Forest covered more grounds back then before ponies harvested the wood around it) and Discord whom while not as chaotic as he was in his debute episode, still trolling his new pony neighbours.

Maybe Grogar and his city of Tambelon is a thing as well but far South in the badlands or something.

Equestria is virgin lands but still has problems.


Also, while not as frequant as Crit's Fo:E RP, medieval Equestria can still have bad ponies such as bandits and raiders.

I'm sure even the original three pony tribes had their black sheeps, so more lands mean more room for trouble.



Myea, that seems fair to me. After all, Old Clefthoof isn't openly hostile, but he's still biased as well.


Pony racism and taboo are also things that the Founding Ponies are trying to illiminate. They hope uniting the champions of the three pony tribes into a knighthood will help that.

Also Squire can develop a crush on Privateer Pansy. Pansy is not just his superior (as a founding pony and quest giver) but also a pegasus and he's an earth pony.


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Also it's because Fluttershy played her, right? Hehe.

But yea, I can see it working well as a story point.


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Yeah, I can imagine Fluttershy as Private Pansy just as Squire is to Epic Mount.


d6 + 3 = 5
I just wanna see if that works.

If it does, pretty cool and useful.


OK so we got a place in mind, Dream Castle, the first strong hold in Equestria while Princess Platinum is concentrating on her pet project Canterlot. Dream castle can serve as a sort of center point of the adventures.

Combat rolling is done with [2d6+#] depending on your Skills.
Originally in Fighting Fantasy books, enemies do not have Luck stat, this maybe changed in favour for DMs I think it still needs a bit of tweaking.

Perhaps the first adventure can be finding Dream Castle for all of us and maybe going to Canterlot mountain if those Diamond Dogs are causing trouble.


So, is there anything to this other than a single fight roll? Magic, abilities, anything besides fighting?


Whenever you're a strong earth pony, an agile pegasus or a powerful unicorn, Skill can judge that. How you fight in combat is purely roleplay.


Yes but what about everything other than fighting?


In the Fighting Fantasy books there have been parts where you make "Test of Skill/Stamina/Luck", it works like a single attack roll but use for roleplay situations. As for what situations and what to roll depends but it's usually strength and endurance for Stamina rolls, intelligence, efforts and abilities for Skill rolls and charisma and chances for Luck rolls.


For example if you want to haggle for a better price at something, that be a test of luck. If you're avoiding a trap that be a test of skill or if you're prying open a heavy door that be a test of stamina and so on.

I know some players like to use magic in battle and others prefer swords or brute strength, but in a sense it's all relative that can be covered by skill.

Sure some FF had an additional "Magic" stat but it was more of how much spells you can cast if a situation called for it. Most FF went by the three stats.


I haven't seen any spells so I would believe it to be a free for all.


Spells and magic as well as combat styles are all under Skill rolls.


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OK, I prepared the OP document for the game. I hope it's alright.


Since there is not much tetsing we can do now, I'm going to start the first thread in around 12 hours. (No point starting it now and going to sleep.) I figure it can start off with all of us meeting up and the Founding Ponies can give us quest to do.



Pete sake, this'll take less repeative comments if I could edit my posts.



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So how shall we get started? Do we just start posting and meet up in Dream Castle for now?


Thats the idea. I figure we all do our own thing to help introduce our characters into the RP.


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Am I the only one on /rp/?

>Me all day on my new thread.


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Just to clearly clarify, the official KoE RP thread started yesturday. Heres the link to it >>680

Dunno if you're all just busy with life or not.

I do have a campaign in mind, but can't have an multiplaying RP just by myself.


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I guess I will join the game too, sounds interesting.

Name: Summer Rye
Race: Earth Pony
Role: Novice Guardsman

Info: The stubby earth pony spent his days working on the meager grainfields of his parents. Being somewhat clumsy and a big eater his father shooed him off to ‘earn his bread’ elsewhere as soon as he reached adulthood. Hoping for plentiful ‘bread’, he travelled to Dream Castle and joined as a guard, his trusty (and well-filled) nosebag always with him.

[Due to lack of other stallion pics I'll post with Big Mac.]
Skill: 8
Stamina: 22
Luck: 11


12 points to spend on the stats system, I'm thinking of knocking it down to 9 points if the ability to max out 2/3 skills is too much.


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Ehehe, I completely forgot about this RPG for a while… I'll get involved starting now though!


I have been thinking of updating the stat system, that would of course mean ditching 3 points of stats system to make it a more even nine, but 100 bits and ivnentory space.


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That'd be fine with me. So basically, I'd have these stats if I just subtracted 1 stat point from each stat, right?

Skill: 6+7 = 13
Stamina: 6+1x2 = 14
Luck: 6+1 = 7


Yes, I figured having enough points to max out two of the three major stats would be too much.

9 fills oen and a half of the major stats.

But will only do so if Critical is willing to keep track of the character sheets for me. It should be more easier and less mathsy than Fo:E.


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I kind of lost interest in using Dulset for this, but I might still use Victoria if it looks fun.



I may change the gameplay settings a bit. I think that able to mac out two of three stats is a bit OP.

But to make up for it will incorperate an inventory system and may have weapons provide attack bonuses or something.

I really should find my old FF books and play them myself than just wiki it. Will help me make this game more enjoyable.


Hmm, maybe higher Stamina allows more encumberance?


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About the current roleplay situation, are you really sure we should just conveniently already meet Starswirl in the inn? No offense, but it kind of seems like really bad pacing.


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It was actually a bit of an accident.
I misread what Summer Rye said and I thought he meant he actually did see Starswirl the Bearded in the inn. I figured "Well might be ideal way to get to the quest in mind".

He told me in Steam what he meant was he mistaken Clefthoof for Starswirl and given I can't edit posts it was too late for me to change it.

Eitherway while I question the canon of the IDW MLP:FiM comics I can imagine Starswirl to be the "doddery old fool" sort so chances are he does go down to the small town and has a drink in the tavern once in awhile.

Though I imagine Starswirl to be more like Merlin from Disney's Sword in the Stone which is an inspiration for the lore I had in mind for the RP.


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I've deleted my KoE RP on the account it was just not ready yet. I wasn't prepared on the quest in mind and that I shouldn't have rushed it.

I'll keep this thread up though to further discuss it, but will not restart the RP until I'm sure it's ready. Like a decent start to the story.


If that is the case, I am going to start making a character. Itll probably be done quickly, but if the RP starts again before I have a computer again, Ill have to get into it later on, once my computer situation is resolved.

Btw, that means dont wait up if you are ready to start.


I'll start the RP after a week or two, I'm still sorting out new stats and gameplay mechanics with Critical.

I'm thinking the RP can start around a conflict, like maybe Dream Castle is attacked by Diamond Dogs or Grogars forces or something.


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I plan to start the RP either before the end of this week or the next, depends what non-Ponyville.us things i have to sort out with my brother.

Inspired from the first few books of Redwall, I'm thinking the first campaign would be against Grogar of Tambelon who wants to enslave ponies and take over Equestria. The first stronghold he must topple is Dream Castle.

Critical hit is designign a sort of ponyversal RPG system we can use for all Pony RPGs which I think it's cool. Dunno when it'll be ready though.

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