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 No.1207566

Tardy, tardy, tardy

Currently another game has my OCD attention and I don't know if I gel well with tactical turn based RPGs.

But the Mewgenics OST is amazing!
So many songs about cats.

 No.1207567

File: 1779971863047.jpg (408.46 KB, 1920x1080, 16:9, 20260528142901_1.jpg) ImgOps Exif Google

One relative with 4 branches and I'm flushing the kitten. This means many, many sewer runs with strays before I can create a strong breed of disposable cats to send to higher tiers.

 No.1207568

File: 1779972143971.jpg (418.32 KB, 1920x1080, 16:9, 20260528143555_1.jpg) ImgOps Exif Google

My attic is my breeding room. Bottom right is kittens in waiting for adventure (my barracks) as to not overfill the breeding room.
Bottom left is appearance stuff for better strays.

 No.1207570

>>1207567
>>1207568

I know the game is ruled pretty hard on RNG.
So at first glance, getting a good litter (no breaking defects or useful stats) is by a decent part a matter of luck.

Plus job tags alter abilities, attacks and enhance the stats to the job assigned.

I do wonder when it becomes clear that the breeding is very effective.
(I would honestly need a guide to know what direction to take)

 No.1207590


 No.1207591



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