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I can't think of a topic. Someone help me out.


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the usual


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Glaceons are nice.


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Majora's Mask is not only the best game in the Zelda franchise, but one of the most fully developed and well executed narratives dealing with the theme of utter existential terror that has ever been written.


what usual?

I've never played it. I started a Ocarina of Time game last year, I should finish that up.


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you should make a thread about tacos!


tacos? You know I know how to make tortillas from scratch?


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Go ahead and finish Ocarina first, it informs Majora.

Ocarina is a classic tale of good verses evil, and it accomplishes that masterfully. Majora's Mask however is something that transcends such things and rises far above anything Ocarina could hope to accomplish.

Despair, hopelessness, love, kindness, and defiance in the face of utter, inevitable annihilation. Majora's Mask accomplishes these things not by spouting endless exposition, but by allowing you to be present for what are people's final moments. You see them for who they truly are, good, bad, and everything in between. IN doing so, you come to care for those around you. Their hopes, fears, and imperfections.


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wooooooooow! that's aweosme!

tell me how you do it!

>hugs and hugs and kajis and kajis <3<3<3

majora's mask is definitely the best zelda story!


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Due to it's nature, there is still the glimmer that comes at the end of the tale, but that does not change the message that well and truly permeates everything. What the player will spend their time seeing and doing, over and over again. The subversion of a trope especially prevalent in gaming. A trope that Majora's Mask spends almost it's entirety subverting, before potentially fully embracing it should the player put forth a truly monumental effort.

Whether or not the player receives the golden ending or not, the game manifests it's message masterfully throughout. You can't save everyone. It's impossible. In the face of such impossibility, try anyway.


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it's so poetic and haunting, but it's always worth trying…


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And throughout it all, the dread is there. It hangs in the air, looming over everything with it's uncaring gaze. It pierces the hearts and minds of all.


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>tell me how you do it!

Flour Tortillas:

2 cups of flour
1 tsp salt
1 tsp baking powder
1 TBSP shortning
3/4 cups of hot water

Combine flour, salt and baking poweder in a large mixing bowl. Add shorting to hot water, slowly adding water to mixture until shortning is fully melted. When water and shortining are completely added, mix together until dough forms. Kneed dough, adding flour as needed until dough is no longer sticky. Tear dough into small, fist-sized balls. Flatten dough balls into disks by hand before rolling completely flat and thin with a rolling pin. Cook on a pre-heated cast-iron comal (If you don't have a comal, a large cast-iron skillet can be used) over medium heat until bubbles form on one side. Flip tortillas over and cook the opposite side for the same duration of time. Remove from stove and serve. Yeilds 10-11 tortillas.


Sounds kind of depressing.


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All that in good in life has no meaning except to contrast the bad.


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You know what game really captures existential terror?

Missile Command. An old arcade games about shooting down missiles to protect cities. It captures th eexistential terror of the Cold War era perfectly because of one fact about it's mechanics.

You can't win. You can't beat Missile Command. No matter how many missiles you shoot down or how long you can play, the game just keeps going forever until all the cities are destroyed.


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Sounds like way too much effort.


Most cooking is!


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Hence why I don't do a lot of it.


I'd probably cook more if I had the money and resources. I probably will when I have my own place, but it's a lot of trial and error.


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You'll be surprised at the similarities between Missile Command and Majora's Mask. Imagine if you played missile command from the perspective of someone in those cities. You see the reactions of the people around you knowing it's only a matter of time before their life is snuffed out.

That's Majora's Mask.


Sometimes the game makes you choose. Do I try and protect all the cities, or do I let some explode so I can focus my efforts on protecting one or two. That's alot of pressure to put on someone who happened to have loose change in their pockets!

But yeah, the idea of being in one of those cities and seeing people react to the fact that being exploded is imminent sounds horrifying.


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I'm fully aware, I've played Missile Commands. I used to be quite good at it in fact.

Embrace that terror when you play Majora's Mask.


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The Atari 2600 version gives a water-down backstory to the game for kids, saying it takes place on an Alien planet at war with another. I guess that was less scary, but still kind of terrifying, since the "aliens" are still clearly human.

I will when I get past Ocarina of Time. I've actually been working on getting more Zelda games into my retro collection.


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Never played that version.

Majora's a direct sequel to Ocarina, so I'd recommend playing them essentially back to back.


Oh, gameplay is similar. Just a different story in the instruction manual. In fact, looking at it, it's even more scary because the planet you're defending is a peaceful planet.

I will. I should really get back to playing Ocarina of time. But I replaced the joystick in my N64 controller and the new one isn't really that good. The controller was the worst part of the N64.


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Oh it was. But yes, play Majora's Mask. I think Song of Healing may be my single favorite piece of music ever featured in a Zelda game. Some may site the Song of Time as defining Majora's Mask, but that comes from Ocarina of Time. The Song of Healing embodies the kindness within sorrow that permeates Majora's Mask.


I'll let you know when I get there. I should finish Link's Awakening, come to think of it. I tried to play Zelda 2, but it was terrible.


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Oh, I love Majora's Mask and the Song of Healing.  It's so moving that I wonder sometimes if it doesn't really have healing properties.  That entire game was so emotional.  Proof positive that you don't need fancy tools to tell a good story.  They used almost nothing but assets from their previous game and made something miles more engaging, I think.


Yeah, Zelda 2, not quite as great.  It has some appeal to it, I can't call it awful, but there's no way I can lie about it having some flaws, nor ignore the fact that it was a heavy shift from its predecessor.

To its credit, a lot of games did that back then.  A large number of sequels to the original game of a series were awful.  For some reason it wasn't until later that people realized when people wanted to buy a sequel, they wanted to buy something largely the same as the original.  The devs probably thought they needed to shock players with something brand new to hook them in, but that almost never actually worked.

Of course, that brings us to these days, when people complain about how much something has been rehashed without any changes, but I personally can't think of a series for which I claim such a thing.


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Do you just… make threads to make threads?


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Pretty much.



>>when people complain about how much something has been rehashed without any changes, but I personally can't think of a series for which I claim such a thing.

Call of Duty. I can think of avoid of series like that. That very thing literally killed Guitar Hero games.

Doesn't everybody?


"A lot", not "avoid"


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Well, Call of Duty I didn't like much to begin with.  I feel like if I did like it I'd be enjoying the new releases.  A lot of other people seem to.  Same with Guitar Hero, actually.  A lot of rapid releases with few changes between them, but the new songs were probably enough for the fans.


>> but the new songs were probably enough for the fans.

Uhh.. except they weren't? Because the series died. Due to oversaturation. So its very possible for a series to stagnate to death. Call of Duty is on the same path.


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I'd wager there just weren't enough fans.  When the series first came out it was a very novel concept that everyone jumped on.  Major fad appeal.  But it was just a fad, and that faded out.  There isn't much they could've added to keep that going for the average consumer.

And Call of Duty has been doing this for far longer than Guitar Hero, so I don't see that dying out any time soon.


The problem wasn't lack of novelty. It was the fact that they kept pumping out games every couple of months with little to no change in game play and people got sick of it. They could have kept Guitar Hero going by only releasing a game every once in a while, and making sure each iteration was better.

And people are starting to burn out on Call of Duty. Each game makes more money than the last. I know I personally couldn't give a shit about the series, if I ever did.

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