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 No.6883[View All]

File: 1487277116708.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

Roll up a hero if you want to join, you find the rules here: >>5083 (OP)

THROUGH THE MISTMOOR
——————–
You find yourself in the city of Trallop, a large town in the northern parts of the Middlerealm. Nestled at the southern coast of huge Nine-Eyes Lake it is usually the last friendly and civilized place those travelling north get to visit for many days or weeks.

You were looking for work in the hopes of earning a few coins when you were contacted by George Coalblazer whom many just call “Trallop George”. He is a well-known merchant who dominates the trade in the northern parts of the world. He had heard of your past endeavors and seeks bold and competent men and women. That sounds just like you, doesn't it? But will you be up for the task?
717 posts and 372 image replies omitted. Click reply to view.

 No.7877

>>7875
You still in the back, Naz?

 No.7878

File: 1499885101968.png (57.11 KB, 232x202, 116:101, df_yay.png) ImgOps Google

>>7877  aye!
>>7876  I shall go investigate!

 No.7879

>>7876
>>7878
OK, but becareful.

 No.7880

File: 1499885204482.png (125 KB, 900x629, 900:629, twi205.png) ImgOps Google

>>7878
The wagons come to a halt. Parel Notgelf, the leader of the track bids Nazom to be careful.

>If you want to sneak closer carefully, roll Dexterity
>If you want to just walk up to it, don't

 No.7881

>Looks over at the ruins.
If someone is living out here, they're either in trouble, or well off.
Though begs the question why they're here to begin with.

 No.7882

>>7881
It's a small house built of bricks with a wooden roof. The windows are closed, no light shines through them. The weak ground has given way under the building's weight and made it sink in in a crooked way.

 No.7883

>>7880  1d20 = 10!

 No.7884

>>7882
>>7883
It might be someone who doesn't want to be disturbed.

 No.7885

File: 1499885453656.jpg (217.41 KB, 707x1000, 707:1000, dwarf__s_liquor_makes_me_l….jpg) ImgOps Exif Google

>>7884  nonsense!

 No.7886

File: 1499885513208.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>7883
Even though your armor is heavy and hinders you while walking you manage to carefully approach the building without being seen.

From inside sounds of muttering of male, raspy old voice and the clinking of wood on metal can be heard.

The door of the hut is closed.

 No.7887

>>7886
>Vitis shook his head.
I think we should leave.

 No.7888

File: 1499885635928.jpeg (128.65 KB, 590x285, 118:57, dwarf7.jpeg) ImgOps Google

>>7886
>looks for a crack or hole to peek through

 No.7889

File: 1499885777033.png (182.2 KB, 391x438, 391:438, gran8.png) ImgOps Google

>>7888
There were plenty of cracks to look through and it was relatively light inside as the roof had many holes.

Nazom could see an old man, probably 70 years old, with long, greyish hair standing at a rusty old oven, cooking some kind of soup while muttering to himself.

The furniture he could see looked similarly old and worn.

 No.7890

>Vitis waits back at the caravans.
He better not be agroing a mob or something.

 No.7891

File: 1499885983533.jpg (137 KB, 800x1071, 800:1071, hammer_dwarf_by_wulfgarf.jpg) ImgOps Exif Google

>>7889
>knocks on the door

 No.7892

File: 1499886053603.png (377.91 KB, 700x687, 700:687, gran14.png) ImgOps Google

>>7891
"Huh? What? What's that? Who is there? Visitors?"

The old many slowly walks towards the door and opens it, smiling as he sees that it is a dwarf and not probably an orc.

"Oh! Welcome, come in, come in. Soup's on."

 No.7893

File: 1499886290796.jpg (3.1 KB, 168x182, 12:13, dwarf.jpg) ImgOps Exif Google

>>7892  Thank you sir, but I'm with a caravan and we were just mapping a safe route through the swamp.  Is this area safe?

 No.7894

File: 1499886408810.png (192.76 KB, 852x937, 852:937, gran11.png) ImgOps Google

>>7893
"Oh? Don't want to stay? What a shame, I so rarely get visitors…."

He thinks for a few moments and looks out of the door, seeing the caraven, waving at them.

"The land here is dangerous and you got big carts… I think it is safe for a few more miles to the north but then you should head east again. A day from here or so there's a nice patch of grass where herbs can be found. I go there once in a while. Not as much as I used to of course…"

 No.7895

File: 1499886496693.png (66.08 KB, 500x500, 1:1, Epic Mount is awesome.png) ImgOps Google

>>7894
>Approaches
Thanks for your help, me and my friend will be moving on now.

 No.7896

File: 1499886616603.png (125.02 KB, 300x300, 1:1, gran7.png) ImgOps Google

>>7895
"Very well, good luck to you."

He shakes his head while returning inside, leaving the door open…

"My my, traveling through the swamp… kids these days…"

 No.7897

File: 1499886674142.png (1.35 KB, 128x128, 1:1, dwarf6.png) ImgOps Google

>>7894
>>7896
thanks for the advice!  take care

 No.7898

>>7897
>As they leave, sighs of relief.
Perhaps he wasn't so bad. Was concerned turned out to be an orc or something.

 No.7899

File: 1499886850926.png (25.63 KB, 131x159, 131:159, dwarf8.png) ImgOps Google

>>7898  maybe you're a secret orc.  would explain a lot…

 No.7900

File: 1499886869966.jpg (79.68 KB, 384x346, 192:173, twi197.jpg) ImgOps Exif Google

The track rolls on northwards bound and after a few miles turns east, heading in that direction till the night comes.

Who will stand guard?

 No.7901

File: 1499886970598.png (30.91 KB, 195x181, 195:181, at_your_service.png) ImgOps Google

>>7900  I will!

 No.7902

>>7899
We're in the middle of a swamp and we know orcs are around somewhere. I just don't want to chance it, especially given we haven't encountered anything bad yet. Besides we can't get too side-tracked.

>>7900
I'll stand watch.

 No.7903

File: 1499887162637.jpg (91.12 KB, 427x342, 427:342, twi204.jpg) ImgOps Exif Google

>>7902
Everyone has gone to bed except for you and a few other voluntaries who take a shift of the night watch as well, among them Parel Notgelf and the invetor dwarf Jorhag Albraxus Purrtooth.

He was kind enough to leave a barrel with ale for you, including his "Drafty" that kept it foamy and good.

>roll for Intuition both of you!

 No.7904

>>7903  1d20 = 17!

 No.7905

>>7903
d20 = 3

 No.7906

File: 1499887277894.png (128.04 KB, 322x375, 322:375, twi192.png) ImgOps Google

>>7904
Nazom is blind and deaf to his surroundings! Maybe it is the heavy helmet he wears all the time.

>>7905
Vitis notices that the track has set up camp at the nice spot the old hermit mentioned. It is a fine spot to find herbs and other plants.

 No.7907

>>7906
With keen elven wisdom, starts picking herbs he knows are good.
d20 = 16

 No.7908

File: 1499887515202.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>7907
That was a pretty bad roll and unfortunately Vitis ends up stepping one more herbs than he actually manages to forage.

 No.7909

>>7908
>Accidnetally trips due to loose mud and stumples the herbs.
Dammit.
>Tries to pick whats salvagable, if any.

 No.7910

>>7909
Roll a d6.

 No.7911

>>7910
d6 = 5

 No.7912

File: 1499887682788.jpg (5.77 KB, 108x142, 54:71, dwarf1.jpg) ImgOps Exif Google

>>7906
>tramples some herbs
stupid grass…

 No.7913

File: 1499887801621.png (398.93 KB, 993x559, 993:559, twi193.png) ImgOps Google

>>7911
You manage to find 5 Tarnelas, reddish flowers that help a little against quite a few illnesses.

>roll Intelligence to know how to process them


>>7912
>Naz, roll Intuition -3

 No.7914

>>7913  1d20 - 3 = 2~

 No.7915

>>7912
It ain't just grass, these are Tamelas…

>>7913
d20 = 5

 No.7916

File: 1499887915802.jpg (22.56 KB, 188x309, 188:309, dwarf2.jpg) ImgOps Exif Google

>>7915  tamales?  doesn't look like any tamale I've ever seen…

 No.7917

File: 1499887934617.jpg (83.98 KB, 488x347, 488:347, twi205.jpg) ImgOps Exif Google

>>7914
You hear the sounds of feet not too far in the distance and voices that you realize speak in orcish tongue!

 No.7918

>>7916
No-no "Tam-el-las". They can be used for curing some ailments.

 No.7919

File: 1499888006189.png (711.79 KB, 1280x720, 16:9, twi204.png) ImgOps Google

>>7915
You return to camp and get some ointment fat from Purrtooth who is a pretty decent alchemist himself. He asks for a Tarnela in return but you manage to make ointment out of them. Enough for one dose. And will help with regeneration or can be used in case one of you gets sick.

 No.7920

File: 1499888021015.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google

>>7915
>quietly tells the people around him
orcs coming!  everyone get ready

 No.7921

>>7920
>Vitis ears perked as he hears Naz and the approaching danger.
EVERYONE, HOLD THE LINE!

 No.7922

>>7920
They wake up, trembling some of them grab their weapons, others decided to hide in their wagons.

>>7921
Suddenly Nazom realizes the orcs are stopping… they might have missed the wagons altogether but there was a definite, loud sound there just now! And orcs hate elves in particular.

Orcs roll Intuition:
>1d20
>1d20
>1d20

 No.7923

1d20 = 4
1d20 = 9
1d20 = 8

 No.7924

File: 1499888250781.png (409.02 KB, 585x545, 117:109, twi200.png) ImgOps Google

>>7923
The orcs are sure it was not just an animal shouting there, it was an elf!

Screaming angrily they come running through the muddy water, sinking into it now and then  - what is worse, they can see well in the dark!

 No.7925

>>7922
Prepare yourselves and be quiet, only when I give the word…
>Quickly gets left-over foliage to cover the most visable caravans.

 No.7926

File: 1499888503561.jpg (193.34 KB, 513x632, 513:632, Garzlokh.jpg) ImgOps Exif Google

We'll do combat next time!

Thanks for joining today.


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