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Roll up a hero if you want to join, you find the rules here: >>5083
THROUGH THE MISTMOOR
You find yourself in the city of Trallop, a large town in the northern parts of the Middlerealm. Nestled at the southern coast of huge Nine-Eyes Lake it is usually the last friendly and civilized place those travelling north get to visit for many days or weeks.
You were looking for work in the hopes of earning a few coins when you were contacted by George Coalblazer whom many just call “Trallop George”. He is a well-known merchant who dominates the trade in the northern parts of the world. He had heard of your past endeavors and seeks bold and competent men and women. That sounds just like you, doesn't it? But will you be up for the task?
- 5 different chisels
- ceramic goblet
- rope (9.8 meters)
- rain-roof (umbrella, very heavy)
You also have your sword, cuirass, sallet and shield.
The hammer finds its aim!
The orc tries to evaide: 1d20 = 12>>9018
You attack! 1d20 = 9 1d6 + 4 = 8
The orcs wear rusty curved blades. 1d20 = 20 1d6 + 5 = 11
The orc groans as he gets hit by the hammer! 1d6 + 1 = 2
Vitis lands a strong hit, the orc cannot evade. Both orcs attack themselves!
Orc 1: 1d20 = 20 1d6 + 5 = 9
Nazom: 1d20 = 12
Orc 2: 1d20 = 17 1d6 + 5 = 7
Vitis: 1d20 = 8
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Both orc fails their attacks!
What will you do?
The battle rages on around you, the wagon drivers defending with their whips and clubs while the orcs try to board one of the wagons and loot it.
Nazom: 1d20 = 2 1d6 + 4 = 5
Orc 1: 1d20 = 9
Vitis: 1d20 = 12 1d6 + 6 = 11
Orc 2: 1d20 = 9
Orc 1: 1d20 = 10 1d6 + 5 = 11
Nazom: 1d20 = 9
Orc 2: 1d20 = 6 1d6 + 5 = 11
Vitis: 1d20 = 12
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Vitis and his orc opponent trade terrible blows. The orc has a deep cut wound but Vitis was badly hit as well! Vitis is down to 22 HP!
Nazom slowly whittles away at his orc.>>9027
As you look over there you see the drives have the advantage in numbers. You won't be able to even get through to the orcs properly - plus you risk getting hit in the back if you try to turn your back to your opponent.
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The orcs and Nazom fails to do any damage to each other.
Vitis though is more successful, with a whimper one of the orcs is badly hit by the spell and fallen orc is overwhelmed by the drivers.
The orc shaman growls angrily, shaking his heavy club he approaches, apparently casting a spell to make the orcs stronger!
Vitis prevents the shaman from casting but gets a bad hit from the other orc.
Nazom hits with the rope, making the orc tumble about, allowing him to hit him.
Nazom = full health (44)
Vitis = 19 (out of 30) health; 8 (out of 30) magic
The orcs land heavy blows on Vitis who is on his last legs.
Nazom lands a bad blow against one of his attackers. The orc returns the favor but Nazom's armor is too thick to penetrate.
At the wagons victory is near for the defenders. One of the orcs flees, the last one keeps up the fight.
Orc 1: 1d20 = 6
Orc 2: 1d20 = 6
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The two orcs with the shaman keep up the fight! They want Vitis' ears as trophies!
Nazom: 1d20 = 6 1d6 + 4 = 8
Orc 1: 1d20 = 2
Vitis: Bannbaladin 4d6 = 13
Shaman: 3d6 + 10 = 20
Orc 1: 1d20 + 5 = 12 1d6 + 10 = 15
Nazom: 1d20 = 5
Orc 2: 1d20 = 18 1d6 + 5 = 7
Vitis: 1d20 = 15
Shaman: 1d20 = 4 1d6 + 3 = 5
Vitis: cannot defend
The magic fails!
Orc 1: 1d20 = 17
Orc 2: 1d20 = 12
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After the long, exhausting fight, two more of the orcs flee!
Only the shaman and a badly wounded flunky remain!
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The heroes and orcs trade blows, unable to do damage.
At last, the other members of the track approach, hurt themselves but outnumbering the remaining two orcs five times. Seeing that there is nothing to win the last orcs finally retreat as well amongst the curses of the shaman.
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Result: 5 orcs fled, 1 dead
Vitis: 8/30 health, 0/30 magic
Nazom: full health
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well that went better than I expected>grabs his rope and hammer>searches the dead orc
you don't look so good, Vitis
The orc carries a rusty but usuable scimitar, 1d20 = 20
copper coins and a small flask with a smell potion inside.
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The other participants of the track bandages themselves as well and thank you for your assistance and keeping the shaman off their backs.
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After the exhausting and exciting journey everyone is more than happy to lie down and rest while some take turns in staying up and keeping watch. Luckily the orcs do not return and a new day starts.
Vitis recovers 1d6 = 1
health and 1d6 = 5
>>9058>Vitis takes a breather.
Hopefully that was the worse of it and be easier here on in.>Calls out to the caravan
Anyone hurt? Any losses?
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The others shake their heads, some have minor bruises and cuts but none were severely injured. Luckily they had the advantage in numbers and the orcs were careless and too eager to loot.
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Parel Notgelf, the track's leader comes with a scroll - the loading papers. "Only a crate with hard liquor. No major loss. Hopefully they'll drink themselves to death."