Anyone else here excited for this game ?
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Was that the MMO?
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No that was Dragon Quest X.
This is the new main series entry released last July in Japan, it's not an MMO. It's being localized in the west, to be released sometime this year.
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Then yes, I'm excited.
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I would be if there was a way in hell I'll havea Switch before I'm 80. I want this soooo bad. I love Dragon Quest.
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It's seems I will give them a chance.
I like the graphics on PS4/Switch.
If I don't get a switch on it's release date I will buy it on PS4
The protagonist looks like Future Trunks one of my favorite characters of Dragon Ball
I like this character https://i.kinja-img.com/gawker-media/image/upload/s--RVktvzPT--/c_fill,fl_progressive,g_center,h_900,q_80,w_1600/jxgsklxxlp2cxikeswbe.png
The only Dragon Quest I played was Dragon Quest XIII in PS2 but I didn't beat it I don't remember why I stopped played it.
If the soundtrack of the new DQ is orchestral like this thttps://www.youtube.com/watch?v=Oy_08akYzM0
then give me give me
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My hype train docks at a different station
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I just realized that this is from the Secret of Mana remake and not a different Dragon Quest game. I recently played Secret of Mana, you see, on the SNES Mini, and I have something to say.
It's the most overrated piece of fucking shit that I have ever seen. Holy crap how can a game this popular be so fucking bad. This is one of the worst games I've ever played. Does any bit of it even function? Why is it so clunky? What on earth causes people to like this game when it's practically unplayable? Is there some kind of cheat code everyone else is using to make the game good? Please give me the cheat code, thank you.
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i know Dragon Quest is so popular in Japan, but i am wondering, why specifically? i played a few on the super nintendo
There's probably some rom hack that makes the game a bit more interesting.
But I know of no cheatcode that makes your opinion stop sucking humongous eggs.
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That's a good question. I mean, I really like it, but just as a good JRPG, of which there are many others that aren't nearly as popular. Perhaps it's just marketing.
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does it... have like a pokemon capture mechanic?
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a spin-off game with that mechanic, which I like a lot more than the main series. I think I may have even played that one prior to any of the "real" games.
Dragon Quest proper was released and a hit long before Dragon Quest Monsters, though. That can't be the reason the main series is popular.
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i know in dragon quest, one of them, you can get married!
there was this girl with blue hair, and one with blonde hair, i think
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I sort of remember that. I think that was the fourth one? It's not really a staple, though, I don't remember it in the later ones.
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As a person who grew up with Secret of Mana, I think the assertion that it's bugs make it unplayable is rather hyperbolic. I thought the game was perfectly playable when I beat for the first time in 1993 >>660794>>660799
A big part of it is the history of the series.
It's basically the franchise that defined
the JRPG genre in 1986. Before it broke into mainstream success, RPGs were only an obscure niche genre on PCs in Japan. If it wasn't for the popularity of Dragon quest, we wouldn't have had Final Fantasy, the Mother series, the Megami Tensei series, or Pokemon, just to name a few big JRPG franchises that emerged in the years after Dragon Quest made a big impact.
Also the fact that the series has consistently delivered on what three aspects made it attractive in the first place:
1) each game is constructed around simple but satisfying gameplay mechanics. The entire franchise was designed with the intent of having a very low learning curve. In the early games (mainly the first two games) this meant the battles where not particularly strategic, but in later games this meant that the more complex gameplay mechanics are gradually introduced rather than dumped on the player right away.
2) Each game features art, character and monster designs by Akira Toriyama and music by Koichi Sugiyama. The series has distinct look and sound to it that contributes to the lighthearted adventurous mood of the series, and was initially the reason that players in Japan first took notice of the series
3) The games feature the writing of Yuji Horii, the series creator whose background was in writing before he got into video game design. The series is generally well written with a particular emphasis on memorable and likeable characters all while being unpretentious, mostly focusing on delivering fun entertaining adventure epics.
Basically the series doesn't really do any one thing unique from other JRPG series, it's really just a series that does the basics really really well. Kind of like how the Super Mario series is kind of sort of just a basic 2D platformer series, but it does all the basics really really well.
I am personally a very long
time fan of the series, ever since it was localized as "Dragon Warrior" in the US in the late 80s/early 90s, so a lot of my love for this series is rooted in nostalgia, but also in the fact that I haven't yet played a main series Dragon Quest game I didn't love, so I have a lot of confidence in the series continued ability to deliver on what it's delivered for years. >>660808>>660815
That was Dragon Quest 5.
Dragon Quest 4 was the one that featured 4 mini prolouge chapters staring all the supporting party members that came before the main chapter of the game.
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will this game be fun, even for someone who lacks that appreciation of its artistry and legacy?>>660815>>660915
i ended up quitting at that point because, just like every other game where i have to pick someone to get married, i couldn't do it and ended up running away
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I think the Dragon Quest series has persisted because it's always designed with the intention of appealing to new comers as well as long time fans, this is a nearly 32 year old franchise at this point and has become a franchise that has been passed down to later generations, with parents introducing it to their kids, and that is something the series' designers understand pretty well. In fact, one of the gimmicks with Dragon Quest 11 is that they are releasing 3 versions of the game, one made with modern high definition graphics, one with 3DS graphics most similar to the ones used in Dragon Quest 9, and one that utilizes 2D sprite graphics (though that is part of the 3DS version), so it can visually appeal to some players nostalgia while at the same time appealing to players who want something that looks more modern.
Also, even when it does include more complex game mechanics (and it never really involves anything that
complex), it's designed around low learning curves to make it as easy as possible for new players to get drawn into it.
I am fully expecting DQ 11 to be most similar to DQ 8 from 2005. Which was a game that was explicity designed to be much more old fashioned than it's "rival" series at the time, Final Fantasy, which had, by that point, adopted complex character growth systems and even involved a system where in players programmed the AI of other party characters, where as Dragon Quest 8 stuck to a simple, turn-based battle system using 4 predetermined characters whose customability was abstracted down to a simple skill tree system (really a skill ladder) that the player dropped skill points into. So I don't expect the game to really exclude new players.
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I loved 9, and I really hope 11 is a continuation of that. Really, anything with classes is just great to me, I love class systems. My favorites are 3, 7, and 9. Bonus points if you can transform into monsters or get them to join your party like in 6 and 7, too.
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So that explains why Dragon Quest XI has different graphic variations.
At first, I thought it was an upgrade version because I got confused in some moments in the trailer was showing the game with 16 bits graphic style.
Yeah the 2D sprites are part of the 3ds version. In fact, the whole gimmick with the 3DS version is that the 3DS 3d version runs on one screen while the 2D sprite version runs on the other screen.
The PS4/Switch version however, is the high-def 3D version.