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Roll up a hero if you want to join, you find the rules here: >>5083
THROUGH THE MISTMOOR
You find yourself in the city of Trallop, a large town in the northern parts of the Middlerealm. Nestled at the southern coast of huge Nine-Eyes Lake it is usually the last friendly and civilized place those travelling north get to visit for many days or weeks.
You were looking for work in the hopes of earning a few coins when you were contacted by George Coalblazer whom many just call “Trallop George”. He is a well-known merchant who dominates the trade in the northern parts of the world. He had heard of your past endeavors and seeks bold and competent men and women. That sounds just like you, doesn't it? But will you be up for the task?
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I shall go investigate!
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The wagons come to a halt. Parel Notgelf, the leader of the track bids Nazom to be careful.>If you want to sneak closer carefully, roll Dexterity>If you want to just walk up to it, don't
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Even though your armor is heavy and hinders you while walking you manage to carefully approach the building without being seen.
From inside sounds of muttering of male, raspy old voice and the clinking of wood on metal can be heard.
The door of the hut is closed.
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There were plenty of cracks to look through and it was relatively light inside as the roof had many holes.
Nazom could see an old man, probably 70 years old, with long, greyish hair standing at a rusty old oven, cooking some kind of soup while muttering to himself.
The furniture he could see looked similarly old and worn.
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"Huh? What? What's that? Who is there? Visitors?"
The old many slowly walks towards the door and opens it, smiling as he sees that it is a dwarf and not probably an orc.
"Oh! Welcome, come in, come in. Soup's on."
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Thank you sir, but I'm with a caravan and we were just mapping a safe route through the swamp. Is this area safe?
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"Oh? Don't want to stay? What a shame, I so rarely get visitors…."
He thinks for a few moments and looks out of the door, seeing the caraven, waving at them.
"The land here is dangerous and you got big carts… I think it is safe for a few more miles to the north but then you should head east again. A day from here or so there's a nice patch of grass where herbs can be found. I go there once in a while. Not as much as I used to of course…"
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Thanks for your help, me and my friend will be moving on now.
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"Very well, good luck to you."
He shakes his head while returning inside, leaving the door open…
"My my, traveling through the swamp… kids these days…"
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thanks for the advice! take care
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maybe you're a secret orc. would explain a lot…
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The track rolls on northwards bound and after a few miles turns east, heading in that direction till the night comes.
Who will stand guard?
We're in the middle of a swamp and we know orcs are around somewhere. I just don't want to chance it, especially given we haven't encountered anything bad yet. Besides we can't get too side-tracked.>>7900
I'll stand watch.
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Everyone has gone to bed except for you and a few other voluntaries who take a shift of the night watch as well, among them Parel Notgelf and the invetor dwarf Jorhag Albraxus Purrtooth.
He was kind enough to leave a barrel with ale for you, including his "Drafty" that kept it foamy and good.>roll for Intuition both of you!
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Nazom is blind and deaf to his surroundings! Maybe it is the heavy helmet he wears all the time.>>7905
Vitis notices that the track has set up camp at the nice spot the old hermit mentioned. It is a fine spot to find herbs and other plants.
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That was a pretty bad roll and unfortunately Vitis ends up stepping one more herbs than he actually manages to forage.
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>>7906>tramples some herbs
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You manage to find 5 Tarnelas, reddish flowers that help a little against quite a few illnesses.>roll Intelligence to know how to process them>>7912>Naz, roll Intuition -3
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tamales? doesn't look like any tamale I've ever seen…
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You hear the sounds of feet not too far in the distance and voices that you realize speak in orcish tongue!
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You return to camp and get some ointment fat from Purrtooth who is a pretty decent alchemist himself. He asks for a Tarnela in return but you manage to make ointment out of them. Enough for one dose. And will help with regeneration or can be used in case one of you gets sick.
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>>7915>quietly tells the people around him
orcs coming! everyone get ready
They wake up, trembling some of them grab their weapons, others decided to hide in their wagons.>>7921
Suddenly Nazom realizes the orcs are stopping… they might have missed the wagons altogether but there was a definite, loud sound there just now! And orcs hate elves in particular.
Orcs roll Intuition:>1d20>1d20>1d20
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The orcs are sure it was not just an animal shouting there, it was an elf!
Screaming angrily they come running through the muddy water, sinking into it now and then - what is worse, they can see well in the dark!
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We'll do combat next time!
Thanks for joining today.