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File: 1487277116708.jpg (89.64 KB, 376x336, 47:42, twi194.jpg) ImgOps Exif Google

Roll up a hero if you want to join, you find the rules here: >>5083 (OP)

You find yourself in the city of Trallop, a large town in the northern parts of the Middlerealm. Nestled at the southern coast of huge Nine-Eyes Lake it is usually the last friendly and civilized place those travelling north get to visit for many days or weeks.

You were looking for work in the hopes of earning a few coins when you were contacted by George Coalblazer whom many just call “Trallop George”. He is a well-known merchant who dominates the trade in the northern parts of the world. He had heard of your past endeavors and seeks bold and competent men and women. That sounds just like you, doesn't it? But will you be up for the task?
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Both Vin and Naz are able to understand at least part of what the orcs were talking about.

The largest and best armed among them was clearly their leader. It seemed like the orcs had come to the swamp to search for an ancient cultic place of their kind. They were only staying for a day or two before moving further west.


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maybe we can find it first and make a deal with them


>Quietly whispers
If we find it first, then tell them where it is that won't guarantee they will let us off unharmed. If anything they'll probably beat us to a pulp.
I think I have an idea, but I need to investigate the leaders tent.


want me to draw them away?


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The leaders hut was easy to see, sporting the a bulls head that was hung above it. The bull being a symbol of their god of war.

But getting into it would be difficult, requiring a very hard Dexterity check; unless you have a better plan to get in unseen.


>Vinifera figured his idea inside the tent would not work... But he still had an idea.

>If he could cast BANNBALADIN on either the Leader or any of the healthy orcs and get them to cause anarchy then they might start ripping each other apart.


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I could go make some noise in another direction and try to draw at least some of them away


OK, I think I have a plan, but I'll need a map.
I may need to go back to the caravan and ask for someone who knows the swamp well.


Vin rolls for Dexterity 1d20 = 8
Naz rolls for Dexterity 1d20 = 3


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Both remain well hidden while they whisper and plot. The orcs haven't noticed them yet at all.

One of the orcs is eager to taste some of the booze they had stolen from the wagons, the others agree though their leader doesn't seem to happy about them getting drunk so early.


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there's our chance
>waits quietly


If we can get them to drink the booze, then they'll be too tanked to fight! How do we get them to start drinking?


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shhh, just wait


>Vinifera does so, waits patiently and see how it goes.


One of the orcs opens the crate and gets out some of the bottlers, the others cheering. After seeing it is some very good stuff the leaders gives a smirk, grabbing the biggest of the bottles.

Praising their vile gods the orcs begin to drink, laughing and cheering.


>Quietly thinking to himself.
All my elaborate planning and schemes... and they're drinking themselves stupid. I can't believe this.

>Quietly waits for about an hour, watches them get drunker and drunker.


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Vin rolls for Dexterity 1d20 - 5 = 10
Naz rolls for Dexterity 1d20 - 5 = 4


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The orcs empty one bottle after another. Being big and strong they have a strong alcohol tolerance but eventually they all had quite a bit and a quarter of the crate is empty when their leader tells them they've had enough. He produces a crudely drawn map and shows it to the other orcs, placing it on the crate so they could see it. Pointing at several spots their shaman told them to check out in the swamp.

During all this time the duo remained well hidden.


We need them to drink more.

I dunno if BANNBALADIN would be much help. Even if I befriend one of the Orcs from a far range spell I wouldn't know how to encourage him to keep the party going.


File: 1537483264908.png (1.98 KB, 168x182, 12:13, dwarf_lurk.png) ImgOps Google


Unless... We... actually throw a party, if thats possible?

Dwarves are renoun drinkers, how do you start a party that encourages lots of drinking?


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If they're drunk enough, we could just join the party.  I don't think they're that drunk yet.


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The leader told them to prepare for departure and began shooing the others all over the place. He put the map on the booze crate, leaving it unattended for a moment.


whaddayou think?


I have an idea. We will need a distraction... a "drinking song" distraction. The kind that will cause them to be confused just long enough to question what they're seeing and long enough for me to cast BANNBALADIN on them.

We have to act now!


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Let's do it!

>barges into the camp, arms wide, singing
>walks towards the crates with the bottles, takes one, opens it, and takes a swig (if Naz makes it that far)


>Under his breath.
Sing! Start singing!

>Even he knows you must never take another mans drink in a pub.


The orcs hurled around... for a moment they looked confused, unsure what to think of this. Some recognized the elf and dwarf, they had only battled them the day before.

Naz rolls for Courage 1d20 = 6
Vin rolls for Courage 1d20 = 4


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The orc leader took a step towards them, addressing them in crude human tongue...

"You two very brave, coming into our camp! Drinking our booze! What you want?!"


That was a good fight you put up yesterday!  really did a number on us.  A toast to orcish bravery!


>Vinifera looked at the orc leader and cast his spell in a casual, cheerful manner.
C'mon, let's party. This here booze is straight from BANNBALADIN, it's good stuff don't you agree?


BANNBALADIN 4d6 + 12 = 30
Orc leader monster class [15+3d6]

Spell succeeds when it is higher.


3d6 + 15 = 25


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The orc captain hammers a fist onto his chest! "Orc strong, orc brave!"

The spell does its job and the orc gives a nod at the elf. "Ah, friend, we already drank a lot! We need search swamp, shaman say!"


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Maybe we can help you look.  What are you looking for?


Aah that can wait. The place you're looking for isn't go anywhere else.
What kind of Orc's are you guys if you can't finish a crate? C'mon drink up!

>Takes a bottle and starts making up a drinking song from the top of his head.


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He grunts. "Old ritual site, thousand years old. Long ago, orcs conquer big human town, lead slaves into swamps, create ritual site, dig into swamp, dig deep, built pillars, build altar... slaughter all slaves!"

The orcs cheer.

"Hm, hm... shaman isn't here. Won't know, eh, friend? You smart!"


(Time to stop, thanks for joining you two!)


I knows it. Drink! Celebrate! Have fun!


Orc chieftain rolls fors intelligence 1d20 - 5 = 11


To the surprise of the other orcs he gives a roaring laugh and begins to drink. Not feeling threatened by the duo the others do as well, laughing and drinking, emptying the entire crate.


>Vin encouraged some singing along with the drinking.


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The orcs laughed and drank... the chieftain approached Vin to join them as well, handing him a large tankard.


>Vin quickly picked up one of the empty bottles left lkying around to pretend he's already drinking.


Vin rolls for Dexterity 1d20 = 9
Orc chieftain rolls for Intelligence 1d20 + 4 = 13


The orc gives Vin a smack on the shoulder, laughing as he see the elf already emptying a bottle and drinks the tankard himself.


>Vin keeps pretending to drink and encourages others to sing, drink and such.


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At last, the orcs are done drinking; some are too drunk to still stand and they fall to the ground, falling asleep, snoring loudly.

A few who can take the most alcohol are still standing or sitting, including the chieftain.

He bids Vin farewell as he soon has to continue his search for the ancient cult place.


>Regardless if the spell he put on him is still in effect or not, he asks the Cheftan what it is this Ancent Cult Place they're looking for.

What is this ancient cult place you're looking for? And why you're taking guff from the guy with the stick?

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